Selection = {} class("Selection").extends(NobleSprite) function Selection:init(x, y) Selection.super.init(self, "assets/sprites/selectionanim", true) -- Animation properties self.animation:addState("run", 1, 11) self.animation.run.frameDuration = 1 self.animation:setState("run") -- Collision properties self:setZIndex(ZIndex.alert) self:setSize(41, 40) self:add() self:moveTo(x or 0, y or 0) end