fpv/source/scenes/bomber/BomberScene.lua
2025-04-12 13:32:36 +02:00

113 lines
3.2 KiB
Lua

BomberScene = {}
class("BomberScene").extends(BaseScene)
local scene = BomberScene
local font = Graphics.font.new('assets/fonts/Mini Sans 2X')
function scene:init()
scene.super.init(self)
self.bg = Graphics.image.new("assets/sprites/bg2")
self.bgY = 0
self.scrollSpeed = 0.6
scene.progressBar = ProgressBar(50, 210, 50, 5)
scene.progressBar:set(0)
scene.progressBar:setVisible(false)
scene.grenadeCooldown = false
scene.grenadeCooldownTimer = nil
scene.grenadeCooldownDuration = 100
scene.progressBarMax = 100
scene.availableGrenades = 8
BomberScene.instance = self
end
function scene:drawBackground()
self.bgY = self.bgY + self.scrollSpeed
if self.bgY >= 720 then
self.bgY = 0
end
self.bg:draw(0, self.bgY - 720)
self.bg:draw(0, self.bgY)
end
scene.inputHandler = {
upButtonHold = function()
scene.crosshair:moveUp()
end,
downButtonHold = function()
scene.crosshair:moveDown()
end,
leftButtonHold = function()
scene.crosshair:moveLeft()
end,
rightButtonHold = function()
scene.crosshair:moveRight()
end,
AButtonDown = function()
if scene.availableGrenades <= 0 then
return
end
print("AButtonDown")
if not scene.grenadeCooldown then
Granade(scene.crosshair.x, scene.crosshair.y)
scene.grenadeCooldown = true
scene.progressBar:set(0)
scene.progressBar:setVisible(true)
scene.availableGrenades = scene.availableGrenades - 1
scene.grenadeCooldownTimer = playdate.timer.new(scene.grenadeCooldownDuration, function()
scene.grenadeCooldown = false
scene.progressBar:setVisible(false)
end)
scene.grenadeCooldownTimer.updateCallback = function(timer)
local percentage = (scene.grenadeCooldownDuration - timer.timeLeft) / scene.grenadeCooldownDuration * scene.progressBarMax
scene.progressBar:set(percentage)
end
end
end
}
function scene:enter()
scene.super.enter(self)
Noble.Input.setHandler(scene.inputHandler)
scene.crosshair = MovableCrosshair(100, 100)
end
function scene:start()
scene.super.start(self)
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
Noble.showFPS = true
end
function scene:update()
scene.super.update(self)
Noble.Text.draw(scene.availableGrenades .. "x", 10, 210, Noble.Text.ALIGN_LEFT, false, font)
if scene.availableGrenades <= 0 then
Noble.Text.draw("No grenades left", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
scene.crosshair:setVisible(false)
end
if playdate.isCrankDocked() then
Noble.Text.draw("Crank it to reload!", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
playdate.ui.crankIndicator:draw()
end
end
-- TODO: to reset grenades spin crank
-- TODO: random spawn of enemies
-- TODO: random spawn some decorations
-- TODO: add some music
-- TODO: add some sound effects
-- TODO: add clouds or smoke
-- TODO: random disactivate granades