76 lines
1.8 KiB
Lua
76 lines
1.8 KiB
Lua
MovableCrosshair = {}
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class('MovableCrosshair').extends(NobleSprite)
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function MovableCrosshair:init()
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MovableCrosshair.super.init(self)
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-- Parameters for crosshair
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self.lineLength = 10
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self.gapSize = 3
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-- Parameters for movement
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self.baseX = 200
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self.baseY = 150
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self.moveRadius = 2
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self.moveSpeed = 2
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self.time = 0
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end
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function MovableCrosshair:update()
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-- Update time
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self.time = self.time + playdate.display.getRefreshRate() / 1000
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-- Calculate new position with slight movement
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local offsetX = math.sin(self.time) * self.moveRadius
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local offsetY = math.cos(self.time * 1.3) * self.moveRadius
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self:moveTo(self.baseX + offsetX, self.baseY + offsetY)
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self:draw()
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end
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function MovableCrosshair:draw()
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-- Draw horizontal lines
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playdate.graphics.drawLine(
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self.x - self.lineLength - self.gapSize, self.y,
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self.x - self.gapSize, self.y
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)
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playdate.graphics.drawLine(
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self.x + self.gapSize, self.y,
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self.x + self.lineLength + self.gapSize, self.y
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)
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-- Draw vertical lines
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playdate.graphics.drawLine(
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self.x, self.y - self.lineLength - self.gapSize,
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self.x, self.y - self.gapSize
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)
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playdate.graphics.drawLine(
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self.x, self.y + self.gapSize,
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self.x, self.y + self.lineLength + self.gapSize
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)
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end
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function MovableCrosshair:moveUp()
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if self.baseY > 5 then
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self.baseY = self.baseY - 1
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end
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end
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function MovableCrosshair:moveDown()
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if self.baseY < 235 then
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self.baseY = self.baseY + 1
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end
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end
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function MovableCrosshair:moveLeft()
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if self.baseX > 5 then
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self.baseX = self.baseX - 1
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end
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end
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function MovableCrosshair:moveRight()
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if self.baseX < 395 then
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self.baseX = self.baseX + 1
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end
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end |