Tank = {} class("Tank").extends(Graphics.sprite) function Tank:init(x, y, ground) self.tankImage = Graphics.image.new("assets/sprites/tank") self.tankImageD = Graphics.image.new("assets/sprites/tankD") Tank.super.init(self) local width, height = self.tankImage:getSize() self.faded_image = Graphics.image.new(width, height, Graphics.kColorClear) Graphics.pushContext(self.faded_image) self.tankImageD:drawBlurred(0, 0, 2, 2, Graphics.image.kDitherTypeFloydSteinberg) Graphics.popContext() -- Collision properties self:setZIndex(ZIndex.enemy) self:setTag(2) self:setCollideRect(4, 56, 147, 65) self:setGroups(CollideGroups.enemy) self:setCollidesWithGroups( { CollideGroups.player }) -- Main properties Tank.ground = ground self:fadein() self:moveTo(x, y) end function Tank:fadein() self:setImage(self.tankImage) end function Tank:fadeout() self:setImage(self.faded_image) end function Tank:update() if self.x <= 330 then Tank.ground:setMoveSpeed(0) return end self:moveTo(self.x - Tank.ground.moveSpeed, self.y) end