4.9 KiB
4.9 KiB
<html>
<head>
</head>
</html>
A li'l game engine for Playdate.
Modules
Noble | A li'l game engine for Playdate. |
Noble.Animation | Animation states using a spritesheet/imagetable. |
Noble.Bonk | Engine-specific error handling. |
Noble.GameData | Operations for game data / save slots. |
Noble.Input | A complete encapsulation of the Playdate's input system. |
Noble.Menu | An extended implementation of playdate.ui.gridview , meant for 1-dimensional, single-screen text menus. |
Noble.Settings | Operations for game settings / stats. |
Noble.Text | Text and font handling. |
Noble.Transition | An abstract class from which transition types are extended. |
Ease | Extensions to playdate.easingFunctions , aliased as Ease in Noble Engine. |
Classes
NobleScene | An abstract scene class. |
NobleSprite | An extension of Playdate's sprite object, incorporating Noble.Animation and other Noble Engine features. |
Examples
SceneTemplate.lua |
Noble Engine by Mark LaCroix, Noble Robot
Documentation created using LDoc 1.5.0.
Last updated 2024-04-28 21:37:43