bomber imp
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@@ -2,9 +2,38 @@ BomberScene = {}
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class("BomberScene").extends(BaseScene)
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local scene = BomberScene
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local font = Graphics.font.new('assets/fonts/Mini Sans 2X')
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function scene:init()
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scene.super.init(self)
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scene.granade = nil
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self.bg = Graphics.image.new("assets/sprites/bg2")
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self.bgY = 0
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self.scrollSpeed = 0.6
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scene.progressBar = ProgressBar(50, 210, 50, 5)
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scene.progressBar:set(0)
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scene.progressBar:setVisible(false)
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scene.grenadeCooldown = false
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scene.grenadeCooldownTimer = nil
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scene.grenadeCooldownDuration = 100
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scene.progressBarMax = 100
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scene.availableGrenades = 8
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BomberScene.instance = self
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end
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function scene:drawBackground()
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self.bgY = self.bgY + self.scrollSpeed
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if self.bgY >= 720 then
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self.bgY = 0
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end
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self.bg:draw(0, self.bgY - 720)
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self.bg:draw(0, self.bgY)
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end
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@@ -22,8 +51,29 @@ scene.inputHandler = {
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scene.crosshair:moveRight()
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end,
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AButtonDown = function()
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if scene.availableGrenades <= 0 then
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return
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end
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print("AButtonDown")
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scene.granade = Granade(scene.crosshair.x, scene.crosshair.y)
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if not scene.grenadeCooldown then
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Granade(scene.crosshair.x, scene.crosshair.y)
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scene.grenadeCooldown = true
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scene.progressBar:set(0)
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scene.progressBar:setVisible(true)
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scene.availableGrenades = scene.availableGrenades - 1
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scene.grenadeCooldownTimer = playdate.timer.new(scene.grenadeCooldownDuration, function()
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scene.grenadeCooldown = false
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scene.progressBar:setVisible(false)
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end)
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scene.grenadeCooldownTimer.updateCallback = function(timer)
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local percentage = (scene.grenadeCooldownDuration - timer.timeLeft) / scene.grenadeCooldownDuration * scene.progressBarMax
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scene.progressBar:set(percentage)
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end
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end
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end
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}
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@@ -35,13 +85,29 @@ end
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function scene:start()
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scene.super.start(self)
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self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
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Noble.showFPS = true
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end
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function scene:update()
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scene.super.update(self)
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-- scene.crosshair:update()
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-- if scene.granade then
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-- scene.granade:update()
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-- end
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Noble.Text.draw(scene.availableGrenades .. "x", 10, 210, Noble.Text.ALIGN_LEFT, false, font)
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if scene.availableGrenades <= 0 then
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Noble.Text.draw("No grenades left", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
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scene.crosshair:setVisible(false)
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end
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if playdate.isCrankDocked() then
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Noble.Text.draw("Crank it to reload!", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
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playdate.ui.crankIndicator:draw()
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end
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end
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-- TODO: to reset grenades spin crank
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-- TODO: random spawn of enemies
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-- TODO: random spawn some decorations
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-- TODO: add some music
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-- TODO: add some sound effects
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-- TODO: add clouds or smoke
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-- TODO: random disactivate granades
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