fpv/source/libraries/noble/.docs/modules/Noble.Bonk.html
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<h1>Noble Engine</h1>
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<h2>Noble.Bonk</h2>
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<h3>Functions</h3>
<ul>
<li><a href="#Noble.Bonk.startCheckingDebugBonks">.startCheckingDebugBonks</a></li>
<li><a href="#Noble.Bonk.stopCheckingDebugBonks">.stopCheckingDebugBonks</a></li>
<li><a href="#Noble.Bonk.disableDebugBonkChecking">.disableDebugBonkChecking</a></li>
<li><a href="#Noble.Bonk.checkingDebugBonks">.checkingDebugBonks</a></li>
<li><a href="#Noble.Bonk.checkDebugBonks">.checkDebugBonks</a></li>
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<li><a href="../modules/Noble.html">Noble</a></li>
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<li><span class="selected">Noble.Bonk</span></li>
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<h1>Noble.Bonk</h1>
<p>Engine-specific error handling.</p>
<p> Noble Engine overrides/supersedes some Playdate SDK behavior. A "bonk" is what happens when your game breaks the engine.</p>
<p> Most bonks will throw during normal operation, but others ("debug bonks") introduce some execution overhead so are not
checked by default.</p>
<hr/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<dl class="function">
<dt>
<a name = "Noble.Bonk.startCheckingDebugBonks"></a>
<span class="item-name">Noble.Bonk.startCheckingDebugBonks()<span>
</dt>
<dd>
Begin checking for debug bonks, <strong>on every frame</strong>. This introduces needless overhead, so don't do it in a release build.
You can only run this if you ran previously <code>Noble.new()</code> with <code>__enableDebugBonkChecking</code> as true, which you should also not do in a release build.
<h3>See</h3>
<ul>
<a href="../modules/Noble.html#new">Noble.new</a>
</ul>
</dd>
<dt>
<a name = "Noble.Bonk.stopCheckingDebugBonks"></a>
<span class="item-name">Noble.Bonk.stopCheckingDebugBonks()<span>
</dt>
<dd>
Stop checking for debug bonks on every frame. </p>
<p> <strong>NOTE: You can only run this if debug bonk checking is enabled.</strong>
</dd>
<dt>
<a name = "Noble.Bonk.disableDebugBonkChecking"></a>
<span class="item-name">Noble.Bonk.disableDebugBonkChecking()<span>
</dt>
<dd>
Disable the ability to check for debug bonks. It frees up some memory. Once you disable debug bonk checking, you cannot re-enable it.</p>
<p> <strong>NOTE: You can only run this if debug bonk checking is enabled.</strong>
</dd>
<dt>
<a name = "Noble.Bonk.checkingDebugBonks"></a>
<span class="item-name">Noble.Bonk.checkingDebugBonks()<span>
</dt>
<dd>
Are we debug bonk checking for debug bonks?
<h3>Returns</h3>
<ol>
<span class="types"><span class="type">bool</span></span>
</ol>
</dd>
<dt>
<a name = "Noble.Bonk.checkDebugBonks"></a>
<span class="item-name">Noble.Bonk.checkDebugBonks()<span>
</dt>
<dd>
Manually check for debug bonks.
This method runs every frame when <a href="../modules/Noble.Bonk.html#Noble.Bonk.checkingDebugBonks">checkingDebugBonks</a> is true, but you may call it manually instead.</p>
<p> <strong>NOTE: You can only run this if debug bonk checking is enabled.</strong>
</dd>
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<span><a href="https://github.com/NobleRobot/NobleEngine">Noble Engine</a> by Mark LaCroix, <a href="https://noblerobot.com">Noble Robot</a></span>
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