map select
This commit is contained in:
parent
19fe3e3d13
commit
95b2c825db
@ -28,7 +28,7 @@
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],
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"runtime.version": "Lua 5.4",
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"workspace.library": [
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"/home/ut3usw/src/playdate-luacats",
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"/home/ut3usw/Projects/VSCode-PlaydateTemplate/source/libraries"
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"/Users/oleksiiilienko/projects/playdate-luacats",
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"/Users/oleksiiilienko/Documents/fpv2/source/libraries"
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]
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}
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11
.vscode/launch.json
vendored
Normal file
11
.vscode/launch.json
vendored
Normal file
@ -0,0 +1,11 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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"type": "playdate",
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"request": "launch",
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"name": "Playdate: Debug",
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"preLaunchTask": "${defaultBuildTask}"
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}
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]
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}
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4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@ -5,4 +5,8 @@
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"Lua.runtime.nonstandardSymbol": ["+=", "-=", "*=", "/=", "//=", "%=", "<<=", ">>=", "&=", "|=", "^="],
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"Lua.workspace.library": ["$PLAYDATE_SDK_PATH/CoreLibs"],
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"Lua.workspace.preloadFileSize": 1000,
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"playdate-debug.sdkPath": "/Users/oleksiiilienko/Developer/PlaydateSDK",
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"playdate-debug.sourcePath": "/Users/oleksiiilienko/Documents/fpv2/source",
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"playdate-debug.outputPath": "/Users/oleksiiilienko/Documents/fpv2/builds",
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"playdate-debug.productName": "FPV Game"
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}
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32
.vscode/tasks.json
vendored
32
.vscode/tasks.json
vendored
@ -3,6 +3,26 @@
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// for the documentation about the tasks.json format
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"version": "2.0.0",
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"tasks": [
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{
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"type": "pdc",
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"problemMatcher": ["$pdc-lua", "$pdc-external"],
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"label": "Playdate: Build"
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},
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{
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"type": "playdate-simulator",
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"problemMatcher": ["$pdc-external"],
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"label": "Playdate: Run"
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},
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{
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"label": "Playdate: Build and Run",
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"dependsOn": ["Playdate: Build", "Playdate: Run"],
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"dependsOrder": "sequence",
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"problemMatcher": [],
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"group": {
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"kind": "build",
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"isDefault": true
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}
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},
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{
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"label": "Invoke Build and Run script",
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"type": "shell",
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@ -29,6 +49,12 @@
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"build"
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]
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},
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"osx": {
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"command": "${workspaceFolder}/build_and_run_mac.sh",
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"args": [
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"build"
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]
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},
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"presentation": {
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"showReuseMessage": false,
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"reveal": "always",
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@ -62,6 +88,12 @@
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"run"
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]
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},
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"osx": {
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"command": "${workspaceFolder}/build_and_run_mac.sh",
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"args": [
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"run"
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]
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},
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"presentation": {
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"showReuseMessage": false,
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"reveal": "always",
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145
build_and_run_mac.sh
Executable file
145
build_and_run_mac.sh
Executable file
@ -0,0 +1,145 @@
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#!/usr/bin/env bash
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export PLAYDATE_SDK_PATH="/Users/oleksiiilienko/Developer/PlaydateSDK"
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# Check for color by variable and tput command
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if [[ -z $NOCOLOR && -n $(command -v tput) ]]; then
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RED=$(tput setaf 1)
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CYN=$(tput setaf 6)
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YEL=$(tput setaf 3)
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RST=$(tput sgr0)
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fi
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function display_help() {
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printf "%s\n\n" "${0} build|run|-h|--help|"
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printf "%-16s\n" "build: Builds the project and runs the Simulator"
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printf "%-16s\n" "run : Skips building the project and runs the Simulator"
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printf "\n"
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printf "%s\n\n" "Set NOCOLOR=1 to disable terminal coloring"
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exit 0
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}
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# We don't need fancy flags/operators for two commands
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case $1 in
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"build")
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BUILD=1
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;;
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"run")
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BUILD=0
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;;
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*)
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display_help
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exit 1
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;;
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esac
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# Set some paths
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BUILD_DIR="./builds"
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SOURCE_DIR="./source"
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PDX_PATH="${BUILD_DIR}/$(basename $(pwd)).pdx"
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# Logging functions
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function log() {
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printf "%s\n" "${CYN}>> $1${RST}"
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}
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function log_warn() {
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printf "%s\n" "${YEL}>! $1${RST}"
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}
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function log_err() {
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printf "%s\n >> %s\n" "${RED}!! ERROR !!" "$1${RST}"
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}
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function check_pdxinfo() {
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if [[ -f ./source/pdxinfo ]]; then
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if grep "com.organization.package" ./source/pdxinfo 2>&1 >/dev/null; then
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log_warn "PDXINFO NOTICE:"
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log_warn "Don't forget to change your unique project info in 'source/pdxinfo': 'bundleID', 'name', 'author', 'description'."
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log_warn "It's critical to change your game bundleID, so there will be no collisions with other games, installed via sideload."
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log_warn "Read more about pdxinfo here: https://sdk.play.date/Inside%20Playdate.html#pdxinfo"
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fi
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fi
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}
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function chk_err() {
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# Check for errors in last process and bail if needed
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if [[ $? > 0 ]]; then
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log_err "There was an issue with the previous command; exiting!"
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exit 1
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fi
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}
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function check_close_sim() {
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# Check if we have 'pidof'
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PIDOF=$(command -v pidof2)
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# Prefer 'pidof'; use ps if not
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if [[ -n $PIDOF ]]; then
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SIMPID=$($PIDOF "PlaydateSimulator")
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if [[ -n $SIMPID ]]; then
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log "Found existing Simulator, closing..."
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kill -9 $SIMPID
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chk_err
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fi
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else
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SIMPID=$(ps aux | grep PlaydateSimulator | grep -v grep | awk '{print $2}')
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if [[ -n $SIMPID ]]; then
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log "Found existing Simulator, closing..."
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kill -9 $SIMPID
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chk_err
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fi
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fi
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}
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# Create build dir
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function make_build_dir() {
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if [[ ! -d "${BUILD_DIR}" ]]; then
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log "Creating build directory..."
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mkdir -p "${BUILD_DIR}"
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chk_err
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fi
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}
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# Clean build dir
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function clean_build_dir() {
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if [[ -d "${BUILD_DIR}" ]]; then
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log "Cleaning build directory..."
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rm -rfv "${BUILD_DIR}/*"
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chk_err
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fi
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}
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# Compile the PDX
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function build_pdx() {
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if [[ $BUILD == 1 ]]; then
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log "Building PDX with 'pdc'..."
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$PLAYDATE_SDK_PATH/bin/pdc -sdkpath "${PLAYDATE_SDK_PATH}" "${SOURCE_DIR}" "${PDX_PATH}"
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chk_err
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fi
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}
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# Run the PDX with Simulator
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function run_pdx() {
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if [[ -d "${PDX_PATH}" ]]; then
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log "Running PDX with Simulator..."
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open -a "$PLAYDATE_SDK_PATH/bin/Playdate Simulator.app" "${PDX_PATH}"
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else
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log_err "PDX doesn't exist! Please 'build' the project first!"
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fi
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}
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#### MAIN SCRIPT ####
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if [[ $BUILD == 1 ]]; then
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log "Attempting a build and run of PDX..."
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make_build_dir
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clean_build_dir
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check_pdxinfo
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build_pdx
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check_close_sim
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run_pdx
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else
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log "Attempting to run PDX: ${PDX_PATH}..."
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check_close_sim
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run_pdx
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fi
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BIN
source/assets/audio/back.wav
Normal file
BIN
source/assets/audio/back.wav
Normal file
Binary file not shown.
47
source/assets/fonts/Outfoxies.fnt
Normal file
47
source/assets/fonts/Outfoxies.fnt
Normal file
@ -0,0 +1,47 @@
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--metrics={"baseline":7,"xHeight":0,"capHeight":0,"pairs":{},"left":[],"right":[]}
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datalen=1204
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data=iVBORw0KGgoAAAANSUhEUgAAADgAAAAwCAYAAABE1blzAAAAAXNSR0IArs4c6QAAA0BJREFUaEPdWdtyqzAQa/7/o9uBqVMhpNUaCE17njr22uxVknMeHz//PuHv8eeD1tAG99TZ5eiwSfvjM2w3c176zxcop5XNchnbumQs62y/BDQccj7gGXc++f9Ag+EIZ55thnOpghiY647hOAaLa84/7jC+57mvLmDHuhXExLgKuQ5xgY47UwfYfVcddTFnWVW6qhSPuEsk2rnKsH/Kbr0/9bBrV25TlUG06VQAA+Nx6Z7fdUhnjhzCdVASMy1AegNU6juXoaj6+L9YSxlKVZrpgG7CqnZXc4yAtttXIFMNeYWCCUU7ASYhkVCYfd8oDRzsNkp9E75FMRIEVZCVeEj3t1EUCbSiBeY5ViUIGKxwVJCO6CsebKG0kldKWqUMqjlwEo0DTNzpFJHiUW7xJw9yxlW7pBnrnHEtunMMDF0gSSisd6oKYpvuhpY8vBJFXSW5OxxWSJ7tzEcH/a6yUUL71N3dCqjsJo5UgCWz/L1YfSO1sMKA1b+uFu1oQdUNqSIMXgn0+D70S9IME73KlBK+HZ7kCvLsnN1nlJa0pgJUQ8yc4wJkUKqUkso+82m3AywL/HYFZ75fKS2cwU3H3T2DSUi/bAYtCjUQzp11KOqo6aUoeopr3vlwJ5sO/RwPOrqoKnqY51KHVQFWYlZBNK8pRK1oqAIR9VpRL5CdtDwSIPMiU0hF+GjrzrmnU0qA3GcUrQg8IW63gq4zrli3FUzvPSWReAbVrB7lua4AcX495z1VRVWU17jtWFWoVnSasiMV8f6oqHBeuu8xbAPV4mnfzVLiza5/GwxwIPPO1Dbl21UVrNRMxaPYYmd40vLo7AzuUAp+NkTQ4TmsNOgV6Gln+ijKVXTCLdSduW6gXGk+t9mv4Fh9cKaCTn0ovqxQlYWF+hVguoLpUkcfjKDyZwTxX9qJhyuqcepoXXcz2MnoTIXTTCatiSDGyefgZYvOoGCaKcWDTM4OkNT8qrHg8xFFp7jlLxlXYvsoL6Uq3Jqfq2mCnXf8d1uQCmQcDDvkdK8IBRy3BYbtxwCgUCqhWGf/9uAQidwrWqGVI2qscIWktwbancEOj6mXydvNoKqCe3Gkl4gag1urp8j2dgde/cEvnycmPQiDA1YAAAAASUVORK5CYII=
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width=8
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height=8
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tracking=1
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0 8
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1 8
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2 8
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3 8
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4 8
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5 8
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6 8
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7 8
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8 8
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9 8
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space 8
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<EFBFBD> 8
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A 8
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B 8
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C 8
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D 8
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E 8
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F 8
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G 8
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H 8
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I 8
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J 8
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K 8
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L 8
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M 8
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N 8
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O 8
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P 8
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Q 8
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R 8
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S 8
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T 8
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U 8
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V 8
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W 8
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X 8
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Y 8
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Z 8
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|
BIN
source/assets/images/maps/map_1.png
Normal file
BIN
source/assets/images/maps/map_1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 13 KiB |
@ -34,6 +34,15 @@ CollideGroups = {
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wall = 5
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}
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Maps = {
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{
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id = 1,
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name = "Vovchansk",
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description = "This is a map",
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locked = false,
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}
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}
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Drones = {
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{
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id = 1,
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@ -84,12 +93,14 @@ import "scripts/progressBar"
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import "scripts/selectionSprite"
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import "scripts/DroneCard"
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import "scripts/pageSprite"
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import "scripts/MapCard"
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|
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import "scenes/BaseScene"
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import 'scenes/Assemble'
|
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import 'scenes/DroneCardSelector'
|
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import 'scenes/Menu'
|
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import 'scenes/Game'
|
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import 'scenes/MapSelector'
|
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|
||||
Difficulty = {
|
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Easy = "Easy",
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||||
|
@ -133,20 +133,23 @@ end
|
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function scene:start()
|
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scene.super.start(self)
|
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|
||||
|
||||
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
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Noble.showFPS = false
|
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if scene.musicEnabled then
|
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scene.levelAudio:play(0)
|
||||
end
|
||||
end
|
||||
|
||||
function scene:enter()
|
||||
scene.super.enter(self)
|
||||
|
||||
local soundTable = playdate.sound.playingSources()
|
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for i=1, #soundTable do
|
||||
soundTable[i]:stop()
|
||||
end
|
||||
scene.buttonTimeout = 100
|
||||
|
||||
Noble.Input.setHandler(scene.inputHandler)
|
||||
|
||||
if scene.musicEnabled then
|
||||
scene.levelAudio:play(0)
|
||||
end
|
||||
local text =
|
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[[The drone is assembled and operational. We are ready for the mission.
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||||
|
||||
@ -226,6 +229,10 @@ function scene:update()
|
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self.tickTimer:remove()
|
||||
screenShake(100, 5)
|
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Noble.Input.setEnabled(false)
|
||||
playdate.timer.performAfterDelay(2500, function() -- Return to the start after failure
|
||||
Noble.Input.setEnabled(true)
|
||||
Noble.transition(DroneCardSelector, nil, Noble.Transition.SpotlightMask);
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -12,7 +12,10 @@ scene.inputHandler = {
|
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scene.menuConfirmSound:play(1)
|
||||
Noble.transition(Assemble)
|
||||
end,
|
||||
BButtonDown = function() end,
|
||||
BButtonDown = function()
|
||||
scene.menuBackSound:play(1)
|
||||
Noble.transition(MapSelector)
|
||||
end,
|
||||
downButtonDown = function()
|
||||
end,
|
||||
leftButtonDown = function()
|
||||
@ -41,7 +44,9 @@ function scene:setValues()
|
||||
self.menuIndex = 1
|
||||
|
||||
self.aKey = Graphics.image.new("assets/sprites/buttons/A")
|
||||
self.bKey = Graphics.image.new("assets/sprites/buttons/B")
|
||||
scene.menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
|
||||
scene.menuBackSound = playdate.sound.fileplayer.new("assets/audio/back")
|
||||
|
||||
scene.menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
|
||||
scene.menuSelSound:setVolume(0.5)
|
||||
@ -64,12 +69,10 @@ end
|
||||
|
||||
function scene:enter()
|
||||
scene.super.enter(self)
|
||||
scene.cards = {
|
||||
DroneCard(0, 0, Drones[1]),
|
||||
DroneCard(0, 0, Drones[2]),
|
||||
DroneCard(0, 0, Drones[3]),
|
||||
DroneCard(0, 0, Drones[4]),
|
||||
}
|
||||
scene.cards = {}
|
||||
for i = 1, #Drones do
|
||||
scene.cards[i] = DroneCard(0, 0, Drones[i])
|
||||
end
|
||||
scene.paginator = PageSprite(200, 207)
|
||||
end
|
||||
|
||||
@ -91,7 +94,7 @@ function scene:update()
|
||||
end
|
||||
|
||||
local x = 0
|
||||
for i = 1, 4 do
|
||||
for i = 1, #scene.cards do
|
||||
x = 29 + (339 + 16) * (i - 1)
|
||||
scene.cards[i]:moveTo(x + scene.currentX, 25)
|
||||
end
|
||||
@ -101,12 +104,15 @@ function scene:update()
|
||||
Noble.Text.draw("Assemble", 333, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||
end
|
||||
|
||||
self.bKey:draw(15, 207 + dy)
|
||||
Noble.Text.draw("Back", 33, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||
|
||||
scene.paginator:moveTo(200, 207)
|
||||
end
|
||||
|
||||
function scene:exit()
|
||||
scene.super.exit(self)
|
||||
for i = 1, 4 do
|
||||
for i = 1, #scene.cards do
|
||||
scene.cards[i]:remove()
|
||||
end
|
||||
Noble.showFPS = false
|
||||
|
123
source/scenes/MapSelector.lua
Normal file
123
source/scenes/MapSelector.lua
Normal file
@ -0,0 +1,123 @@
|
||||
MapSelector = {}
|
||||
class("MapSelector").extends(BaseScene)
|
||||
local scene = MapSelector
|
||||
local fontMed = Graphics.font.new('assets/fonts/onyx_9')
|
||||
local fontBig = Graphics.font.new('assets/fonts/opal_12')
|
||||
local elapsedTime = 0
|
||||
|
||||
function scene:init()
|
||||
playdate.graphics.setImageDrawMode(playdate.graphics.kDrawModeXOR)
|
||||
scene.super.init(self)
|
||||
scene.menuIndex = 1
|
||||
|
||||
self.aKey = Graphics.image.new("assets/sprites/buttons/A")
|
||||
self.bKey = Graphics.image.new("assets/sprites/buttons/B")
|
||||
|
||||
scene.menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
|
||||
scene.menuBackSound = playdate.sound.fileplayer.new("assets/audio/back")
|
||||
|
||||
scene.menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
|
||||
scene.menuSelSound:setVolume(0.5)
|
||||
|
||||
scene.currentX = 0
|
||||
scene.targetX = 0
|
||||
end
|
||||
|
||||
function scene:start()
|
||||
scene.super.start(self)
|
||||
|
||||
Noble.showFPS = false
|
||||
|
||||
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
|
||||
end
|
||||
|
||||
|
||||
function scene:enter()
|
||||
scene.super.enter(self)
|
||||
scene.cards = {}
|
||||
for i = 1, #Maps do
|
||||
scene.cards[i] = MapCard(0, 0, Maps[i])
|
||||
end
|
||||
end
|
||||
|
||||
function scene:update()
|
||||
scene.super.update(self)
|
||||
elapsedTime = elapsedTime + 1 / playdate.display.getRefreshRate()
|
||||
|
||||
local dy = 2 * math.sin(20 * elapsedTime)
|
||||
|
||||
local speed = 40
|
||||
if math.abs(scene.targetX - scene.currentX) < speed then
|
||||
scene.currentX = scene.targetX
|
||||
else
|
||||
scene.currentX = scene.currentX + speed * ((scene.targetX > scene.currentX) and 1 or -1)
|
||||
end
|
||||
|
||||
local x = 0
|
||||
for i = 1, #scene.cards do
|
||||
x = 0 + (339 + 16) * (i - 1)
|
||||
scene.cards[i]:moveTo(x + scene.currentX, 0)
|
||||
end
|
||||
|
||||
-- Bottom background
|
||||
if Maps[scene.menuIndex].locked == false then
|
||||
self.aKey:draw(315, 207 + dy)
|
||||
Noble.Text.draw("Select", 333, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||
end
|
||||
|
||||
self.bKey:draw(15, 207 + dy)
|
||||
Noble.Text.draw("Back", 33, 210, Noble.Text.ALIGN_LEFT, false, fontMed)
|
||||
|
||||
Noble.Text.draw(string.upper(Maps[scene.menuIndex].name), 200, 210, Noble.Text.ALIGN_CENTER, false, fontBig)
|
||||
|
||||
|
||||
end
|
||||
|
||||
function scene:exit()
|
||||
scene.super.exit(self)
|
||||
for i = 1, #scene.cards do
|
||||
scene.cards[i]:remove()
|
||||
end
|
||||
Noble.showFPS = false
|
||||
playdate.graphics.setImageDrawMode(playdate.graphics.kDrawModeXOR)
|
||||
end
|
||||
|
||||
function scene:finish()
|
||||
scene.super.finish(self)
|
||||
for i = 1, #scene.cards do
|
||||
scene.cards[i]:remove()
|
||||
end
|
||||
playdate.display.setScale(1)
|
||||
end
|
||||
|
||||
scene.inputHandler = {
|
||||
AButtonDown = function()
|
||||
if Maps[scene.menuIndex].locked then
|
||||
return
|
||||
end
|
||||
scene.menuConfirmSound:play(1)
|
||||
Noble.transition(DroneCardSelector)
|
||||
end,
|
||||
BButtonDown = function()
|
||||
scene.menuBackSound:play(1)
|
||||
Noble.transition(Menu)
|
||||
end,
|
||||
leftButtonDown = function()
|
||||
if scene.menuIndex <= 1 then
|
||||
return
|
||||
end
|
||||
scene.menuSelSound:play(1)
|
||||
scene.targetX = scene.targetX + 355
|
||||
scene.menuIndex = scene.menuIndex - 1
|
||||
end,
|
||||
rightButtonDown = function()
|
||||
if scene.menuIndex >= #Maps then
|
||||
return
|
||||
end
|
||||
scene.menuSelSound:play(1)
|
||||
scene.targetX = scene.targetX - 355
|
||||
scene.menuIndex = scene.menuIndex + 1
|
||||
end,
|
||||
upButtonDown = function()
|
||||
end,
|
||||
}
|
@ -106,13 +106,13 @@ end
|
||||
|
||||
function scene:exit()
|
||||
scene.super.exit(self)
|
||||
scene.levelAudio:stop()
|
||||
-- scene.levelAudio:stop()
|
||||
self.sequence = Sequence.new():from(self.menuY):to(self.menuYTo, 0.5, Ease.inSine)
|
||||
self.sequence:start()
|
||||
end
|
||||
|
||||
function scene:setupMenu(__menu)
|
||||
__menu:addItem("Start", function() Noble.transition(DroneCardSelector, nil, Noble.Transition.DipToWhite) end)
|
||||
__menu:addItem("Start", function() Noble.transition(MapSelector, nil, Noble.Transition.DipToWhite) end)
|
||||
__menu:addItem("Tutorial", function()
|
||||
local debug = Noble.Settings.get("debug")
|
||||
if debug then
|
||||
|
11
source/scripts/MapCard.lua
Normal file
11
source/scripts/MapCard.lua
Normal file
@ -0,0 +1,11 @@
|
||||
local pd <const> = playdate
|
||||
local gfx <const> = Graphics
|
||||
|
||||
class('MapCard').extends(gfx.sprite)
|
||||
|
||||
function MapCard:init(x, y, map)
|
||||
self:setImage(gfx.image.new('assets/images/maps/map_' .. map.id .. '.png'))
|
||||
self:setCenter(0, 0)
|
||||
self:moveTo(x, y)
|
||||
self:add()
|
||||
end
|
Loading…
Reference in New Issue
Block a user