265 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			265 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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    <title>Noble Engine API reference</title>
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		<h1>Noble Engine</h1>
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					<h3>Examples</h3>
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					<ul>
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								<li><span class="selected">SceneTemplate.lua</span></li>
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								<li><a href="../modules/Noble.html">Noble</a></li>
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		<h2>SceneTemplate.lua</h2>
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<pre>
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<span class="comment">--
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</span><span class="comment">-- SceneTemplate.lua
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</span><span class="comment">--
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</span><span class="comment">-- Use this as a starting point for your game's scenes.
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</span><span class="comment">-- Copy this file to your root "scenes" directory,
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</span><span class="comment">-- and rename it.
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</span><span class="comment">--
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</span>
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<span class="comment">-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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</span><span class="comment">-- !!! Rename "SceneTemplate" to your scene's name in these first three lines. !!!
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</span><span class="comment">-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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</span>
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SceneTemplate = {}
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<span class="function-name">class</span>(<span class="string">"SceneTemplate"</span>).<span class="function-name">extends</span>(NobleScene)
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<span class="keyword">local</span> scene = SceneTemplate
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<span class="comment">-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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</span><span class="comment">-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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</span>
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<span class="comment">-- It is recommended that you declare, but don't yet define,
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</span><span class="comment">-- your scene-specific varibles and methods here. Use "local" where possible.
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</span><span class="comment">--
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</span><span class="comment">-- local variable1 = nil	-- local variable
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</span><span class="comment">-- scene.variable2 = nil	-- Scene variable.
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</span><span class="comment">--							   When accessed outside this file use <code>SceneTemplate.variable2</code>.
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</span><span class="comment">-- ...
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</span><span class="comment">--
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</span>
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<span class="comment">-- This is the background color of this scene.
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</span>scene.backgroundColor = Graphics.kColorWhite
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<span class="comment">-- This runs when your scene's object is created, which is the
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</span><span class="comment">-- first thing that happens when transitining away from another scene.
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</span><span class="keyword">function</span> scene:<span class="function-name">init</span>()
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	scene.super.<span class="function-name">init</span>(self)
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	<span class="comment">-- variable1 = 100
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</span>	<span class="comment">-- SceneTemplate.variable2 = "string"
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</span>	<span class="comment">-- ...
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</span>
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	<span class="comment">-- Your code here
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</span><span class="keyword">end</span>
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<span class="comment">-- When transitioning from another scene, this runs as soon as this
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</span><span class="comment">-- scene needs to be visible (this moment depends on which transition type is used).
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</span><span class="keyword">function</span> scene:<span class="function-name">enter</span>()
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	scene.super.<span class="function-name">enter</span>(self)
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	<span class="comment">-- Your code here
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</span><span class="keyword">end</span>
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<span class="comment">-- This runs once a transition from another scene is complete.
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</span><span class="keyword">function</span> scene:<span class="function-name">start</span>()
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	scene.super.<span class="function-name">start</span>(self)
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	<span class="comment">-- Your code here
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</span><span class="keyword">end</span>
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<span class="comment">-- This runs once per frame.
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</span><span class="keyword">function</span> scene:<span class="function-name">update</span>()
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	scene.super.<span class="function-name">update</span>(self)
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	<span class="comment">-- Your code here
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</span><span class="keyword">end</span>
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<span class="comment">-- This runs once per frame, and is meant for drawing code.
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</span><span class="keyword">function</span> scene:<span class="function-name">drawBackground</span>()
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	scene.super.<span class="function-name">drawBackground</span>(self)
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	<span class="comment">-- Your code here
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</span><span class="keyword">end</span>
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<span class="comment">-- This runs as as soon as a transition to another scene begins.
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</span><span class="keyword">function</span> scene:<span class="function-name">exit</span>()
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	scene.super.<span class="function-name">exit</span>(self)
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	<span class="comment">-- Your code here
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</span><span class="keyword">end</span>
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<span class="comment">-- This runs once a transition to another scene completes.
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</span><span class="keyword">function</span> scene:<span class="function-name">finish</span>()
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	scene.super.<span class="function-name">finish</span>(self)
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	<span class="comment">-- Your code here
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</span><span class="keyword">end</span>
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<span class="keyword">function</span> scene:<span class="function-name">pause</span>()
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	scene.super.<span class="function-name">pause</span>(self)
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	<span class="comment">-- Your code here
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</span><span class="keyword">end</span>
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<span class="keyword">function</span> scene:<span class="function-name">resume</span>()
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	scene.super.<span class="function-name">resume</span>(self)
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	<span class="comment">-- Your code here
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</span><span class="keyword">end</span>
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<span class="comment">-- Define the inputHander for this scene here, or use a previously defined inputHandler.
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</span>
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<span class="comment">-- scene.inputHandler = someOtherInputHandler
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</span><span class="comment">-- OR
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</span>scene.inputHandler = {
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	<span class="comment">-- A button
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</span>	<span class="comment">--
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</span>	AButtonDown = <span class="keyword">function</span>()			<span class="comment">-- Runs once when button is pressed.
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</span>		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	AButtonHold = <span class="keyword">function</span>()			<span class="comment">-- Runs every frame while the player is holding button down.
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</span>		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	AButtonHeld = <span class="keyword">function</span>()			<span class="comment">-- Runs after button is held for 1 second.
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</span>		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	AButtonUp = <span class="keyword">function</span>()				<span class="comment">-- Runs once when button is released.
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</span>		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	<span class="comment">-- B button
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</span>	<span class="comment">--
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</span>	BButtonDown = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	BButtonHeld = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	BButtonHold = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	BButtonUp = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	<span class="comment">-- D-pad left
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</span>	<span class="comment">--
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</span>	leftButtonDown = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	leftButtonHold = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	leftButtonUp = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	<span class="comment">-- D-pad right
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</span>	<span class="comment">--
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</span>	rightButtonDown = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	rightButtonHold = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	rightButtonUp = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	<span class="comment">-- D-pad up
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</span>	<span class="comment">--
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</span>	upButtonDown = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	upButtonHold = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	upButtonUp = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	<span class="comment">-- D-pad down
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</span>	<span class="comment">--
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</span>	downButtonDown = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	downButtonHold = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	downButtonUp = <span class="keyword">function</span>()
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		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	<span class="comment">-- Crank
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</span>	<span class="comment">--
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</span>	cranked = <span class="keyword">function</span>(change, acceleratedChange)	<span class="comment">-- Runs when the crank is rotated. See Playdate SDK documentation for details.
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</span>		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	crankDocked = <span class="keyword">function</span>()						<span class="comment">-- Runs once when when crank is docked.
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</span>		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>,
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	crankUndocked = <span class="keyword">function</span>()						<span class="comment">-- Runs once when when crank is undocked.
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</span>		<span class="comment">-- Your code here
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</span>	<span class="keyword">end</span>
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}</pre>
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<div id="about">
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	<span><a href="https://github.com/NobleRobot/NobleEngine">Noble Engine</a> by Mark LaCroix, <a href="https://noblerobot.com">Noble Robot</a></span>
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	<span style="float:right;">
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		Documentation created using <a href="https://github.com/stevedonovan/LDoc">LDoc 1.5.0</a>.
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