noble animations
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@@ -1,24 +1,21 @@
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Danger = {}
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class("Danger").extends(AnimatedSprite)
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local dangerImageTable = Graphics.imagetable.new("assets/sprites/danger")
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class("Danger").extends(NobleSprite)
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function Danger:init(x, y, dangerousObject)
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Danger.super.init(self, dangerImageTable)
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Danger.super.init(self, "assets/sprites/danger", true)
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self.dangerousObject = dangerousObject
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-- Animation properties
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self:addState("run", 1,5, {tickStep = 2})
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self:setDefaultState("run")
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self:playAnimation()
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self.animation:addState("run", 1, 5)
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self.animation.run.frameDuration = 2
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self.animation:setState("run")
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-- Collision properties
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self:setZIndex(11)
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self:setTag(7)
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self:setSize(64, 64)
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self:add()
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self:moveTo(x, y)
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end
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function Danger:update()
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self:updateAnimation()
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end
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