rework + cool bomber
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@@ -13,7 +13,7 @@ function scene:popCode(button)
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end
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scene.menuConfirmSound:stop()
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if scene.tickTimer.paused then
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scene.droneParts = scene:loadDrone(1, #scene.code)
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scene.droneParts = scene:loadDrone(CurrentMission.droneId, #scene.code)
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scene.tickTimer:start()
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scene.progressBar:setVisible(true)
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end
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@@ -146,16 +146,9 @@ function scene:enter()
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scene.buttonTimeout = 100
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Noble.Input.setHandler(scene.inputHandler)
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local text =
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[[The drone is assembled and operational. We are ready for the mission.
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An enemy tank is confirmed in the field. It threatens our advance.
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Your task: eliminate the target. Clear the path for our assault units.
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This operation is crucial. Execute with precision. Command out.]]
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self.dialogue = pdDialogueBox(text, 390, 46)
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CurrentMission.targetIndex = math.random(1, #Targets)
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local target = Targets[CurrentMission.targetIndex]
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self.dialogue = pdDialogueBox(target.briefing, 390, 46)
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-- self.dialogue:setPadding(4)
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end
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