Compare commits
13 Commits
| Author | SHA1 | Date | |
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b4053b96eb
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e86e59cd69
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95b2c825db
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a4d2684724
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1349e92491
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60002df6e1
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16
.editorconfig
Normal file
@@ -0,0 +1,16 @@
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root = true
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[*]
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indent_style = tab
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indent_size = 4
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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[*.md]
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trim_trailing_whitespace = false
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[*.sh]
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indent_style = space
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indent_size = 4
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15
.gitignore
vendored
@@ -1 +1,14 @@
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builds/*
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builds/
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source/assets/unused/
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# OS
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.DS_Store
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Thumbs.db
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# IDE (machine-specific)
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.vscode/settings.json
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# Editors
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*.swp
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*.swo
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*~
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5
.gitmodules
vendored
@@ -1,6 +1,3 @@
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[submodule "Noble Engine"]
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path = source/libraries/noble
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url = https://github.com/NobleRobot/NobleEngine.git
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[submodule "source/libraries/noble"]
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path = source/libraries/noble
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url = https://github.com/NobleRobot/NobleEngine.git
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url = https://github.com/assada/NobleEngine.git
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@@ -28,7 +28,8 @@
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],
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"runtime.version": "Lua 5.4",
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"workspace.library": [
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"/home/ut3usw/src/playdate-luacats",
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"/home/ut3usw/Projects/VSCode-PlaydateTemplate/source/libraries"
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"/Users/oleksiiilienko/projects/playdate-luacats",
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"/Users/oleksiiilienko/Documents/fpv2/source/libraries",
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"/Users/oleksiiilienko/Documents/fpv2/source"
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]
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}
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11
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,11 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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"type": "playdate",
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"request": "launch",
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"name": "Playdate: Debug",
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"preLaunchTask": "${defaultBuildTask}"
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}
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]
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}
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6
.vscode/settings.json
vendored
@@ -5,4 +5,8 @@
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"Lua.runtime.nonstandardSymbol": ["+=", "-=", "*=", "/=", "//=", "%=", "<<=", ">>=", "&=", "|=", "^="],
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"Lua.workspace.library": ["$PLAYDATE_SDK_PATH/CoreLibs"],
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"Lua.workspace.preloadFileSize": 1000,
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}
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"playdate-debug.sdkPath": "/Users/oleksiiilienko/Developer/PlaydateSDK",
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"playdate-debug.sourcePath": "/Users/oleksiiilienko/Documents/fpv2/source",
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"playdate-debug.outputPath": "/Users/oleksiiilienko/Documents/fpv2/builds",
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"playdate-debug.productName": "FPV Game"
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}
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32
.vscode/tasks.json
vendored
@@ -3,6 +3,26 @@
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// for the documentation about the tasks.json format
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"version": "2.0.0",
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"tasks": [
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{
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"type": "pdc",
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"problemMatcher": ["$pdc-lua", "$pdc-external"],
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"label": "Playdate: Build"
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},
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{
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"type": "playdate-simulator",
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"problemMatcher": ["$pdc-external"],
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"label": "Playdate: Run"
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},
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{
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"label": "Playdate: Build and Run",
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"dependsOn": ["Playdate: Build", "Playdate: Run"],
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"dependsOrder": "sequence",
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"problemMatcher": [],
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"group": {
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"kind": "build",
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"isDefault": true
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}
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},
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{
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"label": "Invoke Build and Run script",
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"type": "shell",
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@@ -29,6 +49,12 @@
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"build"
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]
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},
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"osx": {
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"command": "${workspaceFolder}/build_and_run_mac.sh",
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"args": [
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"build"
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]
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},
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"presentation": {
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"showReuseMessage": false,
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"reveal": "always",
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@@ -62,6 +88,12 @@
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"run"
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]
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},
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"osx": {
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"command": "${workspaceFolder}/build_and_run_mac.sh",
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"args": [
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"run"
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]
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},
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"presentation": {
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"showReuseMessage": false,
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"reveal": "always",
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21
LICENSE
Normal file
@@ -0,0 +1,21 @@
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MIT License
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||||
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Copyright (c) 2025 ut3usw
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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||||
copies of the Software, and to permit persons to whom the Software is
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||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
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||||
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||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
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||||
80
README.md
@@ -1,8 +1,76 @@
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||||
# FPV Run
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||||
# FPV Game
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||||
## TODO:
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||||
A Playdate game where you pilot FPV drones in combat missions. Two game modes: precision FPV strikes and top-down bomber runs.
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||||
|
||||
- [ ] Menu audio
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||||
- [x] Tags, zOffset from constants
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- [ ] Add global game state (?)
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- [x] Add inertia to the player
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## Game Modes
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**FPV Mode** — Fly a first-person-view drone through the battlefield. Navigate obstacles, manage battery, and hit the target before telemetry is lost.
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||||
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||||
**Bomber Mode** — Command a bomber drone from above. Drop grenades on enemy soldiers, collect ammo crates, and complete kill targets to win.
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||||
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||||
## Features
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||||
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||||
- Two distinct drone types with unique gameplay
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- Multiple maps with increasing difficulty
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||||
- Drone assembly mini-game
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||||
- Crank-based grenade reloading in Bomber mode
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||||
- Battery management and progressive difficulty
|
||||
|
||||
## Building
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||||
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||||
### Requirements
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||||
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||||
- [Playdate SDK](https://play.date/dev/)
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||||
- macOS or Linux
|
||||
|
||||
### Build & Run
|
||||
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||||
```bash
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||||
# macOS
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||||
export PLAYDATE_SDK_PATH="/path/to/PlaydateSDK" # optional, has default
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||||
./build_and_run_mac.sh build
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||||
# Linux
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||||
export PLAYDATE_SDK_PATH="/path/to/PlaydateSDK"
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||||
./build_and_run.sh build
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||||
```
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||||
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To run without rebuilding:
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||||
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||||
```bash
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||||
./build_and_run_mac.sh run
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||||
```
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||||
|
||||
## Project Structure
|
||||
|
||||
```
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||||
source/
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||||
├── assets/
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||||
│ ├── audio/ # Sound effects and music
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||||
│ ├── fonts/ # Bitmap fonts
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||||
│ ├── images/ # UI images, cards, maps
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||||
│ ├── launcher/ # Playdate launcher assets
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||||
│ └── sprites/
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||||
│ ├── backgrounds/ # Level backgrounds
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||||
│ ├── bomber/ # Bomber mode sprites
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||||
│ ├── targets/ # Target vehicles
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||||
│ └── ... # Player, effects, UI sprites
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||||
├── libraries/ # Noble Engine, AnimatedSprite, etc.
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||||
├── scenes/ # Game scenes (Menu, Game, Bomber, etc.)
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||||
├── scripts/ # Game objects (Player, Enemy, Tank, etc.)
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||||
└── utilities/ # Helpers and UI utils
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||||
```
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||||
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||||
## Built With
|
||||
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||||
- [Playdate SDK](https://play.date/dev/)
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||||
- [Noble Engine](https://github.com/NobleRobot/NobleEngine) — Scene management framework
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||||
- [AnimatedSprite](https://github.com/Whitebrim/AnimatedSprite) — Sprite animation library
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||||
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||||
## License
|
||||
|
||||
This project is licensed under the MIT License — see [LICENSE](LICENSE) for details.
|
||||
|
||||
## Author
|
||||
|
||||
**ut3usw** — [dead.guru](https://dead.guru)
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||||
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||||
@@ -1,6 +1,6 @@
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||||
#!/usr/bin/env bash
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||||
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||||
export PLAYDATE_SDK_PATH="/home/ut3usw/PlaydateSDK-2.5.0"
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||||
export PLAYDATE_SDK_PATH="${PLAYDATE_SDK_PATH:-/home/ut3usw/PlaydateSDK-2.5.0}"
|
||||
|
||||
# Check for color by variable and tput command
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||||
if [[ -z $NOCOLOR && -n $(command -v tput) ]]; then
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||||
@@ -103,7 +103,7 @@ function make_build_dir() {
|
||||
function clean_build_dir() {
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||||
if [[ -d "${BUILD_DIR}" ]]; then
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||||
log "Cleaning build directory..."
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||||
rm -rfv "${BUILD_DIR}/*"
|
||||
rm -rfv "${BUILD_DIR}"/*
|
||||
chk_err
|
||||
fi
|
||||
}
|
||||
|
||||
145
build_and_run_mac.sh
Executable file
@@ -0,0 +1,145 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
export PLAYDATE_SDK_PATH="${PLAYDATE_SDK_PATH:-/Users/oleksiiilienko/Developer/PlaydateSDK}"
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||||
|
||||
# Check for color by variable and tput command
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||||
if [[ -z $NOCOLOR && -n $(command -v tput) ]]; then
|
||||
RED=$(tput setaf 1)
|
||||
CYN=$(tput setaf 6)
|
||||
YEL=$(tput setaf 3)
|
||||
RST=$(tput sgr0)
|
||||
fi
|
||||
|
||||
function display_help() {
|
||||
printf "%s\n\n" "${0} build|run|-h|--help|"
|
||||
printf "%-16s\n" "build: Builds the project and runs the Simulator"
|
||||
printf "%-16s\n" "run : Skips building the project and runs the Simulator"
|
||||
printf "\n"
|
||||
printf "%s\n\n" "Set NOCOLOR=1 to disable terminal coloring"
|
||||
exit 0
|
||||
}
|
||||
|
||||
# We don't need fancy flags/operators for two commands
|
||||
case $1 in
|
||||
"build")
|
||||
BUILD=1
|
||||
;;
|
||||
"run")
|
||||
BUILD=0
|
||||
;;
|
||||
*)
|
||||
display_help
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
# Set some paths
|
||||
BUILD_DIR="./builds"
|
||||
SOURCE_DIR="./source"
|
||||
PDX_PATH="${BUILD_DIR}/$(basename $(pwd)).pdx"
|
||||
|
||||
# Logging functions
|
||||
function log() {
|
||||
printf "%s\n" "${CYN}>> $1${RST}"
|
||||
}
|
||||
function log_warn() {
|
||||
printf "%s\n" "${YEL}>! $1${RST}"
|
||||
}
|
||||
function log_err() {
|
||||
printf "%s\n >> %s\n" "${RED}!! ERROR !!" "$1${RST}"
|
||||
}
|
||||
|
||||
function check_pdxinfo() {
|
||||
if [[ -f ./source/pdxinfo ]]; then
|
||||
if grep "com.organization.package" ./source/pdxinfo 2>&1 >/dev/null; then
|
||||
log_warn "PDXINFO NOTICE:"
|
||||
log_warn "Don't forget to change your unique project info in 'source/pdxinfo': 'bundleID', 'name', 'author', 'description'."
|
||||
log_warn "It's critical to change your game bundleID, so there will be no collisions with other games, installed via sideload."
|
||||
log_warn "Read more about pdxinfo here: https://sdk.play.date/Inside%20Playdate.html#pdxinfo"
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
function chk_err() {
|
||||
# Check for errors in last process and bail if needed
|
||||
if [[ $? > 0 ]]; then
|
||||
log_err "There was an issue with the previous command; exiting!"
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
function check_close_sim() {
|
||||
# Check if we have 'pidof'
|
||||
PIDOF=$(command -v pidof2)
|
||||
|
||||
# Prefer 'pidof'; use ps if not
|
||||
if [[ -n $PIDOF ]]; then
|
||||
SIMPID=$($PIDOF "PlaydateSimulator")
|
||||
if [[ -n $SIMPID ]]; then
|
||||
log "Found existing Simulator, closing..."
|
||||
kill -9 $SIMPID
|
||||
chk_err
|
||||
fi
|
||||
else
|
||||
SIMPID=$(ps aux | grep PlaydateSimulator | grep -v grep | awk '{print $2}')
|
||||
if [[ -n $SIMPID ]]; then
|
||||
log "Found existing Simulator, closing..."
|
||||
kill -9 $SIMPID
|
||||
chk_err
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
# Create build dir
|
||||
function make_build_dir() {
|
||||
if [[ ! -d "${BUILD_DIR}" ]]; then
|
||||
log "Creating build directory..."
|
||||
mkdir -p "${BUILD_DIR}"
|
||||
chk_err
|
||||
fi
|
||||
}
|
||||
|
||||
# Clean build dir
|
||||
function clean_build_dir() {
|
||||
if [[ -d "${BUILD_DIR}" ]]; then
|
||||
log "Cleaning build directory..."
|
||||
rm -rfv "${BUILD_DIR}"/*
|
||||
chk_err
|
||||
fi
|
||||
}
|
||||
|
||||
# Compile the PDX
|
||||
function build_pdx() {
|
||||
if [[ $BUILD == 1 ]]; then
|
||||
log "Building PDX with 'pdc'..."
|
||||
$PLAYDATE_SDK_PATH/bin/pdc -sdkpath "${PLAYDATE_SDK_PATH}" "${SOURCE_DIR}" "${PDX_PATH}"
|
||||
chk_err
|
||||
fi
|
||||
}
|
||||
|
||||
# Run the PDX with Simulator
|
||||
function run_pdx() {
|
||||
if [[ -d "${PDX_PATH}" ]]; then
|
||||
log "Running PDX with Simulator..."
|
||||
open -a "$PLAYDATE_SDK_PATH/bin/Playdate Simulator.app" "${PDX_PATH}"
|
||||
else
|
||||
log_err "PDX doesn't exist! Please 'build' the project first!"
|
||||
fi
|
||||
}
|
||||
|
||||
|
||||
#### MAIN SCRIPT ####
|
||||
if [[ $BUILD == 1 ]]; then
|
||||
log "Attempting a build and run of PDX..."
|
||||
make_build_dir
|
||||
clean_build_dir
|
||||
check_pdxinfo
|
||||
build_pdx
|
||||
check_close_sim
|
||||
run_pdx
|
||||
else
|
||||
log "Attempting to run PDX: ${PDX_PATH}..."
|
||||
check_close_sim
|
||||
run_pdx
|
||||
fi
|
||||
|
||||
BIN
source/.DS_Store
vendored
Normal file
BIN
source/assets/audio/back.wav
Normal file
BIN
source/assets/audio/bomberTheme.mp3
Normal file
BIN
source/assets/audio/boom1.wav
Normal file
BIN
source/assets/audio/boom2.wav
Normal file
BIN
source/assets/audio/boom3.wav
Normal file
BIN
source/assets/audio/boom4.wav
Normal file
BIN
source/assets/audio/drop1.wav
Normal file
BIN
source/assets/audio/hit1.wav
Normal file
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 3.8 KiB |
BIN
source/assets/images/maps/map_1.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
source/assets/images/maps/map_2.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 8.0 KiB |
|
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 8.2 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 11 KiB |
BIN
source/assets/sprites/backgrounds/bomber.png
Normal file
|
After Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
BIN
source/assets/sprites/bomber/boom_splash_1.png
Normal file
|
After Width: | Height: | Size: 297 B |
BIN
source/assets/sprites/bomber/boom_splash_2.png
Normal file
|
After Width: | Height: | Size: 535 B |
BIN
source/assets/sprites/bomber/enemy_alive_1.png
Normal file
|
After Width: | Height: | Size: 369 B |
BIN
source/assets/sprites/bomber/enemy_alive_2.png
Normal file
|
After Width: | Height: | Size: 854 B |
BIN
source/assets/sprites/bomber/enemy_dead.png
Normal file
|
After Width: | Height: | Size: 396 B |
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.6 KiB |
BIN
source/assets/sprites/ground_2.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
source/assets/sprites/noise-table-400-240.png
Normal file
|
After Width: | Height: | Size: 154 KiB |
BIN
source/assets/sprites/smallboom-table-400-240.png
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
source/assets/sprites/targets/btr.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
BIN
source/assets/sprites/targets/btr_dead.png
Normal file
|
After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
BIN
source/assets/unused/audio/drop.wav
Normal file
BIN
source/assets/unused/bg_bomber.psd
Normal file
47
source/assets/unused/fonts/Outfoxies.fnt
Normal file
@@ -0,0 +1,47 @@
|
||||
--metrics={"baseline":7,"xHeight":0,"capHeight":0,"pairs":{},"left":[],"right":[]}
|
||||
datalen=1204
|
||||
data=iVBORw0KGgoAAAANSUhEUgAAADgAAAAwCAYAAABE1blzAAAAAXNSR0IArs4c6QAAA0BJREFUaEPdWdtyqzAQa/7/o9uBqVMhpNUaCE17njr22uxVknMeHz//PuHv8eeD1tAG99TZ5eiwSfvjM2w3c176zxcop5XNchnbumQs62y/BDQccj7gGXc++f9Ag+EIZ55thnOpghiY647hOAaLa84/7jC+57mvLmDHuhXExLgKuQ5xgY47UwfYfVcddTFnWVW6qhSPuEsk2rnKsH/Kbr0/9bBrV25TlUG06VQAA+Nx6Z7fdUhnjhzCdVASMy1AegNU6juXoaj6+L9YSxlKVZrpgG7CqnZXc4yAtttXIFMNeYWCCUU7ASYhkVCYfd8oDRzsNkp9E75FMRIEVZCVeEj3t1EUCbSiBeY5ViUIGKxwVJCO6CsebKG0kldKWqUMqjlwEo0DTNzpFJHiUW7xJw9yxlW7pBnrnHEtunMMDF0gSSisd6oKYpvuhpY8vBJFXSW5OxxWSJ7tzEcH/a6yUUL71N3dCqjsJo5UgCWz/L1YfSO1sMKA1b+uFu1oQdUNqSIMXgn0+D70S9IME73KlBK+HZ7kCvLsnN1nlJa0pgJUQ8yc4wJkUKqUkso+82m3AywL/HYFZ75fKS2cwU3H3T2DSUi/bAYtCjUQzp11KOqo6aUoeopr3vlwJ5sO/RwPOrqoKnqY51KHVQFWYlZBNK8pRK1oqAIR9VpRL5CdtDwSIPMiU0hF+GjrzrmnU0qA3GcUrQg8IW63gq4zrli3FUzvPSWReAbVrB7lua4AcX495z1VRVWU17jtWFWoVnSasiMV8f6oqHBeuu8xbAPV4mnfzVLiza5/GwxwIPPO1Dbl21UVrNRMxaPYYmd40vLo7AzuUAp+NkTQ4TmsNOgV6Gln+ijKVXTCLdSduW6gXGk+t9mv4Fh9cKaCTn0ovqxQlYWF+hVguoLpUkcfjKDyZwTxX9qJhyuqcepoXXcz2MnoTIXTTCatiSDGyefgZYvOoGCaKcWDTM4OkNT8qrHg8xFFp7jlLxlXYvsoL6Uq3Jqfq2mCnXf8d1uQCmQcDDvkdK8IBRy3BYbtxwCgUCqhWGf/9uAQidwrWqGVI2qscIWktwbancEOj6mXydvNoKqCe3Gkl4gag1urp8j2dgde/cEvnycmPQiDA1YAAAAASUVORK5CYII=
|
||||
width=8
|
||||
height=8
|
||||
|
||||
tracking=1
|
||||
|
||||
0 8
|
||||
1 8
|
||||
2 8
|
||||
3 8
|
||||
4 8
|
||||
5 8
|
||||
6 8
|
||||
7 8
|
||||
8 8
|
||||
9 8
|
||||
space 8
|
||||
<EFBFBD> 8
|
||||
A 8
|
||||
B 8
|
||||
C 8
|
||||
D 8
|
||||
E 8
|
||||
F 8
|
||||
G 8
|
||||
H 8
|
||||
I 8
|
||||
J 8
|
||||
K 8
|
||||
L 8
|
||||
M 8
|
||||
N 8
|
||||
O 8
|
||||
P 8
|
||||
Q 8
|
||||
R 8
|
||||
S 8
|
||||
T 8
|
||||
U 8
|
||||
V 8
|
||||
W 8
|
||||
X 8
|
||||
Y 8
|
||||
Z 8
|
||||
|
||||
BIN
source/assets/unused/images/bg_bomber33.png
Normal file
|
After Width: | Height: | Size: 32 KiB |
BIN
source/assets/unused/sprites/death.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
source/assets/unused/sprites/enemy1_1.png
Normal file
|
After Width: | Height: | Size: 313 B |
BIN
source/assets/unused/sprites/enemy1_2.png
Normal file
|
After Width: | Height: | Size: 379 B |
BIN
source/assets/unused/sprites/enemy1_4.png
Normal file
|
After Width: | Height: | Size: 343 B |
BIN
source/assets/unused/sprites/enemy2.png
Normal file
|
After Width: | Height: | Size: 440 B |
|
Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 8.1 KiB |
763
source/libraries/pdDialogue.lua
Normal file
@@ -0,0 +1,763 @@
|
||||
------------------------------------------------
|
||||
--- Dialogue classes intended to ease the ---
|
||||
--- implementation of dialogue into playdate ---
|
||||
--- games. Developed by: ---
|
||||
--- GammaGames, PizzaFuelDev and NickSr ---
|
||||
------------------------------------------------
|
||||
|
||||
-- You can find examples and docs at https://github.com/PizzaFuel/pdDialogue
|
||||
|
||||
local pd = playdate
|
||||
local gfx = pd.graphics
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
-- #Section: pdDialogue
|
||||
----------------------------------------------------------------------------
|
||||
pdDialogue = {}
|
||||
|
||||
function pdDialogue.wrap(lines, width, font)
|
||||
--[[
|
||||
lines: an array of strings
|
||||
width: the maximum width of each line (in pixels)
|
||||
font: the font to use (optional, uses default font if not provided)
|
||||
]]--
|
||||
font = font or gfx.getFont()
|
||||
|
||||
local result = {}
|
||||
|
||||
for _, line in ipairs(lines) do
|
||||
local currentWidth, currentLine = 0, ""
|
||||
|
||||
if line == "" or font:getTextWidth(line) <= width then
|
||||
table.insert(result, line)
|
||||
goto continue
|
||||
end
|
||||
|
||||
for word in line:gmatch("%S+") do
|
||||
local wordWidth = font:getTextWidth(word)
|
||||
local newLine = currentLine .. (currentLine ~= "" and " " or "") .. word
|
||||
local newWidth = font:getTextWidth(newLine)
|
||||
|
||||
if newWidth >= width then
|
||||
table.insert(result, currentLine)
|
||||
currentWidth, currentLine = wordWidth, word
|
||||
else
|
||||
currentWidth, currentLine = newWidth, newLine
|
||||
end
|
||||
end
|
||||
|
||||
if currentWidth ~= 0 then
|
||||
table.insert(result, currentLine)
|
||||
end
|
||||
|
||||
::continue::
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
function pdDialogue.window(text, startIndex, height, font)
|
||||
--[[
|
||||
text: an array of strings (pre-wrapped)
|
||||
startIndex: the row index to start the window
|
||||
height: the height (in pixels) of the window
|
||||
font: the font to use (optional, uses default font if not provided)
|
||||
]]--
|
||||
font = font or gfx.getFont()
|
||||
|
||||
local result = {text[start_index]}
|
||||
local rows = pdDialogue.getRows(height, font) - 1
|
||||
|
||||
for index = 1, rows do
|
||||
-- Check if index is out of range of the text
|
||||
if start_index + index > #text then
|
||||
break
|
||||
end
|
||||
|
||||
table.insert(result, text[i])
|
||||
end
|
||||
|
||||
return table.concat(result, "\n")
|
||||
end
|
||||
|
||||
function pdDialogue.paginate(lines, height, font)
|
||||
--[[
|
||||
lines: array of strings (pre-wrapped)
|
||||
height: height to limit text (in pixels)
|
||||
font: optional, will get current font if not provided
|
||||
]]--
|
||||
|
||||
local result = {}
|
||||
local currentLine = {}
|
||||
|
||||
font = font or gfx.getFont()
|
||||
|
||||
local rows = pdDialogue.getRows(height, font)
|
||||
|
||||
for _, line in ipairs(lines) do
|
||||
if line == "" then
|
||||
-- If line is empty and currentLine has text...
|
||||
if #currentLine > 0 then
|
||||
-- Merge currentLine and add to result
|
||||
table.insert(result, table.concat(currentLine, "\n"))
|
||||
currentLine = {}
|
||||
end
|
||||
else
|
||||
-- If over row count...
|
||||
if #currentLine >= rows then
|
||||
-- Concat currentLine, add to result, and start new line
|
||||
table.insert(result, table.concat(currentLine, "\n"))
|
||||
currentLine = { line }
|
||||
else
|
||||
table.insert(currentLine, line)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- If all lines are complete and currentLine is not empty, add to result
|
||||
if #currentLine > 0 then
|
||||
table.insert(result, table.concat(currentLine, "\n"))
|
||||
currentLine = {}
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
function pdDialogue.process(text, width, height, font)
|
||||
--[[
|
||||
text: string containing the text to be processed
|
||||
width: width to limit text (in pixels)
|
||||
height: height to limit text (in pixels)
|
||||
font: optional, will get current font if not provided
|
||||
]]--
|
||||
local lines = {}
|
||||
font = font or gfx.getFont()
|
||||
|
||||
-- Split newlines in text
|
||||
for line in text:gmatch("([^\n]*)\n?") do
|
||||
table.insert(lines, line)
|
||||
end
|
||||
|
||||
-- Wrap the text
|
||||
local wrapped = pdDialogue.wrap(lines, width, font)
|
||||
|
||||
-- Paginate the wrapped text
|
||||
local paginated = pdDialogue.paginate(wrapped, height, font)
|
||||
|
||||
return paginated
|
||||
end
|
||||
|
||||
function pdDialogue.getRows(height, font)
|
||||
font = font or gfx.getFont()
|
||||
local lineHeight = font:getHeight() + font:getLeading()
|
||||
return math.floor(height / lineHeight)
|
||||
end
|
||||
|
||||
function pdDialogue.getRowsf(height, font)
|
||||
font = font or gfx.getFont()
|
||||
local lineHeight = font:getHeight() + font:getLeading()
|
||||
return height / lineHeight
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
-- #Section: pdDialogueSprite
|
||||
----------------------------------------------------------------------------
|
||||
pdDialogueSprite = {}
|
||||
class("pdDialogueSprite").extends(gfx.sprite)
|
||||
|
||||
function pdDialogueSprite:init(dialogue)
|
||||
--[[
|
||||
dialogue: an instance of pdDialogueBox
|
||||
]]--
|
||||
pdDialogueSprite.super.init(self)
|
||||
self.image = gfx.image.new(dialogue.width, dialogue.height)
|
||||
self:setImage(self.image)
|
||||
self.dialogue = dialogue
|
||||
-- Remove sprite when dialogue is closed
|
||||
local onClose = self.dialogue.onClose
|
||||
function self.dialogue.onClose()
|
||||
onClose()
|
||||
self:remove()
|
||||
end
|
||||
end
|
||||
|
||||
function pdDialogueSprite:add()
|
||||
pdDialogueSprite.super.add(self)
|
||||
if not self.dialogue.enabled then
|
||||
self.dialogue:enable()
|
||||
end
|
||||
end
|
||||
|
||||
function pdDialogueSprite:update()
|
||||
pdDialogueSprite.super.update(self)
|
||||
-- Redraw dialogue if it has changed (update returns true)
|
||||
if self.dialogue:update() then
|
||||
self.image:clear(gfx.kColorClear)
|
||||
gfx.pushContext(self.image)
|
||||
self.dialogue:draw(0, 0)
|
||||
gfx.popContext()
|
||||
self:markDirty()
|
||||
end
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
-- #Section: pdDialogueBox
|
||||
----------------------------------------------------------------------------
|
||||
pdDialogueBox = {}
|
||||
class("pdDialogueBox").extends()
|
||||
|
||||
function pdDialogueBox.buttonPrompt(x, y)
|
||||
gfx.setImageDrawMode(gfx.kDrawModeCopy)
|
||||
gfx.getSystemFont():drawText("Ⓐ", x, y)
|
||||
end
|
||||
|
||||
function pdDialogueBox.arrowPrompt(x, y, color)
|
||||
gfx.setColor(color or gfx.kColorBlack)
|
||||
gfx.fillTriangle(
|
||||
x, y,
|
||||
x + 5, y + 5,
|
||||
x + 10, y
|
||||
)
|
||||
end
|
||||
|
||||
function pdDialogueBox:init(text, width, height, font)
|
||||
--[[
|
||||
text: optional string of text to process
|
||||
width: width of dialogue box (in pixels)
|
||||
height: height of dialogue box (in pixels)
|
||||
font: font to use for drawing text
|
||||
]]--
|
||||
|
||||
pdDialogueBox.super.init(self)
|
||||
self.speed = 0.5 -- char per frame
|
||||
self.padding = 2
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.font = font
|
||||
self.enabled = false
|
||||
self.line_complete = false
|
||||
self.dialogue_complete = false
|
||||
|
||||
if text ~= nil then
|
||||
self:setText(text)
|
||||
end
|
||||
end
|
||||
|
||||
function pdDialogueBox:asSprite()
|
||||
return pdDialogueSprite(self)
|
||||
end
|
||||
|
||||
function pdDialogueBox:getInputHandlers()
|
||||
local _speed = self:getSpeed()
|
||||
return {
|
||||
AButtonDown = function()
|
||||
if self.dialogue_complete then
|
||||
self:disable()
|
||||
elseif self.line_complete then
|
||||
self:nextPage()
|
||||
else
|
||||
self:setSpeed(_speed * 2)
|
||||
end
|
||||
end,
|
||||
AButtonUp = function()
|
||||
self:setSpeed(_speed)
|
||||
end,
|
||||
BButtonDown = function()
|
||||
if self.line_complete then
|
||||
if self.dialogue_complete then
|
||||
self:disable()
|
||||
else
|
||||
self:nextPage()
|
||||
self:finishLine()
|
||||
end
|
||||
else
|
||||
self:finishLine()
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
function pdDialogueBox:enable()
|
||||
self.enabled = true
|
||||
self:onOpen()
|
||||
end
|
||||
|
||||
function pdDialogueBox:disable()
|
||||
self.enabled = false
|
||||
self:onClose()
|
||||
end
|
||||
|
||||
function pdDialogueBox:setText(text)
|
||||
local font = self.font or gfx.getFont()
|
||||
|
||||
if type(font) == "table" then
|
||||
font = font[gfx.font.kVariantNormal]
|
||||
end
|
||||
self.text = text
|
||||
if text ~= nil then
|
||||
self.pages = pdDialogue.process(text, self.width - self.padding * 2, self.height - self.padding * 2, font)
|
||||
end
|
||||
self:restartDialogue()
|
||||
end
|
||||
|
||||
function pdDialogueBox:getText()
|
||||
return self.text
|
||||
end
|
||||
|
||||
function pdDialogueBox:setPages(pages)
|
||||
self.pages = pages
|
||||
self:restartDialogue()
|
||||
end
|
||||
|
||||
function pdDialogueBox:getPages()
|
||||
return self.pages
|
||||
end
|
||||
|
||||
function pdDialogueBox:setWidth(width)
|
||||
self.width = width
|
||||
if self.text ~= nil then
|
||||
self:setText(self.text)
|
||||
end
|
||||
end
|
||||
|
||||
function pdDialogueBox:getWidth()
|
||||
return self.width
|
||||
end
|
||||
|
||||
function pdDialogueBox:setHeight(height)
|
||||
self.height = height
|
||||
if self.text ~= nil then
|
||||
self:setText(self.text)
|
||||
end
|
||||
end
|
||||
|
||||
function pdDialogueBox:getHeight()
|
||||
return self.height
|
||||
end
|
||||
|
||||
function pdDialogueBox:setPadding(padding)
|
||||
self.padding = padding
|
||||
-- Set text again because padding affects text wrapping
|
||||
self:setText(self.text)
|
||||
end
|
||||
|
||||
function pdDialogueBox:getPadding()
|
||||
return self.padding
|
||||
end
|
||||
|
||||
function pdDialogueBox:setFont(font)
|
||||
self.font = font
|
||||
end
|
||||
|
||||
function pdDialogueBox:getFont()
|
||||
return self.font
|
||||
end
|
||||
|
||||
function pdDialogueBox:setNineSlice(nineSlice)
|
||||
self.nineSlice = nineSlice
|
||||
end
|
||||
|
||||
function pdDialogueBox:getNineSlice()
|
||||
return self.nineSlice
|
||||
end
|
||||
|
||||
function pdDialogueBox:setSpeed(speed)
|
||||
self.speed = speed
|
||||
end
|
||||
|
||||
function pdDialogueBox:getSpeed()
|
||||
return self.speed
|
||||
end
|
||||
|
||||
function pdDialogueBox:restartDialogue()
|
||||
self.currentPage = 1
|
||||
self.currentChar = 1
|
||||
self.line_complete = false
|
||||
self.dialogue_complete = false
|
||||
end
|
||||
|
||||
function pdDialogueBox:finishDialogue()
|
||||
self.currentPage = #self.pages
|
||||
self:finishLine()
|
||||
end
|
||||
|
||||
function pdDialogueBox:restartLine()
|
||||
self.currentChar = 1
|
||||
self.line_complete = false
|
||||
self.dialogue_complete = false
|
||||
self.dirty = true
|
||||
end
|
||||
|
||||
function pdDialogueBox:finishLine()
|
||||
self.currentChar = #self.pages[self.currentPage]
|
||||
self.line_complete = true
|
||||
self.dialogue_complete = self.currentPage == #self.pages
|
||||
self.dirty = true
|
||||
end
|
||||
|
||||
function pdDialogueBox:previousPage()
|
||||
if self.currentPage - 1 >= 1 then
|
||||
self.currentPage -= 1
|
||||
self:restartLine()
|
||||
end
|
||||
end
|
||||
|
||||
function pdDialogueBox:nextPage()
|
||||
if self.currentPage + 1 <= #self.pages then
|
||||
self.currentPage += 1
|
||||
self:restartLine()
|
||||
self:onNextPage()
|
||||
end
|
||||
end
|
||||
|
||||
function pdDialogueBox:drawBackground(x, y)
|
||||
if self.nineSlice ~= nil then
|
||||
gfx.setImageDrawMode(gfx.kDrawModeCopy)
|
||||
self.nineSlice:drawInRect(x, y, self.width, self.height)
|
||||
else
|
||||
gfx.setColor(gfx.kColorWhite)
|
||||
gfx.fillRect(x, y, self.width, self.height)
|
||||
gfx.setColor(gfx.kColorBlack)
|
||||
gfx.drawRect(x, y, self.width, self.height)
|
||||
end
|
||||
end
|
||||
|
||||
function pdDialogueBox:drawText(x, y, text)
|
||||
gfx.setImageDrawMode(gfx.kDrawModeCopy)
|
||||
if self.font ~= nil then
|
||||
-- variable will be table if a font family
|
||||
if type(self.font) == "table" then
|
||||
-- Draw with font family
|
||||
gfx.drawText(text, x, y, self.font)
|
||||
else
|
||||
-- Draw using font
|
||||
self.font:drawText(text, x, y)
|
||||
end
|
||||
else
|
||||
gfx.drawText(text, x, y)
|
||||
end
|
||||
end
|
||||
|
||||
function pdDialogueBox:drawPrompt(x, y)
|
||||
pdDialogueBox.buttonPrompt(x + self.width - 20, y + self.height - 20)
|
||||
end
|
||||
|
||||
function pdDialogueBox:draw(x, y)
|
||||
local currentText = self.pages[self.currentPage]
|
||||
if not self.line_complete then
|
||||
currentText = currentText:sub(1, math.floor(self.currentChar))
|
||||
end
|
||||
self:drawBackground(x, y)
|
||||
self:drawText(x + self.padding, y + self.padding, currentText)
|
||||
if self.line_complete then
|
||||
self:drawPrompt(x, y)
|
||||
end
|
||||
end
|
||||
|
||||
function pdDialogueBox:onOpen()
|
||||
-- Overrideable by user
|
||||
end
|
||||
|
||||
function pdDialogueBox:onPageComplete()
|
||||
-- Overrideable by user
|
||||
end
|
||||
|
||||
function pdDialogueBox:onNextPage()
|
||||
-- Overrideable by user
|
||||
end
|
||||
|
||||
function pdDialogueBox:onDialogueComplete()
|
||||
-- Overrideable by user
|
||||
end
|
||||
|
||||
function pdDialogueBox:onClose()
|
||||
-- Overrideable by user
|
||||
end
|
||||
|
||||
function pdDialogueBox:update()
|
||||
local dirty = self.dirty
|
||||
self.dirty = false
|
||||
if not self.enabled then
|
||||
return dirty
|
||||
end
|
||||
local pageLength = #self.pages[self.currentPage]
|
||||
if self.currentChar < pageLength then
|
||||
dirty = true
|
||||
self.currentChar += self.speed
|
||||
if self.currentChar > pageLength then
|
||||
self.currentChar = pageLength
|
||||
end
|
||||
end
|
||||
|
||||
local previous_line_complete = self.line_complete
|
||||
local previous_dialogue_complete = self.dialogue_complete
|
||||
self.line_complete = self.currentChar == pageLength
|
||||
self.dialogue_complete = self.line_complete and self.currentPage == #self.pages
|
||||
|
||||
if previous_line_complete ~= self.line_complete then
|
||||
self:onPageComplete()
|
||||
dirty = true
|
||||
end
|
||||
if previous_dialogue_complete ~= self.dialogue_complete then
|
||||
self:onDialogueComplete()
|
||||
dirty = true
|
||||
end
|
||||
|
||||
return dirty
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
-- #Section: pdPortraitDialogueBox
|
||||
----------------------------------------------------------------------------
|
||||
pdPortraitDialogueBox = {}
|
||||
class("pdPortraitDialogueBox").extends(pdDialogueBox)
|
||||
|
||||
function pdPortraitDialogueBox:init(name, drawable, text, width, height, font)
|
||||
self.name = name
|
||||
self.portrait = drawable
|
||||
if self.portrait.getSize ~= nil then
|
||||
self.portrait_width, self.portrait_height = self.portrait:getSize()
|
||||
elseif self.portrait.getImage ~= nil then
|
||||
self.portrait_width, self.portrait_height = self.portrait:getImage(1):getSize()
|
||||
elseif self.portrait.image ~= nil then
|
||||
if type(self.portrait.image) ~= "function" then
|
||||
self.portrait_width, self.portrait_height = self.portrait.image:getSize()
|
||||
else
|
||||
self.portrait_width, self.portrait_height = self.portrait:image():getSize()
|
||||
end
|
||||
end
|
||||
pdDialogueBox.init(self, text, width - self.portrait_width, height, font)
|
||||
self:setAlignment(kTextAlignment.left)
|
||||
end
|
||||
|
||||
function pdPortraitDialogueBox:setAlignment(alignment)
|
||||
self.alignment = alignment
|
||||
if self.alignment == kTextAlignment.left then
|
||||
self.portrait_x_position = 0
|
||||
else
|
||||
self.portrait_x_position = self.width
|
||||
end
|
||||
end
|
||||
|
||||
function pdPortraitDialogueBox:getAlignment()
|
||||
return self.alignment
|
||||
end
|
||||
|
||||
function pdPortraitDialogueBox:draw(x, y)
|
||||
local offset = self.alignment == kTextAlignment.left and self.portrait_width or 0
|
||||
pdPortraitDialogueBox.super.draw(self, x + offset, y)
|
||||
end
|
||||
|
||||
function pdPortraitDialogueBox:drawBackground(x, y)
|
||||
pdPortraitDialogueBox.super.drawBackground(self, x, y)
|
||||
self:drawPortrait(x + self.portrait_x_position - self.portrait_width, y)
|
||||
end
|
||||
|
||||
function pdPortraitDialogueBox:drawPortrait(x, y)
|
||||
if self.nineSlice ~= nil then
|
||||
self.nineSlice:drawInRect(x, y, self.portrait_width, self.portrait_height)
|
||||
else
|
||||
gfx.setColor(gfx.kColorWhite)
|
||||
gfx.fillRect(x, y, self.portrait_width, self.portrait_height)
|
||||
gfx.setColor(gfx.kColorBlack)
|
||||
gfx.drawRect(x, y, self.portrait_width, self.height)
|
||||
end
|
||||
|
||||
local font = self.font or gfx.getFont()
|
||||
self.portrait:draw(x, y)
|
||||
font:drawTextAligned(
|
||||
self.name,
|
||||
x + self.portrait_width / 2,
|
||||
y + self.height - font:getHeight() - self.padding,
|
||||
kTextAlignment.center
|
||||
)
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
-- #Section: dialogue box used in pdDialogue
|
||||
----------------------------------------------------------------------------
|
||||
pdDialogue.DialogueBox_x, pdDialogue.DialogueBox_y = 5, 186
|
||||
pdDialogue.DialogueBox = pdDialogueBox(nil, 390, 48)
|
||||
pdDialogue.DialogueBox_Callbacks = {}
|
||||
pdDialogue.DialogueBox_Say_Default = nil
|
||||
pdDialogue.DialogueBox_Say_Nils = nil
|
||||
pdDialogue.DialogueBox_KeyValueMap = {
|
||||
width={
|
||||
set=function(value) pdDialogue.DialogueBox:setWidth(value) end,
|
||||
get=function() return pdDialogue.DialogueBox:getWidth() end
|
||||
},
|
||||
height={
|
||||
set=function(value) pdDialogue.DialogueBox:setHeight(value) end,
|
||||
get=function() return pdDialogue.DialogueBox:getHeight() end
|
||||
},
|
||||
x={
|
||||
set=function(value) pdDialogue.DialogueBox_x = value end,
|
||||
get=function() return pdDialogue.DialogueBox_x end
|
||||
},
|
||||
y={
|
||||
set=function(value) pdDialogue.DialogueBox_y = value end,
|
||||
get=function() return pdDialogue.DialogueBox_y end
|
||||
},
|
||||
padding={
|
||||
set=function(value) pdDialogue.DialogueBox:setPadding(value) end,
|
||||
get=function() return pdDialogue.DialogueBox:getPadding() end
|
||||
},
|
||||
font={
|
||||
set=function(value) pdDialogue.DialogueBox:setFont(value) end,
|
||||
get=function() return pdDialogue.DialogueBox:getFont() end
|
||||
},
|
||||
fontFamily={
|
||||
set=function(value) pdDialogue.DialogueBox.fontFamily = value end,
|
||||
get=function() return pdDialogue.DialogueBox.fontFamily end
|
||||
},
|
||||
nineSlice={
|
||||
set=function(value) pdDialogue.DialogueBox:setNineSlice(value) end,
|
||||
get=function() return pdDialogue.DialogueBox:getNineSlice() end
|
||||
},
|
||||
speed={
|
||||
set=function(value) pdDialogue.DialogueBox:setSpeed(value) end,
|
||||
get=function() return pdDialogue.DialogueBox:getSpeed() end
|
||||
},
|
||||
drawBackground={
|
||||
set=function(func) pdDialogue.DialogueBox_Callbacks["drawBackground"] = func end,
|
||||
get=function() return pdDialogue.DialogueBox_Callbacks["drawBackground"] end
|
||||
},
|
||||
drawText={
|
||||
set=function(func) pdDialogue.DialogueBox_Callbacks["drawText"] = func end,
|
||||
get=function() return pdDialogue.DialogueBox_Callbacks["drawText"] end
|
||||
},
|
||||
drawPrompt={
|
||||
set=function(func) pdDialogue.DialogueBox_Callbacks["drawPrompt"] = func end,
|
||||
get=function() return pdDialogue.DialogueBox_Callbacks["drawPrompt"] end
|
||||
},
|
||||
onOpen={
|
||||
set=function(func) pdDialogue.DialogueBox_Callbacks["onOpen"] = func end,
|
||||
get=function() return pdDialogue.DialogueBox_Callbacks["onOpen"] end
|
||||
},
|
||||
onPageComplete={
|
||||
set=function(func) pdDialogue.DialogueBox_Callbacks["onPageComplete"] = func end,
|
||||
get=function() return pdDialogue.DialogueBox_Callbacks["onPageComplete"] end
|
||||
},
|
||||
onNextPage={
|
||||
set=function(func) pdDialogue.DialogueBox_Callbacks["onNextPage"] = func end,
|
||||
get=function() return pdDialogue.DialogueBox_Callbacks["onNextPage"] end
|
||||
},
|
||||
onDialogueComplete={
|
||||
set=function(func) pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] = func end,
|
||||
get=function() return pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] end
|
||||
},
|
||||
onClose={
|
||||
set=function(func) pdDialogue.DialogueBox_Callbacks["onClose"] = func end,
|
||||
get=function() return pdDialogue.DialogueBox_Callbacks["onClose"] end
|
||||
}
|
||||
}
|
||||
function pdDialogue.DialogueBox:drawBackground(x, y)
|
||||
if pdDialogue.DialogueBox_Callbacks["drawBackground"] ~= nil then
|
||||
pdDialogue.DialogueBox_Callbacks["drawBackground"](self, x, y)
|
||||
else
|
||||
pdDialogue.DialogueBox.super.drawBackground(self, x, y)
|
||||
end
|
||||
end
|
||||
function pdDialogue.DialogueBox:drawText(x, y ,text)
|
||||
if pdDialogue.DialogueBox_Callbacks["drawText"] ~= nil then
|
||||
pdDialogue.DialogueBox_Callbacks["drawText"](self, x, y, text)
|
||||
else
|
||||
pdDialogue.DialogueBox.super.drawText(self, x, y, text)
|
||||
end
|
||||
end
|
||||
function pdDialogue.DialogueBox:drawPrompt(x, y)
|
||||
if pdDialogue.DialogueBox_Callbacks["drawPrompt"] ~= nil then
|
||||
pdDialogue.DialogueBox_Callbacks["drawPrompt"](self, x, y)
|
||||
else
|
||||
pdDialogue.DialogueBox.super.drawPrompt(self, x, y)
|
||||
end
|
||||
end
|
||||
function pdDialogue.DialogueBox:onOpen()
|
||||
pd.inputHandlers.push(self:getInputHandlers(), true)
|
||||
if pdDialogue.DialogueBox_Callbacks["onOpen"] ~= nil then
|
||||
pdDialogue.DialogueBox_Callbacks["onOpen"]()
|
||||
end
|
||||
end
|
||||
function pdDialogue.DialogueBox:onPageComplete()
|
||||
if pdDialogue.DialogueBox_Callbacks["onPageComplete"] ~= nil then
|
||||
pdDialogue.DialogueBox_Callbacks["onPageComplete"]()
|
||||
end
|
||||
end
|
||||
function pdDialogue.DialogueBox:onNextPage()
|
||||
if pdDialogue.DialogueBox_Callbacks["onNextPage"] ~= nil then
|
||||
pdDialogue.DialogueBox_Callbacks["onNextPage"]()
|
||||
end
|
||||
end
|
||||
function pdDialogue.DialogueBox:onDialogueComplete()
|
||||
if pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] ~= nil then
|
||||
pdDialogue.DialogueBox_Callbacks["onDialogueComplete"]()
|
||||
end
|
||||
end
|
||||
function pdDialogue.DialogueBox:onClose()
|
||||
-- Make a backup of the current onClose callback
|
||||
local current = pdDialogue.DialogueBox_Callbacks["onClose"]
|
||||
-- This will reset all (including the callbacks)
|
||||
if pdDialogue.DialogueBox_Say_Default ~= nil then
|
||||
pdDialogue.setup(pdDialogue.DialogueBox_Say_Default)
|
||||
pdDialogue.DialogueBox_Say_Default = nil
|
||||
end
|
||||
if pdDialogue.DialogueBox_Say_Nils ~= nil then
|
||||
for _, key in ipairs(pdDialogue.DialogueBox_Say_Nils) do
|
||||
pdDialogue.set(key, nil)
|
||||
end
|
||||
pdDialogue.DialogueBox_Say_Nils = nil
|
||||
end
|
||||
|
||||
pd.inputHandlers.pop()
|
||||
-- If the current wasn't nil, call it
|
||||
if current ~= nil then
|
||||
current()
|
||||
end
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
-- #Section: pdDialogue main user functions
|
||||
----------------------------------------------------------------------------
|
||||
function pdDialogue.set(key, value)
|
||||
if pdDialogue.DialogueBox_KeyValueMap[key] ~= nil then
|
||||
local backup = pdDialogue.DialogueBox_KeyValueMap[key].get()
|
||||
pdDialogue.DialogueBox_KeyValueMap[key].set(value)
|
||||
return backup
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function pdDialogue.setup(config)
|
||||
-- config: table of key value pairs. Supported keys are in pdDialogue.DialogueBox_KeyValueMap
|
||||
local backup = {}
|
||||
local nils = {}
|
||||
for key, value in pairs(config) do
|
||||
local backup_value = pdDialogue.set(key, value)
|
||||
if backup_value ~= nil then
|
||||
backup[key] = backup_value
|
||||
else
|
||||
table.insert(nils, key)
|
||||
end
|
||||
end
|
||||
return backup, nils
|
||||
end
|
||||
|
||||
function pdDialogue.say(text, config)
|
||||
--[[
|
||||
text: string (can be multiline) to say
|
||||
config: optional table, will provide temporary overrides for this one dialogue box
|
||||
]]--
|
||||
if config ~= nil then
|
||||
pdDialogue.DialogueBox_Say_Default, pdDialogue.DialogueBox_Say_Nils = pdDialogue.setup(config)
|
||||
end
|
||||
pdDialogue.DialogueBox:setText(text)
|
||||
pdDialogue.DialogueBox:enable()
|
||||
return pdDialogue.DialogueBox
|
||||
end
|
||||
|
||||
function pdDialogue.update()
|
||||
if pdDialogue.DialogueBox.enabled then
|
||||
pdDialogue.DialogueBox:update()
|
||||
pdDialogue.DialogueBox:draw(pdDialogue.DialogueBox_x, pdDialogue.DialogueBox_y)
|
||||
end
|
||||
end
|
||||
@@ -569,7 +569,7 @@ function ParticlePixel:update()
|
||||
for part = 1, #self.particles, 1 do
|
||||
local pix = self.particles[part]
|
||||
|
||||
playdate.graphics.drawPixel(pix.x,pix.y,pix.size)
|
||||
playdate.graphics.drawPixel(pix.x,pix.y)
|
||||
|
||||
pix.x += math.sin(math.rad(pix.dir)) * pix.speed
|
||||
pix.y -= math.cos(math.rad(pix.dir)) * pix.speed
|
||||
|
||||
110
source/main.lua
@@ -10,6 +10,7 @@ import 'libraries/noble/Noble'
|
||||
import "libraries/AnimatedSprite"
|
||||
import "libraries/pdParticles"
|
||||
import "libraries/playout"
|
||||
import "libraries/pdDialogue"
|
||||
|
||||
import 'utilities/enum'
|
||||
import 'utilities/ui'
|
||||
@@ -23,19 +24,57 @@ ZIndex = {
|
||||
ui = 10,
|
||||
alert = 12,
|
||||
ground = 100,
|
||||
flash = 101
|
||||
flash = 101,
|
||||
foreground = 102
|
||||
}
|
||||
CollideGroups = {
|
||||
player = 1,
|
||||
enemy = 2,
|
||||
props = 3,
|
||||
items = 4,
|
||||
wall = 5
|
||||
wall = 5,
|
||||
granade = 6
|
||||
}
|
||||
|
||||
Tags = {
|
||||
player = 1,
|
||||
tank = 2,
|
||||
ground = 3,
|
||||
granade = 154,
|
||||
ammoCrate = 155,
|
||||
}
|
||||
|
||||
SCREEN_W = 400
|
||||
SCREEN_H = 240
|
||||
|
||||
Maps = {
|
||||
{
|
||||
id = 1,
|
||||
name = "Vovchansk",
|
||||
description = "This is a map",
|
||||
locked = false,
|
||||
unlockMissions = 0,
|
||||
killTarget = 10,
|
||||
},
|
||||
{
|
||||
id = 2,
|
||||
name = "Mariupol",
|
||||
description = "This is a map",
|
||||
locked = true,
|
||||
unlockMissions = 3,
|
||||
killTarget = 15,
|
||||
}
|
||||
}
|
||||
|
||||
Modes = {
|
||||
fpv = "FPV",
|
||||
bomber = "Bomber"
|
||||
}
|
||||
|
||||
Drones = {
|
||||
{
|
||||
id = 1,
|
||||
mode = Modes.fpv,
|
||||
name = "Quad FPV",
|
||||
description =
|
||||
"This is a quadrocopter with a camera on it. It's a good drone for beginners. It's easy to control and has a good battery life.",
|
||||
@@ -46,10 +85,12 @@ Drones = {
|
||||
},
|
||||
{
|
||||
id = 2,
|
||||
name = "Drone 2",
|
||||
mode = Modes.bomber,
|
||||
name = "Bomber",
|
||||
description = "This is a drone",
|
||||
price = 200,
|
||||
locked = true,
|
||||
stockPrice = 50,
|
||||
locked = false,
|
||||
preview = nil,
|
||||
full = nil
|
||||
},
|
||||
@@ -57,7 +98,7 @@ Drones = {
|
||||
id = 3,
|
||||
name = "Drone 3",
|
||||
description = "This is a drone",
|
||||
price = 300,
|
||||
price = -1,
|
||||
locked = true,
|
||||
preview = nil,
|
||||
full = nil
|
||||
@@ -66,7 +107,7 @@ Drones = {
|
||||
id = 4,
|
||||
name = "Drone 4",
|
||||
description = "This is a drone",
|
||||
price = 400,
|
||||
price = -1,
|
||||
locked = true,
|
||||
preview = nil,
|
||||
full = nil
|
||||
@@ -75,6 +116,7 @@ Drones = {
|
||||
|
||||
import "scripts/player"
|
||||
import "scripts/bigBoomSprite"
|
||||
import "scripts/bomber/boom"
|
||||
import "scripts/groundSprite"
|
||||
import "scripts/balebaSprite"
|
||||
import "scripts/dangerSprite"
|
||||
@@ -83,12 +125,23 @@ import "scripts/progressBar"
|
||||
import "scripts/selectionSprite"
|
||||
import "scripts/DroneCard"
|
||||
import "scripts/pageSprite"
|
||||
|
||||
import "scripts/MapCard"
|
||||
import "scripts/bomber/movableCrosshair"
|
||||
import "scripts/bomber/granade"
|
||||
import "scripts/bomber/explosionMark"
|
||||
import "scripts/bomber/enemy"
|
||||
import "scripts/bomber/ammoCrate"
|
||||
import "scripts/bomber/smokeCloud"
|
||||
import "scripts/bomber/floatingText"
|
||||
import "scripts/bomber/allyBullet"
|
||||
import "scripts/bomber/noiseAnimation"
|
||||
import "scenes/BaseScene"
|
||||
import 'scenes/Assemble'
|
||||
import 'scenes/DroneCardSelector'
|
||||
import 'scenes/Menu'
|
||||
import 'scenes/Game'
|
||||
import 'scenes/MapSelector'
|
||||
import 'scenes/bomber/BomberScene'
|
||||
|
||||
Difficulty = {
|
||||
Easy = "Easy",
|
||||
@@ -114,19 +167,58 @@ DifficultySettings = {
|
||||
Noble.Settings.setup({
|
||||
difficulty = Difficulty.Medium,
|
||||
music = true,
|
||||
debug = true
|
||||
debug = false
|
||||
})
|
||||
|
||||
Targets = {
|
||||
{
|
||||
id = "tank",
|
||||
name = "Tank",
|
||||
sprite = "assets/sprites/targets/tank",
|
||||
spriteD = "assets/sprites/targets/tank_dead",
|
||||
briefing = [[The drone is assembled and operational. We are ready for the mission.
|
||||
|
||||
An enemy tank is confirmed in the field. It threatens our advance.
|
||||
|
||||
Your task: eliminate the target. Clear the path for our assault units.
|
||||
|
||||
This operation is crucial. Execute with precision. Command out.]],
|
||||
},
|
||||
{
|
||||
id = "btr",
|
||||
name = "BTR",
|
||||
sprite = "assets/sprites/targets/btr",
|
||||
spriteD = "assets/sprites/targets/btr_dead",
|
||||
briefing = [[The drone is assembled and operational. We are ready for the mission.
|
||||
|
||||
An enemy BTR has been spotted moving through the area. It's transporting troops.
|
||||
|
||||
Your task: hit the BTR before it reaches the frontline. Stop the reinforcements.
|
||||
|
||||
Time is critical. Strike hard. Command out.]],
|
||||
},
|
||||
}
|
||||
|
||||
CurrentMission = {
|
||||
mapId = 1,
|
||||
droneId = 1,
|
||||
targetIndex = 1,
|
||||
}
|
||||
|
||||
Noble.GameData.setup({
|
||||
drone1 = 0,
|
||||
drone2 = 0,
|
||||
drone3 = 0,
|
||||
drone4 = 0,
|
||||
money = 150
|
||||
money = 500,
|
||||
bomberStock = 3,
|
||||
missionsCompleted = 0,
|
||||
})
|
||||
|
||||
playdate.display.setRefreshRate(50)
|
||||
|
||||
Noble.showFPS = false
|
||||
|
||||
|
||||
--Noble.new(BomberScene)
|
||||
Noble.new(Menu)
|
||||
|
||||
@@ -2,7 +2,7 @@ name=FPV Game
|
||||
author=ut3usw
|
||||
description=This is a FPV Game
|
||||
bundleID=guru.dead.fpv
|
||||
version=0.1.1
|
||||
buildNumber=2
|
||||
version=0.2.6
|
||||
buildNumber=13
|
||||
imagePath=assets/launcher/
|
||||
launchSoundPath=assets/launcher/sound.wav
|
||||
@@ -13,7 +13,7 @@ function scene:popCode(button)
|
||||
end
|
||||
scene.menuConfirmSound:stop()
|
||||
if scene.tickTimer.paused then
|
||||
scene.droneParts = scene:loadDrone(1, #scene.code)
|
||||
scene.droneParts = scene:loadDrone(CurrentMission.droneId, #scene.code)
|
||||
scene.tickTimer:start()
|
||||
scene.progressBar:setVisible(true)
|
||||
end
|
||||
@@ -104,7 +104,6 @@ function scene:setValues()
|
||||
scene.timeToClick = DifficultySettings[scene.difficulty].assebleTime
|
||||
|
||||
scene.menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
|
||||
self.aKey = Graphics.image.new("assets/sprites/buttons/A")
|
||||
|
||||
scene.musicEnabled = Noble.Settings.get("music")
|
||||
|
||||
@@ -133,70 +132,94 @@ end
|
||||
|
||||
function scene:start()
|
||||
scene.super.start(self)
|
||||
|
||||
|
||||
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
||||
Noble.showFPS = false
|
||||
end
|
||||
|
||||
function scene:enter()
|
||||
scene.super.enter(self)
|
||||
|
||||
scene.buttonTimeout = 100
|
||||
|
||||
Noble.Input.setHandler(scene.inputHandler)
|
||||
|
||||
if scene.musicEnabled then
|
||||
scene.levelAudio:play(0)
|
||||
end
|
||||
end
|
||||
|
||||
function round(number)
|
||||
local formatted = string.format("%.2f", number)
|
||||
return formatted
|
||||
function scene:enter()
|
||||
scene.super.enter(self)
|
||||
scene.buttonTimeout = 100
|
||||
|
||||
Noble.Input.setHandler(scene.inputHandler)
|
||||
CurrentMission.targetIndex = math.random(1, #Targets)
|
||||
local target = Targets[CurrentMission.targetIndex]
|
||||
self.dialogue = pdDialogueBox(target.briefing, 390, 46)
|
||||
-- self.dialogue:setPadding(4)
|
||||
end
|
||||
|
||||
local elapsedTime = 0
|
||||
function scene:update()
|
||||
scene.super.update(self)
|
||||
elapsedTime = elapsedTime + 1 / playdate.display.getRefreshRate()
|
||||
|
||||
local sddy = 4 * math.sin(10 * elapsedTime)
|
||||
local sdy = 4 * math.sin(7 * elapsedTime)
|
||||
local sddx = 2 * math.cos(5 * elapsedTime)
|
||||
elapsedTime = elapsedTime + 1 / playdate.display.getRefreshRate()
|
||||
local sddy = 0
|
||||
local sdy = 0
|
||||
local sddx = 0
|
||||
|
||||
if #scene.code == 0 then
|
||||
if self.dialogue.enabled ~= true then
|
||||
Noble.Input.setHandler(self.dialogue:getInputHandlers())
|
||||
function self.dialogue:onClose()
|
||||
Noble.Transition.setDefaultProperties(Noble.Transition.SpotlightMask, {
|
||||
x = 325,
|
||||
y = 95,
|
||||
xEnd = 96,
|
||||
yEnd = 100,
|
||||
invert = false
|
||||
})
|
||||
scene.menuConfirmSound:play(1)
|
||||
Noble.transition(Game, nil, Noble.Transition.SpotlightMask)
|
||||
end
|
||||
|
||||
self.dialogue:enable()
|
||||
return
|
||||
else
|
||||
scene.droneParts[#scene.droneParts]:draw(100, 20)
|
||||
local dy = 1 * math.sin(10 * elapsedTime)
|
||||
|
||||
self.dialogue:update()
|
||||
self.dialogue:draw(5, 186 + dy)
|
||||
end
|
||||
|
||||
self.progressBar:remove()
|
||||
self.tickTimer:remove()
|
||||
end
|
||||
|
||||
if #scene.code ~= 0 then -- TODO: this is a hack. no, it's not. it's a SHIT. Why i am do this? What i do with my life?
|
||||
sddy = 4 * math.sin(10 * elapsedTime)
|
||||
sdy = 4 * math.sin(7 * elapsedTime)
|
||||
sddx = 2 * math.cos(5 * elapsedTime)
|
||||
end
|
||||
|
||||
screwDriver:draw(300 + sddx, 100 + sddy)
|
||||
solder:draw(0, 100 + sdy)
|
||||
|
||||
if #scene.code == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
if scene.tickTimer.paused then
|
||||
Noble.Text.draw("Assemble the drone!", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
|
||||
end
|
||||
|
||||
if #scene.code == 0 then
|
||||
local dy = 1 * math.sin(10 * elapsedTime)
|
||||
|
||||
Noble.Transition.setDefaultProperties(Noble.Transition.SpotlightMask, {
|
||||
x = 325,
|
||||
y = 95,
|
||||
xEnd = 96,
|
||||
yEnd = 100,
|
||||
invert = false
|
||||
})
|
||||
self.aKey:draw(200, 170 + dy)
|
||||
Noble.Text.draw("Start Mission", 218, 175, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||
self.progressBar:remove()
|
||||
self.tickTimer:remove()
|
||||
return
|
||||
end
|
||||
|
||||
if scene.buttonTimeout <= 0 then
|
||||
Noble.Text.draw("LOSE!", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
|
||||
Noble.Text.draw("Fuck!", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
|
||||
self.progressBar:remove()
|
||||
self.tickTimer:remove()
|
||||
screenShake(100, 5)
|
||||
Noble.Input.setEnabled(false)
|
||||
playdate.timer.performAfterDelay(2500, function() -- Return to the start after failure
|
||||
Noble.Input.setEnabled(true)
|
||||
Noble.transition(DroneCardSelector, nil, Noble.Transition.SpotlightMask);
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
screwDriver:draw(300 + sddx, 100 + sddy)
|
||||
solder:draw(0, 100 + sdy)
|
||||
|
||||
if scene.droneParts ~= nil and scene.dronePartIndex ~= nil and scene.dronePartIndex > 0 and #scene.droneParts > 0 then
|
||||
scene.droneParts[scene.dronePartIndex]:draw(100, 20)
|
||||
end
|
||||
|
||||
@@ -7,26 +7,25 @@ class("BaseScene").extends(NobleScene)
|
||||
function BaseScene:init()
|
||||
BaseScene.super.init(self)
|
||||
|
||||
pd.resetElapsedTime() -- Reset time so each scene starts at 0
|
||||
self.optionsMenu = pd.getSystemMenu() -- Store this so we have access to it in all scenes
|
||||
pd.resetElapsedTime() -- Reset time so each scene starts at 0
|
||||
self.optionsMenu = pd.getSystemMenu() -- Store this so we have access to it in all scenes
|
||||
end
|
||||
|
||||
function BaseScene:update()
|
||||
BaseScene.super.update(self)
|
||||
|
||||
Particles:update() -- Update our particle library
|
||||
Particles:update()
|
||||
end
|
||||
|
||||
function BaseScene:exit()
|
||||
BaseScene.super.exit(self)
|
||||
self.optionsMenu:removeAllMenuItems() -- Remove all custom menu items and reset menu image
|
||||
self.optionsMenu:removeAllMenuItems() -- Remove all custom menu items and reset menu image
|
||||
pd.setMenuImage(nil)
|
||||
end
|
||||
|
||||
function BaseScene:drawBackground()
|
||||
BaseScene.super.drawBackground(self)
|
||||
BaseScene.super.drawBackground(self)
|
||||
|
||||
if self.background ~= nil then -- Helper so you can set a scene's background to an image
|
||||
if self.background ~= nil then -- Helper so you can set a scene's background to an image
|
||||
self.background:draw(0, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -6,10 +6,62 @@ local elapsedTime = 0
|
||||
|
||||
scene.inputHandler = {
|
||||
AButtonDown = function()
|
||||
local drone = Drones[scene.menuIndex]
|
||||
-- If locked, try to buy
|
||||
if drone.locked == true then
|
||||
if drone.price <= 0 then return end
|
||||
local money = Noble.GameData.get("money")
|
||||
if money >= drone.price then
|
||||
Noble.GameData.set("money", money - drone.price)
|
||||
Noble.GameData.set("drone" .. drone.id, 1)
|
||||
drone.locked = false
|
||||
scene.menuConfirmSound:play(1)
|
||||
scene.purchaseText = "-$" .. drone.price
|
||||
scene.purchaseTimer = playdate.timer.new(1200, 0, 40, playdate.easingFunctions.outCubic)
|
||||
screenShake(200, 3)
|
||||
else
|
||||
screenShake(300, 5)
|
||||
scene.noMoneyTimer = playdate.timer.new(800, 0, 800, playdate.easingFunctions.linear)
|
||||
end
|
||||
return
|
||||
end
|
||||
CurrentMission.droneId = drone.id
|
||||
scene.menuConfirmSound:play(1)
|
||||
Noble.transition(Assemble)
|
||||
local mode = drone.mode
|
||||
local soundTable = playdate.sound.playingSources()
|
||||
for i=1, #soundTable do
|
||||
soundTable[i]:stop()
|
||||
end
|
||||
if mode == Modes.bomber then
|
||||
local stock = Noble.GameData.get("bomberStock")
|
||||
if stock <= 0 then
|
||||
return
|
||||
end
|
||||
Noble.GameData.set("bomberStock", stock - 1)
|
||||
Noble.transition(BomberScene)
|
||||
else
|
||||
Noble.transition(Assemble)
|
||||
end
|
||||
end,
|
||||
BButtonDown = function()
|
||||
-- B on bomber drone: buy stock
|
||||
local drone = Drones[scene.menuIndex]
|
||||
if not drone.locked and drone.mode == Modes.bomber then
|
||||
local money = Noble.GameData.get("money")
|
||||
local stockPrice = drone.stockPrice or 50
|
||||
if money >= stockPrice then
|
||||
Noble.GameData.set("money", money - stockPrice)
|
||||
Noble.GameData.set("bomberStock", Noble.GameData.get("bomberStock") + 1)
|
||||
scene.menuConfirmSound:play(1)
|
||||
scene.purchaseText = "-$" .. stockPrice
|
||||
scene.purchaseY = 0
|
||||
scene.purchaseTimer = playdate.timer.new(1200, 0, 40, playdate.easingFunctions.outCubic)
|
||||
return
|
||||
end
|
||||
end
|
||||
scene.menuBackSound:play(1)
|
||||
Noble.transition(MapSelector)
|
||||
end,
|
||||
BButtonDown = function() end,
|
||||
downButtonDown = function()
|
||||
end,
|
||||
leftButtonDown = function()
|
||||
@@ -38,13 +90,19 @@ function scene:setValues()
|
||||
self.menuIndex = 1
|
||||
|
||||
self.aKey = Graphics.image.new("assets/sprites/buttons/A")
|
||||
self.bKey = Graphics.image.new("assets/sprites/buttons/B")
|
||||
scene.menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
|
||||
scene.menuBackSound = playdate.sound.fileplayer.new("assets/audio/back")
|
||||
|
||||
scene.menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
|
||||
scene.menuSelSound:setVolume(0.5)
|
||||
|
||||
scene.currentX = 0
|
||||
scene.targetX = 0
|
||||
|
||||
scene.purchaseText = nil
|
||||
scene.purchaseTimer = nil
|
||||
scene.noMoneyTimer = nil
|
||||
end
|
||||
|
||||
function scene:init()
|
||||
@@ -61,12 +119,20 @@ end
|
||||
|
||||
function scene:enter()
|
||||
scene.super.enter(self)
|
||||
scene.cards = {
|
||||
DroneCard(0, 0, Drones[1]),
|
||||
DroneCard(0, 0, Drones[2]),
|
||||
DroneCard(0, 0, Drones[3]),
|
||||
DroneCard(0, 0, Drones[4]),
|
||||
}
|
||||
|
||||
-- Update locked state from GameData
|
||||
for i = 1, #Drones do
|
||||
Drones[i].locked = (Noble.GameData.get("drone" .. i) == 0)
|
||||
end
|
||||
|
||||
scene.menuIndex = 1
|
||||
scene.currentX = 0
|
||||
scene.targetX = 0
|
||||
|
||||
scene.cards = {}
|
||||
for i = 1, #Drones do
|
||||
scene.cards[i] = DroneCard(0, 0, Drones[i])
|
||||
end
|
||||
scene.paginator = PageSprite(200, 207)
|
||||
end
|
||||
|
||||
@@ -88,22 +154,66 @@ function scene:update()
|
||||
end
|
||||
|
||||
local x = 0
|
||||
for i = 1, 4 do
|
||||
for i = 1, #scene.cards do
|
||||
x = 29 + (339 + 16) * (i - 1)
|
||||
scene.cards[i]:moveTo(x + scene.currentX, 25)
|
||||
end
|
||||
|
||||
if Drones[scene.menuIndex].locked == false then
|
||||
local drone = Drones[scene.menuIndex]
|
||||
|
||||
-- Money display
|
||||
Noble.Text.draw("$" .. Noble.GameData.get("money"), 200, 5, Noble.Text.ALIGN_CENTER, false, fontMed)
|
||||
|
||||
if drone.locked and drone.price > 0 then
|
||||
self.aKey:draw(315, 207 + dy)
|
||||
Noble.Text.draw("Buy $" .. drone.price, 333, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||
elseif drone.locked then
|
||||
Noble.Text.draw("Coming soon", 340, 210, Noble.Text.ALIGN_CENTER, false, fontMed)
|
||||
elseif drone.mode == Modes.bomber then
|
||||
local stock = Noble.GameData.get("bomberStock")
|
||||
self.aKey:draw(315, 207 + dy)
|
||||
Noble.Text.draw("Go (" .. stock .. "x)", 333, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||
else
|
||||
self.aKey:draw(315, 207 + dy)
|
||||
Noble.Text.draw("Assemble", 333, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||
end
|
||||
|
||||
-- B button: back or buy stock
|
||||
if not drone.locked and drone.mode == Modes.bomber then
|
||||
self.bKey:draw(15, 207 + dy)
|
||||
Noble.Text.draw("Buy +1: $" .. (drone.stockPrice or 50), 33, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||
else
|
||||
self.bKey:draw(15, 207 + dy)
|
||||
Noble.Text.draw("Back", 33, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||
end
|
||||
|
||||
-- Not enough money warning
|
||||
if scene.noMoneyTimer then
|
||||
if scene.noMoneyTimer.value < 800 then
|
||||
Noble.Text.draw("Not enough $!", 200, 190, Noble.Text.ALIGN_CENTER, false, fontMed)
|
||||
else
|
||||
scene.noMoneyTimer = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Purchase animation
|
||||
if scene.purchaseText and scene.purchaseTimer then
|
||||
local offset = scene.purchaseTimer.value
|
||||
local alpha = 1.0 - (offset / 40)
|
||||
if alpha > 0 then
|
||||
Noble.Text.draw(scene.purchaseText, 200, 20 - offset, Noble.Text.ALIGN_CENTER, false, fontMed)
|
||||
else
|
||||
scene.purchaseText = nil
|
||||
scene.purchaseTimer = nil
|
||||
end
|
||||
end
|
||||
|
||||
scene.paginator:moveTo(200, 207)
|
||||
end
|
||||
|
||||
function scene:exit()
|
||||
scene.super.exit(self)
|
||||
for i = 1, 4 do
|
||||
for i = 1, #scene.cards do
|
||||
scene.cards[i]:remove()
|
||||
end
|
||||
Noble.showFPS = false
|
||||
|
||||
@@ -4,19 +4,6 @@ local scene = Game
|
||||
|
||||
local font = Graphics.font.new('assets/fonts/Mini Sans 2X')
|
||||
|
||||
local function screenShake(shakeTime, shakeMagnitude)
|
||||
local shakeTimer = playdate.timer.new(shakeTime, shakeMagnitude, 0)
|
||||
shakeTimer.updateCallback = function(timer)
|
||||
local magnitude = math.floor(timer.value)
|
||||
local shakeX = math.random(-magnitude, magnitude)
|
||||
local shakeY = math.random(-magnitude, magnitude)
|
||||
playdate.display.setOffset(shakeX, shakeY)
|
||||
end
|
||||
shakeTimer.timerEndedCallback = function()
|
||||
playdate.display.setOffset(0, 0)
|
||||
end
|
||||
end
|
||||
|
||||
function scene:drawBackground()
|
||||
local speed = 0.1
|
||||
if scene.ground ~= nil then
|
||||
@@ -34,7 +21,8 @@ function scene:drawBackground()
|
||||
end
|
||||
|
||||
function scene:setValues()
|
||||
self.bg = Graphics.image.new("assets/sprites/bg1")
|
||||
local bgPaths = { "assets/sprites/backgrounds/fpv", "assets/sprites/backgrounds/bomber" }
|
||||
self.bg = Graphics.image.new(bgPaths[CurrentMission.mapId])
|
||||
scene.bgX = 0
|
||||
scene.telemLostSound = playdate.sound.fileplayer.new("assets/audio/telemko")
|
||||
scene.telemLostSoundPlayed = false
|
||||
@@ -66,8 +54,6 @@ end
|
||||
function scene:start()
|
||||
scene.super.start(self)
|
||||
|
||||
playdate.ui.crankIndicator:draw() -- not sure why this is not working
|
||||
|
||||
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
||||
Noble.showFPS = false
|
||||
end
|
||||
@@ -84,17 +70,17 @@ end
|
||||
|
||||
function scene:enter()
|
||||
scene.super.enter(self)
|
||||
|
||||
scene:setValues()
|
||||
|
||||
scene.player = Player(150, 100)
|
||||
scene.ground = Ground(0, 225, scene.player)
|
||||
|
||||
scene.balebaSpawner.timerEndedCallback = function()
|
||||
scene:spawnBaleba()
|
||||
-- scene:spawnBaleba()
|
||||
end
|
||||
|
||||
for i = 1, 3 do
|
||||
scene:spawnBaleba()
|
||||
-- scene:spawnBaleba()
|
||||
end
|
||||
|
||||
scene.helloAudio:play(1)
|
||||
@@ -103,14 +89,13 @@ function scene:enter()
|
||||
end
|
||||
end
|
||||
|
||||
function round(number)
|
||||
local formatted = string.format("%.2f", number)
|
||||
return formatted
|
||||
end
|
||||
|
||||
function scene:update()
|
||||
scene.super.update(self)
|
||||
|
||||
if playdate.isCrankDocked() then
|
||||
playdate.ui.crankIndicator:draw()
|
||||
end
|
||||
|
||||
if scene.player == nil then
|
||||
return
|
||||
end
|
||||
@@ -129,6 +114,7 @@ function scene:update()
|
||||
end
|
||||
|
||||
if scene.player.isDead() then
|
||||
scene.ground:setMoveSpeed(0)
|
||||
if scene.resultShowed ~= true then
|
||||
Noble.Text.draw("Telemetry Lost", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
|
||||
end
|
||||
@@ -150,8 +136,14 @@ function scene:update()
|
||||
if scene.player.targetDone then
|
||||
message = "You did it!"
|
||||
end
|
||||
c = notify(message, function()
|
||||
Noble.transition(Menu)
|
||||
if scene.player.targetDone then
|
||||
local reward = 100
|
||||
Noble.GameData.set("missionsCompleted", Noble.GameData.get("missionsCompleted") + 1)
|
||||
Noble.GameData.set("money", Noble.GameData.get("money") + reward)
|
||||
message = "You did it! +$" .. reward
|
||||
end
|
||||
local c = notify(message, function()
|
||||
Noble.transition(DroneCardSelector)
|
||||
c:remove()
|
||||
end)
|
||||
c:moveTo(200, 120)
|
||||
@@ -168,6 +160,7 @@ function scene:exit()
|
||||
if scene.tank ~= nil then
|
||||
scene.tank:remove()
|
||||
end
|
||||
scene.helloAudio:stop()
|
||||
scene.telemLostSound:stop()
|
||||
scene.levelAudio:stop()
|
||||
scene.balebaSpawner:remove()
|
||||
|
||||
139
source/scenes/MapSelector.lua
Normal file
@@ -0,0 +1,139 @@
|
||||
MapSelector = {}
|
||||
class("MapSelector").extends(BaseScene)
|
||||
local scene = MapSelector
|
||||
local fontMed = Graphics.font.new('assets/fonts/onyx_9')
|
||||
local fontBig = Graphics.font.new('assets/fonts/opal_12')
|
||||
local elapsedTime = 0
|
||||
|
||||
function scene:init()
|
||||
playdate.graphics.setImageDrawMode(playdate.graphics.kDrawModeXOR)
|
||||
scene.super.init(self)
|
||||
scene.menuIndex = 1
|
||||
|
||||
self.aKey = Graphics.image.new("assets/sprites/buttons/A")
|
||||
self.bKey = Graphics.image.new("assets/sprites/buttons/B")
|
||||
|
||||
scene.menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
|
||||
scene.menuBackSound = playdate.sound.fileplayer.new("assets/audio/back")
|
||||
|
||||
scene.menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
|
||||
scene.menuSelSound:setVolume(0.5)
|
||||
|
||||
scene.currentX = 0
|
||||
scene.targetX = 0
|
||||
end
|
||||
|
||||
function scene:start()
|
||||
scene.super.start(self)
|
||||
|
||||
Noble.showFPS = false
|
||||
|
||||
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
||||
end
|
||||
|
||||
|
||||
function scene:enter()
|
||||
scene.super.enter(self)
|
||||
|
||||
-- Update locked state from missionsCompleted
|
||||
local completed = Noble.GameData.get("missionsCompleted")
|
||||
for i = 1, #Maps do
|
||||
Maps[i].locked = (completed < Maps[i].unlockMissions)
|
||||
end
|
||||
|
||||
scene.menuIndex = 1
|
||||
scene.currentX = 0
|
||||
scene.targetX = 0
|
||||
|
||||
scene.cards = {}
|
||||
for i = 1, #Maps do
|
||||
scene.cards[i] = MapCard(0, 0, Maps[i])
|
||||
end
|
||||
end
|
||||
|
||||
function scene:update()
|
||||
scene.super.update(self)
|
||||
if not scene.cards then return end
|
||||
elapsedTime = elapsedTime + 1 / playdate.display.getRefreshRate()
|
||||
|
||||
local dy = 2 * math.sin(20 * elapsedTime)
|
||||
|
||||
local speed = 40
|
||||
if math.abs(scene.targetX - scene.currentX) < speed then
|
||||
scene.currentX = scene.targetX
|
||||
else
|
||||
scene.currentX = scene.currentX + speed * ((scene.targetX > scene.currentX) and 1 or -1)
|
||||
end
|
||||
|
||||
local x = 0
|
||||
for i = 1, #scene.cards do
|
||||
x = 400 * (i - 1)
|
||||
scene.cards[i]:moveTo(x + scene.currentX, 0)
|
||||
end
|
||||
|
||||
-- Bottom background
|
||||
local map = Maps[scene.menuIndex]
|
||||
if map.locked == false then
|
||||
self.aKey:draw(315, 207 + dy)
|
||||
Noble.Text.draw("Select", 333, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||
else
|
||||
Noble.Text.draw(map.unlockMissions .. " missions to unlock", 200, 195, Noble.Text.ALIGN_CENTER, false, fontMed)
|
||||
end
|
||||
|
||||
self.bKey:draw(15, 207 + dy)
|
||||
Noble.Text.draw("Back", 33, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||
|
||||
Noble.Text.draw(string.upper(map.name), 200, 210, Noble.Text.ALIGN_CENTER, false, fontBig)
|
||||
|
||||
|
||||
end
|
||||
|
||||
function scene:exit()
|
||||
scene.super.exit(self)
|
||||
for i = 1, #scene.cards do
|
||||
scene.cards[i]:remove()
|
||||
end
|
||||
Noble.showFPS = false
|
||||
playdate.graphics.setImageDrawMode(playdate.graphics.kDrawModeXOR)
|
||||
end
|
||||
|
||||
function scene:finish()
|
||||
scene.super.finish(self)
|
||||
for i = 1, #scene.cards do
|
||||
scene.cards[i]:remove()
|
||||
end
|
||||
playdate.display.setScale(1)
|
||||
end
|
||||
|
||||
scene.inputHandler = {
|
||||
AButtonDown = function()
|
||||
if Maps[scene.menuIndex].locked then
|
||||
return
|
||||
end
|
||||
CurrentMission.mapId = Maps[scene.menuIndex].id
|
||||
scene.menuConfirmSound:play(1)
|
||||
Noble.transition(DroneCardSelector)
|
||||
end,
|
||||
BButtonDown = function()
|
||||
scene.menuBackSound:play(1)
|
||||
Noble.transition(Menu)
|
||||
end,
|
||||
leftButtonDown = function()
|
||||
if scene.menuIndex <= 1 then
|
||||
return
|
||||
end
|
||||
scene.menuSelSound:play(1)
|
||||
scene.targetX = scene.targetX + 400
|
||||
scene.menuIndex = scene.menuIndex - 1
|
||||
end,
|
||||
rightButtonDown = function()
|
||||
if scene.menuIndex >= #Maps then
|
||||
return
|
||||
end
|
||||
scene.menuSelSound:play(1)
|
||||
scene.targetX = scene.targetX - 400
|
||||
scene.menuIndex = scene.menuIndex + 1
|
||||
end,
|
||||
upButtonDown = function()
|
||||
end,
|
||||
}
|
||||
@@ -24,6 +24,10 @@ function scene:setValues()
|
||||
end
|
||||
|
||||
function scene:init()
|
||||
local soundTable = playdate.sound.playingSources()
|
||||
for i=1, #soundTable do
|
||||
soundTable[i]:stop()
|
||||
end
|
||||
scene.super.init(self)
|
||||
|
||||
local menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
|
||||
@@ -112,7 +116,7 @@ function scene:exit()
|
||||
end
|
||||
|
||||
function scene:setupMenu(__menu)
|
||||
__menu:addItem("Start", function() Noble.transition(DroneCardSelector, nil, Noble.Transition.DipToWhite) end)
|
||||
__menu:addItem("Start", function() Noble.transition(MapSelector, nil, Noble.Transition.DipToWhite) end)
|
||||
__menu:addItem("Tutorial", function()
|
||||
local debug = Noble.Settings.get("debug")
|
||||
if debug then
|
||||
@@ -122,6 +126,9 @@ function scene:setupMenu(__menu)
|
||||
end
|
||||
return
|
||||
end)
|
||||
__menu:addItem("Credits", function() return end)
|
||||
__menu:addItem("Credits", function()
|
||||
Noble.GameData.resetAll()
|
||||
print("GameData reset!")
|
||||
end)
|
||||
__menu:select("Start")
|
||||
end
|
||||
|
||||
403
source/scenes/bomber/BomberScene.lua
Normal file
@@ -0,0 +1,403 @@
|
||||
BomberScene = {}
|
||||
class("BomberScene").extends(BaseScene)
|
||||
local scene = BomberScene
|
||||
|
||||
local font = Graphics.font.new('assets/fonts/Mini Sans 2X')
|
||||
|
||||
function scene:init()
|
||||
scene.super.init(self)
|
||||
|
||||
self.bg = Graphics.image.new("assets/sprites/backgrounds/bomber")
|
||||
self.bgY = 0
|
||||
self.scrollSpeed = 0.6
|
||||
|
||||
scene.dropSound = playdate.sound.fileplayer.new("assets/audio/drop1")
|
||||
scene.themeSound = playdate.sound.fileplayer.new("assets/audio/bomberTheme")
|
||||
scene.themeSound:setVolume(0.5)
|
||||
scene.themeSound:play()
|
||||
|
||||
scene.progressBar = ProgressBar(50, 210, 50, 5)
|
||||
scene.progressBar:set(0)
|
||||
scene.progressBar:setVisible(false)
|
||||
|
||||
scene.grenadeCooldown = false
|
||||
scene.grenadeCooldownTimer = nil
|
||||
scene.grenadeCooldownDuration = 100
|
||||
scene.progressBarMax = 100
|
||||
|
||||
scene.autoReload = false
|
||||
scene.reloadProgress = 0
|
||||
scene.crankSensitivity = 0.2
|
||||
|
||||
scene.availableGrenades = 8
|
||||
|
||||
scene.killCount = 0
|
||||
scene.killTarget = Maps[CurrentMission.mapId].killTarget or 10
|
||||
scene.missionEnded = false
|
||||
|
||||
scene.enemies = {}
|
||||
|
||||
scene.enemySpawnTimer = nil
|
||||
scene.enemySpawnInterval = 1000
|
||||
scene.maxEnemies = 5
|
||||
scene.nextEnemyIndex = 1
|
||||
scene.minSpawnDelay = 500
|
||||
scene.maxSpawnDelay = 3500
|
||||
|
||||
scene.enemySpeedBonus = 0
|
||||
scene.enemySpeedMax = 1.5
|
||||
scene.enemySpeedRamp = 0.0005
|
||||
|
||||
scene.crateTimer = 0
|
||||
scene.crateInterval = math.random(400, 800)
|
||||
|
||||
scene.allyBulletTimer = 0
|
||||
scene.allyBulletInterval = math.random(200, 500)
|
||||
|
||||
-- Drone battery (in frames, ~60 seconds at 50fps)
|
||||
scene.battery = 3000
|
||||
scene.batteryMax = 3000
|
||||
|
||||
-- Falling state
|
||||
scene.falling = false
|
||||
|
||||
-- Combo tracking
|
||||
scene.comboCount = 0
|
||||
scene.comboText = nil
|
||||
scene.comboTextTimer = nil
|
||||
|
||||
BomberScene.instance = self
|
||||
end
|
||||
|
||||
function scene:drawBackground()
|
||||
if scene.missionEnded and scene.falling then
|
||||
Graphics.clear(Graphics.kColorBlack)
|
||||
return
|
||||
end
|
||||
|
||||
self.bgY = self.bgY + self.scrollSpeed
|
||||
|
||||
if self.bgY >= 720 then
|
||||
self.bgY = 0
|
||||
end
|
||||
|
||||
self.bg:draw(0, self.bgY - 720)
|
||||
self.bg:draw(0, self.bgY)
|
||||
end
|
||||
|
||||
|
||||
scene.inputHandler = {
|
||||
upButtonHold = function()
|
||||
scene.crosshair:moveUp()
|
||||
end,
|
||||
downButtonHold = function()
|
||||
scene.crosshair:moveDown()
|
||||
end,
|
||||
leftButtonHold = function()
|
||||
scene.crosshair:moveLeft()
|
||||
end,
|
||||
rightButtonHold = function()
|
||||
scene.crosshair:moveRight()
|
||||
end,
|
||||
AButtonDown = function()
|
||||
if scene.availableGrenades <= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
if not scene.grenadeCooldown then
|
||||
Granade(scene.crosshair.x, scene.crosshair.y)
|
||||
scene.grenadeCooldown = true
|
||||
|
||||
scene.progressBar:set(0)
|
||||
scene.progressBar:setVisible(true)
|
||||
scene.availableGrenades = scene.availableGrenades - 1
|
||||
|
||||
scene.dropSound:play()
|
||||
|
||||
if scene.autoReload then
|
||||
scene.grenadeCooldownTimer = playdate.timer.new(scene.grenadeCooldownDuration, function()
|
||||
scene.grenadeCooldown = false
|
||||
scene.progressBar:setVisible(false)
|
||||
end)
|
||||
|
||||
scene.grenadeCooldownTimer.updateCallback = function(timer)
|
||||
local percentage = (scene.grenadeCooldownDuration - timer.timeLeft) / scene.grenadeCooldownDuration * scene.progressBarMax
|
||||
scene.progressBar:set(percentage)
|
||||
end
|
||||
else
|
||||
scene.reloadProgress = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
function scene:enter()
|
||||
scene.super.enter(self)
|
||||
Noble.Input.setHandler(scene.inputHandler)
|
||||
scene.crosshair = MovableCrosshair(100, 100)
|
||||
|
||||
scene:scheduleNextEnemySpawn()
|
||||
NoiseAnimation(200, 120)
|
||||
end
|
||||
|
||||
function scene:start()
|
||||
scene.super.start(self)
|
||||
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
||||
Noble.showFPS = false
|
||||
end
|
||||
|
||||
function scene:hasActiveGrenades()
|
||||
local sprites = playdate.graphics.sprite.getAllSprites()
|
||||
for i = 1, #sprites do
|
||||
if sprites[i]:getTag() == Tags.granade then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function scene:update()
|
||||
scene.super.update(self)
|
||||
|
||||
if scene.missionEnded then return end
|
||||
|
||||
local killsBefore = scene.killCount
|
||||
|
||||
-- Ramp up enemy speed over time
|
||||
if scene.enemySpeedBonus < scene.enemySpeedMax then
|
||||
scene.enemySpeedBonus = scene.enemySpeedBonus + scene.enemySpeedRamp
|
||||
end
|
||||
|
||||
-- Drone battery
|
||||
scene.battery = scene.battery - 1
|
||||
if scene.battery <= 0 and not scene.falling then
|
||||
scene.falling = true
|
||||
scene.fallTimer = 0
|
||||
scene.fallDuration = 120
|
||||
-- Stop spawning new enemies
|
||||
if scene.enemySpawnTimer then
|
||||
scene.enemySpawnTimer:remove()
|
||||
end
|
||||
end
|
||||
|
||||
if scene.falling then
|
||||
scene.fallTimer = scene.fallTimer + 1
|
||||
|
||||
if scene.fallTimer == 1 then
|
||||
scene.crosshair:setVisible(false)
|
||||
scene.fallSnapshot = playdate.graphics.getDisplayImage():copy()
|
||||
-- Remove all gameplay sprites during fall
|
||||
local allSprites = playdate.graphics.sprite.getAllSprites()
|
||||
for i = 1, #allSprites do
|
||||
allSprites[i]:remove()
|
||||
end
|
||||
end
|
||||
|
||||
local t = scene.fallTimer / scene.fallDuration
|
||||
local scale = 1 + t * t * 5
|
||||
|
||||
local w = math.floor(400 * scale)
|
||||
local h = math.floor(240 * scale)
|
||||
local x = math.floor((400 - w) / 2)
|
||||
local y = math.floor((240 - h) / 2)
|
||||
|
||||
Graphics.clear(Graphics.kColorBlack)
|
||||
scene.fallSnapshot:drawScaled(x, y, scale)
|
||||
|
||||
if scene.fallTimer >= scene.fallDuration and not scene.missionEnded then
|
||||
scene.missionEnded = true
|
||||
scene.fallSnapshot = nil
|
||||
|
||||
-- Remove all gameplay sprites
|
||||
local allSprites = playdate.graphics.sprite.getAllSprites()
|
||||
for i = 1, #allSprites do
|
||||
allSprites[i]:remove()
|
||||
end
|
||||
|
||||
-- Crash effects
|
||||
BigBoom()
|
||||
screenShake(1500, 8)
|
||||
local random = math.random(1, 4)
|
||||
local crashSound = playdate.sound.fileplayer.new("assets/audio/boom" .. random)
|
||||
crashSound:setVolume(0.8)
|
||||
crashSound:play(1)
|
||||
|
||||
playdate.timer.performAfterDelay(2000, function()
|
||||
local c
|
||||
c = notify("Battery dead!", function()
|
||||
Noble.transition(DroneCardSelector)
|
||||
c:remove()
|
||||
end)
|
||||
c:moveTo(200, 120)
|
||||
c:add()
|
||||
end)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Spawn ammo crates
|
||||
scene.crateTimer = scene.crateTimer + 1
|
||||
if scene.crateTimer >= scene.crateInterval then
|
||||
scene.crateTimer = 0
|
||||
scene.crateInterval = math.random(400, 800)
|
||||
AmmoCrate(math.random(30, 370), -20)
|
||||
end
|
||||
|
||||
-- Ally bullets (steal kills)
|
||||
scene.allyBulletTimer = scene.allyBulletTimer + 1
|
||||
if scene.allyBulletTimer >= scene.allyBulletInterval then
|
||||
scene.allyBulletTimer = 0
|
||||
scene.allyBulletInterval = math.random(200, 500)
|
||||
-- Find a random alive enemy to target
|
||||
local alive = {}
|
||||
for i = 1, #scene.enemies do
|
||||
if scene.enemies[i] and not scene.enemies[i].removed and not scene.enemies[i].isDying then
|
||||
alive[#alive + 1] = scene.enemies[i]
|
||||
end
|
||||
end
|
||||
if #alive > 0 then
|
||||
local target = alive[math.random(1, #alive)]
|
||||
AllyBullet(target)
|
||||
end
|
||||
end
|
||||
|
||||
-- Victory check
|
||||
if scene.killCount >= scene.killTarget then
|
||||
scene.missionEnded = true
|
||||
scene.crosshair:setVisible(false)
|
||||
local reward = 100
|
||||
Noble.GameData.set("missionsCompleted", Noble.GameData.get("missionsCompleted") + 1)
|
||||
Noble.GameData.set("money", Noble.GameData.get("money") + reward)
|
||||
local c
|
||||
c = notify("Mission Complete! +$" .. reward, function()
|
||||
Noble.transition(DroneCardSelector)
|
||||
c:remove()
|
||||
end)
|
||||
c:moveTo(200, 120)
|
||||
c:add()
|
||||
return
|
||||
end
|
||||
|
||||
-- Defeat check: no grenades left and no active grenades on screen
|
||||
if scene.availableGrenades <= 0 and not scene.grenadeCooldown and not scene:hasActiveGrenades() then
|
||||
scene.missionEnded = true
|
||||
scene.crosshair:setVisible(false)
|
||||
local c
|
||||
c = notify("Mission Failed!", function()
|
||||
Noble.transition(DroneCardSelector)
|
||||
c:remove()
|
||||
end)
|
||||
c:moveTo(200, 120)
|
||||
c:add()
|
||||
return
|
||||
end
|
||||
|
||||
if scene.grenadeCooldown and not scene.autoReload and not playdate.isCrankDocked() then
|
||||
local change = playdate.getCrankChange()
|
||||
|
||||
if change > 0 or change < 0 then
|
||||
scene.reloadProgress = scene.reloadProgress + (change * scene.crankSensitivity)
|
||||
if scene.reloadProgress > scene.progressBarMax then
|
||||
scene.reloadProgress = scene.progressBarMax
|
||||
|
||||
scene.grenadeCooldown = false
|
||||
scene.progressBar:setVisible(false)
|
||||
end
|
||||
|
||||
scene.progressBar:set(scene.reloadProgress)
|
||||
end
|
||||
end
|
||||
|
||||
-- Combo detection
|
||||
local frameKills = scene.killCount - killsBefore
|
||||
if frameKills >= 2 then
|
||||
scene.comboText = "x" .. frameKills .. " COMBO!"
|
||||
scene.comboTextTimer = playdate.timer.new(1500, 0, 1500, playdate.easingFunctions.linear)
|
||||
scene.availableGrenades = scene.availableGrenades + (frameKills - 1)
|
||||
end
|
||||
|
||||
-- HUD: kill count
|
||||
Noble.Text.draw(scene.killCount .. "/" .. scene.killTarget, 350, 10, Noble.Text.ALIGN_RIGHT, false, font)
|
||||
|
||||
-- HUD: battery bar
|
||||
local batW = 40
|
||||
local batH = 6
|
||||
local batX = 180
|
||||
local batY = 10
|
||||
local batFill = (scene.battery / scene.batteryMax) * batW
|
||||
Graphics.drawRect(batX, batY, batW, batH)
|
||||
Graphics.fillRect(batX, batY, batFill, batH)
|
||||
|
||||
-- HUD: combo text
|
||||
if scene.comboText and scene.comboTextTimer then
|
||||
if scene.comboTextTimer.value < 1500 then
|
||||
Noble.Text.draw(scene.comboText, 200, 100, Noble.Text.ALIGN_CENTER, false, font)
|
||||
else
|
||||
scene.comboText = nil
|
||||
scene.comboTextTimer = nil
|
||||
end
|
||||
end
|
||||
|
||||
Noble.Text.draw(scene.availableGrenades .. "x", 10, 210, Noble.Text.ALIGN_LEFT, false, font)
|
||||
|
||||
if scene.availableGrenades <= 0 and not scene:hasActiveGrenades() then
|
||||
Noble.Text.draw("No grenades left", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
|
||||
scene.crosshair:setVisible(false)
|
||||
scene.progressBar:setVisible(false)
|
||||
elseif scene.availableGrenades <= 0 then
|
||||
-- grenades still flying, wait
|
||||
elseif playdate.isCrankDocked() then
|
||||
Noble.Text.draw("Crank it to reload!", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
|
||||
playdate.ui.crankIndicator:draw()
|
||||
end
|
||||
end
|
||||
|
||||
function scene:spawnEnemies()
|
||||
local activeEnemies = 0
|
||||
|
||||
for i = 1, #scene.enemies do
|
||||
if scene.enemies[i] and not scene.enemies[i].removed then
|
||||
activeEnemies = activeEnemies + 1
|
||||
end
|
||||
end
|
||||
|
||||
if activeEnemies < self.maxEnemies then
|
||||
local isScout = math.random() < 0.1
|
||||
scene.enemies[scene.nextEnemyIndex] = Enemy(math.random(30, 370), -20, isScout)
|
||||
scene.nextEnemyIndex = scene.nextEnemyIndex + 1
|
||||
end
|
||||
|
||||
scene:scheduleNextEnemySpawn()
|
||||
end
|
||||
|
||||
function scene:scheduleNextEnemySpawn()
|
||||
local delay = math.random(scene.minSpawnDelay, scene.maxSpawnDelay)
|
||||
scene.enemySpawnTimer = playdate.timer.new(delay, function()
|
||||
scene:spawnEnemies()
|
||||
end)
|
||||
end
|
||||
|
||||
function scene:finish()
|
||||
scene.themeSound:stop()
|
||||
scene.enemySpawnTimer:remove()
|
||||
|
||||
-- Remove ALL sprites to prevent leaking into next scene
|
||||
local allSprites = playdate.graphics.sprite.getAllSprites()
|
||||
for i = 1, #allSprites do
|
||||
allSprites[i]:remove()
|
||||
end
|
||||
|
||||
scene.enemies = {}
|
||||
scene.progressBar = nil
|
||||
if scene.grenadeCooldownTimer then
|
||||
scene.grenadeCooldownTimer:remove()
|
||||
end
|
||||
scene.grenadeCooldownTimer = nil
|
||||
scene.crosshair = nil
|
||||
BomberScene.instance = nil
|
||||
NoiseAnimation.isJamming = false
|
||||
end
|
||||
|
||||
-- TODO: random spawn some decorations
|
||||
-- TODO: add clouds or smoke
|
||||
-- TODO: random disactivate granades
|
||||
11
source/scripts/MapCard.lua
Normal file
@@ -0,0 +1,11 @@
|
||||
local pd <const> = playdate
|
||||
local gfx <const> = Graphics
|
||||
|
||||
class('MapCard').extends(gfx.sprite)
|
||||
|
||||
function MapCard:init(x, y, map)
|
||||
self:setImage(gfx.image.new('assets/images/maps/map_' .. map.id .. '.png'))
|
||||
self:setCenter(0, 0)
|
||||
self:moveTo(x, y)
|
||||
self:add()
|
||||
end
|
||||
68
source/scripts/bomber/allyBullet.lua
Normal file
@@ -0,0 +1,68 @@
|
||||
AllyBullet = {}
|
||||
class('AllyBullet').extends(playdate.graphics.sprite)
|
||||
|
||||
local killPhrases = { "stolen!", "mine!", "gotcha", "sorry :)", "too slow", "ez" }
|
||||
|
||||
function AllyBullet:init(targetEnemy)
|
||||
AllyBullet.super.init(self)
|
||||
|
||||
self.target = targetEnemy
|
||||
self.speed = 3
|
||||
self.removed = false
|
||||
|
||||
self:setSize(4, 8)
|
||||
self:setCenter(0.5, 0.5)
|
||||
self:setZIndex(ZIndex.fx)
|
||||
self:moveTo(targetEnemy.x + math.random(-30, 30), 250)
|
||||
self:add()
|
||||
self:markDirty()
|
||||
end
|
||||
|
||||
function AllyBullet:update()
|
||||
if self.removed then return end
|
||||
|
||||
-- Fly upward toward target
|
||||
local dx = 0
|
||||
local dy = -self.speed
|
||||
if self.target and not self.target.removed and not self.target.isDying then
|
||||
dx = (self.target.x - self.x) * 0.05
|
||||
end
|
||||
self:moveBy(dx, dy)
|
||||
|
||||
-- Rotate to match flight vector
|
||||
local angle = math.deg(math.atan(dy, dx)) + 90
|
||||
self:setRotation(angle)
|
||||
|
||||
-- Check if reached target
|
||||
if self.target and not self.target.removed and not self.target.isDying then
|
||||
local dist = math.abs(self.y - self.target.y) + math.abs(self.x - self.target.x)
|
||||
if dist < 20 then
|
||||
-- Kill enemy without counting toward player score
|
||||
self.target:setImage(self.target.deadImage)
|
||||
self.target.isDying = true
|
||||
self.target.vx = math.random(-2, 2)
|
||||
self.target.vy = math.random(-1, 1)
|
||||
self.target:setRotation(math.random() * 360)
|
||||
|
||||
-- Show "stolen" text
|
||||
local phrase = killPhrases[math.random(1, #killPhrases)]
|
||||
FloatingText.spawnCustom(self.target.x, self.target.y, phrase)
|
||||
|
||||
self.removed = true
|
||||
self:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Off screen
|
||||
if self.y < -10 then
|
||||
self.removed = true
|
||||
self:remove()
|
||||
end
|
||||
|
||||
self:markDirty()
|
||||
end
|
||||
|
||||
function AllyBullet:draw()
|
||||
playdate.graphics.fillRect(0, 0, 4, 8)
|
||||
end
|
||||
71
source/scripts/bomber/ammoCrate.lua
Normal file
@@ -0,0 +1,71 @@
|
||||
AmmoCrate = {}
|
||||
class('AmmoCrate').extends(playdate.graphics.sprite)
|
||||
|
||||
function AmmoCrate:init(x, y)
|
||||
AmmoCrate.super.init(self)
|
||||
|
||||
self.crateSize = 20
|
||||
self:setSize(self.crateSize, self.crateSize)
|
||||
self:setCenter(0.5, 0.5)
|
||||
self:setZIndex(ZIndex.props)
|
||||
self:setGroups(CollideGroups.props)
|
||||
self:setCollidesWithGroups({ CollideGroups.granade })
|
||||
self:setCollideRect(0, 0, self.crateSize, self.crateSize)
|
||||
self:setTag(Tags.ammoCrate)
|
||||
|
||||
self.removed = false
|
||||
self.bonusGrenades = 3
|
||||
|
||||
self:moveTo(x, y)
|
||||
self:add()
|
||||
self:markDirty()
|
||||
end
|
||||
|
||||
function AmmoCrate:update()
|
||||
if self.removed then return end
|
||||
if not BomberScene.instance then return end
|
||||
|
||||
self:moveBy(0, BomberScene.instance.scrollSpeed)
|
||||
|
||||
local _, _, collisions, count = self:checkCollisions(self.x, self.y)
|
||||
if count > 0 then
|
||||
for i, collision in ipairs(collisions) do
|
||||
if collision.other:getTag() == Tags.granade and collision.other.currentRadius <= 0.05 then
|
||||
self:pickup()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.y > 260 then
|
||||
self.removed = true
|
||||
self:remove()
|
||||
end
|
||||
end
|
||||
|
||||
function AmmoCrate:pickup()
|
||||
self.removed = true
|
||||
BomberScene.availableGrenades = BomberScene.availableGrenades + self.bonusGrenades
|
||||
|
||||
local particle = ParticlePoly(self.x, self.y)
|
||||
particle:setThickness(1)
|
||||
particle:setSize(1, 2)
|
||||
particle:setSpeed(1, 5)
|
||||
particle:setColour(Graphics.kColorXOR)
|
||||
particle:add(8)
|
||||
|
||||
self:remove()
|
||||
end
|
||||
|
||||
function AmmoCrate:draw()
|
||||
local s = self.crateSize
|
||||
-- Box outline
|
||||
playdate.graphics.drawRect(0, 0, s, s)
|
||||
-- Cross pattern
|
||||
playdate.graphics.drawLine(0, 0, s, s)
|
||||
playdate.graphics.drawLine(s, 0, 0, s)
|
||||
-- Inner + symbol
|
||||
local mid = s / 2
|
||||
playdate.graphics.drawLine(mid - 3, mid, mid + 3, mid)
|
||||
playdate.graphics.drawLine(mid, mid - 3, mid, mid + 3)
|
||||
end
|
||||
28
source/scripts/bomber/boom.lua
Normal file
@@ -0,0 +1,28 @@
|
||||
SmallBoom = {}
|
||||
class("SmallBoom").extends(AnimatedSprite)
|
||||
|
||||
local smallBoomImageTable = Graphics.imagetable.new("assets/sprites/smallboom")
|
||||
|
||||
function SmallBoom:init()
|
||||
SmallBoom.super.init(self, smallBoomImageTable)
|
||||
|
||||
-- Animation properties
|
||||
self:addState("play", 1, 3, { tickStep = 1, loop = 2 })
|
||||
self:setDefaultState("play")
|
||||
self:playAnimation()
|
||||
self:setCenter(0, 0)
|
||||
self:setSize(playdate.display.getSize())
|
||||
self:setZIndex(ZIndex.flash)
|
||||
|
||||
self:moveTo(0, 0)
|
||||
|
||||
self:add()
|
||||
end
|
||||
|
||||
function SmallBoom:update()
|
||||
self:updateAnimation()
|
||||
end
|
||||
|
||||
function SmallBoom:stopAnimation()
|
||||
self:remove()
|
||||
end
|
||||
110
source/scripts/bomber/enemy.lua
Normal file
@@ -0,0 +1,110 @@
|
||||
Enemy = {}
|
||||
class('Enemy').extends(NobleSprite)
|
||||
|
||||
function Enemy:init(x, y, isScout)
|
||||
Enemy.super.init(self)
|
||||
self:moveTo(x, y)
|
||||
self:setZIndex(4)
|
||||
self:add(x,y)
|
||||
self.markImage = Graphics.image.new("assets/sprites/bomber/enemy_alive_"..math.random(1,2))
|
||||
self.deadImage = Graphics.image.new("assets/sprites/bomber/enemy_dead")
|
||||
self.hitSound = playdate.sound.fileplayer.new("assets/audio/hit1")
|
||||
self:setImage(self.markImage)
|
||||
self.removed = false
|
||||
self:setGroups(CollideGroups.enemy)
|
||||
self:setCollidesWithGroups({
|
||||
CollideGroups.granade,
|
||||
CollideGroups.enemy
|
||||
})
|
||||
self:setCollideRect(-6, -6, 46, 46)
|
||||
self:setSize(32, 32)
|
||||
|
||||
self.vx = 0
|
||||
self.vy = 0
|
||||
self.isDying = false
|
||||
self.friction = 0.95
|
||||
|
||||
self.isScout = isScout or false
|
||||
if self.isScout then
|
||||
self.baseSpeed = math.random(8, 14) / 10
|
||||
self.zigzagTime = math.random() * 100
|
||||
self.zigzagAmplitude = math.random(8, 15) / 10
|
||||
self.zigzagFrequency = math.random(4, 8) / 100
|
||||
else
|
||||
self.baseSpeed = math.random(2, 8) / 10
|
||||
end
|
||||
end
|
||||
|
||||
function Enemy:update()
|
||||
if not BomberScene.instance then return end
|
||||
local speed = 0
|
||||
|
||||
if self.isDying then
|
||||
self.vx = self.vx * self.friction
|
||||
self.vy = self.vy * self.friction
|
||||
|
||||
self:moveBy(self.vx, self.vy + BomberScene.instance.scrollSpeed)
|
||||
|
||||
if math.abs(self.vx) < 0.1 and math.abs(self.vy) < 0.1 then
|
||||
self.isDying = false
|
||||
self.removed = true
|
||||
end
|
||||
elseif not self.removed then
|
||||
speed = self.baseSpeed + (BomberScene.enemySpeedBonus or 0)
|
||||
local dx = 0
|
||||
if self.isScout then
|
||||
self.zigzagTime = self.zigzagTime + self.zigzagFrequency
|
||||
dx = math.sin(self.zigzagTime) * self.zigzagAmplitude
|
||||
end
|
||||
self:moveBy(dx, BomberScene.instance.scrollSpeed + speed)
|
||||
else
|
||||
self:moveBy(0, BomberScene.instance.scrollSpeed)
|
||||
end
|
||||
|
||||
local actualX, actualY, collisions, numberOfCollisions = self:checkCollisions(self.x, self.y)
|
||||
|
||||
if numberOfCollisions > 0 then
|
||||
for i, collision in ipairs(collisions) do
|
||||
if collision.other:getTag() == Tags.granade and collision.other.currentRadius <= 0.05 and not self.isDying then
|
||||
self:setImage(self.deadImage)
|
||||
self.hitSound:play()
|
||||
self:applyExplosionForce(collision.other.x, collision.other.y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.y > SCREEN_H + 10 then
|
||||
if not self.removed then
|
||||
self:remove()
|
||||
self:superRemove()
|
||||
self.removed = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Enemy:applyExplosionForce(explosionX, explosionY)
|
||||
local dx = self.x - explosionX
|
||||
local dy = self.y - explosionY
|
||||
|
||||
local dist = math.sqrt(dx*dx + dy*dy)
|
||||
if dist == 0 then dist = 0.001 end
|
||||
|
||||
dx = dx / dist
|
||||
dy = dy / dist
|
||||
|
||||
local maxForce = 5
|
||||
local maxRadius = 100
|
||||
|
||||
local force = maxForce * (1 - math.min(dist, maxRadius) / maxRadius)
|
||||
force = math.max(force, 1)
|
||||
|
||||
self.vx = dx * force
|
||||
self.vy = dy * force * 0.5
|
||||
|
||||
self.isDying = true
|
||||
|
||||
BomberScene.killCount = BomberScene.killCount + 1
|
||||
FloatingText(self.x, self.y)
|
||||
|
||||
self:setRotation(math.random() * 360)
|
||||
end
|
||||
21
source/scripts/bomber/explosionMark.lua
Normal file
@@ -0,0 +1,21 @@
|
||||
ExplosionMark = {}
|
||||
class('ExplosionMark').extends(NobleSprite)
|
||||
|
||||
function ExplosionMark:init(x, y)
|
||||
ExplosionMark.super.init(self)
|
||||
self.id = math.random(1, 2)
|
||||
self.markImage = Graphics.image.new("assets/sprites/bomber/boom_splash_" .. self.id)
|
||||
self:setImage(self.markImage)
|
||||
self:moveTo(x, y)
|
||||
self:setZIndex(5)
|
||||
self:add(x, y)
|
||||
end
|
||||
|
||||
function ExplosionMark:update()
|
||||
if not BomberScene.instance then return end
|
||||
self:moveBy(0, BomberScene.instance.scrollSpeed)
|
||||
|
||||
if self.y > 240 + 32 then
|
||||
self:remove()
|
||||
end
|
||||
end
|
||||
59
source/scripts/bomber/floatingText.lua
Normal file
@@ -0,0 +1,59 @@
|
||||
FloatingText = {}
|
||||
class('FloatingText').extends(playdate.graphics.sprite)
|
||||
|
||||
local floatFont = Graphics.font.new('assets/fonts/Mini Sans 2X')
|
||||
|
||||
local phrases = { "-1", "nice", "200", "dead", "done", "nice shot", "boom", "rip", "lol", "ez" }
|
||||
|
||||
function FloatingText.spawnCustom(x, y, text)
|
||||
local ft = FloatingText(x, y)
|
||||
ft.text = text
|
||||
local w = floatFont:getTextWidth(text) + 4
|
||||
ft:setSize(w, 16)
|
||||
ft:markDirty()
|
||||
return ft
|
||||
end
|
||||
|
||||
function FloatingText:init(x, y)
|
||||
FloatingText.super.init(self)
|
||||
|
||||
self.text = phrases[math.random(1, #phrases)]
|
||||
self.life = 0
|
||||
self.maxLife = 60
|
||||
self.driftX = math.random(-20, 20) / 10
|
||||
self.driftY = -math.random(10, 20) / 10
|
||||
|
||||
local w = floatFont:getTextWidth(self.text) + 4
|
||||
self:setSize(w, 16)
|
||||
self:setCenter(0.5, 0.5)
|
||||
self:setZIndex(ZIndex.ui + 1)
|
||||
self:moveTo(x, y)
|
||||
self:add()
|
||||
self:markDirty()
|
||||
end
|
||||
|
||||
function FloatingText:update()
|
||||
self.life = self.life + 1
|
||||
if self.life >= self.maxLife then
|
||||
self:remove()
|
||||
return
|
||||
end
|
||||
|
||||
self:moveBy(self.driftX, self.driftY)
|
||||
self.driftY = self.driftY + 0.03
|
||||
self:markDirty()
|
||||
end
|
||||
|
||||
function FloatingText:draw()
|
||||
local t = 1 - (self.life / self.maxLife)
|
||||
if t > 0.5 then
|
||||
floatFont:drawText(self.text, 2, 0)
|
||||
else
|
||||
local dither = playdate.graphics.image.kDitherTypeBayer4x4
|
||||
local img = Graphics.image.new(self.width, self.height)
|
||||
Graphics.pushContext(img)
|
||||
floatFont:drawText(self.text, 2, 0)
|
||||
Graphics.popContext()
|
||||
img:drawFaded(0, 0, t * 2, dither)
|
||||
end
|
||||
end
|
||||
83
source/scripts/bomber/granade.lua
Normal file
@@ -0,0 +1,83 @@
|
||||
Granade = {}
|
||||
class('Granade').extends(NobleSprite)
|
||||
|
||||
function Granade:init(x, y)
|
||||
Granade.super.init(self)
|
||||
|
||||
self.initialRadius = 10
|
||||
self.currentRadius = self.initialRadius
|
||||
self.shrinkRate = 0.2
|
||||
|
||||
local random = math.random(1, 4)
|
||||
self.boomSound = playdate.sound.fileplayer.new("assets/audio/boom" .. random)
|
||||
self.boomSound:setVolume(0.5)
|
||||
|
||||
self.isActive = true
|
||||
|
||||
self.randomMovementTimer = 0
|
||||
self.randomXVelocity = 0
|
||||
self.randomYVelocity = 0
|
||||
|
||||
local size = self.initialRadius * 2
|
||||
self.spriteSize = size
|
||||
self:setSize(size, size)
|
||||
self:moveTo(x, y)
|
||||
self:setZIndex(10)
|
||||
self:setTag(Tags.granade)
|
||||
self:setCenter(0.5, 0.5)
|
||||
self:setGroups(CollideGroups.granade)
|
||||
self:setCollidesWithGroups({
|
||||
CollideGroups.enemy
|
||||
})
|
||||
self:setCollideRect(0, 0, self:getSize())
|
||||
|
||||
self:add(x, y)
|
||||
self:markDirty()
|
||||
end
|
||||
|
||||
function Granade:update()
|
||||
if self.isActive then
|
||||
if BomberScene.instance then
|
||||
self:moveBy(0, BomberScene.instance.scrollSpeed - 0.2)
|
||||
|
||||
self.randomMovementTimer = self.randomMovementTimer + 1
|
||||
|
||||
if self.randomMovementTimer >= 10 then
|
||||
self.randomMovementTimer = 0
|
||||
self.randomXVelocity = math.random(-50, 50) / 100
|
||||
self.randomYVelocity = math.random(-5, 10) / 100
|
||||
end
|
||||
|
||||
self:moveBy(self.randomXVelocity, self.randomYVelocity)
|
||||
end
|
||||
|
||||
self.currentRadius = self.currentRadius - self.shrinkRate
|
||||
|
||||
if self.currentRadius <= 0 then
|
||||
self.isActive = false
|
||||
local particleB = ParticlePoly(self.x, self.y)
|
||||
particleB:setThickness(1)
|
||||
particleB:setAngular(-5, 5122)
|
||||
particleB:setSize(1, 2)
|
||||
particleB:setSpeed(1, 20)
|
||||
particleB:setMode(Particles.modes.STAY)
|
||||
particleB:setBounds(0, 0, 400, 240)
|
||||
particleB:setColour(Graphics.kColorXOR)
|
||||
particleB:add(20)
|
||||
self.boomSound:play(1)
|
||||
screenShake(1000, 5)
|
||||
SmallBoom()
|
||||
ExplosionMark(self.x, self.y)
|
||||
SmokeCloud(self.x, self.y)
|
||||
|
||||
self:remove()
|
||||
end
|
||||
end
|
||||
self:markDirty()
|
||||
end
|
||||
|
||||
function Granade:draw()
|
||||
local centerX = self.spriteSize / 2
|
||||
local centerY = self.spriteSize / 2
|
||||
playdate.graphics.fillCircleAtPoint(centerX, centerY, self.currentRadius)
|
||||
end
|
||||
96
source/scripts/bomber/movableCrosshair.lua
Normal file
@@ -0,0 +1,96 @@
|
||||
MovableCrosshair = {}
|
||||
class('MovableCrosshair').extends(playdate.graphics.sprite)
|
||||
|
||||
function MovableCrosshair:init()
|
||||
MovableCrosshair.super.init(self)
|
||||
|
||||
self.lineLength = 10
|
||||
self.gapSize = 3
|
||||
|
||||
self.baseX = 200
|
||||
self.baseY = 150
|
||||
self.moveRadius = 2
|
||||
self.moveSpeed = 2.3
|
||||
self.time = 0
|
||||
|
||||
local totalSize = (self.lineLength + self.gapSize) * 2 + 10
|
||||
self:setSize(totalSize, totalSize)
|
||||
|
||||
self.drawOffsetX = totalSize / 2
|
||||
self.drawOffsetY = totalSize / 2
|
||||
|
||||
self:add(self.baseX, self.baseY)
|
||||
self:setCenter(0.5, 0.5)
|
||||
self:markDirty()
|
||||
self:setZIndex(11)
|
||||
end
|
||||
|
||||
function MovableCrosshair:update()
|
||||
MovableCrosshair.super.update(self)
|
||||
self.time = self.time + playdate.display.getRefreshRate() / 1000
|
||||
|
||||
local radius = self.moveRadius
|
||||
if NoiseAnimation.isJamming then
|
||||
radius = 8
|
||||
end
|
||||
|
||||
local offsetX = math.sin(self.time) * radius
|
||||
local offsetY = math.cos(self.time * 1.3) * radius
|
||||
|
||||
if NoiseAnimation.isJamming then
|
||||
offsetX = offsetX + math.random(-3, 3)
|
||||
offsetY = offsetY + math.random(-3, 3)
|
||||
end
|
||||
|
||||
self:moveTo(self.baseX + offsetX, self.baseY + offsetY)
|
||||
self:markDirty()
|
||||
end
|
||||
|
||||
function MovableCrosshair:draw()
|
||||
local centerX = self.drawOffsetX
|
||||
local centerY = self.drawOffsetY
|
||||
|
||||
playdate.graphics.drawLine(
|
||||
centerX - self.lineLength - self.gapSize, centerY,
|
||||
centerX - self.gapSize, centerY
|
||||
)
|
||||
|
||||
playdate.graphics.drawLine(
|
||||
centerX + self.gapSize, centerY,
|
||||
centerX + self.lineLength + self.gapSize, centerY
|
||||
)
|
||||
|
||||
playdate.graphics.drawLine(
|
||||
centerX, centerY - self.lineLength - self.gapSize,
|
||||
centerX, centerY - self.gapSize
|
||||
)
|
||||
|
||||
playdate.graphics.drawLine(
|
||||
centerX, centerY + self.gapSize,
|
||||
centerX, centerY + self.lineLength + self.gapSize
|
||||
)
|
||||
end
|
||||
|
||||
function MovableCrosshair:moveUp()
|
||||
if self.baseY > 5 then
|
||||
self.baseY = self.baseY - self.moveSpeed
|
||||
end
|
||||
end
|
||||
|
||||
function MovableCrosshair:moveDown()
|
||||
if self.baseY < 235 then
|
||||
self.baseY = self.baseY + self.moveSpeed
|
||||
end
|
||||
end
|
||||
|
||||
function MovableCrosshair:moveLeft()
|
||||
if self.baseX > 5 then
|
||||
self.baseX = self.baseX - self.moveSpeed
|
||||
end
|
||||
end
|
||||
|
||||
function MovableCrosshair:moveRight()
|
||||
if self.baseX < 395 then
|
||||
self.baseX = self.baseX + self.moveSpeed
|
||||
end
|
||||
end
|
||||
55
source/scripts/bomber/noiseAnimation.lua
Normal file
@@ -0,0 +1,55 @@
|
||||
NoiseAnimation = {}
|
||||
class('NoiseAnimation').extends(NobleSprite)
|
||||
|
||||
-- Global EW (РЕБ) state accessible by crosshair
|
||||
NoiseAnimation.isJamming = false
|
||||
|
||||
function NoiseAnimation:init(x, y)
|
||||
NoiseAnimation.super.init(self, "assets/sprites/noise", true)
|
||||
self.animation:addState("run", 2, 11)
|
||||
self.animation:addState("idle", 1, 1)
|
||||
self.animation.run.frameDuration = 2.5
|
||||
self.animation:setState("idle")
|
||||
self:setZIndex(ZIndex.foreground)
|
||||
self:setSize(400, 240)
|
||||
self:add()
|
||||
self:moveTo(x, y)
|
||||
|
||||
self.state = "idle"
|
||||
self.timer = 0
|
||||
|
||||
-- РЕБ timing: long idle periods, short jam bursts
|
||||
self.minIdleDuration = 300
|
||||
self.maxIdleDuration = 600
|
||||
self.minJamDuration = 40
|
||||
self.maxJamDuration = 120
|
||||
|
||||
self.nextSwitch = math.random(self.minIdleDuration, self.maxIdleDuration)
|
||||
end
|
||||
|
||||
function NoiseAnimation:update()
|
||||
self.timer = self.timer + 1
|
||||
|
||||
if self.timer >= self.nextSwitch then
|
||||
self.timer = 0
|
||||
if self.state == "idle" then
|
||||
self.state = "jamming"
|
||||
self.animation:setState("run")
|
||||
self.nextSwitch = math.random(self.minJamDuration, self.maxJamDuration)
|
||||
NoiseAnimation.isJamming = true
|
||||
else
|
||||
self.state = "idle"
|
||||
self.animation:setState("idle")
|
||||
self.nextSwitch = math.random(self.minIdleDuration, self.maxIdleDuration)
|
||||
NoiseAnimation.isJamming = false
|
||||
playdate.display.setOffset(0, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- Micro screen shake during jamming
|
||||
if self.state == "jamming" then
|
||||
local sx = math.random(-1, 1)
|
||||
local sy = math.random(-1, 1)
|
||||
playdate.display.setOffset(sx, sy)
|
||||
end
|
||||
end
|
||||
54
source/scripts/bomber/smokeCloud.lua
Normal file
@@ -0,0 +1,54 @@
|
||||
SmokeCloud = {}
|
||||
class('SmokeCloud').extends(playdate.graphics.sprite)
|
||||
|
||||
function SmokeCloud:init(x, y)
|
||||
SmokeCloud.super.init(self)
|
||||
|
||||
self.radius = 25
|
||||
self.maxLife = 150
|
||||
self.life = self.maxLife
|
||||
|
||||
local size = self.radius * 2 + 4
|
||||
self:setSize(size, size)
|
||||
self:setCenter(0.5, 0.5)
|
||||
self:setZIndex(ZIndex.fx - 1)
|
||||
self:moveTo(x, y)
|
||||
self:add()
|
||||
self:markDirty()
|
||||
end
|
||||
|
||||
function SmokeCloud:update()
|
||||
if not BomberScene.instance then
|
||||
self:remove()
|
||||
return
|
||||
end
|
||||
|
||||
self:moveBy(0, BomberScene.instance.scrollSpeed)
|
||||
self.life = self.life - 1
|
||||
|
||||
if self.life <= 0 or self.y > 280 then
|
||||
self:remove()
|
||||
return
|
||||
end
|
||||
|
||||
self:markDirty()
|
||||
end
|
||||
|
||||
function SmokeCloud:draw()
|
||||
local t = self.life / self.maxLife
|
||||
local r = self.radius * t
|
||||
local cx = self.width / 2
|
||||
local cy = self.height / 2
|
||||
|
||||
local dither = playdate.graphics.image.kDitherTypeBayer4x4
|
||||
if t < 0.3 then
|
||||
dither = playdate.graphics.image.kDitherTypeBayer8x8
|
||||
elseif t < 0.6 then
|
||||
dither = playdate.graphics.image.kDitherTypeBayer4x4
|
||||
end
|
||||
|
||||
playdate.graphics.setColor(playdate.graphics.kColorBlack)
|
||||
playdate.graphics.setDitherPattern(1 - t * 0.6, dither)
|
||||
playdate.graphics.fillCircleAtPoint(cx, cy, r)
|
||||
playdate.graphics.setColor(playdate.graphics.kColorBlack)
|
||||
end
|
||||
@@ -2,7 +2,7 @@ Ground = {}
|
||||
class("Ground").extends(NobleSprite)
|
||||
|
||||
function Ground:init(x, y, player)
|
||||
Ground.super.init(self, "assets/sprites/groundFin")
|
||||
Ground.super.init(self, "assets/sprites/ground_2")
|
||||
|
||||
-- Collision properties
|
||||
self:setZIndex(ZIndex.ground)
|
||||
|
||||
@@ -2,7 +2,7 @@ PageSprite = {}
|
||||
class('PageSprite').extends(NobleSprite)
|
||||
|
||||
function PageSprite:init(x, y)
|
||||
Baleba.super.init(self, "assets/sprites/pages", true)
|
||||
PageSprite.super.init(self, "assets/sprites/pages", true)
|
||||
self.animation:addState("1", 1, 1)
|
||||
self.animation:addState("2", 2, 2)
|
||||
self.animation:addState("3", 3, 3)
|
||||
|
||||
@@ -30,7 +30,7 @@ function Player:init(x, y)
|
||||
CollideGroups.wall
|
||||
})
|
||||
self:setCollideRect(3, 19, 60, 33)
|
||||
self:setTag(1)
|
||||
self:setTag(Tags.player)
|
||||
|
||||
-- Physics properties
|
||||
self.fallSpeed = 0.05
|
||||
@@ -63,6 +63,7 @@ end
|
||||
|
||||
function Player:handleInput()
|
||||
if Player.bat <= 0 or Player.dead then
|
||||
self.yInertia = self.yInertia * self.friction
|
||||
return
|
||||
end
|
||||
|
||||
@@ -104,13 +105,17 @@ function Player:handleInput()
|
||||
-- Y velocity
|
||||
if crankChange ~= 0 then
|
||||
if Player.moveRight == false and Player.moveLeft == false then
|
||||
if crankChange > 0 then
|
||||
self.animation:setState("up")
|
||||
if crankChange < 0 then -- TODO: animation depending on inertia
|
||||
if self.animation.current == "down" then -- TODO: ABSOLUTE BULLSHIT
|
||||
self.animation:setState("up")
|
||||
end
|
||||
else
|
||||
self.animation:setState("down")
|
||||
if self.animation.current == "up" then
|
||||
self.animation:setState("down")
|
||||
end
|
||||
end
|
||||
end
|
||||
self.yInertia = self.yInertia - (acceleratedChange * 0.007)
|
||||
self.yInertia = self.yInertia - (acceleratedChange * 0.02)
|
||||
else
|
||||
self.yInertia = self.yInertia * self.friction
|
||||
end
|
||||
@@ -156,6 +161,10 @@ function Player:handleMovementAndCollisions()
|
||||
xVel = 0
|
||||
end
|
||||
|
||||
if self.y < -20 and yVel < 0 and Player.bat > 0 then
|
||||
yVel = 0
|
||||
end
|
||||
|
||||
local _, _, collisions, length = self:checkCollisions(self.x + xVel, self.y + yVel)
|
||||
|
||||
self.touchingGround = false
|
||||
@@ -179,16 +188,13 @@ function Player:handleMovementAndCollisions()
|
||||
end
|
||||
end
|
||||
|
||||
if collisionTag == 3 then -- Ground
|
||||
if collisionTag == Tags.ground then
|
||||
self:boom()
|
||||
return
|
||||
elseif collisionTag == 154 then -- Baleba
|
||||
if self.debug then
|
||||
return
|
||||
end
|
||||
elseif collisionTag == Tags.granade then
|
||||
self:boom(collisionObject)
|
||||
return
|
||||
elseif collisionTag == 2 then -- Tank
|
||||
elseif collisionTag == Tags.tank then
|
||||
self:boom()
|
||||
BigBoom()
|
||||
|
||||
|
||||
@@ -3,21 +3,14 @@ Tank = {}
|
||||
class("Tank").extends(Graphics.sprite)
|
||||
|
||||
function Tank:init(x, y, ground)
|
||||
self.tankImage = Graphics.image.new("assets/sprites/tank")
|
||||
self.tankImageD = Graphics.image.new("assets/sprites/tankD")
|
||||
local target = Targets[CurrentMission.targetIndex]
|
||||
self.tankImage = Graphics.image.new(target.sprite)
|
||||
self.tankImageD = Graphics.image.new(target.spriteD)
|
||||
Tank.super.init(self)
|
||||
|
||||
local width, height = self.tankImage:getSize()
|
||||
|
||||
self.faded_image = Graphics.image.new(width, height, Graphics.kColorClear)
|
||||
|
||||
Graphics.pushContext(self.faded_image)
|
||||
self.tankImageD:drawBlurred(0, 0, 2, 2, Graphics.image.kDitherTypeFloydSteinberg)
|
||||
Graphics.popContext()
|
||||
|
||||
-- Collision properties
|
||||
self:setZIndex(ZIndex.enemy)
|
||||
self:setTag(2)
|
||||
self:setTag(Tags.tank)
|
||||
self:setCollideRect(4, 56, 147, 65)
|
||||
self:setGroups(CollideGroups.enemy)
|
||||
self:setCollidesWithGroups(
|
||||
@@ -38,7 +31,7 @@ function Tank:fadein()
|
||||
end
|
||||
|
||||
function Tank:fadeout()
|
||||
self:setImage(self.faded_image)
|
||||
self:setImage(self.tankImageD)
|
||||
end
|
||||
|
||||
function Tank:update()
|
||||
|
||||