ExplosionMark = {} class('ExplosionMark').extends(NobleSprite) function ExplosionMark:init(x, y) ExplosionMark.super.init(self) self.id = math.random(1, 2) self.markImage = Graphics.image.new("assets/sprites/bomber/boom_splash_" .. self.id) self:setImage(self.markImage) self:moveTo(x, y) self:setZIndex(5) self:add(x, y) end function ExplosionMark:update() if not BomberScene.instance then return end self:moveBy(0, BomberScene.instance.scrollSpeed) if self.y > 240 + 32 then self:remove() end end