fpv/source/scripts/balebaSprite.lua

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2024-06-01 16:52:11 +03:00
Baleba = {}
class('Baleba').extends(AnimatedSprite)
function randomFloat(lower, greater)
return lower + math.random() * (greater - lower);
end
local balebaImageTable = Graphics.imagetable.new("assets/sprites/baleba")
function Baleba:init(x, y, player, loop)
Baleba.super.init(self, balebaImageTable)
-- Animation properties
self:addState("run", 1,4, {tickStep = 2})
self:setDefaultState("run")
self:playAnimation()
-- Collision properties
self:setZIndex(11)
self:setCollideRect(3, 25, 40, 15)
self:setTag(154)
-- Sprite properties
self.standrate = randomFloat(0.3, 2)
self.xVelocity = Baleba.standrate
self.player = player
self.loop = loop
-- Danger properties
self.danger = Danger(366, y, self)
self.danger:add()
-- Move to initial position
self:moveTo(x, y)
end
function Baleba:update()
self:updateAnimation()
-- Speedup when player is moving right
if self.player == nil or self.player.isMovingRight() == false then
self.xVelocity = self.standrate
else
self.xVelocity = 2 + self.standrate
end
self:moveTo(self.x-self.xVelocity, self.y)
-- Danger arrow management
if self.x < 430 and self.danger ~= nil then
self.danger:remove()
self.danger = nil
elseif self.danger == nil and self.x > 430 then
self.danger = Danger(366, self.y, self)
self.danger:add()
end
-- Lifeciycle management
if self.x < 0 and self.loop == true then
self.standrate = randomFloat(0.5, 6)
self:moveTo(math.random(450, 600), math.random(50, 200))
elseif self.x < 0 then
self:destroy()
end
end
function Baleba:destroy()
if self.danger ~= nil then
self.danger:remove()
end
self:remove()
end