Compare commits
9 Commits
| Author | SHA1 | Date | |
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16
.editorconfig
Normal file
@@ -0,0 +1,16 @@
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|||||||
|
root = true
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||||||
|
|
||||||
|
[*]
|
||||||
|
indent_style = tab
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||||||
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indent_size = 4
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||||||
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end_of_line = lf
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||||||
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charset = utf-8
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||||||
|
trim_trailing_whitespace = true
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||||||
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insert_final_newline = true
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||||||
|
|
||||||
|
[*.md]
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||||||
|
trim_trailing_whitespace = false
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||||||
|
|
||||||
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[*.sh]
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||||||
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indent_style = space
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||||||
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indent_size = 4
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||||||
15
.gitignore
vendored
@@ -1 +1,14 @@
|
|||||||
builds/*
|
builds/
|
||||||
|
source/assets/unused/
|
||||||
|
|
||||||
|
# OS
|
||||||
|
.DS_Store
|
||||||
|
Thumbs.db
|
||||||
|
|
||||||
|
# IDE (machine-specific)
|
||||||
|
.vscode/settings.json
|
||||||
|
|
||||||
|
# Editors
|
||||||
|
*.swp
|
||||||
|
*.swo
|
||||||
|
*~
|
||||||
|
|||||||
5
.gitmodules
vendored
@@ -1,6 +1,3 @@
|
|||||||
[submodule "Noble Engine"]
|
|
||||||
path = source/libraries/noble
|
|
||||||
url = https://github.com/NobleRobot/NobleEngine.git
|
|
||||||
[submodule "source/libraries/noble"]
|
[submodule "source/libraries/noble"]
|
||||||
path = source/libraries/noble
|
path = source/libraries/noble
|
||||||
url = https://github.com/NobleRobot/NobleEngine.git
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url = https://github.com/assada/NobleEngine.git
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||||||
|
|||||||
@@ -28,7 +28,8 @@
|
|||||||
],
|
],
|
||||||
"runtime.version": "Lua 5.4",
|
"runtime.version": "Lua 5.4",
|
||||||
"workspace.library": [
|
"workspace.library": [
|
||||||
"/home/ut3usw/src/playdate-luacats",
|
"/Users/oleksiiilienko/projects/playdate-luacats",
|
||||||
"/home/ut3usw/Projects/VSCode-PlaydateTemplate/source/libraries"
|
"/Users/oleksiiilienko/Documents/fpv2/source/libraries",
|
||||||
|
"/Users/oleksiiilienko/Documents/fpv2/source"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
11
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"version": "0.2.0",
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"type": "playdate",
|
||||||
|
"request": "launch",
|
||||||
|
"name": "Playdate: Debug",
|
||||||
|
"preLaunchTask": "${defaultBuildTask}"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
4
.vscode/settings.json
vendored
@@ -5,4 +5,8 @@
|
|||||||
"Lua.runtime.nonstandardSymbol": ["+=", "-=", "*=", "/=", "//=", "%=", "<<=", ">>=", "&=", "|=", "^="],
|
"Lua.runtime.nonstandardSymbol": ["+=", "-=", "*=", "/=", "//=", "%=", "<<=", ">>=", "&=", "|=", "^="],
|
||||||
"Lua.workspace.library": ["$PLAYDATE_SDK_PATH/CoreLibs"],
|
"Lua.workspace.library": ["$PLAYDATE_SDK_PATH/CoreLibs"],
|
||||||
"Lua.workspace.preloadFileSize": 1000,
|
"Lua.workspace.preloadFileSize": 1000,
|
||||||
|
"playdate-debug.sdkPath": "/Users/oleksiiilienko/Developer/PlaydateSDK",
|
||||||
|
"playdate-debug.sourcePath": "/Users/oleksiiilienko/Documents/fpv2/source",
|
||||||
|
"playdate-debug.outputPath": "/Users/oleksiiilienko/Documents/fpv2/builds",
|
||||||
|
"playdate-debug.productName": "FPV Game"
|
||||||
}
|
}
|
||||||
32
.vscode/tasks.json
vendored
@@ -3,6 +3,26 @@
|
|||||||
// for the documentation about the tasks.json format
|
// for the documentation about the tasks.json format
|
||||||
"version": "2.0.0",
|
"version": "2.0.0",
|
||||||
"tasks": [
|
"tasks": [
|
||||||
|
{
|
||||||
|
"type": "pdc",
|
||||||
|
"problemMatcher": ["$pdc-lua", "$pdc-external"],
|
||||||
|
"label": "Playdate: Build"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "playdate-simulator",
|
||||||
|
"problemMatcher": ["$pdc-external"],
|
||||||
|
"label": "Playdate: Run"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Playdate: Build and Run",
|
||||||
|
"dependsOn": ["Playdate: Build", "Playdate: Run"],
|
||||||
|
"dependsOrder": "sequence",
|
||||||
|
"problemMatcher": [],
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"label": "Invoke Build and Run script",
|
"label": "Invoke Build and Run script",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
@@ -29,6 +49,12 @@
|
|||||||
"build"
|
"build"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
"osx": {
|
||||||
|
"command": "${workspaceFolder}/build_and_run_mac.sh",
|
||||||
|
"args": [
|
||||||
|
"build"
|
||||||
|
]
|
||||||
|
},
|
||||||
"presentation": {
|
"presentation": {
|
||||||
"showReuseMessage": false,
|
"showReuseMessage": false,
|
||||||
"reveal": "always",
|
"reveal": "always",
|
||||||
@@ -62,6 +88,12 @@
|
|||||||
"run"
|
"run"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
"osx": {
|
||||||
|
"command": "${workspaceFolder}/build_and_run_mac.sh",
|
||||||
|
"args": [
|
||||||
|
"run"
|
||||||
|
]
|
||||||
|
},
|
||||||
"presentation": {
|
"presentation": {
|
||||||
"showReuseMessage": false,
|
"showReuseMessage": false,
|
||||||
"reveal": "always",
|
"reveal": "always",
|
||||||
|
|||||||
21
LICENSE
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2025 ut3usw
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
80
README.md
@@ -1,8 +1,76 @@
|
|||||||
# FPV Run
|
# FPV Game
|
||||||
|
|
||||||
## TODO:
|
A Playdate game where you pilot FPV drones in combat missions. Two game modes: precision FPV strikes and top-down bomber runs.
|
||||||
|
|
||||||
- [x] Menu audio
|
## Game Modes
|
||||||
- [x] Tags, zOffset from constants
|
|
||||||
- [ ] Add global game state (?)
|
**FPV Mode** — Fly a first-person-view drone through the battlefield. Navigate obstacles, manage battery, and hit the target before telemetry is lost.
|
||||||
- [x] Add inertia to the player
|
|
||||||
|
**Bomber Mode** — Command a bomber drone from above. Drop grenades on enemy soldiers, collect ammo crates, and complete kill targets to win.
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- Two distinct drone types with unique gameplay
|
||||||
|
- Multiple maps with increasing difficulty
|
||||||
|
- Drone assembly mini-game
|
||||||
|
- Crank-based grenade reloading in Bomber mode
|
||||||
|
- Battery management and progressive difficulty
|
||||||
|
|
||||||
|
## Building
|
||||||
|
|
||||||
|
### Requirements
|
||||||
|
|
||||||
|
- [Playdate SDK](https://play.date/dev/)
|
||||||
|
- macOS or Linux
|
||||||
|
|
||||||
|
### Build & Run
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# macOS
|
||||||
|
export PLAYDATE_SDK_PATH="/path/to/PlaydateSDK" # optional, has default
|
||||||
|
./build_and_run_mac.sh build
|
||||||
|
|
||||||
|
# Linux
|
||||||
|
export PLAYDATE_SDK_PATH="/path/to/PlaydateSDK"
|
||||||
|
./build_and_run.sh build
|
||||||
|
```
|
||||||
|
|
||||||
|
To run without rebuilding:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
./build_and_run_mac.sh run
|
||||||
|
```
|
||||||
|
|
||||||
|
## Project Structure
|
||||||
|
|
||||||
|
```
|
||||||
|
source/
|
||||||
|
├── assets/
|
||||||
|
│ ├── audio/ # Sound effects and music
|
||||||
|
│ ├── fonts/ # Bitmap fonts
|
||||||
|
│ ├── images/ # UI images, cards, maps
|
||||||
|
│ ├── launcher/ # Playdate launcher assets
|
||||||
|
│ └── sprites/
|
||||||
|
│ ├── backgrounds/ # Level backgrounds
|
||||||
|
│ ├── bomber/ # Bomber mode sprites
|
||||||
|
│ ├── targets/ # Target vehicles
|
||||||
|
│ └── ... # Player, effects, UI sprites
|
||||||
|
├── libraries/ # Noble Engine, AnimatedSprite, etc.
|
||||||
|
├── scenes/ # Game scenes (Menu, Game, Bomber, etc.)
|
||||||
|
├── scripts/ # Game objects (Player, Enemy, Tank, etc.)
|
||||||
|
└── utilities/ # Helpers and UI utils
|
||||||
|
```
|
||||||
|
|
||||||
|
## Built With
|
||||||
|
|
||||||
|
- [Playdate SDK](https://play.date/dev/)
|
||||||
|
- [Noble Engine](https://github.com/NobleRobot/NobleEngine) — Scene management framework
|
||||||
|
- [AnimatedSprite](https://github.com/Whitebrim/AnimatedSprite) — Sprite animation library
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
This project is licensed under the MIT License — see [LICENSE](LICENSE) for details.
|
||||||
|
|
||||||
|
## Author
|
||||||
|
|
||||||
|
**ut3usw** — [dead.guru](https://dead.guru)
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#!/usr/bin/env bash
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
export PLAYDATE_SDK_PATH="/home/ut3usw/PlaydateSDK-2.5.0"
|
export PLAYDATE_SDK_PATH="${PLAYDATE_SDK_PATH:-/home/ut3usw/PlaydateSDK-2.5.0}"
|
||||||
|
|
||||||
# Check for color by variable and tput command
|
# Check for color by variable and tput command
|
||||||
if [[ -z $NOCOLOR && -n $(command -v tput) ]]; then
|
if [[ -z $NOCOLOR && -n $(command -v tput) ]]; then
|
||||||
@@ -103,7 +103,7 @@ function make_build_dir() {
|
|||||||
function clean_build_dir() {
|
function clean_build_dir() {
|
||||||
if [[ -d "${BUILD_DIR}" ]]; then
|
if [[ -d "${BUILD_DIR}" ]]; then
|
||||||
log "Cleaning build directory..."
|
log "Cleaning build directory..."
|
||||||
rm -rfv "${BUILD_DIR}/*"
|
rm -rfv "${BUILD_DIR}"/*
|
||||||
chk_err
|
chk_err
|
||||||
fi
|
fi
|
||||||
}
|
}
|
||||||
|
|||||||
145
build_and_run_mac.sh
Executable file
@@ -0,0 +1,145 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
export PLAYDATE_SDK_PATH="${PLAYDATE_SDK_PATH:-/Users/oleksiiilienko/Developer/PlaydateSDK}"
|
||||||
|
|
||||||
|
# Check for color by variable and tput command
|
||||||
|
if [[ -z $NOCOLOR && -n $(command -v tput) ]]; then
|
||||||
|
RED=$(tput setaf 1)
|
||||||
|
CYN=$(tput setaf 6)
|
||||||
|
YEL=$(tput setaf 3)
|
||||||
|
RST=$(tput sgr0)
|
||||||
|
fi
|
||||||
|
|
||||||
|
function display_help() {
|
||||||
|
printf "%s\n\n" "${0} build|run|-h|--help|"
|
||||||
|
printf "%-16s\n" "build: Builds the project and runs the Simulator"
|
||||||
|
printf "%-16s\n" "run : Skips building the project and runs the Simulator"
|
||||||
|
printf "\n"
|
||||||
|
printf "%s\n\n" "Set NOCOLOR=1 to disable terminal coloring"
|
||||||
|
exit 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# We don't need fancy flags/operators for two commands
|
||||||
|
case $1 in
|
||||||
|
"build")
|
||||||
|
BUILD=1
|
||||||
|
;;
|
||||||
|
"run")
|
||||||
|
BUILD=0
|
||||||
|
;;
|
||||||
|
*)
|
||||||
|
display_help
|
||||||
|
exit 1
|
||||||
|
;;
|
||||||
|
esac
|
||||||
|
|
||||||
|
# Set some paths
|
||||||
|
BUILD_DIR="./builds"
|
||||||
|
SOURCE_DIR="./source"
|
||||||
|
PDX_PATH="${BUILD_DIR}/$(basename $(pwd)).pdx"
|
||||||
|
|
||||||
|
# Logging functions
|
||||||
|
function log() {
|
||||||
|
printf "%s\n" "${CYN}>> $1${RST}"
|
||||||
|
}
|
||||||
|
function log_warn() {
|
||||||
|
printf "%s\n" "${YEL}>! $1${RST}"
|
||||||
|
}
|
||||||
|
function log_err() {
|
||||||
|
printf "%s\n >> %s\n" "${RED}!! ERROR !!" "$1${RST}"
|
||||||
|
}
|
||||||
|
|
||||||
|
function check_pdxinfo() {
|
||||||
|
if [[ -f ./source/pdxinfo ]]; then
|
||||||
|
if grep "com.organization.package" ./source/pdxinfo 2>&1 >/dev/null; then
|
||||||
|
log_warn "PDXINFO NOTICE:"
|
||||||
|
log_warn "Don't forget to change your unique project info in 'source/pdxinfo': 'bundleID', 'name', 'author', 'description'."
|
||||||
|
log_warn "It's critical to change your game bundleID, so there will be no collisions with other games, installed via sideload."
|
||||||
|
log_warn "Read more about pdxinfo here: https://sdk.play.date/Inside%20Playdate.html#pdxinfo"
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
}
|
||||||
|
|
||||||
|
function chk_err() {
|
||||||
|
# Check for errors in last process and bail if needed
|
||||||
|
if [[ $? > 0 ]]; then
|
||||||
|
log_err "There was an issue with the previous command; exiting!"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
}
|
||||||
|
|
||||||
|
function check_close_sim() {
|
||||||
|
# Check if we have 'pidof'
|
||||||
|
PIDOF=$(command -v pidof2)
|
||||||
|
|
||||||
|
# Prefer 'pidof'; use ps if not
|
||||||
|
if [[ -n $PIDOF ]]; then
|
||||||
|
SIMPID=$($PIDOF "PlaydateSimulator")
|
||||||
|
if [[ -n $SIMPID ]]; then
|
||||||
|
log "Found existing Simulator, closing..."
|
||||||
|
kill -9 $SIMPID
|
||||||
|
chk_err
|
||||||
|
fi
|
||||||
|
else
|
||||||
|
SIMPID=$(ps aux | grep PlaydateSimulator | grep -v grep | awk '{print $2}')
|
||||||
|
if [[ -n $SIMPID ]]; then
|
||||||
|
log "Found existing Simulator, closing..."
|
||||||
|
kill -9 $SIMPID
|
||||||
|
chk_err
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
}
|
||||||
|
|
||||||
|
# Create build dir
|
||||||
|
function make_build_dir() {
|
||||||
|
if [[ ! -d "${BUILD_DIR}" ]]; then
|
||||||
|
log "Creating build directory..."
|
||||||
|
mkdir -p "${BUILD_DIR}"
|
||||||
|
chk_err
|
||||||
|
fi
|
||||||
|
}
|
||||||
|
|
||||||
|
# Clean build dir
|
||||||
|
function clean_build_dir() {
|
||||||
|
if [[ -d "${BUILD_DIR}" ]]; then
|
||||||
|
log "Cleaning build directory..."
|
||||||
|
rm -rfv "${BUILD_DIR}"/*
|
||||||
|
chk_err
|
||||||
|
fi
|
||||||
|
}
|
||||||
|
|
||||||
|
# Compile the PDX
|
||||||
|
function build_pdx() {
|
||||||
|
if [[ $BUILD == 1 ]]; then
|
||||||
|
log "Building PDX with 'pdc'..."
|
||||||
|
$PLAYDATE_SDK_PATH/bin/pdc -sdkpath "${PLAYDATE_SDK_PATH}" "${SOURCE_DIR}" "${PDX_PATH}"
|
||||||
|
chk_err
|
||||||
|
fi
|
||||||
|
}
|
||||||
|
|
||||||
|
# Run the PDX with Simulator
|
||||||
|
function run_pdx() {
|
||||||
|
if [[ -d "${PDX_PATH}" ]]; then
|
||||||
|
log "Running PDX with Simulator..."
|
||||||
|
open -a "$PLAYDATE_SDK_PATH/bin/Playdate Simulator.app" "${PDX_PATH}"
|
||||||
|
else
|
||||||
|
log_err "PDX doesn't exist! Please 'build' the project first!"
|
||||||
|
fi
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#### MAIN SCRIPT ####
|
||||||
|
if [[ $BUILD == 1 ]]; then
|
||||||
|
log "Attempting a build and run of PDX..."
|
||||||
|
make_build_dir
|
||||||
|
clean_build_dir
|
||||||
|
check_pdxinfo
|
||||||
|
build_pdx
|
||||||
|
check_close_sim
|
||||||
|
run_pdx
|
||||||
|
else
|
||||||
|
log "Attempting to run PDX: ${PDX_PATH}..."
|
||||||
|
check_close_sim
|
||||||
|
run_pdx
|
||||||
|
fi
|
||||||
|
|
||||||
BIN
source/.DS_Store
vendored
Normal file
BIN
source/assets/audio/back.wav
Normal file
BIN
source/assets/audio/bomberTheme.mp3
Normal file
BIN
source/assets/audio/boom1.wav
Normal file
BIN
source/assets/audio/boom2.wav
Normal file
BIN
source/assets/audio/boom3.wav
Normal file
BIN
source/assets/audio/boom4.wav
Normal file
BIN
source/assets/audio/drop1.wav
Normal file
BIN
source/assets/audio/hit1.wav
Normal file
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 3.8 KiB |
BIN
source/assets/images/maps/map_1.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
source/assets/images/maps/map_2.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
source/assets/sprites/backgrounds/bomber.png
Normal file
|
After Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
BIN
source/assets/sprites/bomber/boom_splash_1.png
Normal file
|
After Width: | Height: | Size: 297 B |
BIN
source/assets/sprites/bomber/boom_splash_2.png
Normal file
|
After Width: | Height: | Size: 535 B |
BIN
source/assets/sprites/bomber/enemy_alive_1.png
Normal file
|
After Width: | Height: | Size: 369 B |
BIN
source/assets/sprites/bomber/enemy_alive_2.png
Normal file
|
After Width: | Height: | Size: 854 B |
BIN
source/assets/sprites/bomber/enemy_dead.png
Normal file
|
After Width: | Height: | Size: 396 B |
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.6 KiB |
BIN
source/assets/sprites/ground_2.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
source/assets/sprites/noise-table-400-240.png
Normal file
|
After Width: | Height: | Size: 154 KiB |
BIN
source/assets/sprites/smallboom-table-400-240.png
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
source/assets/sprites/targets/btr.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
BIN
source/assets/sprites/targets/btr_dead.png
Normal file
|
After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
BIN
source/assets/unused/audio/drop.wav
Normal file
BIN
source/assets/unused/bg_bomber.psd
Normal file
47
source/assets/unused/fonts/Outfoxies.fnt
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
--metrics={"baseline":7,"xHeight":0,"capHeight":0,"pairs":{},"left":[],"right":[]}
|
||||||
|
datalen=1204
|
||||||
|
data=iVBORw0KGgoAAAANSUhEUgAAADgAAAAwCAYAAABE1blzAAAAAXNSR0IArs4c6QAAA0BJREFUaEPdWdtyqzAQa/7/o9uBqVMhpNUaCE17njr22uxVknMeHz//PuHv8eeD1tAG99TZ5eiwSfvjM2w3c176zxcop5XNchnbumQs62y/BDQccj7gGXc++f9Ag+EIZ55thnOpghiY647hOAaLa84/7jC+57mvLmDHuhXExLgKuQ5xgY47UwfYfVcddTFnWVW6qhSPuEsk2rnKsH/Kbr0/9bBrV25TlUG06VQAA+Nx6Z7fdUhnjhzCdVASMy1AegNU6juXoaj6+L9YSxlKVZrpgG7CqnZXc4yAtttXIFMNeYWCCUU7ASYhkVCYfd8oDRzsNkp9E75FMRIEVZCVeEj3t1EUCbSiBeY5ViUIGKxwVJCO6CsebKG0kldKWqUMqjlwEo0DTNzpFJHiUW7xJw9yxlW7pBnrnHEtunMMDF0gSSisd6oKYpvuhpY8vBJFXSW5OxxWSJ7tzEcH/a6yUUL71N3dCqjsJo5UgCWz/L1YfSO1sMKA1b+uFu1oQdUNqSIMXgn0+D70S9IME73KlBK+HZ7kCvLsnN1nlJa0pgJUQ8yc4wJkUKqUkso+82m3AywL/HYFZ75fKS2cwU3H3T2DSUi/bAYtCjUQzp11KOqo6aUoeopr3vlwJ5sO/RwPOrqoKnqY51KHVQFWYlZBNK8pRK1oqAIR9VpRL5CdtDwSIPMiU0hF+GjrzrmnU0qA3GcUrQg8IW63gq4zrli3FUzvPSWReAbVrB7lua4AcX495z1VRVWU17jtWFWoVnSasiMV8f6oqHBeuu8xbAPV4mnfzVLiza5/GwxwIPPO1Dbl21UVrNRMxaPYYmd40vLo7AzuUAp+NkTQ4TmsNOgV6Gln+ijKVXTCLdSduW6gXGk+t9mv4Fh9cKaCTn0ovqxQlYWF+hVguoLpUkcfjKDyZwTxX9qJhyuqcepoXXcz2MnoTIXTTCatiSDGyefgZYvOoGCaKcWDTM4OkNT8qrHg8xFFp7jlLxlXYvsoL6Uq3Jqfq2mCnXf8d1uQCmQcDDvkdK8IBRy3BYbtxwCgUCqhWGf/9uAQidwrWqGVI2qscIWktwbancEOj6mXydvNoKqCe3Gkl4gag1urp8j2dgde/cEvnycmPQiDA1YAAAAASUVORK5CYII=
|
||||||
|
width=8
|
||||||
|
height=8
|
||||||
|
|
||||||
|
tracking=1
|
||||||
|
|
||||||
|
0 8
|
||||||
|
1 8
|
||||||
|
2 8
|
||||||
|
3 8
|
||||||
|
4 8
|
||||||
|
5 8
|
||||||
|
6 8
|
||||||
|
7 8
|
||||||
|
8 8
|
||||||
|
9 8
|
||||||
|
space 8
|
||||||
|
<EFBFBD> 8
|
||||||
|
A 8
|
||||||
|
B 8
|
||||||
|
C 8
|
||||||
|
D 8
|
||||||
|
E 8
|
||||||
|
F 8
|
||||||
|
G 8
|
||||||
|
H 8
|
||||||
|
I 8
|
||||||
|
J 8
|
||||||
|
K 8
|
||||||
|
L 8
|
||||||
|
M 8
|
||||||
|
N 8
|
||||||
|
O 8
|
||||||
|
P 8
|
||||||
|
Q 8
|
||||||
|
R 8
|
||||||
|
S 8
|
||||||
|
T 8
|
||||||
|
U 8
|
||||||
|
V 8
|
||||||
|
W 8
|
||||||
|
X 8
|
||||||
|
Y 8
|
||||||
|
Z 8
|
||||||
|
|
||||||
BIN
source/assets/unused/images/bg_bomber33.png
Normal file
|
After Width: | Height: | Size: 32 KiB |
BIN
source/assets/unused/sprites/death.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
source/assets/unused/sprites/enemy1_1.png
Normal file
|
After Width: | Height: | Size: 313 B |
BIN
source/assets/unused/sprites/enemy1_2.png
Normal file
|
After Width: | Height: | Size: 379 B |
BIN
source/assets/unused/sprites/enemy1_4.png
Normal file
|
After Width: | Height: | Size: 343 B |
BIN
source/assets/unused/sprites/enemy2.png
Normal file
|
After Width: | Height: | Size: 440 B |
|
Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 8.1 KiB |
@@ -20,7 +20,7 @@ function pdDialogue.wrap(lines, width, font)
|
|||||||
lines: an array of strings
|
lines: an array of strings
|
||||||
width: the maximum width of each line (in pixels)
|
width: the maximum width of each line (in pixels)
|
||||||
font: the font to use (optional, uses default font if not provided)
|
font: the font to use (optional, uses default font if not provided)
|
||||||
]] --
|
]]--
|
||||||
font = font or gfx.getFont()
|
font = font or gfx.getFont()
|
||||||
|
|
||||||
local result = {}
|
local result = {}
|
||||||
@@ -62,10 +62,10 @@ function pdDialogue.window(text, startIndex, height, font)
|
|||||||
startIndex: the row index to start the window
|
startIndex: the row index to start the window
|
||||||
height: the height (in pixels) of the window
|
height: the height (in pixels) of the window
|
||||||
font: the font to use (optional, uses default font if not provided)
|
font: the font to use (optional, uses default font if not provided)
|
||||||
]] --
|
]]--
|
||||||
font = font or gfx.getFont()
|
font = font or gfx.getFont()
|
||||||
|
|
||||||
local result = { text[start_index] }
|
local result = {text[start_index]}
|
||||||
local rows = pdDialogue.getRows(height, font) - 1
|
local rows = pdDialogue.getRows(height, font) - 1
|
||||||
|
|
||||||
for index = 1, rows do
|
for index = 1, rows do
|
||||||
@@ -85,7 +85,7 @@ function pdDialogue.paginate(lines, height, font)
|
|||||||
lines: array of strings (pre-wrapped)
|
lines: array of strings (pre-wrapped)
|
||||||
height: height to limit text (in pixels)
|
height: height to limit text (in pixels)
|
||||||
font: optional, will get current font if not provided
|
font: optional, will get current font if not provided
|
||||||
]] --
|
]]--
|
||||||
|
|
||||||
local result = {}
|
local result = {}
|
||||||
local currentLine = {}
|
local currentLine = {}
|
||||||
@@ -129,7 +129,7 @@ function pdDialogue.process(text, width, height, font)
|
|||||||
width: width to limit text (in pixels)
|
width: width to limit text (in pixels)
|
||||||
height: height to limit text (in pixels)
|
height: height to limit text (in pixels)
|
||||||
font: optional, will get current font if not provided
|
font: optional, will get current font if not provided
|
||||||
]] --
|
]]--
|
||||||
local lines = {}
|
local lines = {}
|
||||||
font = font or gfx.getFont()
|
font = font or gfx.getFont()
|
||||||
|
|
||||||
@@ -168,7 +168,7 @@ class("pdDialogueSprite").extends(gfx.sprite)
|
|||||||
function pdDialogueSprite:init(dialogue)
|
function pdDialogueSprite:init(dialogue)
|
||||||
--[[
|
--[[
|
||||||
dialogue: an instance of pdDialogueBox
|
dialogue: an instance of pdDialogueBox
|
||||||
]] --
|
]]--
|
||||||
pdDialogueSprite.super.init(self)
|
pdDialogueSprite.super.init(self)
|
||||||
self.image = gfx.image.new(dialogue.width, dialogue.height)
|
self.image = gfx.image.new(dialogue.width, dialogue.height)
|
||||||
self:setImage(self.image)
|
self:setImage(self.image)
|
||||||
@@ -206,11 +206,9 @@ end
|
|||||||
pdDialogueBox = {}
|
pdDialogueBox = {}
|
||||||
class("pdDialogueBox").extends()
|
class("pdDialogueBox").extends()
|
||||||
|
|
||||||
local ABTN = Graphics.image.new("assets/sprites/buttons/A")
|
|
||||||
|
|
||||||
function pdDialogueBox.buttonPrompt(x, y)
|
function pdDialogueBox.buttonPrompt(x, y)
|
||||||
gfx.setImageDrawMode(gfx.kDrawModeCopy)
|
gfx.setImageDrawMode(gfx.kDrawModeCopy)
|
||||||
ABTN:draw(x, y)
|
gfx.getSystemFont():drawText("Ⓐ", x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
function pdDialogueBox.arrowPrompt(x, y, color)
|
function pdDialogueBox.arrowPrompt(x, y, color)
|
||||||
@@ -228,7 +226,7 @@ function pdDialogueBox:init(text, width, height, font)
|
|||||||
width: width of dialogue box (in pixels)
|
width: width of dialogue box (in pixels)
|
||||||
height: height of dialogue box (in pixels)
|
height: height of dialogue box (in pixels)
|
||||||
font: font to use for drawing text
|
font: font to use for drawing text
|
||||||
]] --
|
]]--
|
||||||
|
|
||||||
pdDialogueBox.super.init(self)
|
pdDialogueBox.super.init(self)
|
||||||
self.speed = 0.5 -- char per frame
|
self.speed = 0.5 -- char per frame
|
||||||
@@ -250,17 +248,19 @@ function pdDialogueBox:asSprite()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function pdDialogueBox:getInputHandlers()
|
function pdDialogueBox:getInputHandlers()
|
||||||
|
local _speed = self:getSpeed()
|
||||||
return {
|
return {
|
||||||
AButtonDown = function()
|
AButtonDown = function()
|
||||||
self:setSpeed(2)
|
|
||||||
if self.dialogue_complete then
|
if self.dialogue_complete then
|
||||||
self:disable()
|
self:disable()
|
||||||
elseif self.line_complete then
|
elseif self.line_complete then
|
||||||
self:nextPage()
|
self:nextPage()
|
||||||
|
else
|
||||||
|
self:setSpeed(_speed * 2)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
AButtonUp = function()
|
AButtonUp = function()
|
||||||
self:setSpeed(0.5)
|
self:setSpeed(_speed)
|
||||||
end,
|
end,
|
||||||
BButtonDown = function()
|
BButtonDown = function()
|
||||||
if self.line_complete then
|
if self.line_complete then
|
||||||
@@ -406,6 +406,7 @@ function pdDialogueBox:nextPage()
|
|||||||
if self.currentPage + 1 <= #self.pages then
|
if self.currentPage + 1 <= #self.pages then
|
||||||
self.currentPage += 1
|
self.currentPage += 1
|
||||||
self:restartLine()
|
self:restartLine()
|
||||||
|
self:onNextPage()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -461,6 +462,10 @@ function pdDialogueBox:onPageComplete()
|
|||||||
-- Overrideable by user
|
-- Overrideable by user
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function pdDialogueBox:onNextPage()
|
||||||
|
-- Overrideable by user
|
||||||
|
end
|
||||||
|
|
||||||
function pdDialogueBox:onDialogueComplete()
|
function pdDialogueBox:onDialogueComplete()
|
||||||
-- Overrideable by user
|
-- Overrideable by user
|
||||||
end
|
end
|
||||||
@@ -577,114 +582,117 @@ pdDialogue.DialogueBox_Callbacks = {}
|
|||||||
pdDialogue.DialogueBox_Say_Default = nil
|
pdDialogue.DialogueBox_Say_Default = nil
|
||||||
pdDialogue.DialogueBox_Say_Nils = nil
|
pdDialogue.DialogueBox_Say_Nils = nil
|
||||||
pdDialogue.DialogueBox_KeyValueMap = {
|
pdDialogue.DialogueBox_KeyValueMap = {
|
||||||
width = {
|
width={
|
||||||
set = function(value) pdDialogue.DialogueBox:setWidth(value) end,
|
set=function(value) pdDialogue.DialogueBox:setWidth(value) end,
|
||||||
get = function() return pdDialogue.DialogueBox:getWidth() end
|
get=function() return pdDialogue.DialogueBox:getWidth() end
|
||||||
},
|
},
|
||||||
height = {
|
height={
|
||||||
set = function(value) pdDialogue.DialogueBox:setHeight(value) end,
|
set=function(value) pdDialogue.DialogueBox:setHeight(value) end,
|
||||||
get = function() return pdDialogue.DialogueBox:getHeight() end
|
get=function() return pdDialogue.DialogueBox:getHeight() end
|
||||||
},
|
},
|
||||||
x = {
|
x={
|
||||||
set = function(value) pdDialogue.DialogueBox_x = value end,
|
set=function(value) pdDialogue.DialogueBox_x = value end,
|
||||||
get = function() return pdDialogue.DialogueBox_x end
|
get=function() return pdDialogue.DialogueBox_x end
|
||||||
},
|
},
|
||||||
y = {
|
y={
|
||||||
set = function(value) pdDialogue.DialogueBox_y = value end,
|
set=function(value) pdDialogue.DialogueBox_y = value end,
|
||||||
get = function() return pdDialogue.DialogueBox_y end
|
get=function() return pdDialogue.DialogueBox_y end
|
||||||
},
|
},
|
||||||
padding = {
|
padding={
|
||||||
set = function(value) pdDialogue.DialogueBox:setPadding(value) end,
|
set=function(value) pdDialogue.DialogueBox:setPadding(value) end,
|
||||||
get = function() return pdDialogue.DialogueBox:getPadding() end
|
get=function() return pdDialogue.DialogueBox:getPadding() end
|
||||||
},
|
},
|
||||||
font = {
|
font={
|
||||||
set = function(value) pdDialogue.DialogueBox:setFont(value) end,
|
set=function(value) pdDialogue.DialogueBox:setFont(value) end,
|
||||||
get = function() return pdDialogue.DialogueBox:getFont() end
|
get=function() return pdDialogue.DialogueBox:getFont() end
|
||||||
},
|
},
|
||||||
fontFamily = {
|
fontFamily={
|
||||||
set = function(value) pdDialogue.DialogueBox.fontFamily = value end,
|
set=function(value) pdDialogue.DialogueBox.fontFamily = value end,
|
||||||
get = function() return pdDialogue.DialogueBox.fontFamily end
|
get=function() return pdDialogue.DialogueBox.fontFamily end
|
||||||
},
|
},
|
||||||
nineSlice = {
|
nineSlice={
|
||||||
set = function(value) pdDialogue.DialogueBox:setNineSlice(value) end,
|
set=function(value) pdDialogue.DialogueBox:setNineSlice(value) end,
|
||||||
get = function() return pdDialogue.DialogueBox:getNineSlice() end
|
get=function() return pdDialogue.DialogueBox:getNineSlice() end
|
||||||
},
|
},
|
||||||
speed = {
|
speed={
|
||||||
set = function(value) pdDialogue.DialogueBox:setSpeed(value) end,
|
set=function(value) pdDialogue.DialogueBox:setSpeed(value) end,
|
||||||
get = function() return pdDialogue.DialogueBox:getSpeed() end
|
get=function() return pdDialogue.DialogueBox:getSpeed() end
|
||||||
},
|
},
|
||||||
drawBackground = {
|
drawBackground={
|
||||||
set = function(func) pdDialogue.DialogueBox_Callbacks["drawBackground"] = func end,
|
set=function(func) pdDialogue.DialogueBox_Callbacks["drawBackground"] = func end,
|
||||||
get = function() return pdDialogue.DialogueBox_Callbacks["drawBackground"] end
|
get=function() return pdDialogue.DialogueBox_Callbacks["drawBackground"] end
|
||||||
},
|
},
|
||||||
drawText = {
|
drawText={
|
||||||
set = function(func) pdDialogue.DialogueBox_Callbacks["drawText"] = func end,
|
set=function(func) pdDialogue.DialogueBox_Callbacks["drawText"] = func end,
|
||||||
get = function() return pdDialogue.DialogueBox_Callbacks["drawText"] end
|
get=function() return pdDialogue.DialogueBox_Callbacks["drawText"] end
|
||||||
},
|
},
|
||||||
drawPrompt = {
|
drawPrompt={
|
||||||
set = function(func) pdDialogue.DialogueBox_Callbacks["drawPrompt"] = func end,
|
set=function(func) pdDialogue.DialogueBox_Callbacks["drawPrompt"] = func end,
|
||||||
get = function() return pdDialogue.DialogueBox_Callbacks["drawPrompt"] end
|
get=function() return pdDialogue.DialogueBox_Callbacks["drawPrompt"] end
|
||||||
},
|
},
|
||||||
onOpen = {
|
onOpen={
|
||||||
set = function(func) pdDialogue.DialogueBox_Callbacks["onOpen"] = func end,
|
set=function(func) pdDialogue.DialogueBox_Callbacks["onOpen"] = func end,
|
||||||
get = function() return pdDialogue.DialogueBox_Callbacks["onOpen"] end
|
get=function() return pdDialogue.DialogueBox_Callbacks["onOpen"] end
|
||||||
},
|
},
|
||||||
onPageComplete = {
|
onPageComplete={
|
||||||
set = function(func) pdDialogue.DialogueBox_Callbacks["onPageComplete"] = func end,
|
set=function(func) pdDialogue.DialogueBox_Callbacks["onPageComplete"] = func end,
|
||||||
get = function() return pdDialogue.DialogueBox_Callbacks["onPageComplete"] end
|
get=function() return pdDialogue.DialogueBox_Callbacks["onPageComplete"] end
|
||||||
},
|
},
|
||||||
onDialogueComplete = {
|
onNextPage={
|
||||||
set = function(func) pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] = func end,
|
set=function(func) pdDialogue.DialogueBox_Callbacks["onNextPage"] = func end,
|
||||||
get = function() return pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] end
|
get=function() return pdDialogue.DialogueBox_Callbacks["onNextPage"] end
|
||||||
},
|
},
|
||||||
onClose = {
|
onDialogueComplete={
|
||||||
set = function(func) pdDialogue.DialogueBox_Callbacks["onClose"] = func end,
|
set=function(func) pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] = func end,
|
||||||
get = function() return pdDialogue.DialogueBox_Callbacks["onClose"] end
|
get=function() return pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] end
|
||||||
|
},
|
||||||
|
onClose={
|
||||||
|
set=function(func) pdDialogue.DialogueBox_Callbacks["onClose"] = func end,
|
||||||
|
get=function() return pdDialogue.DialogueBox_Callbacks["onClose"] end
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
function pdDialogue.DialogueBox:drawBackground(x, y)
|
function pdDialogue.DialogueBox:drawBackground(x, y)
|
||||||
if pdDialogue.DialogueBox_Callbacks["drawBackground"] ~= nil then
|
if pdDialogue.DialogueBox_Callbacks["drawBackground"] ~= nil then
|
||||||
pdDialogue.DialogueBox_Callbacks["drawBackground"](dialogue, x, y)
|
pdDialogue.DialogueBox_Callbacks["drawBackground"](self, x, y)
|
||||||
else
|
else
|
||||||
pdDialogue.DialogueBox.super.drawBackground(self, x, y)
|
pdDialogue.DialogueBox.super.drawBackground(self, x, y)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function pdDialogue.DialogueBox:drawText(x, y ,text)
|
||||||
function pdDialogue.DialogueBox:drawText(x, y, text)
|
|
||||||
if pdDialogue.DialogueBox_Callbacks["drawText"] ~= nil then
|
if pdDialogue.DialogueBox_Callbacks["drawText"] ~= nil then
|
||||||
pdDialogue.DialogueBox_Callbacks["drawText"](dialogue, x, y, text)
|
pdDialogue.DialogueBox_Callbacks["drawText"](self, x, y, text)
|
||||||
else
|
else
|
||||||
pdDialogue.DialogueBox.super.drawText(self, x, y, text)
|
pdDialogue.DialogueBox.super.drawText(self, x, y, text)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function pdDialogue.DialogueBox:drawPrompt(x, y)
|
function pdDialogue.DialogueBox:drawPrompt(x, y)
|
||||||
if pdDialogue.DialogueBox_Callbacks["drawPrompt"] ~= nil then
|
if pdDialogue.DialogueBox_Callbacks["drawPrompt"] ~= nil then
|
||||||
pdDialogue.DialogueBox_Callbacks["drawPrompt"](dialogue, x, y)
|
pdDialogue.DialogueBox_Callbacks["drawPrompt"](self, x, y)
|
||||||
else
|
else
|
||||||
pdDialogue.DialogueBox.super.drawPrompt(self, x, y)
|
pdDialogue.DialogueBox.super.drawPrompt(self, x, y)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function pdDialogue.DialogueBox:onOpen()
|
function pdDialogue.DialogueBox:onOpen()
|
||||||
pd.inputHandlers.push(self:getInputHandlers(), true)
|
pd.inputHandlers.push(self:getInputHandlers(), true)
|
||||||
if pdDialogue.DialogueBox_Callbacks["onOpen"] ~= nil then
|
if pdDialogue.DialogueBox_Callbacks["onOpen"] ~= nil then
|
||||||
pdDialogue.DialogueBox_Callbacks["onOpen"]()
|
pdDialogue.DialogueBox_Callbacks["onOpen"]()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function pdDialogue.DialogueBox:onPageComplete()
|
function pdDialogue.DialogueBox:onPageComplete()
|
||||||
if pdDialogue.DialogueBox_Callbacks["onPageComplete"] ~= nil then
|
if pdDialogue.DialogueBox_Callbacks["onPageComplete"] ~= nil then
|
||||||
pdDialogue.DialogueBox_Callbacks["onPageComplete"]()
|
pdDialogue.DialogueBox_Callbacks["onPageComplete"]()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function pdDialogue.DialogueBox:onNextPage()
|
||||||
|
if pdDialogue.DialogueBox_Callbacks["onNextPage"] ~= nil then
|
||||||
|
pdDialogue.DialogueBox_Callbacks["onNextPage"]()
|
||||||
|
end
|
||||||
|
end
|
||||||
function pdDialogue.DialogueBox:onDialogueComplete()
|
function pdDialogue.DialogueBox:onDialogueComplete()
|
||||||
if pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] ~= nil then
|
if pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] ~= nil then
|
||||||
pdDialogue.DialogueBox_Callbacks["onDialogueComplete"]()
|
pdDialogue.DialogueBox_Callbacks["onDialogueComplete"]()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function pdDialogue.DialogueBox:onClose()
|
function pdDialogue.DialogueBox:onClose()
|
||||||
-- Make a backup of the current onClose callback
|
-- Make a backup of the current onClose callback
|
||||||
local current = pdDialogue.DialogueBox_Callbacks["onClose"]
|
local current = pdDialogue.DialogueBox_Callbacks["onClose"]
|
||||||
@@ -738,7 +746,7 @@ function pdDialogue.say(text, config)
|
|||||||
--[[
|
--[[
|
||||||
text: string (can be multiline) to say
|
text: string (can be multiline) to say
|
||||||
config: optional table, will provide temporary overrides for this one dialogue box
|
config: optional table, will provide temporary overrides for this one dialogue box
|
||||||
]] --
|
]]--
|
||||||
if config ~= nil then
|
if config ~= nil then
|
||||||
pdDialogue.DialogueBox_Say_Default, pdDialogue.DialogueBox_Say_Nils = pdDialogue.setup(config)
|
pdDialogue.DialogueBox_Say_Default, pdDialogue.DialogueBox_Say_Nils = pdDialogue.setup(config)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -569,7 +569,7 @@ function ParticlePixel:update()
|
|||||||
for part = 1, #self.particles, 1 do
|
for part = 1, #self.particles, 1 do
|
||||||
local pix = self.particles[part]
|
local pix = self.particles[part]
|
||||||
|
|
||||||
playdate.graphics.drawPixel(pix.x,pix.y,pix.size)
|
playdate.graphics.drawPixel(pix.x,pix.y)
|
||||||
|
|
||||||
pix.x += math.sin(math.rad(pix.dir)) * pix.speed
|
pix.x += math.sin(math.rad(pix.dir)) * pix.speed
|
||||||
pix.y -= math.cos(math.rad(pix.dir)) * pix.speed
|
pix.y -= math.cos(math.rad(pix.dir)) * pix.speed
|
||||||
|
|||||||
109
source/main.lua
@@ -24,19 +24,57 @@ ZIndex = {
|
|||||||
ui = 10,
|
ui = 10,
|
||||||
alert = 12,
|
alert = 12,
|
||||||
ground = 100,
|
ground = 100,
|
||||||
flash = 101
|
flash = 101,
|
||||||
|
foreground = 102
|
||||||
}
|
}
|
||||||
CollideGroups = {
|
CollideGroups = {
|
||||||
player = 1,
|
player = 1,
|
||||||
enemy = 2,
|
enemy = 2,
|
||||||
props = 3,
|
props = 3,
|
||||||
items = 4,
|
items = 4,
|
||||||
wall = 5
|
wall = 5,
|
||||||
|
granade = 6
|
||||||
|
}
|
||||||
|
|
||||||
|
Tags = {
|
||||||
|
player = 1,
|
||||||
|
tank = 2,
|
||||||
|
ground = 3,
|
||||||
|
granade = 154,
|
||||||
|
ammoCrate = 155,
|
||||||
|
}
|
||||||
|
|
||||||
|
SCREEN_W = 400
|
||||||
|
SCREEN_H = 240
|
||||||
|
|
||||||
|
Maps = {
|
||||||
|
{
|
||||||
|
id = 1,
|
||||||
|
name = "Vovchansk",
|
||||||
|
description = "This is a map",
|
||||||
|
locked = false,
|
||||||
|
unlockMissions = 0,
|
||||||
|
killTarget = 10,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id = 2,
|
||||||
|
name = "Mariupol",
|
||||||
|
description = "This is a map",
|
||||||
|
locked = true,
|
||||||
|
unlockMissions = 3,
|
||||||
|
killTarget = 15,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Modes = {
|
||||||
|
fpv = "FPV",
|
||||||
|
bomber = "Bomber"
|
||||||
}
|
}
|
||||||
|
|
||||||
Drones = {
|
Drones = {
|
||||||
{
|
{
|
||||||
id = 1,
|
id = 1,
|
||||||
|
mode = Modes.fpv,
|
||||||
name = "Quad FPV",
|
name = "Quad FPV",
|
||||||
description =
|
description =
|
||||||
"This is a quadrocopter with a camera on it. It's a good drone for beginners. It's easy to control and has a good battery life.",
|
"This is a quadrocopter with a camera on it. It's a good drone for beginners. It's easy to control and has a good battery life.",
|
||||||
@@ -47,10 +85,12 @@ Drones = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
id = 2,
|
id = 2,
|
||||||
name = "Drone 2",
|
mode = Modes.bomber,
|
||||||
|
name = "Bomber",
|
||||||
description = "This is a drone",
|
description = "This is a drone",
|
||||||
price = 200,
|
price = 200,
|
||||||
locked = true,
|
stockPrice = 50,
|
||||||
|
locked = false,
|
||||||
preview = nil,
|
preview = nil,
|
||||||
full = nil
|
full = nil
|
||||||
},
|
},
|
||||||
@@ -58,7 +98,7 @@ Drones = {
|
|||||||
id = 3,
|
id = 3,
|
||||||
name = "Drone 3",
|
name = "Drone 3",
|
||||||
description = "This is a drone",
|
description = "This is a drone",
|
||||||
price = 300,
|
price = -1,
|
||||||
locked = true,
|
locked = true,
|
||||||
preview = nil,
|
preview = nil,
|
||||||
full = nil
|
full = nil
|
||||||
@@ -67,7 +107,7 @@ Drones = {
|
|||||||
id = 4,
|
id = 4,
|
||||||
name = "Drone 4",
|
name = "Drone 4",
|
||||||
description = "This is a drone",
|
description = "This is a drone",
|
||||||
price = 400,
|
price = -1,
|
||||||
locked = true,
|
locked = true,
|
||||||
preview = nil,
|
preview = nil,
|
||||||
full = nil
|
full = nil
|
||||||
@@ -76,6 +116,7 @@ Drones = {
|
|||||||
|
|
||||||
import "scripts/player"
|
import "scripts/player"
|
||||||
import "scripts/bigBoomSprite"
|
import "scripts/bigBoomSprite"
|
||||||
|
import "scripts/bomber/boom"
|
||||||
import "scripts/groundSprite"
|
import "scripts/groundSprite"
|
||||||
import "scripts/balebaSprite"
|
import "scripts/balebaSprite"
|
||||||
import "scripts/dangerSprite"
|
import "scripts/dangerSprite"
|
||||||
@@ -84,12 +125,23 @@ import "scripts/progressBar"
|
|||||||
import "scripts/selectionSprite"
|
import "scripts/selectionSprite"
|
||||||
import "scripts/DroneCard"
|
import "scripts/DroneCard"
|
||||||
import "scripts/pageSprite"
|
import "scripts/pageSprite"
|
||||||
|
import "scripts/MapCard"
|
||||||
|
import "scripts/bomber/movableCrosshair"
|
||||||
|
import "scripts/bomber/granade"
|
||||||
|
import "scripts/bomber/explosionMark"
|
||||||
|
import "scripts/bomber/enemy"
|
||||||
|
import "scripts/bomber/ammoCrate"
|
||||||
|
import "scripts/bomber/smokeCloud"
|
||||||
|
import "scripts/bomber/floatingText"
|
||||||
|
import "scripts/bomber/allyBullet"
|
||||||
|
import "scripts/bomber/noiseAnimation"
|
||||||
import "scenes/BaseScene"
|
import "scenes/BaseScene"
|
||||||
import 'scenes/Assemble'
|
import 'scenes/Assemble'
|
||||||
import 'scenes/DroneCardSelector'
|
import 'scenes/DroneCardSelector'
|
||||||
import 'scenes/Menu'
|
import 'scenes/Menu'
|
||||||
import 'scenes/Game'
|
import 'scenes/Game'
|
||||||
|
import 'scenes/MapSelector'
|
||||||
|
import 'scenes/bomber/BomberScene'
|
||||||
|
|
||||||
Difficulty = {
|
Difficulty = {
|
||||||
Easy = "Easy",
|
Easy = "Easy",
|
||||||
@@ -115,19 +167,58 @@ DifficultySettings = {
|
|||||||
Noble.Settings.setup({
|
Noble.Settings.setup({
|
||||||
difficulty = Difficulty.Medium,
|
difficulty = Difficulty.Medium,
|
||||||
music = true,
|
music = true,
|
||||||
debug = true
|
debug = false
|
||||||
})
|
})
|
||||||
|
|
||||||
|
Targets = {
|
||||||
|
{
|
||||||
|
id = "tank",
|
||||||
|
name = "Tank",
|
||||||
|
sprite = "assets/sprites/targets/tank",
|
||||||
|
spriteD = "assets/sprites/targets/tank_dead",
|
||||||
|
briefing = [[The drone is assembled and operational. We are ready for the mission.
|
||||||
|
|
||||||
|
An enemy tank is confirmed in the field. It threatens our advance.
|
||||||
|
|
||||||
|
Your task: eliminate the target. Clear the path for our assault units.
|
||||||
|
|
||||||
|
This operation is crucial. Execute with precision. Command out.]],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id = "btr",
|
||||||
|
name = "BTR",
|
||||||
|
sprite = "assets/sprites/targets/btr",
|
||||||
|
spriteD = "assets/sprites/targets/btr_dead",
|
||||||
|
briefing = [[The drone is assembled and operational. We are ready for the mission.
|
||||||
|
|
||||||
|
An enemy BTR has been spotted moving through the area. It's transporting troops.
|
||||||
|
|
||||||
|
Your task: hit the BTR before it reaches the frontline. Stop the reinforcements.
|
||||||
|
|
||||||
|
Time is critical. Strike hard. Command out.]],
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
CurrentMission = {
|
||||||
|
mapId = 1,
|
||||||
|
droneId = 1,
|
||||||
|
targetIndex = 1,
|
||||||
|
}
|
||||||
|
|
||||||
Noble.GameData.setup({
|
Noble.GameData.setup({
|
||||||
drone1 = 0,
|
drone1 = 0,
|
||||||
drone2 = 0,
|
drone2 = 0,
|
||||||
drone3 = 0,
|
drone3 = 0,
|
||||||
drone4 = 0,
|
drone4 = 0,
|
||||||
money = 150
|
money = 500,
|
||||||
|
bomberStock = 3,
|
||||||
|
missionsCompleted = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
playdate.display.setRefreshRate(50)
|
playdate.display.setRefreshRate(50)
|
||||||
|
|
||||||
Noble.showFPS = false
|
Noble.showFPS = false
|
||||||
|
|
||||||
|
|
||||||
|
--Noble.new(BomberScene)
|
||||||
Noble.new(Menu)
|
Noble.new(Menu)
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ name=FPV Game
|
|||||||
author=ut3usw
|
author=ut3usw
|
||||||
description=This is a FPV Game
|
description=This is a FPV Game
|
||||||
bundleID=guru.dead.fpv
|
bundleID=guru.dead.fpv
|
||||||
version=0.1.2
|
version=0.2.6
|
||||||
buildNumber=3
|
buildNumber=13
|
||||||
imagePath=assets/launcher/
|
imagePath=assets/launcher/
|
||||||
launchSoundPath=assets/launcher/sound.wav
|
launchSoundPath=assets/launcher/sound.wav
|
||||||
@@ -13,7 +13,7 @@ function scene:popCode(button)
|
|||||||
end
|
end
|
||||||
scene.menuConfirmSound:stop()
|
scene.menuConfirmSound:stop()
|
||||||
if scene.tickTimer.paused then
|
if scene.tickTimer.paused then
|
||||||
scene.droneParts = scene:loadDrone(1, #scene.code)
|
scene.droneParts = scene:loadDrone(CurrentMission.droneId, #scene.code)
|
||||||
scene.tickTimer:start()
|
scene.tickTimer:start()
|
||||||
scene.progressBar:setVisible(true)
|
scene.progressBar:setVisible(true)
|
||||||
end
|
end
|
||||||
@@ -133,38 +133,25 @@ end
|
|||||||
function scene:start()
|
function scene:start()
|
||||||
scene.super.start(self)
|
scene.super.start(self)
|
||||||
|
|
||||||
|
|
||||||
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
||||||
Noble.showFPS = false
|
Noble.showFPS = false
|
||||||
|
if scene.musicEnabled then
|
||||||
|
scene.levelAudio:play(0)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function scene:enter()
|
function scene:enter()
|
||||||
scene.super.enter(self)
|
scene.super.enter(self)
|
||||||
|
|
||||||
scene.buttonTimeout = 100
|
scene.buttonTimeout = 100
|
||||||
|
|
||||||
Noble.Input.setHandler(scene.inputHandler)
|
Noble.Input.setHandler(scene.inputHandler)
|
||||||
|
CurrentMission.targetIndex = math.random(1, #Targets)
|
||||||
if scene.musicEnabled then
|
local target = Targets[CurrentMission.targetIndex]
|
||||||
scene.levelAudio:play(0)
|
self.dialogue = pdDialogueBox(target.briefing, 390, 46)
|
||||||
end
|
|
||||||
local text =
|
|
||||||
[[The drone is assembled and operational. We are ready for the mission.
|
|
||||||
|
|
||||||
An enemy tank is confirmed in the field. It threatens our advance.
|
|
||||||
|
|
||||||
Your task: eliminate the target. Clear the path for our assault units.
|
|
||||||
|
|
||||||
This operation is crucial. Execute with precision. Command out.]]
|
|
||||||
|
|
||||||
self.dialogue = pdDialogueBox(text, 390, 46)
|
|
||||||
-- self.dialogue:setPadding(4)
|
-- self.dialogue:setPadding(4)
|
||||||
end
|
end
|
||||||
|
|
||||||
function round(number)
|
|
||||||
local formatted = string.format("%.2f", number)
|
|
||||||
return formatted
|
|
||||||
end
|
|
||||||
|
|
||||||
local elapsedTime = 0
|
local elapsedTime = 0
|
||||||
function scene:update()
|
function scene:update()
|
||||||
scene.super.update(self)
|
scene.super.update(self)
|
||||||
@@ -226,6 +213,10 @@ function scene:update()
|
|||||||
self.tickTimer:remove()
|
self.tickTimer:remove()
|
||||||
screenShake(100, 5)
|
screenShake(100, 5)
|
||||||
Noble.Input.setEnabled(false)
|
Noble.Input.setEnabled(false)
|
||||||
|
playdate.timer.performAfterDelay(2500, function() -- Return to the start after failure
|
||||||
|
Noble.Input.setEnabled(true)
|
||||||
|
Noble.transition(DroneCardSelector, nil, Noble.Transition.SpotlightMask);
|
||||||
|
end)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -6,13 +6,62 @@ local elapsedTime = 0
|
|||||||
|
|
||||||
scene.inputHandler = {
|
scene.inputHandler = {
|
||||||
AButtonDown = function()
|
AButtonDown = function()
|
||||||
if Drones[scene.menuIndex].locked == true then
|
local drone = Drones[scene.menuIndex]
|
||||||
|
-- If locked, try to buy
|
||||||
|
if drone.locked == true then
|
||||||
|
if drone.price <= 0 then return end
|
||||||
|
local money = Noble.GameData.get("money")
|
||||||
|
if money >= drone.price then
|
||||||
|
Noble.GameData.set("money", money - drone.price)
|
||||||
|
Noble.GameData.set("drone" .. drone.id, 1)
|
||||||
|
drone.locked = false
|
||||||
|
scene.menuConfirmSound:play(1)
|
||||||
|
scene.purchaseText = "-$" .. drone.price
|
||||||
|
scene.purchaseTimer = playdate.timer.new(1200, 0, 40, playdate.easingFunctions.outCubic)
|
||||||
|
screenShake(200, 3)
|
||||||
|
else
|
||||||
|
screenShake(300, 5)
|
||||||
|
scene.noMoneyTimer = playdate.timer.new(800, 0, 800, playdate.easingFunctions.linear)
|
||||||
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
CurrentMission.droneId = drone.id
|
||||||
scene.menuConfirmSound:play(1)
|
scene.menuConfirmSound:play(1)
|
||||||
|
local mode = drone.mode
|
||||||
|
local soundTable = playdate.sound.playingSources()
|
||||||
|
for i=1, #soundTable do
|
||||||
|
soundTable[i]:stop()
|
||||||
|
end
|
||||||
|
if mode == Modes.bomber then
|
||||||
|
local stock = Noble.GameData.get("bomberStock")
|
||||||
|
if stock <= 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
Noble.GameData.set("bomberStock", stock - 1)
|
||||||
|
Noble.transition(BomberScene)
|
||||||
|
else
|
||||||
Noble.transition(Assemble)
|
Noble.transition(Assemble)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
BButtonDown = function()
|
||||||
|
-- B on bomber drone: buy stock
|
||||||
|
local drone = Drones[scene.menuIndex]
|
||||||
|
if not drone.locked and drone.mode == Modes.bomber then
|
||||||
|
local money = Noble.GameData.get("money")
|
||||||
|
local stockPrice = drone.stockPrice or 50
|
||||||
|
if money >= stockPrice then
|
||||||
|
Noble.GameData.set("money", money - stockPrice)
|
||||||
|
Noble.GameData.set("bomberStock", Noble.GameData.get("bomberStock") + 1)
|
||||||
|
scene.menuConfirmSound:play(1)
|
||||||
|
scene.purchaseText = "-$" .. stockPrice
|
||||||
|
scene.purchaseY = 0
|
||||||
|
scene.purchaseTimer = playdate.timer.new(1200, 0, 40, playdate.easingFunctions.outCubic)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
scene.menuBackSound:play(1)
|
||||||
|
Noble.transition(MapSelector)
|
||||||
end,
|
end,
|
||||||
BButtonDown = function() end,
|
|
||||||
downButtonDown = function()
|
downButtonDown = function()
|
||||||
end,
|
end,
|
||||||
leftButtonDown = function()
|
leftButtonDown = function()
|
||||||
@@ -41,13 +90,19 @@ function scene:setValues()
|
|||||||
self.menuIndex = 1
|
self.menuIndex = 1
|
||||||
|
|
||||||
self.aKey = Graphics.image.new("assets/sprites/buttons/A")
|
self.aKey = Graphics.image.new("assets/sprites/buttons/A")
|
||||||
|
self.bKey = Graphics.image.new("assets/sprites/buttons/B")
|
||||||
scene.menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
|
scene.menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
|
||||||
|
scene.menuBackSound = playdate.sound.fileplayer.new("assets/audio/back")
|
||||||
|
|
||||||
scene.menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
|
scene.menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
|
||||||
scene.menuSelSound:setVolume(0.5)
|
scene.menuSelSound:setVolume(0.5)
|
||||||
|
|
||||||
scene.currentX = 0
|
scene.currentX = 0
|
||||||
scene.targetX = 0
|
scene.targetX = 0
|
||||||
|
|
||||||
|
scene.purchaseText = nil
|
||||||
|
scene.purchaseTimer = nil
|
||||||
|
scene.noMoneyTimer = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
function scene:init()
|
function scene:init()
|
||||||
@@ -64,12 +119,20 @@ end
|
|||||||
|
|
||||||
function scene:enter()
|
function scene:enter()
|
||||||
scene.super.enter(self)
|
scene.super.enter(self)
|
||||||
scene.cards = {
|
|
||||||
DroneCard(0, 0, Drones[1]),
|
-- Update locked state from GameData
|
||||||
DroneCard(0, 0, Drones[2]),
|
for i = 1, #Drones do
|
||||||
DroneCard(0, 0, Drones[3]),
|
Drones[i].locked = (Noble.GameData.get("drone" .. i) == 0)
|
||||||
DroneCard(0, 0, Drones[4]),
|
end
|
||||||
}
|
|
||||||
|
scene.menuIndex = 1
|
||||||
|
scene.currentX = 0
|
||||||
|
scene.targetX = 0
|
||||||
|
|
||||||
|
scene.cards = {}
|
||||||
|
for i = 1, #Drones do
|
||||||
|
scene.cards[i] = DroneCard(0, 0, Drones[i])
|
||||||
|
end
|
||||||
scene.paginator = PageSprite(200, 207)
|
scene.paginator = PageSprite(200, 207)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -91,22 +154,66 @@ function scene:update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local x = 0
|
local x = 0
|
||||||
for i = 1, 4 do
|
for i = 1, #scene.cards do
|
||||||
x = 29 + (339 + 16) * (i - 1)
|
x = 29 + (339 + 16) * (i - 1)
|
||||||
scene.cards[i]:moveTo(x + scene.currentX, 25)
|
scene.cards[i]:moveTo(x + scene.currentX, 25)
|
||||||
end
|
end
|
||||||
|
|
||||||
if Drones[scene.menuIndex].locked == false then
|
local drone = Drones[scene.menuIndex]
|
||||||
|
|
||||||
|
-- Money display
|
||||||
|
Noble.Text.draw("$" .. Noble.GameData.get("money"), 200, 5, Noble.Text.ALIGN_CENTER, false, fontMed)
|
||||||
|
|
||||||
|
if drone.locked and drone.price > 0 then
|
||||||
|
self.aKey:draw(315, 207 + dy)
|
||||||
|
Noble.Text.draw("Buy $" .. drone.price, 333, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||||
|
elseif drone.locked then
|
||||||
|
Noble.Text.draw("Coming soon", 340, 210, Noble.Text.ALIGN_CENTER, false, fontMed)
|
||||||
|
elseif drone.mode == Modes.bomber then
|
||||||
|
local stock = Noble.GameData.get("bomberStock")
|
||||||
|
self.aKey:draw(315, 207 + dy)
|
||||||
|
Noble.Text.draw("Go (" .. stock .. "x)", 333, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||||
|
else
|
||||||
self.aKey:draw(315, 207 + dy)
|
self.aKey:draw(315, 207 + dy)
|
||||||
Noble.Text.draw("Assemble", 333, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
Noble.Text.draw("Assemble", 333, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- B button: back or buy stock
|
||||||
|
if not drone.locked and drone.mode == Modes.bomber then
|
||||||
|
self.bKey:draw(15, 207 + dy)
|
||||||
|
Noble.Text.draw("Buy +1: $" .. (drone.stockPrice or 50), 33, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||||
|
else
|
||||||
|
self.bKey:draw(15, 207 + dy)
|
||||||
|
Noble.Text.draw("Back", 33, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Not enough money warning
|
||||||
|
if scene.noMoneyTimer then
|
||||||
|
if scene.noMoneyTimer.value < 800 then
|
||||||
|
Noble.Text.draw("Not enough $!", 200, 190, Noble.Text.ALIGN_CENTER, false, fontMed)
|
||||||
|
else
|
||||||
|
scene.noMoneyTimer = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Purchase animation
|
||||||
|
if scene.purchaseText and scene.purchaseTimer then
|
||||||
|
local offset = scene.purchaseTimer.value
|
||||||
|
local alpha = 1.0 - (offset / 40)
|
||||||
|
if alpha > 0 then
|
||||||
|
Noble.Text.draw(scene.purchaseText, 200, 20 - offset, Noble.Text.ALIGN_CENTER, false, fontMed)
|
||||||
|
else
|
||||||
|
scene.purchaseText = nil
|
||||||
|
scene.purchaseTimer = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
scene.paginator:moveTo(200, 207)
|
scene.paginator:moveTo(200, 207)
|
||||||
end
|
end
|
||||||
|
|
||||||
function scene:exit()
|
function scene:exit()
|
||||||
scene.super.exit(self)
|
scene.super.exit(self)
|
||||||
for i = 1, 4 do
|
for i = 1, #scene.cards do
|
||||||
scene.cards[i]:remove()
|
scene.cards[i]:remove()
|
||||||
end
|
end
|
||||||
Noble.showFPS = false
|
Noble.showFPS = false
|
||||||
|
|||||||
@@ -4,19 +4,6 @@ local scene = Game
|
|||||||
|
|
||||||
local font = Graphics.font.new('assets/fonts/Mini Sans 2X')
|
local font = Graphics.font.new('assets/fonts/Mini Sans 2X')
|
||||||
|
|
||||||
local function screenShake(shakeTime, shakeMagnitude)
|
|
||||||
local shakeTimer = playdate.timer.new(shakeTime, shakeMagnitude, 0)
|
|
||||||
shakeTimer.updateCallback = function(timer)
|
|
||||||
local magnitude = math.floor(timer.value)
|
|
||||||
local shakeX = math.random(-magnitude, magnitude)
|
|
||||||
local shakeY = math.random(-magnitude, magnitude)
|
|
||||||
playdate.display.setOffset(shakeX, shakeY)
|
|
||||||
end
|
|
||||||
shakeTimer.timerEndedCallback = function()
|
|
||||||
playdate.display.setOffset(0, 0)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function scene:drawBackground()
|
function scene:drawBackground()
|
||||||
local speed = 0.1
|
local speed = 0.1
|
||||||
if scene.ground ~= nil then
|
if scene.ground ~= nil then
|
||||||
@@ -34,7 +21,8 @@ function scene:drawBackground()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function scene:setValues()
|
function scene:setValues()
|
||||||
self.bg = Graphics.image.new("assets/sprites/bg1")
|
local bgPaths = { "assets/sprites/backgrounds/fpv", "assets/sprites/backgrounds/bomber" }
|
||||||
|
self.bg = Graphics.image.new(bgPaths[CurrentMission.mapId])
|
||||||
scene.bgX = 0
|
scene.bgX = 0
|
||||||
scene.telemLostSound = playdate.sound.fileplayer.new("assets/audio/telemko")
|
scene.telemLostSound = playdate.sound.fileplayer.new("assets/audio/telemko")
|
||||||
scene.telemLostSoundPlayed = false
|
scene.telemLostSoundPlayed = false
|
||||||
@@ -66,8 +54,6 @@ end
|
|||||||
function scene:start()
|
function scene:start()
|
||||||
scene.super.start(self)
|
scene.super.start(self)
|
||||||
|
|
||||||
playdate.ui.crankIndicator:draw() -- not sure why this is not working
|
|
||||||
|
|
||||||
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
||||||
Noble.showFPS = false
|
Noble.showFPS = false
|
||||||
end
|
end
|
||||||
@@ -84,17 +70,17 @@ end
|
|||||||
|
|
||||||
function scene:enter()
|
function scene:enter()
|
||||||
scene.super.enter(self)
|
scene.super.enter(self)
|
||||||
|
scene:setValues()
|
||||||
|
|
||||||
scene.player = Player(150, 100)
|
scene.player = Player(150, 100)
|
||||||
scene.ground = Ground(0, 225, scene.player)
|
scene.ground = Ground(0, 225, scene.player)
|
||||||
|
|
||||||
scene.balebaSpawner.timerEndedCallback = function()
|
scene.balebaSpawner.timerEndedCallback = function()
|
||||||
scene:spawnBaleba()
|
-- scene:spawnBaleba()
|
||||||
end
|
end
|
||||||
|
|
||||||
for i = 1, 3 do
|
for i = 1, 3 do
|
||||||
scene:spawnBaleba()
|
-- scene:spawnBaleba()
|
||||||
end
|
end
|
||||||
|
|
||||||
scene.helloAudio:play(1)
|
scene.helloAudio:play(1)
|
||||||
@@ -103,14 +89,13 @@ function scene:enter()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function round(number)
|
|
||||||
local formatted = string.format("%.2f", number)
|
|
||||||
return formatted
|
|
||||||
end
|
|
||||||
|
|
||||||
function scene:update()
|
function scene:update()
|
||||||
scene.super.update(self)
|
scene.super.update(self)
|
||||||
|
|
||||||
|
if playdate.isCrankDocked() then
|
||||||
|
playdate.ui.crankIndicator:draw()
|
||||||
|
end
|
||||||
|
|
||||||
if scene.player == nil then
|
if scene.player == nil then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -151,8 +136,14 @@ function scene:update()
|
|||||||
if scene.player.targetDone then
|
if scene.player.targetDone then
|
||||||
message = "You did it!"
|
message = "You did it!"
|
||||||
end
|
end
|
||||||
c = notify(message, function()
|
if scene.player.targetDone then
|
||||||
Noble.transition(Menu)
|
local reward = 100
|
||||||
|
Noble.GameData.set("missionsCompleted", Noble.GameData.get("missionsCompleted") + 1)
|
||||||
|
Noble.GameData.set("money", Noble.GameData.get("money") + reward)
|
||||||
|
message = "You did it! +$" .. reward
|
||||||
|
end
|
||||||
|
local c = notify(message, function()
|
||||||
|
Noble.transition(DroneCardSelector)
|
||||||
c:remove()
|
c:remove()
|
||||||
end)
|
end)
|
||||||
c:moveTo(200, 120)
|
c:moveTo(200, 120)
|
||||||
@@ -169,6 +160,7 @@ function scene:exit()
|
|||||||
if scene.tank ~= nil then
|
if scene.tank ~= nil then
|
||||||
scene.tank:remove()
|
scene.tank:remove()
|
||||||
end
|
end
|
||||||
|
scene.helloAudio:stop()
|
||||||
scene.telemLostSound:stop()
|
scene.telemLostSound:stop()
|
||||||
scene.levelAudio:stop()
|
scene.levelAudio:stop()
|
||||||
scene.balebaSpawner:remove()
|
scene.balebaSpawner:remove()
|
||||||
|
|||||||
139
source/scenes/MapSelector.lua
Normal file
@@ -0,0 +1,139 @@
|
|||||||
|
MapSelector = {}
|
||||||
|
class("MapSelector").extends(BaseScene)
|
||||||
|
local scene = MapSelector
|
||||||
|
local fontMed = Graphics.font.new('assets/fonts/onyx_9')
|
||||||
|
local fontBig = Graphics.font.new('assets/fonts/opal_12')
|
||||||
|
local elapsedTime = 0
|
||||||
|
|
||||||
|
function scene:init()
|
||||||
|
playdate.graphics.setImageDrawMode(playdate.graphics.kDrawModeXOR)
|
||||||
|
scene.super.init(self)
|
||||||
|
scene.menuIndex = 1
|
||||||
|
|
||||||
|
self.aKey = Graphics.image.new("assets/sprites/buttons/A")
|
||||||
|
self.bKey = Graphics.image.new("assets/sprites/buttons/B")
|
||||||
|
|
||||||
|
scene.menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
|
||||||
|
scene.menuBackSound = playdate.sound.fileplayer.new("assets/audio/back")
|
||||||
|
|
||||||
|
scene.menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
|
||||||
|
scene.menuSelSound:setVolume(0.5)
|
||||||
|
|
||||||
|
scene.currentX = 0
|
||||||
|
scene.targetX = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function scene:start()
|
||||||
|
scene.super.start(self)
|
||||||
|
|
||||||
|
Noble.showFPS = false
|
||||||
|
|
||||||
|
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function scene:enter()
|
||||||
|
scene.super.enter(self)
|
||||||
|
|
||||||
|
-- Update locked state from missionsCompleted
|
||||||
|
local completed = Noble.GameData.get("missionsCompleted")
|
||||||
|
for i = 1, #Maps do
|
||||||
|
Maps[i].locked = (completed < Maps[i].unlockMissions)
|
||||||
|
end
|
||||||
|
|
||||||
|
scene.menuIndex = 1
|
||||||
|
scene.currentX = 0
|
||||||
|
scene.targetX = 0
|
||||||
|
|
||||||
|
scene.cards = {}
|
||||||
|
for i = 1, #Maps do
|
||||||
|
scene.cards[i] = MapCard(0, 0, Maps[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function scene:update()
|
||||||
|
scene.super.update(self)
|
||||||
|
if not scene.cards then return end
|
||||||
|
elapsedTime = elapsedTime + 1 / playdate.display.getRefreshRate()
|
||||||
|
|
||||||
|
local dy = 2 * math.sin(20 * elapsedTime)
|
||||||
|
|
||||||
|
local speed = 40
|
||||||
|
if math.abs(scene.targetX - scene.currentX) < speed then
|
||||||
|
scene.currentX = scene.targetX
|
||||||
|
else
|
||||||
|
scene.currentX = scene.currentX + speed * ((scene.targetX > scene.currentX) and 1 or -1)
|
||||||
|
end
|
||||||
|
|
||||||
|
local x = 0
|
||||||
|
for i = 1, #scene.cards do
|
||||||
|
x = 400 * (i - 1)
|
||||||
|
scene.cards[i]:moveTo(x + scene.currentX, 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Bottom background
|
||||||
|
local map = Maps[scene.menuIndex]
|
||||||
|
if map.locked == false then
|
||||||
|
self.aKey:draw(315, 207 + dy)
|
||||||
|
Noble.Text.draw("Select", 333, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||||
|
else
|
||||||
|
Noble.Text.draw(map.unlockMissions .. " missions to unlock", 200, 195, Noble.Text.ALIGN_CENTER, false, fontMed)
|
||||||
|
end
|
||||||
|
|
||||||
|
self.bKey:draw(15, 207 + dy)
|
||||||
|
Noble.Text.draw("Back", 33, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||||
|
|
||||||
|
Noble.Text.draw(string.upper(map.name), 200, 210, Noble.Text.ALIGN_CENTER, false, fontBig)
|
||||||
|
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function scene:exit()
|
||||||
|
scene.super.exit(self)
|
||||||
|
for i = 1, #scene.cards do
|
||||||
|
scene.cards[i]:remove()
|
||||||
|
end
|
||||||
|
Noble.showFPS = false
|
||||||
|
playdate.graphics.setImageDrawMode(playdate.graphics.kDrawModeXOR)
|
||||||
|
end
|
||||||
|
|
||||||
|
function scene:finish()
|
||||||
|
scene.super.finish(self)
|
||||||
|
for i = 1, #scene.cards do
|
||||||
|
scene.cards[i]:remove()
|
||||||
|
end
|
||||||
|
playdate.display.setScale(1)
|
||||||
|
end
|
||||||
|
|
||||||
|
scene.inputHandler = {
|
||||||
|
AButtonDown = function()
|
||||||
|
if Maps[scene.menuIndex].locked then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
CurrentMission.mapId = Maps[scene.menuIndex].id
|
||||||
|
scene.menuConfirmSound:play(1)
|
||||||
|
Noble.transition(DroneCardSelector)
|
||||||
|
end,
|
||||||
|
BButtonDown = function()
|
||||||
|
scene.menuBackSound:play(1)
|
||||||
|
Noble.transition(Menu)
|
||||||
|
end,
|
||||||
|
leftButtonDown = function()
|
||||||
|
if scene.menuIndex <= 1 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
scene.menuSelSound:play(1)
|
||||||
|
scene.targetX = scene.targetX + 400
|
||||||
|
scene.menuIndex = scene.menuIndex - 1
|
||||||
|
end,
|
||||||
|
rightButtonDown = function()
|
||||||
|
if scene.menuIndex >= #Maps then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
scene.menuSelSound:play(1)
|
||||||
|
scene.targetX = scene.targetX - 400
|
||||||
|
scene.menuIndex = scene.menuIndex + 1
|
||||||
|
end,
|
||||||
|
upButtonDown = function()
|
||||||
|
end,
|
||||||
|
}
|
||||||
@@ -24,6 +24,10 @@ function scene:setValues()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function scene:init()
|
function scene:init()
|
||||||
|
local soundTable = playdate.sound.playingSources()
|
||||||
|
for i=1, #soundTable do
|
||||||
|
soundTable[i]:stop()
|
||||||
|
end
|
||||||
scene.super.init(self)
|
scene.super.init(self)
|
||||||
|
|
||||||
local menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
|
local menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
|
||||||
@@ -112,7 +116,7 @@ function scene:exit()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function scene:setupMenu(__menu)
|
function scene:setupMenu(__menu)
|
||||||
__menu:addItem("Start", function() Noble.transition(DroneCardSelector, nil, Noble.Transition.DipToWhite) end)
|
__menu:addItem("Start", function() Noble.transition(MapSelector, nil, Noble.Transition.DipToWhite) end)
|
||||||
__menu:addItem("Tutorial", function()
|
__menu:addItem("Tutorial", function()
|
||||||
local debug = Noble.Settings.get("debug")
|
local debug = Noble.Settings.get("debug")
|
||||||
if debug then
|
if debug then
|
||||||
@@ -122,6 +126,9 @@ function scene:setupMenu(__menu)
|
|||||||
end
|
end
|
||||||
return
|
return
|
||||||
end)
|
end)
|
||||||
__menu:addItem("Credits", function() return end)
|
__menu:addItem("Credits", function()
|
||||||
|
Noble.GameData.resetAll()
|
||||||
|
print("GameData reset!")
|
||||||
|
end)
|
||||||
__menu:select("Start")
|
__menu:select("Start")
|
||||||
end
|
end
|
||||||
|
|||||||
403
source/scenes/bomber/BomberScene.lua
Normal file
@@ -0,0 +1,403 @@
|
|||||||
|
BomberScene = {}
|
||||||
|
class("BomberScene").extends(BaseScene)
|
||||||
|
local scene = BomberScene
|
||||||
|
|
||||||
|
local font = Graphics.font.new('assets/fonts/Mini Sans 2X')
|
||||||
|
|
||||||
|
function scene:init()
|
||||||
|
scene.super.init(self)
|
||||||
|
|
||||||
|
self.bg = Graphics.image.new("assets/sprites/backgrounds/bomber")
|
||||||
|
self.bgY = 0
|
||||||
|
self.scrollSpeed = 0.6
|
||||||
|
|
||||||
|
scene.dropSound = playdate.sound.fileplayer.new("assets/audio/drop1")
|
||||||
|
scene.themeSound = playdate.sound.fileplayer.new("assets/audio/bomberTheme")
|
||||||
|
scene.themeSound:setVolume(0.5)
|
||||||
|
scene.themeSound:play()
|
||||||
|
|
||||||
|
scene.progressBar = ProgressBar(50, 210, 50, 5)
|
||||||
|
scene.progressBar:set(0)
|
||||||
|
scene.progressBar:setVisible(false)
|
||||||
|
|
||||||
|
scene.grenadeCooldown = false
|
||||||
|
scene.grenadeCooldownTimer = nil
|
||||||
|
scene.grenadeCooldownDuration = 100
|
||||||
|
scene.progressBarMax = 100
|
||||||
|
|
||||||
|
scene.autoReload = false
|
||||||
|
scene.reloadProgress = 0
|
||||||
|
scene.crankSensitivity = 0.2
|
||||||
|
|
||||||
|
scene.availableGrenades = 8
|
||||||
|
|
||||||
|
scene.killCount = 0
|
||||||
|
scene.killTarget = Maps[CurrentMission.mapId].killTarget or 10
|
||||||
|
scene.missionEnded = false
|
||||||
|
|
||||||
|
scene.enemies = {}
|
||||||
|
|
||||||
|
scene.enemySpawnTimer = nil
|
||||||
|
scene.enemySpawnInterval = 1000
|
||||||
|
scene.maxEnemies = 5
|
||||||
|
scene.nextEnemyIndex = 1
|
||||||
|
scene.minSpawnDelay = 500
|
||||||
|
scene.maxSpawnDelay = 3500
|
||||||
|
|
||||||
|
scene.enemySpeedBonus = 0
|
||||||
|
scene.enemySpeedMax = 1.5
|
||||||
|
scene.enemySpeedRamp = 0.0005
|
||||||
|
|
||||||
|
scene.crateTimer = 0
|
||||||
|
scene.crateInterval = math.random(400, 800)
|
||||||
|
|
||||||
|
scene.allyBulletTimer = 0
|
||||||
|
scene.allyBulletInterval = math.random(200, 500)
|
||||||
|
|
||||||
|
-- Drone battery (in frames, ~60 seconds at 50fps)
|
||||||
|
scene.battery = 3000
|
||||||
|
scene.batteryMax = 3000
|
||||||
|
|
||||||
|
-- Falling state
|
||||||
|
scene.falling = false
|
||||||
|
|
||||||
|
-- Combo tracking
|
||||||
|
scene.comboCount = 0
|
||||||
|
scene.comboText = nil
|
||||||
|
scene.comboTextTimer = nil
|
||||||
|
|
||||||
|
BomberScene.instance = self
|
||||||
|
end
|
||||||
|
|
||||||
|
function scene:drawBackground()
|
||||||
|
if scene.missionEnded and scene.falling then
|
||||||
|
Graphics.clear(Graphics.kColorBlack)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
self.bgY = self.bgY + self.scrollSpeed
|
||||||
|
|
||||||
|
if self.bgY >= 720 then
|
||||||
|
self.bgY = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
self.bg:draw(0, self.bgY - 720)
|
||||||
|
self.bg:draw(0, self.bgY)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
scene.inputHandler = {
|
||||||
|
upButtonHold = function()
|
||||||
|
scene.crosshair:moveUp()
|
||||||
|
end,
|
||||||
|
downButtonHold = function()
|
||||||
|
scene.crosshair:moveDown()
|
||||||
|
end,
|
||||||
|
leftButtonHold = function()
|
||||||
|
scene.crosshair:moveLeft()
|
||||||
|
end,
|
||||||
|
rightButtonHold = function()
|
||||||
|
scene.crosshair:moveRight()
|
||||||
|
end,
|
||||||
|
AButtonDown = function()
|
||||||
|
if scene.availableGrenades <= 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if not scene.grenadeCooldown then
|
||||||
|
Granade(scene.crosshair.x, scene.crosshair.y)
|
||||||
|
scene.grenadeCooldown = true
|
||||||
|
|
||||||
|
scene.progressBar:set(0)
|
||||||
|
scene.progressBar:setVisible(true)
|
||||||
|
scene.availableGrenades = scene.availableGrenades - 1
|
||||||
|
|
||||||
|
scene.dropSound:play()
|
||||||
|
|
||||||
|
if scene.autoReload then
|
||||||
|
scene.grenadeCooldownTimer = playdate.timer.new(scene.grenadeCooldownDuration, function()
|
||||||
|
scene.grenadeCooldown = false
|
||||||
|
scene.progressBar:setVisible(false)
|
||||||
|
end)
|
||||||
|
|
||||||
|
scene.grenadeCooldownTimer.updateCallback = function(timer)
|
||||||
|
local percentage = (scene.grenadeCooldownDuration - timer.timeLeft) / scene.grenadeCooldownDuration * scene.progressBarMax
|
||||||
|
scene.progressBar:set(percentage)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
scene.reloadProgress = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
}
|
||||||
|
|
||||||
|
function scene:enter()
|
||||||
|
scene.super.enter(self)
|
||||||
|
Noble.Input.setHandler(scene.inputHandler)
|
||||||
|
scene.crosshair = MovableCrosshair(100, 100)
|
||||||
|
|
||||||
|
scene:scheduleNextEnemySpawn()
|
||||||
|
NoiseAnimation(200, 120)
|
||||||
|
end
|
||||||
|
|
||||||
|
function scene:start()
|
||||||
|
scene.super.start(self)
|
||||||
|
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
||||||
|
Noble.showFPS = false
|
||||||
|
end
|
||||||
|
|
||||||
|
function scene:hasActiveGrenades()
|
||||||
|
local sprites = playdate.graphics.sprite.getAllSprites()
|
||||||
|
for i = 1, #sprites do
|
||||||
|
if sprites[i]:getTag() == Tags.granade then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
function scene:update()
|
||||||
|
scene.super.update(self)
|
||||||
|
|
||||||
|
if scene.missionEnded then return end
|
||||||
|
|
||||||
|
local killsBefore = scene.killCount
|
||||||
|
|
||||||
|
-- Ramp up enemy speed over time
|
||||||
|
if scene.enemySpeedBonus < scene.enemySpeedMax then
|
||||||
|
scene.enemySpeedBonus = scene.enemySpeedBonus + scene.enemySpeedRamp
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Drone battery
|
||||||
|
scene.battery = scene.battery - 1
|
||||||
|
if scene.battery <= 0 and not scene.falling then
|
||||||
|
scene.falling = true
|
||||||
|
scene.fallTimer = 0
|
||||||
|
scene.fallDuration = 120
|
||||||
|
-- Stop spawning new enemies
|
||||||
|
if scene.enemySpawnTimer then
|
||||||
|
scene.enemySpawnTimer:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if scene.falling then
|
||||||
|
scene.fallTimer = scene.fallTimer + 1
|
||||||
|
|
||||||
|
if scene.fallTimer == 1 then
|
||||||
|
scene.crosshair:setVisible(false)
|
||||||
|
scene.fallSnapshot = playdate.graphics.getDisplayImage():copy()
|
||||||
|
-- Remove all gameplay sprites during fall
|
||||||
|
local allSprites = playdate.graphics.sprite.getAllSprites()
|
||||||
|
for i = 1, #allSprites do
|
||||||
|
allSprites[i]:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local t = scene.fallTimer / scene.fallDuration
|
||||||
|
local scale = 1 + t * t * 5
|
||||||
|
|
||||||
|
local w = math.floor(400 * scale)
|
||||||
|
local h = math.floor(240 * scale)
|
||||||
|
local x = math.floor((400 - w) / 2)
|
||||||
|
local y = math.floor((240 - h) / 2)
|
||||||
|
|
||||||
|
Graphics.clear(Graphics.kColorBlack)
|
||||||
|
scene.fallSnapshot:drawScaled(x, y, scale)
|
||||||
|
|
||||||
|
if scene.fallTimer >= scene.fallDuration and not scene.missionEnded then
|
||||||
|
scene.missionEnded = true
|
||||||
|
scene.fallSnapshot = nil
|
||||||
|
|
||||||
|
-- Remove all gameplay sprites
|
||||||
|
local allSprites = playdate.graphics.sprite.getAllSprites()
|
||||||
|
for i = 1, #allSprites do
|
||||||
|
allSprites[i]:remove()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Crash effects
|
||||||
|
BigBoom()
|
||||||
|
screenShake(1500, 8)
|
||||||
|
local random = math.random(1, 4)
|
||||||
|
local crashSound = playdate.sound.fileplayer.new("assets/audio/boom" .. random)
|
||||||
|
crashSound:setVolume(0.8)
|
||||||
|
crashSound:play(1)
|
||||||
|
|
||||||
|
playdate.timer.performAfterDelay(2000, function()
|
||||||
|
local c
|
||||||
|
c = notify("Battery dead!", function()
|
||||||
|
Noble.transition(DroneCardSelector)
|
||||||
|
c:remove()
|
||||||
|
end)
|
||||||
|
c:moveTo(200, 120)
|
||||||
|
c:add()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Spawn ammo crates
|
||||||
|
scene.crateTimer = scene.crateTimer + 1
|
||||||
|
if scene.crateTimer >= scene.crateInterval then
|
||||||
|
scene.crateTimer = 0
|
||||||
|
scene.crateInterval = math.random(400, 800)
|
||||||
|
AmmoCrate(math.random(30, 370), -20)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Ally bullets (steal kills)
|
||||||
|
scene.allyBulletTimer = scene.allyBulletTimer + 1
|
||||||
|
if scene.allyBulletTimer >= scene.allyBulletInterval then
|
||||||
|
scene.allyBulletTimer = 0
|
||||||
|
scene.allyBulletInterval = math.random(200, 500)
|
||||||
|
-- Find a random alive enemy to target
|
||||||
|
local alive = {}
|
||||||
|
for i = 1, #scene.enemies do
|
||||||
|
if scene.enemies[i] and not scene.enemies[i].removed and not scene.enemies[i].isDying then
|
||||||
|
alive[#alive + 1] = scene.enemies[i]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if #alive > 0 then
|
||||||
|
local target = alive[math.random(1, #alive)]
|
||||||
|
AllyBullet(target)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Victory check
|
||||||
|
if scene.killCount >= scene.killTarget then
|
||||||
|
scene.missionEnded = true
|
||||||
|
scene.crosshair:setVisible(false)
|
||||||
|
local reward = 100
|
||||||
|
Noble.GameData.set("missionsCompleted", Noble.GameData.get("missionsCompleted") + 1)
|
||||||
|
Noble.GameData.set("money", Noble.GameData.get("money") + reward)
|
||||||
|
local c
|
||||||
|
c = notify("Mission Complete! +$" .. reward, function()
|
||||||
|
Noble.transition(DroneCardSelector)
|
||||||
|
c:remove()
|
||||||
|
end)
|
||||||
|
c:moveTo(200, 120)
|
||||||
|
c:add()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Defeat check: no grenades left and no active grenades on screen
|
||||||
|
if scene.availableGrenades <= 0 and not scene.grenadeCooldown and not scene:hasActiveGrenades() then
|
||||||
|
scene.missionEnded = true
|
||||||
|
scene.crosshair:setVisible(false)
|
||||||
|
local c
|
||||||
|
c = notify("Mission Failed!", function()
|
||||||
|
Noble.transition(DroneCardSelector)
|
||||||
|
c:remove()
|
||||||
|
end)
|
||||||
|
c:moveTo(200, 120)
|
||||||
|
c:add()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if scene.grenadeCooldown and not scene.autoReload and not playdate.isCrankDocked() then
|
||||||
|
local change = playdate.getCrankChange()
|
||||||
|
|
||||||
|
if change > 0 or change < 0 then
|
||||||
|
scene.reloadProgress = scene.reloadProgress + (change * scene.crankSensitivity)
|
||||||
|
if scene.reloadProgress > scene.progressBarMax then
|
||||||
|
scene.reloadProgress = scene.progressBarMax
|
||||||
|
|
||||||
|
scene.grenadeCooldown = false
|
||||||
|
scene.progressBar:setVisible(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
scene.progressBar:set(scene.reloadProgress)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Combo detection
|
||||||
|
local frameKills = scene.killCount - killsBefore
|
||||||
|
if frameKills >= 2 then
|
||||||
|
scene.comboText = "x" .. frameKills .. " COMBO!"
|
||||||
|
scene.comboTextTimer = playdate.timer.new(1500, 0, 1500, playdate.easingFunctions.linear)
|
||||||
|
scene.availableGrenades = scene.availableGrenades + (frameKills - 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- HUD: kill count
|
||||||
|
Noble.Text.draw(scene.killCount .. "/" .. scene.killTarget, 350, 10, Noble.Text.ALIGN_RIGHT, false, font)
|
||||||
|
|
||||||
|
-- HUD: battery bar
|
||||||
|
local batW = 40
|
||||||
|
local batH = 6
|
||||||
|
local batX = 180
|
||||||
|
local batY = 10
|
||||||
|
local batFill = (scene.battery / scene.batteryMax) * batW
|
||||||
|
Graphics.drawRect(batX, batY, batW, batH)
|
||||||
|
Graphics.fillRect(batX, batY, batFill, batH)
|
||||||
|
|
||||||
|
-- HUD: combo text
|
||||||
|
if scene.comboText and scene.comboTextTimer then
|
||||||
|
if scene.comboTextTimer.value < 1500 then
|
||||||
|
Noble.Text.draw(scene.comboText, 200, 100, Noble.Text.ALIGN_CENTER, false, font)
|
||||||
|
else
|
||||||
|
scene.comboText = nil
|
||||||
|
scene.comboTextTimer = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
Noble.Text.draw(scene.availableGrenades .. "x", 10, 210, Noble.Text.ALIGN_LEFT, false, font)
|
||||||
|
|
||||||
|
if scene.availableGrenades <= 0 and not scene:hasActiveGrenades() then
|
||||||
|
Noble.Text.draw("No grenades left", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
|
||||||
|
scene.crosshair:setVisible(false)
|
||||||
|
scene.progressBar:setVisible(false)
|
||||||
|
elseif scene.availableGrenades <= 0 then
|
||||||
|
-- grenades still flying, wait
|
||||||
|
elseif playdate.isCrankDocked() then
|
||||||
|
Noble.Text.draw("Crank it to reload!", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
|
||||||
|
playdate.ui.crankIndicator:draw()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function scene:spawnEnemies()
|
||||||
|
local activeEnemies = 0
|
||||||
|
|
||||||
|
for i = 1, #scene.enemies do
|
||||||
|
if scene.enemies[i] and not scene.enemies[i].removed then
|
||||||
|
activeEnemies = activeEnemies + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if activeEnemies < self.maxEnemies then
|
||||||
|
local isScout = math.random() < 0.1
|
||||||
|
scene.enemies[scene.nextEnemyIndex] = Enemy(math.random(30, 370), -20, isScout)
|
||||||
|
scene.nextEnemyIndex = scene.nextEnemyIndex + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
scene:scheduleNextEnemySpawn()
|
||||||
|
end
|
||||||
|
|
||||||
|
function scene:scheduleNextEnemySpawn()
|
||||||
|
local delay = math.random(scene.minSpawnDelay, scene.maxSpawnDelay)
|
||||||
|
scene.enemySpawnTimer = playdate.timer.new(delay, function()
|
||||||
|
scene:spawnEnemies()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
function scene:finish()
|
||||||
|
scene.themeSound:stop()
|
||||||
|
scene.enemySpawnTimer:remove()
|
||||||
|
|
||||||
|
-- Remove ALL sprites to prevent leaking into next scene
|
||||||
|
local allSprites = playdate.graphics.sprite.getAllSprites()
|
||||||
|
for i = 1, #allSprites do
|
||||||
|
allSprites[i]:remove()
|
||||||
|
end
|
||||||
|
|
||||||
|
scene.enemies = {}
|
||||||
|
scene.progressBar = nil
|
||||||
|
if scene.grenadeCooldownTimer then
|
||||||
|
scene.grenadeCooldownTimer:remove()
|
||||||
|
end
|
||||||
|
scene.grenadeCooldownTimer = nil
|
||||||
|
scene.crosshair = nil
|
||||||
|
BomberScene.instance = nil
|
||||||
|
NoiseAnimation.isJamming = false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- TODO: random spawn some decorations
|
||||||
|
-- TODO: add clouds or smoke
|
||||||
|
-- TODO: random disactivate granades
|
||||||
11
source/scripts/MapCard.lua
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
local pd <const> = playdate
|
||||||
|
local gfx <const> = Graphics
|
||||||
|
|
||||||
|
class('MapCard').extends(gfx.sprite)
|
||||||
|
|
||||||
|
function MapCard:init(x, y, map)
|
||||||
|
self:setImage(gfx.image.new('assets/images/maps/map_' .. map.id .. '.png'))
|
||||||
|
self:setCenter(0, 0)
|
||||||
|
self:moveTo(x, y)
|
||||||
|
self:add()
|
||||||
|
end
|
||||||
68
source/scripts/bomber/allyBullet.lua
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
AllyBullet = {}
|
||||||
|
class('AllyBullet').extends(playdate.graphics.sprite)
|
||||||
|
|
||||||
|
local killPhrases = { "stolen!", "mine!", "gotcha", "sorry :)", "too slow", "ez" }
|
||||||
|
|
||||||
|
function AllyBullet:init(targetEnemy)
|
||||||
|
AllyBullet.super.init(self)
|
||||||
|
|
||||||
|
self.target = targetEnemy
|
||||||
|
self.speed = 3
|
||||||
|
self.removed = false
|
||||||
|
|
||||||
|
self:setSize(4, 8)
|
||||||
|
self:setCenter(0.5, 0.5)
|
||||||
|
self:setZIndex(ZIndex.fx)
|
||||||
|
self:moveTo(targetEnemy.x + math.random(-30, 30), 250)
|
||||||
|
self:add()
|
||||||
|
self:markDirty()
|
||||||
|
end
|
||||||
|
|
||||||
|
function AllyBullet:update()
|
||||||
|
if self.removed then return end
|
||||||
|
|
||||||
|
-- Fly upward toward target
|
||||||
|
local dx = 0
|
||||||
|
local dy = -self.speed
|
||||||
|
if self.target and not self.target.removed and not self.target.isDying then
|
||||||
|
dx = (self.target.x - self.x) * 0.05
|
||||||
|
end
|
||||||
|
self:moveBy(dx, dy)
|
||||||
|
|
||||||
|
-- Rotate to match flight vector
|
||||||
|
local angle = math.deg(math.atan(dy, dx)) + 90
|
||||||
|
self:setRotation(angle)
|
||||||
|
|
||||||
|
-- Check if reached target
|
||||||
|
if self.target and not self.target.removed and not self.target.isDying then
|
||||||
|
local dist = math.abs(self.y - self.target.y) + math.abs(self.x - self.target.x)
|
||||||
|
if dist < 20 then
|
||||||
|
-- Kill enemy without counting toward player score
|
||||||
|
self.target:setImage(self.target.deadImage)
|
||||||
|
self.target.isDying = true
|
||||||
|
self.target.vx = math.random(-2, 2)
|
||||||
|
self.target.vy = math.random(-1, 1)
|
||||||
|
self.target:setRotation(math.random() * 360)
|
||||||
|
|
||||||
|
-- Show "stolen" text
|
||||||
|
local phrase = killPhrases[math.random(1, #killPhrases)]
|
||||||
|
FloatingText.spawnCustom(self.target.x, self.target.y, phrase)
|
||||||
|
|
||||||
|
self.removed = true
|
||||||
|
self:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Off screen
|
||||||
|
if self.y < -10 then
|
||||||
|
self.removed = true
|
||||||
|
self:remove()
|
||||||
|
end
|
||||||
|
|
||||||
|
self:markDirty()
|
||||||
|
end
|
||||||
|
|
||||||
|
function AllyBullet:draw()
|
||||||
|
playdate.graphics.fillRect(0, 0, 4, 8)
|
||||||
|
end
|
||||||
71
source/scripts/bomber/ammoCrate.lua
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
AmmoCrate = {}
|
||||||
|
class('AmmoCrate').extends(playdate.graphics.sprite)
|
||||||
|
|
||||||
|
function AmmoCrate:init(x, y)
|
||||||
|
AmmoCrate.super.init(self)
|
||||||
|
|
||||||
|
self.crateSize = 20
|
||||||
|
self:setSize(self.crateSize, self.crateSize)
|
||||||
|
self:setCenter(0.5, 0.5)
|
||||||
|
self:setZIndex(ZIndex.props)
|
||||||
|
self:setGroups(CollideGroups.props)
|
||||||
|
self:setCollidesWithGroups({ CollideGroups.granade })
|
||||||
|
self:setCollideRect(0, 0, self.crateSize, self.crateSize)
|
||||||
|
self:setTag(Tags.ammoCrate)
|
||||||
|
|
||||||
|
self.removed = false
|
||||||
|
self.bonusGrenades = 3
|
||||||
|
|
||||||
|
self:moveTo(x, y)
|
||||||
|
self:add()
|
||||||
|
self:markDirty()
|
||||||
|
end
|
||||||
|
|
||||||
|
function AmmoCrate:update()
|
||||||
|
if self.removed then return end
|
||||||
|
if not BomberScene.instance then return end
|
||||||
|
|
||||||
|
self:moveBy(0, BomberScene.instance.scrollSpeed)
|
||||||
|
|
||||||
|
local _, _, collisions, count = self:checkCollisions(self.x, self.y)
|
||||||
|
if count > 0 then
|
||||||
|
for i, collision in ipairs(collisions) do
|
||||||
|
if collision.other:getTag() == Tags.granade and collision.other.currentRadius <= 0.05 then
|
||||||
|
self:pickup()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.y > 260 then
|
||||||
|
self.removed = true
|
||||||
|
self:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function AmmoCrate:pickup()
|
||||||
|
self.removed = true
|
||||||
|
BomberScene.availableGrenades = BomberScene.availableGrenades + self.bonusGrenades
|
||||||
|
|
||||||
|
local particle = ParticlePoly(self.x, self.y)
|
||||||
|
particle:setThickness(1)
|
||||||
|
particle:setSize(1, 2)
|
||||||
|
particle:setSpeed(1, 5)
|
||||||
|
particle:setColour(Graphics.kColorXOR)
|
||||||
|
particle:add(8)
|
||||||
|
|
||||||
|
self:remove()
|
||||||
|
end
|
||||||
|
|
||||||
|
function AmmoCrate:draw()
|
||||||
|
local s = self.crateSize
|
||||||
|
-- Box outline
|
||||||
|
playdate.graphics.drawRect(0, 0, s, s)
|
||||||
|
-- Cross pattern
|
||||||
|
playdate.graphics.drawLine(0, 0, s, s)
|
||||||
|
playdate.graphics.drawLine(s, 0, 0, s)
|
||||||
|
-- Inner + symbol
|
||||||
|
local mid = s / 2
|
||||||
|
playdate.graphics.drawLine(mid - 3, mid, mid + 3, mid)
|
||||||
|
playdate.graphics.drawLine(mid, mid - 3, mid, mid + 3)
|
||||||
|
end
|
||||||
28
source/scripts/bomber/boom.lua
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
SmallBoom = {}
|
||||||
|
class("SmallBoom").extends(AnimatedSprite)
|
||||||
|
|
||||||
|
local smallBoomImageTable = Graphics.imagetable.new("assets/sprites/smallboom")
|
||||||
|
|
||||||
|
function SmallBoom:init()
|
||||||
|
SmallBoom.super.init(self, smallBoomImageTable)
|
||||||
|
|
||||||
|
-- Animation properties
|
||||||
|
self:addState("play", 1, 3, { tickStep = 1, loop = 2 })
|
||||||
|
self:setDefaultState("play")
|
||||||
|
self:playAnimation()
|
||||||
|
self:setCenter(0, 0)
|
||||||
|
self:setSize(playdate.display.getSize())
|
||||||
|
self:setZIndex(ZIndex.flash)
|
||||||
|
|
||||||
|
self:moveTo(0, 0)
|
||||||
|
|
||||||
|
self:add()
|
||||||
|
end
|
||||||
|
|
||||||
|
function SmallBoom:update()
|
||||||
|
self:updateAnimation()
|
||||||
|
end
|
||||||
|
|
||||||
|
function SmallBoom:stopAnimation()
|
||||||
|
self:remove()
|
||||||
|
end
|
||||||
110
source/scripts/bomber/enemy.lua
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
Enemy = {}
|
||||||
|
class('Enemy').extends(NobleSprite)
|
||||||
|
|
||||||
|
function Enemy:init(x, y, isScout)
|
||||||
|
Enemy.super.init(self)
|
||||||
|
self:moveTo(x, y)
|
||||||
|
self:setZIndex(4)
|
||||||
|
self:add(x,y)
|
||||||
|
self.markImage = Graphics.image.new("assets/sprites/bomber/enemy_alive_"..math.random(1,2))
|
||||||
|
self.deadImage = Graphics.image.new("assets/sprites/bomber/enemy_dead")
|
||||||
|
self.hitSound = playdate.sound.fileplayer.new("assets/audio/hit1")
|
||||||
|
self:setImage(self.markImage)
|
||||||
|
self.removed = false
|
||||||
|
self:setGroups(CollideGroups.enemy)
|
||||||
|
self:setCollidesWithGroups({
|
||||||
|
CollideGroups.granade,
|
||||||
|
CollideGroups.enemy
|
||||||
|
})
|
||||||
|
self:setCollideRect(-6, -6, 46, 46)
|
||||||
|
self:setSize(32, 32)
|
||||||
|
|
||||||
|
self.vx = 0
|
||||||
|
self.vy = 0
|
||||||
|
self.isDying = false
|
||||||
|
self.friction = 0.95
|
||||||
|
|
||||||
|
self.isScout = isScout or false
|
||||||
|
if self.isScout then
|
||||||
|
self.baseSpeed = math.random(8, 14) / 10
|
||||||
|
self.zigzagTime = math.random() * 100
|
||||||
|
self.zigzagAmplitude = math.random(8, 15) / 10
|
||||||
|
self.zigzagFrequency = math.random(4, 8) / 100
|
||||||
|
else
|
||||||
|
self.baseSpeed = math.random(2, 8) / 10
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Enemy:update()
|
||||||
|
if not BomberScene.instance then return end
|
||||||
|
local speed = 0
|
||||||
|
|
||||||
|
if self.isDying then
|
||||||
|
self.vx = self.vx * self.friction
|
||||||
|
self.vy = self.vy * self.friction
|
||||||
|
|
||||||
|
self:moveBy(self.vx, self.vy + BomberScene.instance.scrollSpeed)
|
||||||
|
|
||||||
|
if math.abs(self.vx) < 0.1 and math.abs(self.vy) < 0.1 then
|
||||||
|
self.isDying = false
|
||||||
|
self.removed = true
|
||||||
|
end
|
||||||
|
elseif not self.removed then
|
||||||
|
speed = self.baseSpeed + (BomberScene.enemySpeedBonus or 0)
|
||||||
|
local dx = 0
|
||||||
|
if self.isScout then
|
||||||
|
self.zigzagTime = self.zigzagTime + self.zigzagFrequency
|
||||||
|
dx = math.sin(self.zigzagTime) * self.zigzagAmplitude
|
||||||
|
end
|
||||||
|
self:moveBy(dx, BomberScene.instance.scrollSpeed + speed)
|
||||||
|
else
|
||||||
|
self:moveBy(0, BomberScene.instance.scrollSpeed)
|
||||||
|
end
|
||||||
|
|
||||||
|
local actualX, actualY, collisions, numberOfCollisions = self:checkCollisions(self.x, self.y)
|
||||||
|
|
||||||
|
if numberOfCollisions > 0 then
|
||||||
|
for i, collision in ipairs(collisions) do
|
||||||
|
if collision.other:getTag() == Tags.granade and collision.other.currentRadius <= 0.05 and not self.isDying then
|
||||||
|
self:setImage(self.deadImage)
|
||||||
|
self.hitSound:play()
|
||||||
|
self:applyExplosionForce(collision.other.x, collision.other.y)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.y > SCREEN_H + 10 then
|
||||||
|
if not self.removed then
|
||||||
|
self:remove()
|
||||||
|
self:superRemove()
|
||||||
|
self.removed = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Enemy:applyExplosionForce(explosionX, explosionY)
|
||||||
|
local dx = self.x - explosionX
|
||||||
|
local dy = self.y - explosionY
|
||||||
|
|
||||||
|
local dist = math.sqrt(dx*dx + dy*dy)
|
||||||
|
if dist == 0 then dist = 0.001 end
|
||||||
|
|
||||||
|
dx = dx / dist
|
||||||
|
dy = dy / dist
|
||||||
|
|
||||||
|
local maxForce = 5
|
||||||
|
local maxRadius = 100
|
||||||
|
|
||||||
|
local force = maxForce * (1 - math.min(dist, maxRadius) / maxRadius)
|
||||||
|
force = math.max(force, 1)
|
||||||
|
|
||||||
|
self.vx = dx * force
|
||||||
|
self.vy = dy * force * 0.5
|
||||||
|
|
||||||
|
self.isDying = true
|
||||||
|
|
||||||
|
BomberScene.killCount = BomberScene.killCount + 1
|
||||||
|
FloatingText(self.x, self.y)
|
||||||
|
|
||||||
|
self:setRotation(math.random() * 360)
|
||||||
|
end
|
||||||
21
source/scripts/bomber/explosionMark.lua
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
ExplosionMark = {}
|
||||||
|
class('ExplosionMark').extends(NobleSprite)
|
||||||
|
|
||||||
|
function ExplosionMark:init(x, y)
|
||||||
|
ExplosionMark.super.init(self)
|
||||||
|
self.id = math.random(1, 2)
|
||||||
|
self.markImage = Graphics.image.new("assets/sprites/bomber/boom_splash_" .. self.id)
|
||||||
|
self:setImage(self.markImage)
|
||||||
|
self:moveTo(x, y)
|
||||||
|
self:setZIndex(5)
|
||||||
|
self:add(x, y)
|
||||||
|
end
|
||||||
|
|
||||||
|
function ExplosionMark:update()
|
||||||
|
if not BomberScene.instance then return end
|
||||||
|
self:moveBy(0, BomberScene.instance.scrollSpeed)
|
||||||
|
|
||||||
|
if self.y > 240 + 32 then
|
||||||
|
self:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
59
source/scripts/bomber/floatingText.lua
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
FloatingText = {}
|
||||||
|
class('FloatingText').extends(playdate.graphics.sprite)
|
||||||
|
|
||||||
|
local floatFont = Graphics.font.new('assets/fonts/Mini Sans 2X')
|
||||||
|
|
||||||
|
local phrases = { "-1", "nice", "200", "dead", "done", "nice shot", "boom", "rip", "lol", "ez" }
|
||||||
|
|
||||||
|
function FloatingText.spawnCustom(x, y, text)
|
||||||
|
local ft = FloatingText(x, y)
|
||||||
|
ft.text = text
|
||||||
|
local w = floatFont:getTextWidth(text) + 4
|
||||||
|
ft:setSize(w, 16)
|
||||||
|
ft:markDirty()
|
||||||
|
return ft
|
||||||
|
end
|
||||||
|
|
||||||
|
function FloatingText:init(x, y)
|
||||||
|
FloatingText.super.init(self)
|
||||||
|
|
||||||
|
self.text = phrases[math.random(1, #phrases)]
|
||||||
|
self.life = 0
|
||||||
|
self.maxLife = 60
|
||||||
|
self.driftX = math.random(-20, 20) / 10
|
||||||
|
self.driftY = -math.random(10, 20) / 10
|
||||||
|
|
||||||
|
local w = floatFont:getTextWidth(self.text) + 4
|
||||||
|
self:setSize(w, 16)
|
||||||
|
self:setCenter(0.5, 0.5)
|
||||||
|
self:setZIndex(ZIndex.ui + 1)
|
||||||
|
self:moveTo(x, y)
|
||||||
|
self:add()
|
||||||
|
self:markDirty()
|
||||||
|
end
|
||||||
|
|
||||||
|
function FloatingText:update()
|
||||||
|
self.life = self.life + 1
|
||||||
|
if self.life >= self.maxLife then
|
||||||
|
self:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
self:moveBy(self.driftX, self.driftY)
|
||||||
|
self.driftY = self.driftY + 0.03
|
||||||
|
self:markDirty()
|
||||||
|
end
|
||||||
|
|
||||||
|
function FloatingText:draw()
|
||||||
|
local t = 1 - (self.life / self.maxLife)
|
||||||
|
if t > 0.5 then
|
||||||
|
floatFont:drawText(self.text, 2, 0)
|
||||||
|
else
|
||||||
|
local dither = playdate.graphics.image.kDitherTypeBayer4x4
|
||||||
|
local img = Graphics.image.new(self.width, self.height)
|
||||||
|
Graphics.pushContext(img)
|
||||||
|
floatFont:drawText(self.text, 2, 0)
|
||||||
|
Graphics.popContext()
|
||||||
|
img:drawFaded(0, 0, t * 2, dither)
|
||||||
|
end
|
||||||
|
end
|
||||||
83
source/scripts/bomber/granade.lua
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
Granade = {}
|
||||||
|
class('Granade').extends(NobleSprite)
|
||||||
|
|
||||||
|
function Granade:init(x, y)
|
||||||
|
Granade.super.init(self)
|
||||||
|
|
||||||
|
self.initialRadius = 10
|
||||||
|
self.currentRadius = self.initialRadius
|
||||||
|
self.shrinkRate = 0.2
|
||||||
|
|
||||||
|
local random = math.random(1, 4)
|
||||||
|
self.boomSound = playdate.sound.fileplayer.new("assets/audio/boom" .. random)
|
||||||
|
self.boomSound:setVolume(0.5)
|
||||||
|
|
||||||
|
self.isActive = true
|
||||||
|
|
||||||
|
self.randomMovementTimer = 0
|
||||||
|
self.randomXVelocity = 0
|
||||||
|
self.randomYVelocity = 0
|
||||||
|
|
||||||
|
local size = self.initialRadius * 2
|
||||||
|
self.spriteSize = size
|
||||||
|
self:setSize(size, size)
|
||||||
|
self:moveTo(x, y)
|
||||||
|
self:setZIndex(10)
|
||||||
|
self:setTag(Tags.granade)
|
||||||
|
self:setCenter(0.5, 0.5)
|
||||||
|
self:setGroups(CollideGroups.granade)
|
||||||
|
self:setCollidesWithGroups({
|
||||||
|
CollideGroups.enemy
|
||||||
|
})
|
||||||
|
self:setCollideRect(0, 0, self:getSize())
|
||||||
|
|
||||||
|
self:add(x, y)
|
||||||
|
self:markDirty()
|
||||||
|
end
|
||||||
|
|
||||||
|
function Granade:update()
|
||||||
|
if self.isActive then
|
||||||
|
if BomberScene.instance then
|
||||||
|
self:moveBy(0, BomberScene.instance.scrollSpeed - 0.2)
|
||||||
|
|
||||||
|
self.randomMovementTimer = self.randomMovementTimer + 1
|
||||||
|
|
||||||
|
if self.randomMovementTimer >= 10 then
|
||||||
|
self.randomMovementTimer = 0
|
||||||
|
self.randomXVelocity = math.random(-50, 50) / 100
|
||||||
|
self.randomYVelocity = math.random(-5, 10) / 100
|
||||||
|
end
|
||||||
|
|
||||||
|
self:moveBy(self.randomXVelocity, self.randomYVelocity)
|
||||||
|
end
|
||||||
|
|
||||||
|
self.currentRadius = self.currentRadius - self.shrinkRate
|
||||||
|
|
||||||
|
if self.currentRadius <= 0 then
|
||||||
|
self.isActive = false
|
||||||
|
local particleB = ParticlePoly(self.x, self.y)
|
||||||
|
particleB:setThickness(1)
|
||||||
|
particleB:setAngular(-5, 5122)
|
||||||
|
particleB:setSize(1, 2)
|
||||||
|
particleB:setSpeed(1, 20)
|
||||||
|
particleB:setMode(Particles.modes.STAY)
|
||||||
|
particleB:setBounds(0, 0, 400, 240)
|
||||||
|
particleB:setColour(Graphics.kColorXOR)
|
||||||
|
particleB:add(20)
|
||||||
|
self.boomSound:play(1)
|
||||||
|
screenShake(1000, 5)
|
||||||
|
SmallBoom()
|
||||||
|
ExplosionMark(self.x, self.y)
|
||||||
|
SmokeCloud(self.x, self.y)
|
||||||
|
|
||||||
|
self:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self:markDirty()
|
||||||
|
end
|
||||||
|
|
||||||
|
function Granade:draw()
|
||||||
|
local centerX = self.spriteSize / 2
|
||||||
|
local centerY = self.spriteSize / 2
|
||||||
|
playdate.graphics.fillCircleAtPoint(centerX, centerY, self.currentRadius)
|
||||||
|
end
|
||||||
96
source/scripts/bomber/movableCrosshair.lua
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
MovableCrosshair = {}
|
||||||
|
class('MovableCrosshair').extends(playdate.graphics.sprite)
|
||||||
|
|
||||||
|
function MovableCrosshair:init()
|
||||||
|
MovableCrosshair.super.init(self)
|
||||||
|
|
||||||
|
self.lineLength = 10
|
||||||
|
self.gapSize = 3
|
||||||
|
|
||||||
|
self.baseX = 200
|
||||||
|
self.baseY = 150
|
||||||
|
self.moveRadius = 2
|
||||||
|
self.moveSpeed = 2.3
|
||||||
|
self.time = 0
|
||||||
|
|
||||||
|
local totalSize = (self.lineLength + self.gapSize) * 2 + 10
|
||||||
|
self:setSize(totalSize, totalSize)
|
||||||
|
|
||||||
|
self.drawOffsetX = totalSize / 2
|
||||||
|
self.drawOffsetY = totalSize / 2
|
||||||
|
|
||||||
|
self:add(self.baseX, self.baseY)
|
||||||
|
self:setCenter(0.5, 0.5)
|
||||||
|
self:markDirty()
|
||||||
|
self:setZIndex(11)
|
||||||
|
end
|
||||||
|
|
||||||
|
function MovableCrosshair:update()
|
||||||
|
MovableCrosshair.super.update(self)
|
||||||
|
self.time = self.time + playdate.display.getRefreshRate() / 1000
|
||||||
|
|
||||||
|
local radius = self.moveRadius
|
||||||
|
if NoiseAnimation.isJamming then
|
||||||
|
radius = 8
|
||||||
|
end
|
||||||
|
|
||||||
|
local offsetX = math.sin(self.time) * radius
|
||||||
|
local offsetY = math.cos(self.time * 1.3) * radius
|
||||||
|
|
||||||
|
if NoiseAnimation.isJamming then
|
||||||
|
offsetX = offsetX + math.random(-3, 3)
|
||||||
|
offsetY = offsetY + math.random(-3, 3)
|
||||||
|
end
|
||||||
|
|
||||||
|
self:moveTo(self.baseX + offsetX, self.baseY + offsetY)
|
||||||
|
self:markDirty()
|
||||||
|
end
|
||||||
|
|
||||||
|
function MovableCrosshair:draw()
|
||||||
|
local centerX = self.drawOffsetX
|
||||||
|
local centerY = self.drawOffsetY
|
||||||
|
|
||||||
|
playdate.graphics.drawLine(
|
||||||
|
centerX - self.lineLength - self.gapSize, centerY,
|
||||||
|
centerX - self.gapSize, centerY
|
||||||
|
)
|
||||||
|
|
||||||
|
playdate.graphics.drawLine(
|
||||||
|
centerX + self.gapSize, centerY,
|
||||||
|
centerX + self.lineLength + self.gapSize, centerY
|
||||||
|
)
|
||||||
|
|
||||||
|
playdate.graphics.drawLine(
|
||||||
|
centerX, centerY - self.lineLength - self.gapSize,
|
||||||
|
centerX, centerY - self.gapSize
|
||||||
|
)
|
||||||
|
|
||||||
|
playdate.graphics.drawLine(
|
||||||
|
centerX, centerY + self.gapSize,
|
||||||
|
centerX, centerY + self.lineLength + self.gapSize
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
function MovableCrosshair:moveUp()
|
||||||
|
if self.baseY > 5 then
|
||||||
|
self.baseY = self.baseY - self.moveSpeed
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MovableCrosshair:moveDown()
|
||||||
|
if self.baseY < 235 then
|
||||||
|
self.baseY = self.baseY + self.moveSpeed
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MovableCrosshair:moveLeft()
|
||||||
|
if self.baseX > 5 then
|
||||||
|
self.baseX = self.baseX - self.moveSpeed
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MovableCrosshair:moveRight()
|
||||||
|
if self.baseX < 395 then
|
||||||
|
self.baseX = self.baseX + self.moveSpeed
|
||||||
|
end
|
||||||
|
end
|
||||||
55
source/scripts/bomber/noiseAnimation.lua
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
NoiseAnimation = {}
|
||||||
|
class('NoiseAnimation').extends(NobleSprite)
|
||||||
|
|
||||||
|
-- Global EW (РЕБ) state accessible by crosshair
|
||||||
|
NoiseAnimation.isJamming = false
|
||||||
|
|
||||||
|
function NoiseAnimation:init(x, y)
|
||||||
|
NoiseAnimation.super.init(self, "assets/sprites/noise", true)
|
||||||
|
self.animation:addState("run", 2, 11)
|
||||||
|
self.animation:addState("idle", 1, 1)
|
||||||
|
self.animation.run.frameDuration = 2.5
|
||||||
|
self.animation:setState("idle")
|
||||||
|
self:setZIndex(ZIndex.foreground)
|
||||||
|
self:setSize(400, 240)
|
||||||
|
self:add()
|
||||||
|
self:moveTo(x, y)
|
||||||
|
|
||||||
|
self.state = "idle"
|
||||||
|
self.timer = 0
|
||||||
|
|
||||||
|
-- РЕБ timing: long idle periods, short jam bursts
|
||||||
|
self.minIdleDuration = 300
|
||||||
|
self.maxIdleDuration = 600
|
||||||
|
self.minJamDuration = 40
|
||||||
|
self.maxJamDuration = 120
|
||||||
|
|
||||||
|
self.nextSwitch = math.random(self.minIdleDuration, self.maxIdleDuration)
|
||||||
|
end
|
||||||
|
|
||||||
|
function NoiseAnimation:update()
|
||||||
|
self.timer = self.timer + 1
|
||||||
|
|
||||||
|
if self.timer >= self.nextSwitch then
|
||||||
|
self.timer = 0
|
||||||
|
if self.state == "idle" then
|
||||||
|
self.state = "jamming"
|
||||||
|
self.animation:setState("run")
|
||||||
|
self.nextSwitch = math.random(self.minJamDuration, self.maxJamDuration)
|
||||||
|
NoiseAnimation.isJamming = true
|
||||||
|
else
|
||||||
|
self.state = "idle"
|
||||||
|
self.animation:setState("idle")
|
||||||
|
self.nextSwitch = math.random(self.minIdleDuration, self.maxIdleDuration)
|
||||||
|
NoiseAnimation.isJamming = false
|
||||||
|
playdate.display.setOffset(0, 0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Micro screen shake during jamming
|
||||||
|
if self.state == "jamming" then
|
||||||
|
local sx = math.random(-1, 1)
|
||||||
|
local sy = math.random(-1, 1)
|
||||||
|
playdate.display.setOffset(sx, sy)
|
||||||
|
end
|
||||||
|
end
|
||||||
54
source/scripts/bomber/smokeCloud.lua
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
SmokeCloud = {}
|
||||||
|
class('SmokeCloud').extends(playdate.graphics.sprite)
|
||||||
|
|
||||||
|
function SmokeCloud:init(x, y)
|
||||||
|
SmokeCloud.super.init(self)
|
||||||
|
|
||||||
|
self.radius = 25
|
||||||
|
self.maxLife = 150
|
||||||
|
self.life = self.maxLife
|
||||||
|
|
||||||
|
local size = self.radius * 2 + 4
|
||||||
|
self:setSize(size, size)
|
||||||
|
self:setCenter(0.5, 0.5)
|
||||||
|
self:setZIndex(ZIndex.fx - 1)
|
||||||
|
self:moveTo(x, y)
|
||||||
|
self:add()
|
||||||
|
self:markDirty()
|
||||||
|
end
|
||||||
|
|
||||||
|
function SmokeCloud:update()
|
||||||
|
if not BomberScene.instance then
|
||||||
|
self:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
self:moveBy(0, BomberScene.instance.scrollSpeed)
|
||||||
|
self.life = self.life - 1
|
||||||
|
|
||||||
|
if self.life <= 0 or self.y > 280 then
|
||||||
|
self:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
self:markDirty()
|
||||||
|
end
|
||||||
|
|
||||||
|
function SmokeCloud:draw()
|
||||||
|
local t = self.life / self.maxLife
|
||||||
|
local r = self.radius * t
|
||||||
|
local cx = self.width / 2
|
||||||
|
local cy = self.height / 2
|
||||||
|
|
||||||
|
local dither = playdate.graphics.image.kDitherTypeBayer4x4
|
||||||
|
if t < 0.3 then
|
||||||
|
dither = playdate.graphics.image.kDitherTypeBayer8x8
|
||||||
|
elseif t < 0.6 then
|
||||||
|
dither = playdate.graphics.image.kDitherTypeBayer4x4
|
||||||
|
end
|
||||||
|
|
||||||
|
playdate.graphics.setColor(playdate.graphics.kColorBlack)
|
||||||
|
playdate.graphics.setDitherPattern(1 - t * 0.6, dither)
|
||||||
|
playdate.graphics.fillCircleAtPoint(cx, cy, r)
|
||||||
|
playdate.graphics.setColor(playdate.graphics.kColorBlack)
|
||||||
|
end
|
||||||
@@ -2,7 +2,7 @@ Ground = {}
|
|||||||
class("Ground").extends(NobleSprite)
|
class("Ground").extends(NobleSprite)
|
||||||
|
|
||||||
function Ground:init(x, y, player)
|
function Ground:init(x, y, player)
|
||||||
Ground.super.init(self, "assets/sprites/groundFin")
|
Ground.super.init(self, "assets/sprites/ground_2")
|
||||||
|
|
||||||
-- Collision properties
|
-- Collision properties
|
||||||
self:setZIndex(ZIndex.ground)
|
self:setZIndex(ZIndex.ground)
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ PageSprite = {}
|
|||||||
class('PageSprite').extends(NobleSprite)
|
class('PageSprite').extends(NobleSprite)
|
||||||
|
|
||||||
function PageSprite:init(x, y)
|
function PageSprite:init(x, y)
|
||||||
Baleba.super.init(self, "assets/sprites/pages", true)
|
PageSprite.super.init(self, "assets/sprites/pages", true)
|
||||||
self.animation:addState("1", 1, 1)
|
self.animation:addState("1", 1, 1)
|
||||||
self.animation:addState("2", 2, 2)
|
self.animation:addState("2", 2, 2)
|
||||||
self.animation:addState("3", 3, 3)
|
self.animation:addState("3", 3, 3)
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ function Player:init(x, y)
|
|||||||
CollideGroups.wall
|
CollideGroups.wall
|
||||||
})
|
})
|
||||||
self:setCollideRect(3, 19, 60, 33)
|
self:setCollideRect(3, 19, 60, 33)
|
||||||
self:setTag(1)
|
self:setTag(Tags.player)
|
||||||
|
|
||||||
-- Physics properties
|
-- Physics properties
|
||||||
self.fallSpeed = 0.05
|
self.fallSpeed = 0.05
|
||||||
@@ -188,16 +188,13 @@ function Player:handleMovementAndCollisions()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if collisionTag == 3 then -- Ground
|
if collisionTag == Tags.ground then
|
||||||
self:boom()
|
self:boom()
|
||||||
return
|
return
|
||||||
elseif collisionTag == 154 then -- Baleba
|
elseif collisionTag == Tags.granade then
|
||||||
if self.debug then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
self:boom(collisionObject)
|
self:boom(collisionObject)
|
||||||
return
|
return
|
||||||
elseif collisionTag == 2 then -- Tank
|
elseif collisionTag == Tags.tank then
|
||||||
self:boom()
|
self:boom()
|
||||||
BigBoom()
|
BigBoom()
|
||||||
|
|
||||||
|
|||||||
@@ -3,21 +3,14 @@ Tank = {}
|
|||||||
class("Tank").extends(Graphics.sprite)
|
class("Tank").extends(Graphics.sprite)
|
||||||
|
|
||||||
function Tank:init(x, y, ground)
|
function Tank:init(x, y, ground)
|
||||||
self.tankImage = Graphics.image.new("assets/sprites/tank")
|
local target = Targets[CurrentMission.targetIndex]
|
||||||
self.tankImageD = Graphics.image.new("assets/sprites/tankD")
|
self.tankImage = Graphics.image.new(target.sprite)
|
||||||
|
self.tankImageD = Graphics.image.new(target.spriteD)
|
||||||
Tank.super.init(self)
|
Tank.super.init(self)
|
||||||
|
|
||||||
local width, height = self.tankImage:getSize()
|
|
||||||
|
|
||||||
self.faded_image = Graphics.image.new(width, height, Graphics.kColorClear)
|
|
||||||
|
|
||||||
Graphics.pushContext(self.faded_image)
|
|
||||||
self.tankImageD:drawBlurred(0, 0, 2, 2, Graphics.image.kDitherTypeFloydSteinberg)
|
|
||||||
Graphics.popContext()
|
|
||||||
|
|
||||||
-- Collision properties
|
-- Collision properties
|
||||||
self:setZIndex(ZIndex.enemy)
|
self:setZIndex(ZIndex.enemy)
|
||||||
self:setTag(2)
|
self:setTag(Tags.tank)
|
||||||
self:setCollideRect(4, 56, 147, 65)
|
self:setCollideRect(4, 56, 147, 65)
|
||||||
self:setGroups(CollideGroups.enemy)
|
self:setGroups(CollideGroups.enemy)
|
||||||
self:setCollidesWithGroups(
|
self:setCollidesWithGroups(
|
||||||
@@ -38,7 +31,7 @@ function Tank:fadein()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Tank:fadeout()
|
function Tank:fadeout()
|
||||||
self:setImage(self.faded_image)
|
self:setImage(self.tankImageD)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Tank:update()
|
function Tank:update()
|
||||||
|
|||||||