alpha 0.1

This commit is contained in:
2024-06-10 01:50:27 +03:00
parent 4d7f25c027
commit 43512c90c7
26 changed files with 2113 additions and 63 deletions

View File

@@ -3,23 +3,12 @@ class("Assemble").extends(BaseScene)
local scene = Assemble
local font = Graphics.font.new('assets/fonts/Mini Sans 2X')
local fontMed = Graphics.font.new('assets/fonts/onyx_9')
local allButtons = { "A", "B", "DOWN", "LEFT", "RIGHT", "UP" }
local function screenShake(shakeTime, shakeMagnitude)
local shakeTimer = playdate.timer.new(shakeTime, shakeMagnitude, 0)
shakeTimer.updateCallback = function(timer)
local magnitude = math.floor(timer.value)
local shakeX = math.random(-magnitude, magnitude)
local shakeY = math.random(-magnitude, magnitude)
playdate.display.setOffset(shakeX, shakeY)
end
shakeTimer.timerEndedCallback = function()
playdate.display.setOffset(0, 0)
end
end
function scene:popCode(button)
scene.menuConfirmSound:stop()
if scene.tickTimer.paused then
scene.droneParts = scene:loadDrone(1, #scene.code)
scene.tickTimer:start()
@@ -30,12 +19,14 @@ function scene:popCode(button)
scene.tickTimer:reset()
scene.dronePartIndex = scene.dronePartIndex + 1
local particle = ParticlePoly(200, 190 + 8)
local particle = ParticlePoly(200, 185)
particle:setThickness(2)
particle:setSize(1, 2)
particle:setSpeed(1, 3)
particle:setColour(Graphics.kColorXOR)
particle:add(5)
scene.dY = 5
scene.menuConfirmSound:play(1)
else
self.buttonTimeout = self.buttonTimeout - 5
scene.code[1] = scene:randomButton()
@@ -62,6 +53,7 @@ function scene:drawBackground()
end
local screwDriver = Graphics.image.new('assets/sprites/assemble/sd.png')
local solder = Graphics.image.new('assets/images/solder.png')
function scene:loadButtons()
local buttons = {}
@@ -90,22 +82,30 @@ function scene:setValues()
table.insert(scene.code, scene:randomButton())
end
scene.difficulty = Noble.Settings.get("difficulty")
scene.buttons = scene:loadButtons()
scene.droneParts = {}
scene.dronePartIndex = 0
scene.dY = 5
scene.buttonTimeout = 100
scene.timeToClick = DifficultySettings[scene.difficulty].assebleTime
scene.menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
self.aKey = Graphics.image.new("assets/sprites/buttons/A")
end
function scene:init()
scene.super.init(self)
scene:setValues()
scene.buttonTimeout = 100
scene.progressBar = ProgressBar(200, 170, 50, 5)
scene.progressBar = ProgressBar(200, 175, 50, 5)
scene.progressBar:set(self.buttonTimeout)
scene.progressBar:setVisible(false)
scene.tickTimer = playdate.timer.new(2500, self.buttonTimeout, 0, playdate.easingFunctions.linear)
scene.tickTimer = playdate.timer.new(scene.timeToClick, self.buttonTimeout, 0, playdate.easingFunctions.linear)
scene.tickTimer.updateCallback = function(timer)
scene.buttonTimeout = timer.value
scene.progressBar:set(scene.buttonTimeout)
@@ -132,14 +132,40 @@ function round(number)
return formatted
end
local elapsedTime = 0
function scene:update()
scene.super.update(self)
elapsedTime = elapsedTime + 1 / playdate.display.getRefreshRate()
local sddy = 4 * math.sin(10 * elapsedTime)
local sdy = 4 * math.sin(7 * elapsedTime)
local sddx = 2 * math.cos(5 * elapsedTime)
if scene.tickTimer.paused then
Noble.Text.draw("Assemble the drone!", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
end
if #scene.code == 0 then
Noble.Text.draw("WIN!", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
local dy = 1 * math.sin(10 * elapsedTime)
Noble.Transition.setDefaultProperties(Noble.Transition.SpotlightMask, {
x = 325,
y = 95,
xEnd = 96,
yEnd = 100,
invert = false
})
scene.inputHandler = {
AButtonDown = function()
Noble.transition(Game, nil, Noble.Transition.SpotlightMask)
scene.menuConfirmSound:play(1)
end
}
Noble.Input.setHandler(scene.inputHandler)
self.aKey:draw(200, 170 + dy)
Noble.Text.draw("Start Mission", 218, 175, Noble.Text.ALIGN_LEFT, false, fontMed)
self.progressBar:remove()
self.tickTimer:remove()
scene.inputHandler = {}
return
end
@@ -148,18 +174,23 @@ function scene:update()
self.progressBar:remove()
self.tickTimer:remove()
screenShake(100, 5)
scene.inputHandler = {}
Noble.Input.setEnabled(false)
return
end
screwDriver:draw(300, 100)
screwDriver:draw(300 + sddx, 100 + sddy)
solder:draw(0, 100 + sdy)
if scene.droneParts ~= nil and scene.dronePartIndex ~= nil and scene.dronePartIndex > 0 and #scene.droneParts > 0 then
scene.droneParts[scene.dronePartIndex]:draw(100, 20)
end
Graphics.drawLine(200, 175, 200, 185)
Graphics.drawLine(200, 212, 200, 222)
Graphics.drawLine(180, 185, 192, 185)
Graphics.drawLine(208, 185, 220, 185)
if scene.dY > 0 then
scene.dY = self.dY - 0.5
end
for i = 1, #scene.code do
local button = scene.buttons[scene.code[i]]
@@ -171,7 +202,9 @@ function scene:update()
local t = (i - 1) / (#scene.code - first)
local opaque = playdate.math.lerp(1, 0.3, t) --TODO: not the best solution
button:drawFaded(200 + ((i - 1) * 16) - 8, 190, opaque, playdate.graphics.image.kDitherTypeBayer2x2)
local y = 185 + ((i - 1) * 16) - 8 + scene.dY
button:drawFaded(192, y, opaque, playdate.graphics.image.kDitherTypeBayer2x2)
end
end

View File

@@ -0,0 +1,117 @@
DroneSelection = {}
class("DroneSelection").extends(BaseScene)
local scene = DroneSelection
local fontSimple = Graphics.font.new('assets/fonts/peridot_7')
local fontMed = Graphics.font.new('assets/fonts/onyx_9')
local fontBig = Graphics.font.new('assets/fonts/diamond_20')
scene.inputHandler = {
AButtonDown = function()
scene.menuConfirmSound:play(1)
Noble.transition(Assemble)
end,
BButtonDown = function() end,
downButtonDown = function()
scene.menuSelSound:play(1)
if scene.menuIndex < 4 then
scene.menuIndex = scene.menuIndex + 1
else
scene.menuIndex = 1
end
end,
leftButtonDown = function() end,
rightButtonDown = function() end,
upButtonDown = function()
scene.menuSelSound:play(1)
if scene.menuIndex > 1 then
scene.menuIndex = scene.menuIndex - 1
else
scene.menuIndex = 4
end
end,
}
function scene:setValues()
self.dronesPreview = {}
self.background = Graphics.image.new("assets/sprites/selectionBg1")
self.dronesPreview[1] = Graphics.image.new("assets/sprites/assemble/1/8.png")
self.aKey = Graphics.image.new("assets/sprites/buttons/A")
scene.menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
scene.menuSelSound:setVolume(0.5)
scene.menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
-- scene.menuConfirmSound:setVolume(0.5)
scene.unknownDrone = Graphics.image.new("assets/images/unk.png")
self.menuIndex = 1
end
function scene:init()
scene.super.init(self)
scene:setValues()
end
function scene:start()
scene.super.start(self)
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
Noble.showFPS = false
end
function scene:enter()
scene.super.enter(self)
scene.selectionAnim = Selection(23, 54)
end
local elapsedTime = 0
function scene:update()
scene.super.update(self)
Noble.Text.draw("Select Drone", 200, 10, Noble.Text.ALIGN_CENTER, false, fontMed)
scene.selectionAnim:moveTo(23, 54 + (self.menuIndex - 1) * 46)
elapsedTime = elapsedTime + 1 / playdate.display.getRefreshRate()
local dy = 1 * math.sin(10 * elapsedTime)
local offset = 42
for i = 1, #Drones do
if Drones[i].locked == true then
Noble.Text.draw("UNAVAILABLE", 47, offset + 7, Noble.Text.ALIGN_LEFT, false, fontMed)
Noble.Text.draw("?", 16, offset + 4, Noble.Text.ALIGN_LEFT, false, fontBig)
else
Drones[i].preview:draw(6, offset)
Noble.Text.draw(Drones[i].name, 49, offset - 3, Noble.Text.ALIGN_LEFT, false, fontMed)
Noble.Text.draw("Price:", 49, offset + 15, Noble.Text.ALIGN_LEFT, false, fontSimple)
Noble.Text.draw("$" .. Drones[i].price, 103, offset + 15, Noble.Text.ALIGN_LEFT, false, fontSimple)
end
offset = offset + 46
end
if Drones[self.menuIndex].locked == false then
self.aKey:draw(330, 170 + dy) -- A key
Noble.Text.draw("Assemble", 348, 175, Noble.Text.ALIGN_LEFT, false, fontSimple) -- Assemble text
Graphics.drawTextInRect(Drones[self.menuIndex].description, 135, 200, 255, 100, nil, nil, nil, fontSimple) -- Description
Drones[self.menuIndex].full:draw(160, 35) -- Drone preview (full size)
else
Graphics.drawTextInRect("Unavailable right now", 135, 200, 255, 100, nil, nil, nil, fontSimple)
scene.unknownDrone:draw(184, 35)
end
end
function scene:exit()
scene.super.exit(self)
Noble.showFPS = false
end
function scene:finish()
scene.super.finish(self)
playdate.display.setScale(1)
end

View File

@@ -78,7 +78,7 @@ function scene:spawnBaleba()
return
end
--scene.balebas[balebaCount + 1] = Baleba(math.random(410, 900), math.random(10, 210), scene.player, true)
scene.balebas[balebaCount + 1] = Baleba(math.random(410, 900), math.random(10, 210), scene.player, true)
end
function scene:enter()
@@ -96,9 +96,9 @@ function scene:enter()
scene:spawnBaleba()
end
--scene.helloAudio:play(1)
scene.helloAudio:play(1)
if scene.musicEnabled then
--scene.levelAudio:play(0)
scene.levelAudio:play(0)
end
end
@@ -164,7 +164,9 @@ end
function scene:exit()
scene.super.exit(self)
scene.tank:remove()
if scene.tank ~= nil then
scene.tank:remove()
end
scene.telemLostSound:stop()
scene.levelAudio:stop()
scene.balebaSpawner:remove()

View File

@@ -2,10 +2,8 @@ Menu = {}
class("Menu").extends(BaseScene)
local scene = Menu
function scene:setValues()
self.background = Graphics.image.new("assets/images/background2")
self.background = Graphics.image.new("assets/images/menuBg")
self.color1 = Graphics.kColorBlack
self.color2 = Graphics.kColorWhite
@@ -26,9 +24,12 @@ function scene:init()
local menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
menuSelSound:setVolume(0.5)
local menuConfirmSound = playdate.sound.fileplayer.new("assets/audio/confirm")
-- menuConfirmSound:setVolume(0.5)
self:setValues()
self.menu = Noble.Menu.new(false, Noble.Text.ALIGN_CENTER, false, self.color2, 4,6,0, Noble.Text.FONT_SMALL)
self.menu = Noble.Menu.new(false, Noble.Text.ALIGN_CENTER, false, self.color2, 4, 6, 0, Noble.Text.FONT_SMALL)
self:setupMenu(self.menu)
@@ -56,10 +57,10 @@ function scene:init()
end
end,
AButtonDown = function()
menuConfirmSound:play(1)
self.menu:click()
end
}
end
function scene:enter()
@@ -86,13 +87,12 @@ function scene:update()
Graphics.setColor(self.color1)
Graphics.setDitherPattern(0.2, Graphics.image.kDitherTypeScreen)
Graphics.fillRoundRect(200-38, 160-8, 75, 60, 15)
Graphics.fillRoundRect(200 - 38, 160 - 8, 75, 60, 15)
self.menu:draw(200, 160)
logo_image:draw(120, 55)
-- logo_image:draw(120, 55)
Graphics.setColor(Graphics.kColorBlack)
end
function scene:exit()
@@ -102,8 +102,8 @@ function scene:exit()
end
function scene:setupMenu(__menu)
__menu:addItem("Start", function() Noble.transition(Game, nil, Noble.Transition.DipToWhite) end)
__menu:addItem("Tutorial", function() return end)
__menu:addItem("Credits", function() return end)
__menu:addItem("Start", function() Noble.transition(DroneSelection, nil, Noble.Transition.DipToWhite) end)
__menu:addItem("Tutorial", function() return end)
__menu:addItem("Credits", function() return end)
__menu:select("Start")
end
end