import "CoreLibs/easing" import "CoreLibs/object" import "CoreLibs/sprites" import "CoreLibs/timer" import "CoreLibs/ui" import "CoreLibs/math" -- Libraries import 'libraries/noble/Noble' import "libraries/AnimatedSprite" import "libraries/pdParticles" import "libraries/playout" import 'utilities/enum' import 'utilities/ui' ZIndex = { player = 4, enemy = 3, props = 3, fx = 6, ui = 10, alert = 12, ground = 100, flash = 101 } CollideGroups = { player = 1, enemy = 2, props = 3, items = 4, wall = 5 } import "scripts/player" import "scripts/bigBoomSprite" import "scripts/groundSprite" import "scripts/balebaSprite" import "scripts/dangerSprite" import "scripts/tankSprite" import "scenes/BaseScene" import 'scenes/Menu' import 'scenes/Game' Noble.Settings.setup({ difficulty = "Medium", music = true }) -- Noble.GameData.setup({ -- score = 0 -- }) playdate.display.setRefreshRate(50) Noble.showFPS = true Noble.new(Game)