import "CoreLibs/easing" import "CoreLibs/object" import "CoreLibs/sprites" import "CoreLibs/timer" import "CoreLibs/ui" import "CoreLibs/math" -- Libraries import 'libraries/noble/Noble' import "libraries/AnimatedSprite" import "libraries/pdParticles" import "libraries/playout" import "libraries/pdDialogue" import 'utilities/enum' import 'utilities/ui' import 'utilities/utils' ZIndex = { player = 4, enemy = 3, props = 3, fx = 6, ui = 10, alert = 12, ground = 100, flash = 101 } CollideGroups = { player = 1, enemy = 2, props = 3, items = 4, wall = 5 } Drones = { { id = 1, name = "Quad FPV", description = "This is a quadrocopter with a camera on it. It's a good drone for beginners. It's easy to control and has a good battery life.", price = 100, locked = false, preview = Graphics.image.new("assets/sprites/assemble/1/preview.png"), full = Graphics.image.new("assets/sprites/assemble/1/8.png") }, { id = 2, name = "Drone 2", description = "This is a drone", price = 200, locked = true, preview = nil, full = nil }, { id = 3, name = "Drone 3", description = "This is a drone", price = 300, locked = true, preview = nil, full = nil }, { id = 4, name = "Drone 4", description = "This is a drone", price = 400, locked = true, preview = nil, full = nil } } import "scripts/player" import "scripts/bigBoomSprite" import "scripts/groundSprite" import "scripts/balebaSprite" import "scripts/dangerSprite" import "scripts/tankSprite" import "scripts/progressBar" import "scripts/selectionSprite" import "scripts/DroneCard" import "scripts/pageSprite" import "scenes/BaseScene" import 'scenes/Assemble' import 'scenes/DroneCardSelector' import 'scenes/Menu' import 'scenes/Game' Difficulty = { Easy = "Easy", Medium = "Medium", Hard = "Hard" } DifficultySettings = { [Difficulty.Easy] = { assebleTime = 1700, distance = 200 }, [Difficulty.Medium] = { assebleTime = 1000, distance = 350 }, [Difficulty.Hard] = { assebleTime = 500, distance = 500 } } Noble.Settings.setup({ difficulty = Difficulty.Medium, music = true, debug = true }) Noble.GameData.setup({ drone1 = 0, drone2 = 0, drone3 = 0, drone4 = 0, money = 150 }) playdate.display.setRefreshRate(50) Noble.showFPS = false Noble.new(Assemble)