189 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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    <title>Noble Engine API reference</title>
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    <link rel="stylesheet" href="../ldoc.css" type="text/css" />
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	<link rel="icon" href="favicon.ico">
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</head>
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<body>
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<div id="container">
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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	<a href="../index.html"><div class="logo">
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		<h1>Noble Engine</h1>
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	</div></a>
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		<div class="nav-module">
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			<h2>Noble.Bonk</h2>
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			<ul>
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					<h3>Functions</h3>
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					<ul>
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							<li><a href="#Noble.Bonk.startCheckingDebugBonks">.startCheckingDebugBonks</a></li>
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							<li><a href="#Noble.Bonk.stopCheckingDebugBonks">.stopCheckingDebugBonks</a></li>
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							<li><a href="#Noble.Bonk.disableDebugBonkChecking">.disableDebugBonkChecking</a></li>
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							<li><a href="#Noble.Bonk.checkingDebugBonks">.checkingDebugBonks</a></li>
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							<li><a href="#Noble.Bonk.checkDebugBonks">.checkDebugBonks</a></li>
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					</ul>
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			</ul>
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		</div>
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	<div class="nav-modules">
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			<div class="nav-kind">
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					<h3>Modules</h3>
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					<ul>
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								<li><a href="../modules/Noble.html">Noble</a></li>
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								<li><a href="../modules/Noble.Animation.html">Noble.Animation</a></li>
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								<li><span class="selected">Noble.Bonk</span></li>
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								<li><a href="../modules/Noble.GameData.html">Noble.GameData</a></li>
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								<li><a href="../modules/Noble.Input.html">Noble.Input</a></li>
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								<li><a href="../modules/Noble.Menu.html">Noble.Menu</a></li>
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								<li><a href="../modules/Noble.Settings.html">Noble.Settings</a></li>
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								<li><a href="../modules/Noble.Text.html">Noble.Text</a></li>
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								<li><a href="../modules/Noble.Transition.html">Noble.Transition</a></li>
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								<li><a href="../modules/Ease.html">Ease</a></li>
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					</ul>
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			</div>
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			<div class="nav-kind">
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					<h3>Classes</h3>
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					<ul>
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								<li><a href="../classes/NobleScene.html">NobleScene</a></li>
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								<li><a href="../classes/NobleSprite.html">NobleSprite</a></li>
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					</ul>
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			</div>
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			<div class="nav-kind">
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					<h3>Examples</h3>
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					<ul>
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								<li><a href="../examples/SceneTemplate.lua.html">SceneTemplate.lua</a></li>
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					</ul>
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			</div>
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	</div>
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</div>
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<div id="content">
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		<h1>Noble.Bonk</h1>
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		<p>Engine-specific error handling.</p>
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		<p> Noble Engine overrides/supersedes some Playdate SDK behavior. A "bonk" is what happens when your game breaks the engine.</p>
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<p> Most bonks will throw during normal operation, but others ("debug bonks") introduce some execution overhead so are not
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 checked by default.</p>
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		<hr/>
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			<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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			<!--  -->
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			<dl class="function">
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					<dt>
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						<a name = "Noble.Bonk.startCheckingDebugBonks"></a>
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						<span class="item-name">Noble.Bonk.startCheckingDebugBonks()<span>
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					</dt>
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					<dd>
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						Begin checking for debug bonks, <strong>on every frame</strong>.  This introduces needless overhead, so don't do it in a release build.
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 You can only run this if you ran previously <code>Noble.new()</code> with <code>__enableDebugBonkChecking</code> as true, which you should also not do in a release build.
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							<h3>See</h3>
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							<ul>
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									<a href="../modules/Noble.html#new">Noble.new</a>
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							</ul>
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					</dd>
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					<dt>
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						<a name = "Noble.Bonk.stopCheckingDebugBonks"></a>
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						<span class="item-name">Noble.Bonk.stopCheckingDebugBonks()<span>
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					</dt>
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					<dd>
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						Stop checking for debug bonks on every frame. </p>
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<p> <strong>NOTE: You can only run this if debug bonk checking is enabled.</strong>
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					</dd>
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					<dt>
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						<a name = "Noble.Bonk.disableDebugBonkChecking"></a>
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						<span class="item-name">Noble.Bonk.disableDebugBonkChecking()<span>
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					</dt>
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					<dd>
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						Disable the ability to check for debug bonks.  It frees up some memory. Once you disable debug bonk checking, you cannot re-enable it.</p>
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<p> <strong>NOTE: You can only run this if debug bonk checking is enabled.</strong>
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					</dd>
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					<dt>
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						<a name = "Noble.Bonk.checkingDebugBonks"></a>
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						<span class="item-name">Noble.Bonk.checkingDebugBonks()<span>
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					</dt>
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					<dd>
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						Are we debug bonk checking for debug bonks?
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							<h3>Returns</h3>
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								<ol>
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											<span class="types"><span class="type">bool</span></span>
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								</ol>
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					</dd>
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					<dt>
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						<a name = "Noble.Bonk.checkDebugBonks"></a>
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						<span class="item-name">Noble.Bonk.checkDebugBonks()<span>
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					</dt>
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					<dd>
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						Manually check for debug bonks.
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 This method runs every frame when <a href="../modules/Noble.Bonk.html#Noble.Bonk.checkingDebugBonks">checkingDebugBonks</a> is true, but you may call it manually instead.</p>
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<p> <strong>NOTE: You can only run this if debug bonk checking is enabled.</strong>
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					</dd>
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			</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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	<span><a href="https://github.com/NobleRobot/NobleEngine">Noble Engine</a> by Mark LaCroix, <a href="https://noblerobot.com">Noble Robot</a></span>
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	<span style="float:right;">
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		Documentation created using <a href="https://github.com/stevedonovan/LDoc">LDoc 1.5.0</a>.
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	</span>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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