rework + cool bomber
This commit is contained in:
68
source/scripts/bomber/allyBullet.lua
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68
source/scripts/bomber/allyBullet.lua
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@@ -0,0 +1,68 @@
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AllyBullet = {}
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class('AllyBullet').extends(playdate.graphics.sprite)
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local killPhrases = { "stolen!", "mine!", "gotcha", "sorry :)", "too slow", "ez" }
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function AllyBullet:init(targetEnemy)
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AllyBullet.super.init(self)
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self.target = targetEnemy
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self.speed = 3
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self.removed = false
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self:setSize(4, 8)
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self:setCenter(0.5, 0.5)
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self:setZIndex(ZIndex.fx)
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self:moveTo(targetEnemy.x + math.random(-30, 30), 250)
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self:add()
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self:markDirty()
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end
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function AllyBullet:update()
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if self.removed then return end
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-- Fly upward toward target
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local dx = 0
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local dy = -self.speed
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if self.target and not self.target.removed and not self.target.isDying then
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dx = (self.target.x - self.x) * 0.05
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end
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self:moveBy(dx, dy)
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-- Rotate to match flight vector
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local angle = math.deg(math.atan(dy, dx)) + 90
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self:setRotation(angle)
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-- Check if reached target
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if self.target and not self.target.removed and not self.target.isDying then
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local dist = math.abs(self.y - self.target.y) + math.abs(self.x - self.target.x)
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if dist < 20 then
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-- Kill enemy without counting toward player score
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self.target:setImage(self.target.deadImage)
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self.target.isDying = true
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self.target.vx = math.random(-2, 2)
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self.target.vy = math.random(-1, 1)
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self.target:setRotation(math.random() * 360)
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-- Show "stolen" text
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local phrase = killPhrases[math.random(1, #killPhrases)]
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FloatingText.spawnCustom(self.target.x, self.target.y, phrase)
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self.removed = true
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self:remove()
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return
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end
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end
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-- Off screen
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if self.y < -10 then
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self.removed = true
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self:remove()
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end
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self:markDirty()
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end
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function AllyBullet:draw()
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playdate.graphics.fillRect(0, 0, 4, 8)
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end
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71
source/scripts/bomber/ammoCrate.lua
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71
source/scripts/bomber/ammoCrate.lua
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@@ -0,0 +1,71 @@
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AmmoCrate = {}
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class('AmmoCrate').extends(playdate.graphics.sprite)
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function AmmoCrate:init(x, y)
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AmmoCrate.super.init(self)
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self.crateSize = 20
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self:setSize(self.crateSize, self.crateSize)
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self:setCenter(0.5, 0.5)
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self:setZIndex(ZIndex.props)
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self:setGroups(CollideGroups.props)
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self:setCollidesWithGroups({ CollideGroups.granade })
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self:setCollideRect(0, 0, self.crateSize, self.crateSize)
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self:setTag(155)
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self.removed = false
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self.bonusGrenades = 3
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self:moveTo(x, y)
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self:add()
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self:markDirty()
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end
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function AmmoCrate:update()
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if self.removed then return end
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if not BomberScene.instance then return end
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self:moveBy(0, BomberScene.instance.scrollSpeed)
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local _, _, collisions, count = self:checkCollisions(self.x, self.y)
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if count > 0 then
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for i, collision in ipairs(collisions) do
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if collision.other:getTag() == 154 and collision.other.currentRadius <= 0.05 then
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self:pickup()
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return
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end
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end
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end
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if self.y > 260 then
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self.removed = true
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self:remove()
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end
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end
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function AmmoCrate:pickup()
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self.removed = true
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BomberScene.availableGrenades = BomberScene.availableGrenades + self.bonusGrenades
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local particle = ParticlePoly(self.x, self.y)
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particle:setThickness(1)
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particle:setSize(1, 2)
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particle:setSpeed(1, 5)
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particle:setColour(Graphics.kColorXOR)
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particle:add(8)
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self:remove()
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end
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function AmmoCrate:draw()
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local s = self.crateSize
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-- Box outline
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playdate.graphics.drawRect(0, 0, s, s)
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-- Cross pattern
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playdate.graphics.drawLine(0, 0, s, s)
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playdate.graphics.drawLine(s, 0, 0, s)
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-- Inner + symbol
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local mid = s / 2
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playdate.graphics.drawLine(mid - 3, mid, mid + 3, mid)
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playdate.graphics.drawLine(mid, mid - 3, mid, mid + 3)
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end
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@@ -1,13 +1,13 @@
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Enemy = {}
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class('Enemy').extends(NobleSprite)
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function Enemy:init(x,y)
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function Enemy:init(x, y, isScout)
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Enemy.super.init(self)
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self:moveTo(x, y)
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self:setZIndex(4)
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self:add(x,y)
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self.markImage = Graphics.image.new("assets/sprites/enemy"..math.random(1,2)) -- TODO: make it random
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self.deadImage = Graphics.image.new("assets/sprites/enemy1_3")
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self.markImage = Graphics.image.new("assets/sprites/bomber/enemy_alive_"..math.random(1,2))
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self.deadImage = Graphics.image.new("assets/sprites/bomber/enemy_dead")
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self.hitSound = playdate.sound.fileplayer.new("assets/audio/hit1")
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self:setImage(self.markImage)
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self.removed = false
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@@ -18,11 +18,21 @@ function Enemy:init(x,y)
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})
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self:setCollideRect(-6, -6, 46, 46)
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self:setSize(32, 32)
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self.vx = 0
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self.vy = 0
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self.isDying = false
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self.friction = 0.95
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self.isScout = isScout or false
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if self.isScout then
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self.baseSpeed = math.random(8, 14) / 10
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self.zigzagTime = math.random() * 100
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self.zigzagAmplitude = math.random(8, 15) / 10
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self.zigzagFrequency = math.random(4, 8) / 100
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else
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self.baseSpeed = math.random(2, 8) / 10
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end
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end
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function Enemy:update()
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@@ -40,8 +50,13 @@ function Enemy:update()
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self.removed = true
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end
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elseif not self.removed then
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speed = math.random(0, 7)/10
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self:moveBy(0, BomberScene.instance.scrollSpeed + speed)
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speed = self.baseSpeed + (BomberScene.enemySpeedBonus or 0)
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local dx = 0
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if self.isScout then
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self.zigzagTime = self.zigzagTime + self.zigzagFrequency
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dx = math.sin(self.zigzagTime) * self.zigzagAmplitude
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end
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self:moveBy(dx, BomberScene.instance.scrollSpeed + speed)
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else
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self:moveBy(0, BomberScene.instance.scrollSpeed)
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end
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@@ -89,6 +104,9 @@ function Enemy:applyExplosionForce(explosionX, explosionY)
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self.vy = dy * force * 0.5
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self.isDying = true
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BomberScene.killCount = BomberScene.killCount + 1
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FloatingText(self.x, self.y)
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self:setRotation(math.random() * 360)
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end
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@@ -4,7 +4,7 @@ class('ExplosionMark').extends(NobleSprite)
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function ExplosionMark:init(x, y)
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ExplosionMark.super.init(self)
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self.id = math.random(1, 2)
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self.markImage = Graphics.image.new("assets/sprites/boomSplash" .. self.id)
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self.markImage = Graphics.image.new("assets/sprites/bomber/boom_splash_" .. self.id)
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self:setImage(self.markImage)
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self:moveTo(x, y)
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self:setZIndex(5)
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59
source/scripts/bomber/floatingText.lua
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59
source/scripts/bomber/floatingText.lua
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@@ -0,0 +1,59 @@
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FloatingText = {}
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class('FloatingText').extends(playdate.graphics.sprite)
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local floatFont = Graphics.font.new('assets/fonts/Mini Sans 2X')
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local phrases = { "-1", "nice", "200", "dead", "done", "nice shot", "boom", "rip", "lol", "ez" }
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function FloatingText.spawnCustom(x, y, text)
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local ft = FloatingText(x, y)
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ft.text = text
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local w = floatFont:getTextWidth(text) + 4
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ft:setSize(w, 16)
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ft:markDirty()
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return ft
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end
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function FloatingText:init(x, y)
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FloatingText.super.init(self)
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self.text = phrases[math.random(1, #phrases)]
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self.life = 0
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self.maxLife = 60
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self.driftX = math.random(-20, 20) / 10
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self.driftY = -math.random(10, 20) / 10
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local w = floatFont:getTextWidth(self.text) + 4
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self:setSize(w, 16)
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self:setCenter(0.5, 0.5)
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self:setZIndex(ZIndex.ui + 1)
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self:moveTo(x, y)
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self:add()
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self:markDirty()
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end
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function FloatingText:update()
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self.life = self.life + 1
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if self.life >= self.maxLife then
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self:remove()
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return
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end
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self:moveBy(self.driftX, self.driftY)
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self.driftY = self.driftY + 0.03
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self:markDirty()
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end
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function FloatingText:draw()
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local t = 1 - (self.life / self.maxLife)
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if t > 0.5 then
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floatFont:drawText(self.text, 2, 0)
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else
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local dither = playdate.graphics.image.kDitherTypeBayer4x4
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local img = Graphics.image.new(self.width, self.height)
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Graphics.pushContext(img)
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floatFont:drawText(self.text, 2, 0)
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Graphics.popContext()
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img:drawFaded(0, 0, t * 2, dither)
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end
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end
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@@ -71,7 +71,8 @@ function Granade:update()
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screenShake(1000, 5)
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SmallBoom()
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ExplosionMark(self.x, self.y)
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SmokeCloud(self.x, self.y)
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self:remove()
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end
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end
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@@ -29,9 +29,19 @@ function MovableCrosshair:update()
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MovableCrosshair.super.update(self)
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self.time = self.time + playdate.display.getRefreshRate() / 1000
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local offsetX = math.sin(self.time) * self.moveRadius
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local offsetY = math.cos(self.time * 1.3) * self.moveRadius
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local radius = self.moveRadius
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if NoiseAnimation.isJamming then
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radius = 8
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end
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local offsetX = math.sin(self.time) * radius
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local offsetY = math.cos(self.time * 1.3) * radius
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if NoiseAnimation.isJamming then
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offsetX = offsetX + math.random(-3, 3)
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offsetY = offsetY + math.random(-3, 3)
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end
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self:moveTo(self.baseX + offsetX, self.baseY + offsetY)
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self:markDirty()
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end
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@@ -1,6 +1,9 @@
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NoiseAnimation = {}
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class('NoiseAnimation').extends(NobleSprite)
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-- Global EW (РЕБ) state accessible by crosshair
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NoiseAnimation.isJamming = false
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function NoiseAnimation:init(x, y)
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NoiseAnimation.super.init(self, "assets/sprites/noise", true)
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self.animation:addState("run", 2, 11)
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@@ -13,24 +16,40 @@ function NoiseAnimation:init(x, y)
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self:moveTo(x, y)
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self.state = "idle"
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self.idleFrames = 0
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self.timer = 0
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-- РЕБ timing: long idle periods, short jam bursts
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self.minIdleDuration = 300
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self.maxIdleDuration = 600
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self.minJamDuration = 40
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self.maxJamDuration = 120
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self.nextSwitch = math.random(self.minIdleDuration, self.maxIdleDuration)
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end
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function NoiseAnimation:update()
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if self.state == "idle" then
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self.idleFrames -= 1
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if self.idleFrames <= 0 then
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self.state = "run"
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self.timer = self.timer + 1
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if self.timer >= self.nextSwitch then
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self.timer = 0
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if self.state == "idle" then
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self.state = "jamming"
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self.animation:setState("run")
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end
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else
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local r = math.random(0)
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if r < 0.01 then
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self.state = "idle"
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self.idleFrames = math.random(30, 100)
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self.animation:setState("idle")
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self.nextSwitch = math.random(self.minJamDuration, self.maxJamDuration)
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NoiseAnimation.isJamming = true
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else
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self.animation:setState("run")
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self.state = "idle"
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self.animation:setState("idle")
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self.nextSwitch = math.random(self.minIdleDuration, self.maxIdleDuration)
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NoiseAnimation.isJamming = false
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playdate.display.setOffset(0, 0)
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end
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end
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-- Micro screen shake during jamming
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if self.state == "jamming" then
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local sx = math.random(-1, 1)
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local sy = math.random(-1, 1)
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playdate.display.setOffset(sx, sy)
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end
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end
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54
source/scripts/bomber/smokeCloud.lua
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54
source/scripts/bomber/smokeCloud.lua
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@@ -0,0 +1,54 @@
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SmokeCloud = {}
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class('SmokeCloud').extends(playdate.graphics.sprite)
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function SmokeCloud:init(x, y)
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SmokeCloud.super.init(self)
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self.radius = 25
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self.maxLife = 150
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self.life = self.maxLife
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local size = self.radius * 2 + 4
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self:setSize(size, size)
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self:setCenter(0.5, 0.5)
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self:setZIndex(ZIndex.fx - 1)
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self:moveTo(x, y)
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self:add()
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self:markDirty()
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end
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function SmokeCloud:update()
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if not BomberScene.instance then
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self:remove()
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return
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end
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self:moveBy(0, BomberScene.instance.scrollSpeed)
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self.life = self.life - 1
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if self.life <= 0 or self.y > 280 then
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self:remove()
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return
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end
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self:markDirty()
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end
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function SmokeCloud:draw()
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local t = self.life / self.maxLife
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local r = self.radius * t
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local cx = self.width / 2
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local cy = self.height / 2
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local dither = playdate.graphics.image.kDitherTypeBayer4x4
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if t < 0.3 then
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dither = playdate.graphics.image.kDitherTypeBayer8x8
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elseif t < 0.6 then
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dither = playdate.graphics.image.kDitherTypeBayer4x4
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end
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playdate.graphics.setColor(playdate.graphics.kColorBlack)
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playdate.graphics.setDitherPattern(1 - t * 0.6, dither)
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playdate.graphics.fillCircleAtPoint(cx, cy, r)
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playdate.graphics.setColor(playdate.graphics.kColorBlack)
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end
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Block a user