some shit
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@@ -26,6 +26,8 @@ gfx.setFont(font)
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-- Libraries
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import "lib/AnimatedSprite"
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import "lib/pdParticles"
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playdate.display.setRefreshRate(50)
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-- Game
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@@ -40,6 +42,7 @@ local function initialize()
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-- Init all the things!
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level = Level()
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playdate.resetElapsedTime()
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end
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initialize()
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@@ -48,6 +51,7 @@ function pd.update()
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gfx.sprite.update()
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pd.timer.updateTimers()
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pd.drawFPS(10,0)
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Particles:update()
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if level then
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level.update()
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