| Noble |
A li'l game engine for Playdate. |
| Noble.Animation |
Animation states using a spritesheet/imagetable. |
| Noble.Bonk |
Engine-specific error handling. |
| Noble.GameData |
Operations for game data / save slots. |
| Noble.Input |
A complete encapsulation of the Playdate's input system. |
| Noble.Menu |
An extended implementation of playdate.ui.gridview, meant for 1-dimensional, single-screen text menus. |
| Noble.Settings |
Operations for game settings / stats. |
| Noble.Text |
Text and font handling. |
| Noble.Transition |
An abstract class from which transition types are extended. |
| Ease |
Extensions to playdate.easingFunctions, aliased as Ease in Noble Engine. |