bomber imp

This commit is contained in:
2025-04-12 13:32:36 +02:00
parent 648e4a3dc4
commit fae2abf94e
28 changed files with 344 additions and 128 deletions

View File

@@ -143,10 +143,6 @@ end
function scene:enter()
scene.super.enter(self)
local soundTable = playdate.sound.playingSources()
for i=1, #soundTable do
soundTable[i]:stop()
end
scene.buttonTimeout = 100
Noble.Input.setHandler(scene.inputHandler)

View File

@@ -10,7 +10,16 @@ scene.inputHandler = {
return
end
scene.menuConfirmSound:play(1)
Noble.transition(Assemble)
mode = Drones[scene.menuIndex].mode
local soundTable = playdate.sound.playingSources()
for i=1, #soundTable do
soundTable[i]:stop()
end
if mode == Modes.bomber then
Noble.transition(BomberScene)
else
Noble.transition(Assemble)
end
end,
BButtonDown = function()
scene.menuBackSound:play(1)

View File

@@ -55,7 +55,7 @@ function scene:update()
local x = 0
for i = 1, #scene.cards do
x = 0 + (339 + 16) * (i - 1)
x = 400 * (i - 1)
scene.cards[i]:moveTo(x + scene.currentX, 0)
end
@@ -107,7 +107,7 @@ scene.inputHandler = {
return
end
scene.menuSelSound:play(1)
scene.targetX = scene.targetX + 355
scene.targetX = scene.targetX + 400
scene.menuIndex = scene.menuIndex - 1
end,
rightButtonDown = function()
@@ -115,7 +115,7 @@ scene.inputHandler = {
return
end
scene.menuSelSound:play(1)
scene.targetX = scene.targetX - 355
scene.targetX = scene.targetX - 400
scene.menuIndex = scene.menuIndex + 1
end,
upButtonDown = function()

View File

@@ -24,6 +24,10 @@ function scene:setValues()
end
function scene:init()
local soundTable = playdate.sound.playingSources()
for i=1, #soundTable do
soundTable[i]:stop()
end
scene.super.init(self)
local menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")

View File

@@ -2,9 +2,38 @@ BomberScene = {}
class("BomberScene").extends(BaseScene)
local scene = BomberScene
local font = Graphics.font.new('assets/fonts/Mini Sans 2X')
function scene:init()
scene.super.init(self)
scene.granade = nil
self.bg = Graphics.image.new("assets/sprites/bg2")
self.bgY = 0
self.scrollSpeed = 0.6
scene.progressBar = ProgressBar(50, 210, 50, 5)
scene.progressBar:set(0)
scene.progressBar:setVisible(false)
scene.grenadeCooldown = false
scene.grenadeCooldownTimer = nil
scene.grenadeCooldownDuration = 100
scene.progressBarMax = 100
scene.availableGrenades = 8
BomberScene.instance = self
end
function scene:drawBackground()
self.bgY = self.bgY + self.scrollSpeed
if self.bgY >= 720 then
self.bgY = 0
end
self.bg:draw(0, self.bgY - 720)
self.bg:draw(0, self.bgY)
end
@@ -22,8 +51,29 @@ scene.inputHandler = {
scene.crosshair:moveRight()
end,
AButtonDown = function()
if scene.availableGrenades <= 0 then
return
end
print("AButtonDown")
scene.granade = Granade(scene.crosshair.x, scene.crosshair.y)
if not scene.grenadeCooldown then
Granade(scene.crosshair.x, scene.crosshair.y)
scene.grenadeCooldown = true
scene.progressBar:set(0)
scene.progressBar:setVisible(true)
scene.availableGrenades = scene.availableGrenades - 1
scene.grenadeCooldownTimer = playdate.timer.new(scene.grenadeCooldownDuration, function()
scene.grenadeCooldown = false
scene.progressBar:setVisible(false)
end)
scene.grenadeCooldownTimer.updateCallback = function(timer)
local percentage = (scene.grenadeCooldownDuration - timer.timeLeft) / scene.grenadeCooldownDuration * scene.progressBarMax
scene.progressBar:set(percentage)
end
end
end
}
@@ -35,13 +85,29 @@ end
function scene:start()
scene.super.start(self)
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
Noble.showFPS = true
end
function scene:update()
scene.super.update(self)
-- scene.crosshair:update()
-- if scene.granade then
-- scene.granade:update()
-- end
Noble.Text.draw(scene.availableGrenades .. "x", 10, 210, Noble.Text.ALIGN_LEFT, false, font)
if scene.availableGrenades <= 0 then
Noble.Text.draw("No grenades left", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
scene.crosshair:setVisible(false)
end
if playdate.isCrankDocked() then
Noble.Text.draw("Crank it to reload!", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
playdate.ui.crankIndicator:draw()
end
end
-- TODO: to reset grenades spin crank
-- TODO: random spawn of enemies
-- TODO: random spawn some decorations
-- TODO: add some music
-- TODO: add some sound effects
-- TODO: add clouds or smoke
-- TODO: random disactivate granades