fpv/source/balebaSprite.lua

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2024-05-31 13:19:42 +03:00
local pd <const> = playdate
local gfx <const> = playdate.graphics
class('Baleba').extends(AnimatedSprite)
function randomFloat(lower, greater)
return lower + math.random() * (greater - lower);
end
function Baleba:init(x, y, player)
local balebaImageTable = gfx.imagetable.new("sprites/baleba")
Baleba.super.init(self, balebaImageTable)
self:moveTo(x, y)
self:addState("run", 1,4, {tickStep = 2})
self:setDefaultState("run")
self:playAnimation()
self:setZIndex(11)
self:setCollideRect(3, 25, 40, 15)
self:setTag(154)
self.standrate = randomFloat(0.3, 2)
self.xVelocity = Baleba.standrate
self.player = player
self.danger = Danger(366, y, self)
self.danger:add()
end
function Baleba:update()
self:updateAnimation()
if self.player.isMovingRight() == false then
self.xVelocity = self.standrate
else
self.xVelocity = 2 + self.standrate
end
if self.x < 430 and self.danger ~= nil then
self.danger:remove()
self.danger = nil
elseif self.danger == nil and self.x > 430 then
self.danger = Danger(366, self.y, self)
self.danger:add()
end
if self.x < 0 then
self.standrate = randomFloat(0.5, 6)
self:moveTo(math.random(450, 600), math.random(50, 200))
end
self:moveTo(self.x-self.xVelocity, self.y)
end