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fae2abf94e
...
95b2c825db
@ -29,7 +29,6 @@
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"runtime.version": "Lua 5.4",
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"runtime.version": "Lua 5.4",
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"workspace.library": [
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"workspace.library": [
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"/Users/oleksiiilienko/projects/playdate-luacats",
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"/Users/oleksiiilienko/projects/playdate-luacats",
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"/Users/oleksiiilienko/Documents/fpv2/source/libraries",
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"/Users/oleksiiilienko/Documents/fpv2/source/libraries"
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"/Users/oleksiiilienko/Documents/fpv2/source"
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]
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]
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}
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}
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|
BIN
source/.DS_Store
vendored
BIN
source/assets/.DS_Store
vendored
BIN
source/assets/images/.DS_Store
vendored
Before Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 297 B |
Before Width: | Height: | Size: 535 B |
Before Width: | Height: | Size: 4.6 KiB |
@ -20,7 +20,7 @@ function pdDialogue.wrap(lines, width, font)
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lines: an array of strings
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lines: an array of strings
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width: the maximum width of each line (in pixels)
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width: the maximum width of each line (in pixels)
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font: the font to use (optional, uses default font if not provided)
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font: the font to use (optional, uses default font if not provided)
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]]--
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]] --
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font = font or gfx.getFont()
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font = font or gfx.getFont()
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local result = {}
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local result = {}
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@ -62,10 +62,10 @@ function pdDialogue.window(text, startIndex, height, font)
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startIndex: the row index to start the window
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startIndex: the row index to start the window
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height: the height (in pixels) of the window
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height: the height (in pixels) of the window
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font: the font to use (optional, uses default font if not provided)
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font: the font to use (optional, uses default font if not provided)
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]]--
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]] --
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font = font or gfx.getFont()
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font = font or gfx.getFont()
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local result = {text[start_index]}
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local result = { text[start_index] }
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local rows = pdDialogue.getRows(height, font) - 1
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local rows = pdDialogue.getRows(height, font) - 1
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for index = 1, rows do
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for index = 1, rows do
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@ -85,7 +85,7 @@ function pdDialogue.paginate(lines, height, font)
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lines: array of strings (pre-wrapped)
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lines: array of strings (pre-wrapped)
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height: height to limit text (in pixels)
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height: height to limit text (in pixels)
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font: optional, will get current font if not provided
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font: optional, will get current font if not provided
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]]--
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]] --
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local result = {}
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local result = {}
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local currentLine = {}
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local currentLine = {}
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@ -129,7 +129,7 @@ function pdDialogue.process(text, width, height, font)
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width: width to limit text (in pixels)
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width: width to limit text (in pixels)
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height: height to limit text (in pixels)
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height: height to limit text (in pixels)
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font: optional, will get current font if not provided
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font: optional, will get current font if not provided
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]]--
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]] --
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local lines = {}
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local lines = {}
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font = font or gfx.getFont()
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font = font or gfx.getFont()
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@ -168,10 +168,10 @@ class("pdDialogueSprite").extends(gfx.sprite)
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function pdDialogueSprite:init(dialogue)
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function pdDialogueSprite:init(dialogue)
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--[[
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--[[
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dialogue: an instance of pdDialogueBox
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dialogue: an instance of pdDialogueBox
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]]--
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]] --
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pdDialogueSprite.super.init(self)
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pdDialogueSprite.super.init(self)
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self.image = gfx.image.new(dialogue.width, dialogue.height)
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self.image = gfx.image.new(dialogue.width, dialogue.height)
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self:setImage(self.image)
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self:setImage(self.image)
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self.dialogue = dialogue
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self.dialogue = dialogue
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-- Remove sprite when dialogue is closed
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-- Remove sprite when dialogue is closed
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local onClose = self.dialogue.onClose
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local onClose = self.dialogue.onClose
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@ -182,22 +182,22 @@ function pdDialogueSprite:init(dialogue)
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end
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end
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function pdDialogueSprite:add()
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function pdDialogueSprite:add()
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pdDialogueSprite.super.add(self)
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pdDialogueSprite.super.add(self)
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if not self.dialogue.enabled then
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if not self.dialogue.enabled then
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self.dialogue:enable()
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self.dialogue:enable()
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end
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end
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end
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end
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function pdDialogueSprite:update()
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function pdDialogueSprite:update()
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pdDialogueSprite.super.update(self)
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pdDialogueSprite.super.update(self)
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-- Redraw dialogue if it has changed (update returns true)
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-- Redraw dialogue if it has changed (update returns true)
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if self.dialogue:update() then
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if self.dialogue:update() then
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self.image:clear(gfx.kColorClear)
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self.image:clear(gfx.kColorClear)
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gfx.pushContext(self.image)
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gfx.pushContext(self.image)
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self.dialogue:draw(0, 0)
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self.dialogue:draw(0, 0)
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gfx.popContext()
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gfx.popContext()
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self:markDirty()
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self:markDirty()
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end
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end
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end
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end
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----------------------------------------------------------------------------
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----------------------------------------------------------------------------
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@ -206,9 +206,11 @@ end
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pdDialogueBox = {}
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pdDialogueBox = {}
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class("pdDialogueBox").extends()
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class("pdDialogueBox").extends()
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local ABTN = Graphics.image.new("assets/sprites/buttons/A")
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function pdDialogueBox.buttonPrompt(x, y)
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function pdDialogueBox.buttonPrompt(x, y)
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gfx.setImageDrawMode(gfx.kDrawModeCopy)
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gfx.setImageDrawMode(gfx.kDrawModeCopy)
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gfx.getSystemFont():drawText("Ⓐ", x, y)
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ABTN:draw(x, y)
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end
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end
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function pdDialogueBox.arrowPrompt(x, y, color)
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function pdDialogueBox.arrowPrompt(x, y, color)
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@ -226,7 +228,7 @@ function pdDialogueBox:init(text, width, height, font)
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width: width of dialogue box (in pixels)
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width: width of dialogue box (in pixels)
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height: height of dialogue box (in pixels)
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height: height of dialogue box (in pixels)
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font: font to use for drawing text
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font: font to use for drawing text
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]]--
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]] --
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pdDialogueBox.super.init(self)
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pdDialogueBox.super.init(self)
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self.speed = 0.5 -- char per frame
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self.speed = 0.5 -- char per frame
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@ -248,19 +250,17 @@ function pdDialogueBox:asSprite()
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end
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end
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function pdDialogueBox:getInputHandlers()
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function pdDialogueBox:getInputHandlers()
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local _speed = self:getSpeed()
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return {
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return {
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AButtonDown = function()
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AButtonDown = function()
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self:setSpeed(2)
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if self.dialogue_complete then
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if self.dialogue_complete then
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self:disable()
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self:disable()
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elseif self.line_complete then
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elseif self.line_complete then
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self:nextPage()
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self:nextPage()
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else
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self:setSpeed(_speed * 2)
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end
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end
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end,
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end,
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AButtonUp = function()
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AButtonUp = function()
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self:setSpeed(_speed)
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self:setSpeed(0.5)
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end,
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end,
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BButtonDown = function()
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BButtonDown = function()
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if self.line_complete then
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if self.line_complete then
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@ -406,7 +406,6 @@ function pdDialogueBox:nextPage()
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if self.currentPage + 1 <= #self.pages then
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if self.currentPage + 1 <= #self.pages then
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self.currentPage += 1
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self.currentPage += 1
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self:restartLine()
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self:restartLine()
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self:onNextPage()
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end
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end
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end
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end
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@ -462,10 +461,6 @@ function pdDialogueBox:onPageComplete()
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-- Overrideable by user
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-- Overrideable by user
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end
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end
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function pdDialogueBox:onNextPage()
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-- Overrideable by user
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end
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function pdDialogueBox:onDialogueComplete()
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function pdDialogueBox:onDialogueComplete()
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-- Overrideable by user
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-- Overrideable by user
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end
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end
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@ -527,7 +522,7 @@ function pdPortraitDialogueBox:init(name, drawable, text, width, height, font)
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end
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end
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end
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end
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pdDialogueBox.init(self, text, width - self.portrait_width, height, font)
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pdDialogueBox.init(self, text, width - self.portrait_width, height, font)
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self:setAlignment(kTextAlignment.left)
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self:setAlignment(kTextAlignment.left)
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end
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end
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function pdPortraitDialogueBox:setAlignment(alignment)
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function pdPortraitDialogueBox:setAlignment(alignment)
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@ -544,7 +539,7 @@ function pdPortraitDialogueBox:getAlignment()
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end
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end
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function pdPortraitDialogueBox:draw(x, y)
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function pdPortraitDialogueBox:draw(x, y)
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local offset = self.alignment == kTextAlignment.left and self.portrait_width or 0
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local offset = self.alignment == kTextAlignment.left and self.portrait_width or 0
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pdPortraitDialogueBox.super.draw(self, x + offset, y)
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pdPortraitDialogueBox.super.draw(self, x + offset, y)
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end
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end
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@ -576,123 +571,120 @@ end
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----------------------------------------------------------------------------
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----------------------------------------------------------------------------
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-- #Section: dialogue box used in pdDialogue
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-- #Section: dialogue box used in pdDialogue
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----------------------------------------------------------------------------
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----------------------------------------------------------------------------
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pdDialogue.DialogueBox_x, pdDialogue.DialogueBox_y = 5, 186
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pdDialogue.DialogueBox_x, pdDialogue.DialogueBox_y = 5, 186
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pdDialogue.DialogueBox = pdDialogueBox(nil, 390, 48)
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pdDialogue.DialogueBox = pdDialogueBox(nil, 390, 48)
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pdDialogue.DialogueBox_Callbacks = {}
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pdDialogue.DialogueBox_Callbacks = {}
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pdDialogue.DialogueBox_Say_Default = nil
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pdDialogue.DialogueBox_Say_Default = nil
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pdDialogue.DialogueBox_Say_Nils = nil
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pdDialogue.DialogueBox_Say_Nils = nil
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pdDialogue.DialogueBox_KeyValueMap = {
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pdDialogue.DialogueBox_KeyValueMap = {
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width={
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width = {
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set=function(value) pdDialogue.DialogueBox:setWidth(value) end,
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set = function(value) pdDialogue.DialogueBox:setWidth(value) end,
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get=function() return pdDialogue.DialogueBox:getWidth() end
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get = function() return pdDialogue.DialogueBox:getWidth() end
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},
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},
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height={
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height = {
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set=function(value) pdDialogue.DialogueBox:setHeight(value) end,
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set = function(value) pdDialogue.DialogueBox:setHeight(value) end,
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get=function() return pdDialogue.DialogueBox:getHeight() end
|
get = function() return pdDialogue.DialogueBox:getHeight() end
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},
|
},
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x={
|
x = {
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set=function(value) pdDialogue.DialogueBox_x = value end,
|
set = function(value) pdDialogue.DialogueBox_x = value end,
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get=function() return pdDialogue.DialogueBox_x end
|
get = function() return pdDialogue.DialogueBox_x end
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},
|
},
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y={
|
y = {
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set=function(value) pdDialogue.DialogueBox_y = value end,
|
set = function(value) pdDialogue.DialogueBox_y = value end,
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get=function() return pdDialogue.DialogueBox_y end
|
get = function() return pdDialogue.DialogueBox_y end
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},
|
},
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padding={
|
padding = {
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set=function(value) pdDialogue.DialogueBox:setPadding(value) end,
|
set = function(value) pdDialogue.DialogueBox:setPadding(value) end,
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get=function() return pdDialogue.DialogueBox:getPadding() end
|
get = function() return pdDialogue.DialogueBox:getPadding() end
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},
|
},
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font={
|
font = {
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set=function(value) pdDialogue.DialogueBox:setFont(value) end,
|
set = function(value) pdDialogue.DialogueBox:setFont(value) end,
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get=function() return pdDialogue.DialogueBox:getFont() end
|
get = function() return pdDialogue.DialogueBox:getFont() end
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},
|
},
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fontFamily={
|
fontFamily = {
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set=function(value) pdDialogue.DialogueBox.fontFamily = value end,
|
set = function(value) pdDialogue.DialogueBox.fontFamily = value end,
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get=function() return pdDialogue.DialogueBox.fontFamily end
|
get = function() return pdDialogue.DialogueBox.fontFamily end
|
||||||
},
|
},
|
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nineSlice={
|
nineSlice = {
|
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set=function(value) pdDialogue.DialogueBox:setNineSlice(value) end,
|
set = function(value) pdDialogue.DialogueBox:setNineSlice(value) end,
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get=function() return pdDialogue.DialogueBox:getNineSlice() end
|
get = function() return pdDialogue.DialogueBox:getNineSlice() end
|
||||||
},
|
},
|
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speed={
|
speed = {
|
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set=function(value) pdDialogue.DialogueBox:setSpeed(value) end,
|
set = function(value) pdDialogue.DialogueBox:setSpeed(value) end,
|
||||||
get=function() return pdDialogue.DialogueBox:getSpeed() end
|
get = function() return pdDialogue.DialogueBox:getSpeed() end
|
||||||
},
|
},
|
||||||
drawBackground={
|
drawBackground = {
|
||||||
set=function(func) pdDialogue.DialogueBox_Callbacks["drawBackground"] = func end,
|
set = function(func) pdDialogue.DialogueBox_Callbacks["drawBackground"] = func end,
|
||||||
get=function() return pdDialogue.DialogueBox_Callbacks["drawBackground"] end
|
get = function() return pdDialogue.DialogueBox_Callbacks["drawBackground"] end
|
||||||
},
|
},
|
||||||
drawText={
|
drawText = {
|
||||||
set=function(func) pdDialogue.DialogueBox_Callbacks["drawText"] = func end,
|
set = function(func) pdDialogue.DialogueBox_Callbacks["drawText"] = func end,
|
||||||
get=function() return pdDialogue.DialogueBox_Callbacks["drawText"] end
|
get = function() return pdDialogue.DialogueBox_Callbacks["drawText"] end
|
||||||
},
|
},
|
||||||
drawPrompt={
|
drawPrompt = {
|
||||||
set=function(func) pdDialogue.DialogueBox_Callbacks["drawPrompt"] = func end,
|
set = function(func) pdDialogue.DialogueBox_Callbacks["drawPrompt"] = func end,
|
||||||
get=function() return pdDialogue.DialogueBox_Callbacks["drawPrompt"] end
|
get = function() return pdDialogue.DialogueBox_Callbacks["drawPrompt"] end
|
||||||
},
|
},
|
||||||
onOpen={
|
onOpen = {
|
||||||
set=function(func) pdDialogue.DialogueBox_Callbacks["onOpen"] = func end,
|
set = function(func) pdDialogue.DialogueBox_Callbacks["onOpen"] = func end,
|
||||||
get=function() return pdDialogue.DialogueBox_Callbacks["onOpen"] end
|
get = function() return pdDialogue.DialogueBox_Callbacks["onOpen"] end
|
||||||
},
|
},
|
||||||
onPageComplete={
|
onPageComplete = {
|
||||||
set=function(func) pdDialogue.DialogueBox_Callbacks["onPageComplete"] = func end,
|
set = function(func) pdDialogue.DialogueBox_Callbacks["onPageComplete"] = func end,
|
||||||
get=function() return pdDialogue.DialogueBox_Callbacks["onPageComplete"] end
|
get = function() return pdDialogue.DialogueBox_Callbacks["onPageComplete"] end
|
||||||
},
|
},
|
||||||
onNextPage={
|
onDialogueComplete = {
|
||||||
set=function(func) pdDialogue.DialogueBox_Callbacks["onNextPage"] = func end,
|
set = function(func) pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] = func end,
|
||||||
get=function() return pdDialogue.DialogueBox_Callbacks["onNextPage"] end
|
get = function() return pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] end
|
||||||
},
|
},
|
||||||
onDialogueComplete={
|
onClose = {
|
||||||
set=function(func) pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] = func end,
|
set = function(func) pdDialogue.DialogueBox_Callbacks["onClose"] = func end,
|
||||||
get=function() return pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] end
|
get = function() return pdDialogue.DialogueBox_Callbacks["onClose"] end
|
||||||
},
|
|
||||||
onClose={
|
|
||||||
set=function(func) pdDialogue.DialogueBox_Callbacks["onClose"] = func end,
|
|
||||||
get=function() return pdDialogue.DialogueBox_Callbacks["onClose"] end
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
function pdDialogue.DialogueBox:drawBackground(x, y)
|
function pdDialogue.DialogueBox:drawBackground(x, y)
|
||||||
if pdDialogue.DialogueBox_Callbacks["drawBackground"] ~= nil then
|
if pdDialogue.DialogueBox_Callbacks["drawBackground"] ~= nil then
|
||||||
pdDialogue.DialogueBox_Callbacks["drawBackground"](self, x, y)
|
pdDialogue.DialogueBox_Callbacks["drawBackground"](dialogue, x, y)
|
||||||
else
|
else
|
||||||
pdDialogue.DialogueBox.super.drawBackground(self, x, y)
|
pdDialogue.DialogueBox.super.drawBackground(self, x, y)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function pdDialogue.DialogueBox:drawText(x, y ,text)
|
|
||||||
|
function pdDialogue.DialogueBox:drawText(x, y, text)
|
||||||
if pdDialogue.DialogueBox_Callbacks["drawText"] ~= nil then
|
if pdDialogue.DialogueBox_Callbacks["drawText"] ~= nil then
|
||||||
pdDialogue.DialogueBox_Callbacks["drawText"](self, x, y, text)
|
pdDialogue.DialogueBox_Callbacks["drawText"](dialogue, x, y, text)
|
||||||
else
|
else
|
||||||
pdDialogue.DialogueBox.super.drawText(self, x, y, text)
|
pdDialogue.DialogueBox.super.drawText(self, x, y, text)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function pdDialogue.DialogueBox:drawPrompt(x, y)
|
function pdDialogue.DialogueBox:drawPrompt(x, y)
|
||||||
if pdDialogue.DialogueBox_Callbacks["drawPrompt"] ~= nil then
|
if pdDialogue.DialogueBox_Callbacks["drawPrompt"] ~= nil then
|
||||||
pdDialogue.DialogueBox_Callbacks["drawPrompt"](self, x, y)
|
pdDialogue.DialogueBox_Callbacks["drawPrompt"](dialogue, x, y)
|
||||||
else
|
else
|
||||||
pdDialogue.DialogueBox.super.drawPrompt(self, x, y)
|
pdDialogue.DialogueBox.super.drawPrompt(self, x, y)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function pdDialogue.DialogueBox:onOpen()
|
function pdDialogue.DialogueBox:onOpen()
|
||||||
pd.inputHandlers.push(self:getInputHandlers(), true)
|
pd.inputHandlers.push(self:getInputHandlers(), true)
|
||||||
if pdDialogue.DialogueBox_Callbacks["onOpen"] ~= nil then
|
if pdDialogue.DialogueBox_Callbacks["onOpen"] ~= nil then
|
||||||
pdDialogue.DialogueBox_Callbacks["onOpen"]()
|
pdDialogue.DialogueBox_Callbacks["onOpen"]()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function pdDialogue.DialogueBox:onPageComplete()
|
function pdDialogue.DialogueBox:onPageComplete()
|
||||||
if pdDialogue.DialogueBox_Callbacks["onPageComplete"] ~= nil then
|
if pdDialogue.DialogueBox_Callbacks["onPageComplete"] ~= nil then
|
||||||
pdDialogue.DialogueBox_Callbacks["onPageComplete"]()
|
pdDialogue.DialogueBox_Callbacks["onPageComplete"]()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function pdDialogue.DialogueBox:onNextPage()
|
|
||||||
if pdDialogue.DialogueBox_Callbacks["onNextPage"] ~= nil then
|
|
||||||
pdDialogue.DialogueBox_Callbacks["onNextPage"]()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function pdDialogue.DialogueBox:onDialogueComplete()
|
function pdDialogue.DialogueBox:onDialogueComplete()
|
||||||
if pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] ~= nil then
|
if pdDialogue.DialogueBox_Callbacks["onDialogueComplete"] ~= nil then
|
||||||
pdDialogue.DialogueBox_Callbacks["onDialogueComplete"]()
|
pdDialogue.DialogueBox_Callbacks["onDialogueComplete"]()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function pdDialogue.DialogueBox:onClose()
|
function pdDialogue.DialogueBox:onClose()
|
||||||
-- Make a backup of the current onClose callback
|
-- Make a backup of the current onClose callback
|
||||||
local current = pdDialogue.DialogueBox_Callbacks["onClose"]
|
local current = pdDialogue.DialogueBox_Callbacks["onClose"]
|
||||||
@ -746,7 +738,7 @@ function pdDialogue.say(text, config)
|
|||||||
--[[
|
--[[
|
||||||
text: string (can be multiline) to say
|
text: string (can be multiline) to say
|
||||||
config: optional table, will provide temporary overrides for this one dialogue box
|
config: optional table, will provide temporary overrides for this one dialogue box
|
||||||
]]--
|
]] --
|
||||||
if config ~= nil then
|
if config ~= nil then
|
||||||
pdDialogue.DialogueBox_Say_Default, pdDialogue.DialogueBox_Say_Nils = pdDialogue.setup(config)
|
pdDialogue.DialogueBox_Say_Default, pdDialogue.DialogueBox_Say_Nils = pdDialogue.setup(config)
|
||||||
end
|
end
|
||||||
@ -760,4 +752,4 @@ function pdDialogue.update()
|
|||||||
pdDialogue.DialogueBox:update()
|
pdDialogue.DialogueBox:update()
|
||||||
pdDialogue.DialogueBox:draw(pdDialogue.DialogueBox_x, pdDialogue.DialogueBox_y)
|
pdDialogue.DialogueBox:draw(pdDialogue.DialogueBox_x, pdDialogue.DialogueBox_y)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -569,7 +569,7 @@ function ParticlePixel:update()
|
|||||||
for part = 1, #self.particles, 1 do
|
for part = 1, #self.particles, 1 do
|
||||||
local pix = self.particles[part]
|
local pix = self.particles[part]
|
||||||
|
|
||||||
playdate.graphics.drawPixel(pix.x,pix.y)
|
playdate.graphics.drawPixel(pix.x,pix.y,pix.size)
|
||||||
|
|
||||||
pix.x += math.sin(math.rad(pix.dir)) * pix.speed
|
pix.x += math.sin(math.rad(pix.dir)) * pix.speed
|
||||||
pix.y -= math.cos(math.rad(pix.dir)) * pix.speed
|
pix.y -= math.cos(math.rad(pix.dir)) * pix.speed
|
||||||
|
@ -40,24 +40,12 @@ Maps = {
|
|||||||
name = "Vovchansk",
|
name = "Vovchansk",
|
||||||
description = "This is a map",
|
description = "This is a map",
|
||||||
locked = false,
|
locked = false,
|
||||||
},
|
|
||||||
{
|
|
||||||
id = 2,
|
|
||||||
name = "Mariupol",
|
|
||||||
description = "This is a map",
|
|
||||||
locked = false,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Modes = {
|
|
||||||
fpv = "FPV",
|
|
||||||
bomber = "Bomber"
|
|
||||||
}
|
|
||||||
|
|
||||||
Drones = {
|
Drones = {
|
||||||
{
|
{
|
||||||
id = 1,
|
id = 1,
|
||||||
mode = Modes.fpv,
|
|
||||||
name = "Quad FPV",
|
name = "Quad FPV",
|
||||||
description =
|
description =
|
||||||
"This is a quadrocopter with a camera on it. It's a good drone for beginners. It's easy to control and has a good battery life.",
|
"This is a quadrocopter with a camera on it. It's a good drone for beginners. It's easy to control and has a good battery life.",
|
||||||
@ -68,11 +56,10 @@ Drones = {
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
id = 2,
|
id = 2,
|
||||||
mode = Modes.bomber,
|
|
||||||
name = "Drone 2",
|
name = "Drone 2",
|
||||||
description = "This is a drone",
|
description = "This is a drone",
|
||||||
price = 200,
|
price = 200,
|
||||||
locked = false,
|
locked = true,
|
||||||
preview = nil,
|
preview = nil,
|
||||||
full = nil
|
full = nil
|
||||||
},
|
},
|
||||||
@ -98,7 +85,6 @@ Drones = {
|
|||||||
|
|
||||||
import "scripts/player"
|
import "scripts/player"
|
||||||
import "scripts/bigBoomSprite"
|
import "scripts/bigBoomSprite"
|
||||||
import "scripts/bomber/boom"
|
|
||||||
import "scripts/groundSprite"
|
import "scripts/groundSprite"
|
||||||
import "scripts/balebaSprite"
|
import "scripts/balebaSprite"
|
||||||
import "scripts/dangerSprite"
|
import "scripts/dangerSprite"
|
||||||
@ -108,9 +94,6 @@ import "scripts/selectionSprite"
|
|||||||
import "scripts/DroneCard"
|
import "scripts/DroneCard"
|
||||||
import "scripts/pageSprite"
|
import "scripts/pageSprite"
|
||||||
import "scripts/MapCard"
|
import "scripts/MapCard"
|
||||||
import "scripts/bomber/movableCrosshair"
|
|
||||||
import "scripts/bomber/granade"
|
|
||||||
import "scripts/bomber/explosionMark"
|
|
||||||
|
|
||||||
import "scenes/BaseScene"
|
import "scenes/BaseScene"
|
||||||
import 'scenes/Assemble'
|
import 'scenes/Assemble'
|
||||||
@ -118,7 +101,6 @@ import 'scenes/DroneCardSelector'
|
|||||||
import 'scenes/Menu'
|
import 'scenes/Menu'
|
||||||
import 'scenes/Game'
|
import 'scenes/Game'
|
||||||
import 'scenes/MapSelector'
|
import 'scenes/MapSelector'
|
||||||
import 'scenes/bomber/BomberScene'
|
|
||||||
|
|
||||||
Difficulty = {
|
Difficulty = {
|
||||||
Easy = "Easy",
|
Easy = "Easy",
|
||||||
@ -144,7 +126,7 @@ DifficultySettings = {
|
|||||||
Noble.Settings.setup({
|
Noble.Settings.setup({
|
||||||
difficulty = Difficulty.Medium,
|
difficulty = Difficulty.Medium,
|
||||||
music = true,
|
music = true,
|
||||||
debug = false
|
debug = true
|
||||||
})
|
})
|
||||||
|
|
||||||
Noble.GameData.setup({
|
Noble.GameData.setup({
|
||||||
@ -159,4 +141,4 @@ playdate.display.setRefreshRate(50)
|
|||||||
|
|
||||||
Noble.showFPS = false
|
Noble.showFPS = false
|
||||||
|
|
||||||
Noble.new(BomberScene)
|
Noble.new(Menu)
|
||||||
|
@ -2,7 +2,7 @@ name=FPV Game
|
|||||||
author=ut3usw
|
author=ut3usw
|
||||||
description=This is a FPV Game
|
description=This is a FPV Game
|
||||||
bundleID=guru.dead.fpv
|
bundleID=guru.dead.fpv
|
||||||
version=0.2.0
|
version=0.1.2
|
||||||
buildNumber=10
|
buildNumber=3
|
||||||
imagePath=assets/launcher/
|
imagePath=assets/launcher/
|
||||||
launchSoundPath=assets/launcher/sound.wav
|
launchSoundPath=assets/launcher/sound.wav
|
@ -143,6 +143,10 @@ end
|
|||||||
|
|
||||||
function scene:enter()
|
function scene:enter()
|
||||||
scene.super.enter(self)
|
scene.super.enter(self)
|
||||||
|
local soundTable = playdate.sound.playingSources()
|
||||||
|
for i=1, #soundTable do
|
||||||
|
soundTable[i]:stop()
|
||||||
|
end
|
||||||
scene.buttonTimeout = 100
|
scene.buttonTimeout = 100
|
||||||
|
|
||||||
Noble.Input.setHandler(scene.inputHandler)
|
Noble.Input.setHandler(scene.inputHandler)
|
||||||
|
@ -10,16 +10,7 @@ scene.inputHandler = {
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
scene.menuConfirmSound:play(1)
|
scene.menuConfirmSound:play(1)
|
||||||
mode = Drones[scene.menuIndex].mode
|
Noble.transition(Assemble)
|
||||||
local soundTable = playdate.sound.playingSources()
|
|
||||||
for i=1, #soundTable do
|
|
||||||
soundTable[i]:stop()
|
|
||||||
end
|
|
||||||
if mode == Modes.bomber then
|
|
||||||
Noble.transition(BomberScene)
|
|
||||||
else
|
|
||||||
Noble.transition(Assemble)
|
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
BButtonDown = function()
|
BButtonDown = function()
|
||||||
scene.menuBackSound:play(1)
|
scene.menuBackSound:play(1)
|
||||||
|
@ -55,7 +55,7 @@ function scene:update()
|
|||||||
|
|
||||||
local x = 0
|
local x = 0
|
||||||
for i = 1, #scene.cards do
|
for i = 1, #scene.cards do
|
||||||
x = 400 * (i - 1)
|
x = 0 + (339 + 16) * (i - 1)
|
||||||
scene.cards[i]:moveTo(x + scene.currentX, 0)
|
scene.cards[i]:moveTo(x + scene.currentX, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -107,7 +107,7 @@ scene.inputHandler = {
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
scene.menuSelSound:play(1)
|
scene.menuSelSound:play(1)
|
||||||
scene.targetX = scene.targetX + 400
|
scene.targetX = scene.targetX + 355
|
||||||
scene.menuIndex = scene.menuIndex - 1
|
scene.menuIndex = scene.menuIndex - 1
|
||||||
end,
|
end,
|
||||||
rightButtonDown = function()
|
rightButtonDown = function()
|
||||||
@ -115,7 +115,7 @@ scene.inputHandler = {
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
scene.menuSelSound:play(1)
|
scene.menuSelSound:play(1)
|
||||||
scene.targetX = scene.targetX - 400
|
scene.targetX = scene.targetX - 355
|
||||||
scene.menuIndex = scene.menuIndex + 1
|
scene.menuIndex = scene.menuIndex + 1
|
||||||
end,
|
end,
|
||||||
upButtonDown = function()
|
upButtonDown = function()
|
||||||
|
@ -24,10 +24,6 @@ function scene:setValues()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function scene:init()
|
function scene:init()
|
||||||
local soundTable = playdate.sound.playingSources()
|
|
||||||
for i=1, #soundTable do
|
|
||||||
soundTable[i]:stop()
|
|
||||||
end
|
|
||||||
scene.super.init(self)
|
scene.super.init(self)
|
||||||
|
|
||||||
local menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
|
local menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
|
||||||
|
@ -1,113 +0,0 @@
|
|||||||
BomberScene = {}
|
|
||||||
class("BomberScene").extends(BaseScene)
|
|
||||||
local scene = BomberScene
|
|
||||||
|
|
||||||
local font = Graphics.font.new('assets/fonts/Mini Sans 2X')
|
|
||||||
|
|
||||||
function scene:init()
|
|
||||||
scene.super.init(self)
|
|
||||||
|
|
||||||
self.bg = Graphics.image.new("assets/sprites/bg2")
|
|
||||||
self.bgY = 0
|
|
||||||
self.scrollSpeed = 0.6
|
|
||||||
|
|
||||||
scene.progressBar = ProgressBar(50, 210, 50, 5)
|
|
||||||
scene.progressBar:set(0)
|
|
||||||
scene.progressBar:setVisible(false)
|
|
||||||
|
|
||||||
scene.grenadeCooldown = false
|
|
||||||
scene.grenadeCooldownTimer = nil
|
|
||||||
scene.grenadeCooldownDuration = 100
|
|
||||||
scene.progressBarMax = 100
|
|
||||||
|
|
||||||
scene.availableGrenades = 8
|
|
||||||
|
|
||||||
BomberScene.instance = self
|
|
||||||
end
|
|
||||||
|
|
||||||
function scene:drawBackground()
|
|
||||||
self.bgY = self.bgY + self.scrollSpeed
|
|
||||||
|
|
||||||
if self.bgY >= 720 then
|
|
||||||
self.bgY = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
self.bg:draw(0, self.bgY - 720)
|
|
||||||
self.bg:draw(0, self.bgY)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
scene.inputHandler = {
|
|
||||||
upButtonHold = function()
|
|
||||||
scene.crosshair:moveUp()
|
|
||||||
end,
|
|
||||||
downButtonHold = function()
|
|
||||||
scene.crosshair:moveDown()
|
|
||||||
end,
|
|
||||||
leftButtonHold = function()
|
|
||||||
scene.crosshair:moveLeft()
|
|
||||||
end,
|
|
||||||
rightButtonHold = function()
|
|
||||||
scene.crosshair:moveRight()
|
|
||||||
end,
|
|
||||||
AButtonDown = function()
|
|
||||||
if scene.availableGrenades <= 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
print("AButtonDown")
|
|
||||||
if not scene.grenadeCooldown then
|
|
||||||
Granade(scene.crosshair.x, scene.crosshair.y)
|
|
||||||
scene.grenadeCooldown = true
|
|
||||||
|
|
||||||
scene.progressBar:set(0)
|
|
||||||
scene.progressBar:setVisible(true)
|
|
||||||
scene.availableGrenades = scene.availableGrenades - 1
|
|
||||||
|
|
||||||
scene.grenadeCooldownTimer = playdate.timer.new(scene.grenadeCooldownDuration, function()
|
|
||||||
scene.grenadeCooldown = false
|
|
||||||
scene.progressBar:setVisible(false)
|
|
||||||
end)
|
|
||||||
|
|
||||||
scene.grenadeCooldownTimer.updateCallback = function(timer)
|
|
||||||
local percentage = (scene.grenadeCooldownDuration - timer.timeLeft) / scene.grenadeCooldownDuration * scene.progressBarMax
|
|
||||||
scene.progressBar:set(percentage)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
||||||
function scene:enter()
|
|
||||||
scene.super.enter(self)
|
|
||||||
Noble.Input.setHandler(scene.inputHandler)
|
|
||||||
scene.crosshair = MovableCrosshair(100, 100)
|
|
||||||
end
|
|
||||||
|
|
||||||
function scene:start()
|
|
||||||
scene.super.start(self)
|
|
||||||
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
|
||||||
Noble.showFPS = true
|
|
||||||
end
|
|
||||||
|
|
||||||
function scene:update()
|
|
||||||
scene.super.update(self)
|
|
||||||
Noble.Text.draw(scene.availableGrenades .. "x", 10, 210, Noble.Text.ALIGN_LEFT, false, font)
|
|
||||||
|
|
||||||
if scene.availableGrenades <= 0 then
|
|
||||||
Noble.Text.draw("No grenades left", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
|
|
||||||
scene.crosshair:setVisible(false)
|
|
||||||
end
|
|
||||||
|
|
||||||
if playdate.isCrankDocked() then
|
|
||||||
Noble.Text.draw("Crank it to reload!", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
|
|
||||||
playdate.ui.crankIndicator:draw()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- TODO: to reset grenades spin crank
|
|
||||||
-- TODO: random spawn of enemies
|
|
||||||
-- TODO: random spawn some decorations
|
|
||||||
-- TODO: add some music
|
|
||||||
-- TODO: add some sound effects
|
|
||||||
-- TODO: add clouds or smoke
|
|
||||||
-- TODO: random disactivate granades
|
|
@ -1,28 +0,0 @@
|
|||||||
SmallBoom = {}
|
|
||||||
class("SmallBoom").extends(AnimatedSprite)
|
|
||||||
|
|
||||||
local smallBoomImageTable = Graphics.imagetable.new("assets/sprites/smallboom")
|
|
||||||
|
|
||||||
function SmallBoom:init()
|
|
||||||
SmallBoom.super.init(self, smallBoomImageTable)
|
|
||||||
|
|
||||||
-- Animation properties
|
|
||||||
self:addState("play", 1, 3, { tickStep = 1, loop = 2 })
|
|
||||||
self:setDefaultState("play")
|
|
||||||
self:playAnimation()
|
|
||||||
self:setCenter(0, 0)
|
|
||||||
self:setSize(playdate.display.getSize())
|
|
||||||
self:setZIndex(ZIndex.flash)
|
|
||||||
|
|
||||||
self:moveTo(0, 0)
|
|
||||||
|
|
||||||
self:add()
|
|
||||||
end
|
|
||||||
|
|
||||||
function SmallBoom:update()
|
|
||||||
self:updateAnimation()
|
|
||||||
end
|
|
||||||
|
|
||||||
function SmallBoom:stopAnimation()
|
|
||||||
self:remove()
|
|
||||||
end
|
|
@ -1,20 +0,0 @@
|
|||||||
ExplosionMark = {}
|
|
||||||
class('ExplosionMark').extends(NobleSprite)
|
|
||||||
|
|
||||||
function ExplosionMark:init(x, y)
|
|
||||||
ExplosionMark.super.init(self)
|
|
||||||
self.id = math.random(1, 2)
|
|
||||||
self.markImage = Graphics.image.new("assets/sprites/boomSplash" .. self.id) -- TODO: make it random
|
|
||||||
self:setImage(self.markImage)
|
|
||||||
self:moveTo(x, y)
|
|
||||||
self:setZIndex(5)
|
|
||||||
self:add(x, y)
|
|
||||||
end
|
|
||||||
|
|
||||||
function ExplosionMark:update()
|
|
||||||
self:moveBy(0, BomberScene.instance.scrollSpeed)
|
|
||||||
|
|
||||||
if self.y > 240 + 32 then
|
|
||||||
self:remove()
|
|
||||||
end
|
|
||||||
end
|
|
@ -1,91 +0,0 @@
|
|||||||
Granade = {}
|
|
||||||
class('Granade').extends(NobleSprite)
|
|
||||||
|
|
||||||
local function screenShake(shakeTime, shakeMagnitude)
|
|
||||||
local shakeTimer = playdate.timer.new(shakeTime, shakeMagnitude, 0)
|
|
||||||
shakeTimer.updateCallback = function(timer)
|
|
||||||
local magnitude = math.floor(timer.value)
|
|
||||||
local shakeX = math.random(-magnitude, magnitude)
|
|
||||||
local shakeY = math.random(-magnitude, magnitude)
|
|
||||||
playdate.display.setOffset(shakeX, shakeY)
|
|
||||||
end
|
|
||||||
shakeTimer.timerEndedCallback = function()
|
|
||||||
playdate.display.setOffset(0, 0)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function Granade:init(x, y)
|
|
||||||
Granade.super.init(self)
|
|
||||||
|
|
||||||
self.initialRadius = 10
|
|
||||||
self.currentRadius = self.initialRadius
|
|
||||||
self.shrinkRate = 0.2
|
|
||||||
|
|
||||||
random = math.random(1, 4)
|
|
||||||
self.boomSound = playdate.sound.fileplayer.new("assets/audio/boom" .. random)
|
|
||||||
self.boomSound:setVolume(0.5)
|
|
||||||
|
|
||||||
self.isActive = true
|
|
||||||
-- Variables for random movement
|
|
||||||
self.randomMovementTimer = 0
|
|
||||||
self.randomXVelocity = 0
|
|
||||||
self.randomYVelocity = 0
|
|
||||||
|
|
||||||
local size = self.initialRadius * 2
|
|
||||||
self.spriteSize = size
|
|
||||||
self:setSize(size, size)
|
|
||||||
self:moveTo(x, y)
|
|
||||||
self:setCenter(0.5, 0.5)
|
|
||||||
|
|
||||||
print("Granade init")
|
|
||||||
print(self.x, self.y)
|
|
||||||
self:add(x, y)
|
|
||||||
self:markDirty()
|
|
||||||
end
|
|
||||||
|
|
||||||
function Granade:update()
|
|
||||||
if self.isActive then
|
|
||||||
if BomberScene.instance then
|
|
||||||
self:moveBy(0, BomberScene.instance.scrollSpeed - 0.2)
|
|
||||||
|
|
||||||
self.randomMovementTimer = self.randomMovementTimer + 1
|
|
||||||
|
|
||||||
if self.randomMovementTimer >= 10 then
|
|
||||||
self.randomMovementTimer = 0
|
|
||||||
self.randomXVelocity = math.random(-50, 50) / 100
|
|
||||||
self.randomYVelocity = math.random(-5, 10) / 100
|
|
||||||
end
|
|
||||||
|
|
||||||
self:moveBy(self.randomXVelocity, self.randomYVelocity)
|
|
||||||
end
|
|
||||||
|
|
||||||
self.currentRadius = self.currentRadius - self.shrinkRate
|
|
||||||
|
|
||||||
if self.currentRadius <= 0 then
|
|
||||||
print("Granade deactivated")
|
|
||||||
self.isActive = false
|
|
||||||
local particleB = ParticlePoly(self.x, self.y)
|
|
||||||
particleB:setThickness(1)
|
|
||||||
particleB:setAngular(-5, 5122)
|
|
||||||
particleB:setSize(1, 2)
|
|
||||||
particleB:setSpeed(1, 20)
|
|
||||||
particleB:setMode(Particles.modes.STAY)
|
|
||||||
particleB:setBounds(0, 0, 400, 240)
|
|
||||||
particleB:setColour(Graphics.kColorXOR)
|
|
||||||
particleB:add(20)
|
|
||||||
self.boomSound:play(1)
|
|
||||||
screenShake(1000, 5)
|
|
||||||
SmallBoom()
|
|
||||||
ExplosionMark(self.x, self.y)
|
|
||||||
|
|
||||||
self:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self:markDirty()
|
|
||||||
end
|
|
||||||
|
|
||||||
function Granade:draw()
|
|
||||||
local centerX = self.spriteSize / 2
|
|
||||||
local centerY = self.spriteSize / 2
|
|
||||||
playdate.graphics.fillCircleAtPoint(centerX, centerY, self.currentRadius)
|
|
||||||
end
|
|
@ -1,89 +0,0 @@
|
|||||||
MovableCrosshair = {}
|
|
||||||
class('MovableCrosshair').extends(playdate.graphics.sprite)
|
|
||||||
|
|
||||||
function MovableCrosshair:init()
|
|
||||||
MovableCrosshair.super.init(self)
|
|
||||||
|
|
||||||
-- Parameters for crosshair
|
|
||||||
self.lineLength = 10
|
|
||||||
self.gapSize = 3
|
|
||||||
|
|
||||||
-- Parameters for movement
|
|
||||||
self.baseX = 200
|
|
||||||
self.baseY = 150
|
|
||||||
self.moveRadius = 2
|
|
||||||
self.moveSpeed = 2
|
|
||||||
self.time = 0
|
|
||||||
|
|
||||||
-- Calculate size based on crosshair dimensions
|
|
||||||
local totalSize = (self.lineLength + self.gapSize) * 2 + 10
|
|
||||||
self:setSize(totalSize, totalSize)
|
|
||||||
|
|
||||||
-- Set the drawing offset to middle of sprite
|
|
||||||
self.drawOffsetX = totalSize / 2
|
|
||||||
self.drawOffsetY = totalSize / 2
|
|
||||||
|
|
||||||
self:add(self.baseX, self.baseY)
|
|
||||||
self:setCenter(0.5, 0.5)
|
|
||||||
self:markDirty()
|
|
||||||
end
|
|
||||||
|
|
||||||
function MovableCrosshair:update()
|
|
||||||
MovableCrosshair.super.update(self)
|
|
||||||
self.time = self.time + playdate.display.getRefreshRate() / 1000
|
|
||||||
|
|
||||||
local offsetX = math.sin(self.time) * self.moveRadius
|
|
||||||
local offsetY = math.cos(self.time * 1.3) * self.moveRadius
|
|
||||||
|
|
||||||
self:moveTo(self.baseX + offsetX, self.baseY + offsetY)
|
|
||||||
self:markDirty()
|
|
||||||
end
|
|
||||||
|
|
||||||
function MovableCrosshair:draw()
|
|
||||||
local centerX = self.drawOffsetX
|
|
||||||
local centerY = self.drawOffsetY
|
|
||||||
|
|
||||||
playdate.graphics.drawLine(
|
|
||||||
centerX - self.lineLength - self.gapSize, centerY,
|
|
||||||
centerX - self.gapSize, centerY
|
|
||||||
)
|
|
||||||
|
|
||||||
playdate.graphics.drawLine(
|
|
||||||
centerX + self.gapSize, centerY,
|
|
||||||
centerX + self.lineLength + self.gapSize, centerY
|
|
||||||
)
|
|
||||||
|
|
||||||
playdate.graphics.drawLine(
|
|
||||||
centerX, centerY - self.lineLength - self.gapSize,
|
|
||||||
centerX, centerY - self.gapSize
|
|
||||||
)
|
|
||||||
|
|
||||||
playdate.graphics.drawLine(
|
|
||||||
centerX, centerY + self.gapSize,
|
|
||||||
centerX, centerY + self.lineLength + self.gapSize
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
function MovableCrosshair:moveUp()
|
|
||||||
if self.baseY > 5 then
|
|
||||||
self.baseY = self.baseY - 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function MovableCrosshair:moveDown()
|
|
||||||
if self.baseY < 235 then
|
|
||||||
self.baseY = self.baseY + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function MovableCrosshair:moveLeft()
|
|
||||||
if self.baseX > 5 then
|
|
||||||
self.baseX = self.baseX - 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function MovableCrosshair:moveRight()
|
|
||||||
if self.baseX < 395 then
|
|
||||||
self.baseX = self.baseX + 1
|
|
||||||
end
|
|
||||||
end
|
|
@ -192,9 +192,9 @@ function Player:handleMovementAndCollisions()
|
|||||||
self:boom()
|
self:boom()
|
||||||
return
|
return
|
||||||
elseif collisionTag == 154 then -- Baleba
|
elseif collisionTag == 154 then -- Baleba
|
||||||
-- if self.debug then TODO: why debug always true?
|
if self.debug then
|
||||||
-- return
|
return
|
||||||
-- end
|
end
|
||||||
self:boom(collisionObject)
|
self:boom(collisionObject)
|
||||||
return
|
return
|
||||||
elseif collisionTag == 2 then -- Tank
|
elseif collisionTag == 2 then -- Tank
|
||||||
|