fpv/source/scenes/MapSelector.lua
2025-04-11 01:25:01 +02:00

123 lines
3.3 KiB
Lua

MapSelector = {}
class("MapSelector").extends(BaseScene)
local scene = MapSelector
local fontMed = Graphics.font.new('assets/fonts/onyx_9')
local fontBig = Graphics.font.new('assets/fonts/opal_12')
local elapsedTime = 0
function scene:init()
playdate.graphics.setImageDrawMode(playdate.graphics.kDrawModeXOR)
scene.super.init(self)
scene.menuIndex = 1
self.aKey = Graphics.image.new("assets/sprites/buttons/A")
self.bKey = Graphics.image.new("assets/sprites/buttons/B")
scene.menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
scene.menuBackSound = playdate.sound.fileplayer.new("assets/audio/back")
scene.menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
scene.menuSelSound:setVolume(0.5)
scene.currentX = 0
scene.targetX = 0
end
function scene:start()
scene.super.start(self)
Noble.showFPS = false
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
end
function scene:enter()
scene.super.enter(self)
scene.cards = {}
for i = 1, #Maps do
scene.cards[i] = MapCard(0, 0, Maps[i])
end
end
function scene:update()
scene.super.update(self)
elapsedTime = elapsedTime + 1 / playdate.display.getRefreshRate()
local dy = 2 * math.sin(20 * elapsedTime)
local speed = 40
if math.abs(scene.targetX - scene.currentX) < speed then
scene.currentX = scene.targetX
else
scene.currentX = scene.currentX + speed * ((scene.targetX > scene.currentX) and 1 or -1)
end
local x = 0
for i = 1, #scene.cards do
x = 0 + (339 + 16) * (i - 1)
scene.cards[i]:moveTo(x + scene.currentX, 0)
end
-- Bottom background
if Maps[scene.menuIndex].locked == false then
self.aKey:draw(315, 207 + dy)
Noble.Text.draw("Select", 333, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
end
self.bKey:draw(15, 207 + dy)
Noble.Text.draw("Back", 33, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
Noble.Text.draw(string.upper(Maps[scene.menuIndex].name), 200, 210, Noble.Text.ALIGN_CENTER, false, fontBig)
end
function scene:exit()
scene.super.exit(self)
for i = 1, #scene.cards do
scene.cards[i]:remove()
end
Noble.showFPS = false
playdate.graphics.setImageDrawMode(playdate.graphics.kDrawModeXOR)
end
function scene:finish()
scene.super.finish(self)
for i = 1, #scene.cards do
scene.cards[i]:remove()
end
playdate.display.setScale(1)
end
scene.inputHandler = {
AButtonDown = function()
if Maps[scene.menuIndex].locked then
return
end
scene.menuConfirmSound:play(1)
Noble.transition(DroneCardSelector)
end,
BButtonDown = function()
scene.menuBackSound:play(1)
Noble.transition(Menu)
end,
leftButtonDown = function()
if scene.menuIndex <= 1 then
return
end
scene.menuSelSound:play(1)
scene.targetX = scene.targetX + 355
scene.menuIndex = scene.menuIndex - 1
end,
rightButtonDown = function()
if scene.menuIndex >= #Maps then
return
end
scene.menuSelSound:play(1)
scene.targetX = scene.targetX - 355
scene.menuIndex = scene.menuIndex + 1
end,
upButtonDown = function()
end,
}