rework + cool bomber
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@@ -4,7 +4,7 @@ class('ExplosionMark').extends(NobleSprite)
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function ExplosionMark:init(x, y)
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ExplosionMark.super.init(self)
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self.id = math.random(1, 2)
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self.markImage = Graphics.image.new("assets/sprites/boomSplash" .. self.id)
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self.markImage = Graphics.image.new("assets/sprites/bomber/boom_splash_" .. self.id)
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self:setImage(self.markImage)
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self:moveTo(x, y)
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self:setZIndex(5)
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