inertia and refactor
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@@ -5,9 +5,14 @@ function Ground:init(x, y, player)
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Ground.super.init(self, "assets/sprites/groundFin")
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-- Collision properties
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self:setZIndex(100)
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self:setZIndex(ZIndex.ground)
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self:setTag(3)
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self:setGroups(CollideGroups.wall)
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self:setCollideRect(0, 28, 800, 10)
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self:setCollidesWithGroups(
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{
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CollideGroups.player
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})
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self:setSize(800, 32)
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-- Main properties
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