bomber imp
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@@ -10,7 +10,16 @@ scene.inputHandler = {
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return
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end
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scene.menuConfirmSound:play(1)
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Noble.transition(Assemble)
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mode = Drones[scene.menuIndex].mode
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local soundTable = playdate.sound.playingSources()
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for i=1, #soundTable do
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soundTable[i]:stop()
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end
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if mode == Modes.bomber then
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Noble.transition(BomberScene)
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else
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Noble.transition(Assemble)
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end
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end,
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BButtonDown = function()
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scene.menuBackSound:play(1)
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