rework + cool bomber
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@@ -3,18 +3,11 @@ Tank = {}
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class("Tank").extends(Graphics.sprite)
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function Tank:init(x, y, ground)
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self.tankImage = Graphics.image.new("assets/sprites/tank")
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self.tankImageD = Graphics.image.new("assets/sprites/tankD")
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local target = Targets[CurrentMission.targetIndex]
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self.tankImage = Graphics.image.new(target.sprite)
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self.tankImageD = Graphics.image.new(target.spriteD)
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Tank.super.init(self)
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local width, height = self.tankImage:getSize()
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self.faded_image = Graphics.image.new(width, height, Graphics.kColorClear)
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Graphics.pushContext(self.faded_image)
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self.tankImageD:drawBlurred(0, 0, 2, 2, Graphics.image.kDitherTypeFloydSteinberg)
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Graphics.popContext()
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-- Collision properties
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self:setZIndex(ZIndex.enemy)
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self:setTag(2)
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@@ -38,7 +31,7 @@ function Tank:fadein()
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end
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function Tank:fadeout()
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self:setImage(self.faded_image)
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self:setImage(self.tankImageD)
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end
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function Tank:update()
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