bomber imp
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@@ -569,7 +569,7 @@ function ParticlePixel:update()
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for part = 1, #self.particles, 1 do
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local pix = self.particles[part]
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playdate.graphics.drawPixel(pix.x,pix.y,pix.size)
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playdate.graphics.drawPixel(pix.x,pix.y)
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pix.x += math.sin(math.rad(pix.dir)) * pix.speed
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pix.y -= math.cos(math.rad(pix.dir)) * pix.speed
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