Files
fpv/source/scripts/tankSprite.lua
2026-02-24 00:46:50 +01:00

45 lines
959 B
Lua

Tank = {}
class("Tank").extends(Graphics.sprite)
function Tank:init(x, y, ground)
local target = Targets[CurrentMission.targetIndex]
self.tankImage = Graphics.image.new(target.sprite)
self.tankImageD = Graphics.image.new(target.spriteD)
Tank.super.init(self)
-- Collision properties
self:setZIndex(ZIndex.enemy)
self:setTag(2)
self:setCollideRect(4, 56, 147, 65)
self:setGroups(CollideGroups.enemy)
self:setCollidesWithGroups(
{
CollideGroups.player
})
-- Main properties
Tank.ground = ground
self:fadein()
self:moveTo(x, y)
end
function Tank:fadein()
self:setImage(self.tankImage)
end
function Tank:fadeout()
self:setImage(self.tankImageD)
end
function Tank:update()
if self.x <= 330 then
Tank.ground:setMoveSpeed(0)
return
end
self:moveTo(self.x - Tank.ground.moveSpeed, self.y)
end