# FPV Game A Playdate game where you pilot FPV drones in combat missions. Two game modes: precision FPV strikes and top-down bomber runs. ## Game Modes **FPV Mode** — Fly a first-person-view drone through the battlefield. Navigate obstacles, manage battery, and hit the target before telemetry is lost. **Bomber Mode** — Command a bomber drone from above. Drop grenades on enemy soldiers, collect ammo crates, and complete kill targets to win. ## Features - Two distinct drone types with unique gameplay - Multiple maps with increasing difficulty - Drone assembly mini-game - Crank-based grenade reloading in Bomber mode - Battery management and progressive difficulty ## Building ### Requirements - [Playdate SDK](https://play.date/dev/) - macOS or Linux ### Build & Run ```bash # macOS export PLAYDATE_SDK_PATH="/path/to/PlaydateSDK" # optional, has default ./build_and_run_mac.sh build # Linux export PLAYDATE_SDK_PATH="/path/to/PlaydateSDK" ./build_and_run.sh build ``` To run without rebuilding: ```bash ./build_and_run_mac.sh run ``` ## Project Structure ``` source/ ├── assets/ │ ├── audio/ # Sound effects and music │ ├── fonts/ # Bitmap fonts │ ├── images/ # UI images, cards, maps │ ├── launcher/ # Playdate launcher assets │ └── sprites/ │ ├── backgrounds/ # Level backgrounds │ ├── bomber/ # Bomber mode sprites │ ├── targets/ # Target vehicles │ └── ... # Player, effects, UI sprites ├── libraries/ # Noble Engine, AnimatedSprite, etc. ├── scenes/ # Game scenes (Menu, Game, Bomber, etc.) ├── scripts/ # Game objects (Player, Enemy, Tank, etc.) └── utilities/ # Helpers and UI utils ``` ## Built With - [Playdate SDK](https://play.date/dev/) - [Noble Engine](https://github.com/NobleRobot/NobleEngine) — Scene management framework - [AnimatedSprite](https://github.com/Whitebrim/AnimatedSprite) — Sprite animation library ## License This project is licensed under the MIT License — see [LICENSE](LICENSE) for details. ## Author **ut3usw** — [dead.guru](https://dead.guru)