fix: player can select unavailable drone
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@@ -6,6 +6,9 @@ local elapsedTime = 0
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scene.inputHandler = {
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AButtonDown = function()
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if Drones[scene.menuIndex].locked == true then
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return
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end
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scene.menuConfirmSound:play(1)
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Noble.transition(Assemble)
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end,
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