rework + cool bomber
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@@ -2,7 +2,7 @@ Ground = {}
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class("Ground").extends(NobleSprite)
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function Ground:init(x, y, player)
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Ground.super.init(self, "assets/sprites/groundFin")
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Ground.super.init(self, "assets/sprites/ground_2")
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-- Collision properties
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self:setZIndex(ZIndex.ground)
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