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36
source/scripts/bomber/noiseAnimation.lua
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36
source/scripts/bomber/noiseAnimation.lua
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NoiseAnimation = {}
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class('NoiseAnimation').extends(NobleSprite)
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function NoiseAnimation:init(x, y)
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NoiseAnimation.super.init(self, "assets/sprites/noise", true)
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self.animation:addState("run", 2, 11)
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self.animation:addState("idle", 1, 1)
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self.animation.run.frameDuration = 2.5
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self.animation:setState("idle")
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self:setZIndex(ZIndex.foreground)
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self:setSize(400, 240)
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self:add()
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self:moveTo(x, y)
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self.state = "idle"
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self.idleFrames = 0
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end
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function NoiseAnimation:update()
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if self.state == "idle" then
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self.idleFrames -= 1
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if self.idleFrames <= 0 then
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self.state = "run"
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self.animation:setState("run")
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end
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else
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local r = math.random(0)
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if r < 0.01 then
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self.state = "idle"
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self.idleFrames = math.random(30, 100)
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self.animation:setState("idle")
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else
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self.animation:setState("run")
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end
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end
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end
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