4.9 KiB
4.9 KiB
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A li'l game engine for Playdate.
Modules
| Noble | A li'l game engine for Playdate. |
| Noble.Animation | Animation states using a spritesheet/imagetable. |
| Noble.Bonk | Engine-specific error handling. |
| Noble.GameData | Operations for game data / save slots. |
| Noble.Input | A complete encapsulation of the Playdate's input system. |
| Noble.Menu | An extended implementation of playdate.ui.gridview, meant for 1-dimensional, single-screen text menus. |
| Noble.Settings | Operations for game settings / stats. |
| Noble.Text | Text and font handling. |
| Noble.Transition | An abstract class from which transition types are extended. |
| Ease | Extensions to playdate.easingFunctions, aliased as Ease in Noble Engine. |
Classes
| NobleScene | An abstract scene class. |
| NobleSprite | An extension of Playdate's sprite object, incorporating Noble.Animation and other Noble Engine features. |
Examples
| SceneTemplate.lua |
Noble Engine by Mark LaCroix, Noble Robot
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Last updated 2024-04-28 21:37:43