local pd = playdate local gfx = playdate.graphics class("Danger").extends(AnimatedSprite) function Danger:init(x, y, baleba) local dangerImageTable = gfx.imagetable.new("sprites/danger") Danger.super.init(self, dangerImageTable) self:moveTo(x, y) self:addState("run", 1,5, {tickStep = 2}) self:setDefaultState("run") self:playAnimation() self:setZIndex(11) self:setTag(7) self.baleba = baleba end function Danger:update() self:updateAnimation() end