Files
fpv/source/scripts/bomber/noiseAnimation.lua
2026-02-23 20:52:54 +01:00

37 lines
978 B
Lua

NoiseAnimation = {}
class('NoiseAnimation').extends(NobleSprite)
function NoiseAnimation:init(x, y)
NoiseAnimation.super.init(self, "assets/sprites/noise", true)
self.animation:addState("run", 2, 11)
self.animation:addState("idle", 1, 1)
self.animation.run.frameDuration = 2.5
self.animation:setState("idle")
self:setZIndex(ZIndex.foreground)
self:setSize(400, 240)
self:add()
self:moveTo(x, y)
self.state = "idle"
self.idleFrames = 0
end
function NoiseAnimation:update()
if self.state == "idle" then
self.idleFrames -= 1
if self.idleFrames <= 0 then
self.state = "run"
self.animation:setState("run")
end
else
local r = math.random(0)
if r < 0.01 then
self.state = "idle"
self.idleFrames = math.random(30, 100)
self.animation:setState("idle")
else
self.animation:setState("run")
end
end
end