Danger = {} class("Danger").extends(NobleSprite) function Danger:init(x, y, dangerousObject) Danger.super.init(self, "assets/sprites/danger", true) self.dangerousObject = dangerousObject -- Animation properties self.animation:addState("run", 1, 5) self.animation.run.frameDuration = 2 self.animation:setState("run") -- Collision properties self:setZIndex(ZIndex.alert) self:setTag(7) self:setSize(64, 64) self:add() self:moveTo(x, y) end