noble animations
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@@ -20,142 +20,117 @@ end
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function scene:setValues()
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scene.background = Graphics.image.new("assets/sprites/bg")
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scene.telemLostSound = playdate.sound.fileplayer.new( "assets/audio/telemko" )
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scene.telemLostSound = playdate.sound.fileplayer.new("assets/audio/telemko")
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scene.telemLostSoundPlayed = false
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scene.resultShowed = false
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scene.musicEnabled = Noble.Settings.get("music")
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scene.balebas = {}
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scene.t = playdate.timer.new(10000)
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scene.t.repeats = true
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scene.tankTimer = playdate.timer.new(1000)
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scene.fp = playdate.sound.fileplayer.new( "assets/audio/war" )
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scene.fp:setVolume(0.7)
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scene.hello = playdate.sound.fileplayer.new( "assets/audio/hello" )
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scene.balebaSpawner = playdate.timer.new(10000)
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scene.balebaSpawner.repeats = true
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scene.levelAudio = playdate.sound.fileplayer.new("assets/audio/war")
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scene.levelAudio:setVolume(0.7)
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scene.helloAudio = playdate.sound.fileplayer.new("assets/audio/hello")
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end
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function scene:init()
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scene.super.init(self)
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scene:setValues()
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scene.super.init(self)
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scene:setValues()
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end
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function scene:start()
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scene.super.start(self)
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self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
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Noble.showFPS = true
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Noble.showFPS = true
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end
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function scene:spawnBaleba()
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local baleba = Baleba(math.random(410, 900), math.random(10, 210), scene.player, true)
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baleba:add()
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local balebaCount = #scene.balebas
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if balebaCount >= 6 then
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return
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end
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return baleba
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scene.balebas[balebaCount + 1] = Baleba(math.random(410, 900), math.random(10, 210), scene.player, true)
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return scene.balebas[balebaCount + 1]
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end
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function scene:enter()
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scene.super.enter(self)
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scene.super.enter(self)
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scene.player = Player(30, 30)
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scene.player:add()
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scene.ground = Ground(400, 225, scene.player)
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scene.ground:add()
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scene.player = Player(150, 100)
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scene.ground = Ground(0, 225, scene.player)
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scene.t.timerEndedCallback = function()
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if #scene.balebas >= 6 then
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return
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end
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local k = #scene.balebas+1
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scene.balebaSpawner.timerEndedCallback = function()
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--scene.balebas[k] = scene:spawnBaleba()
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end
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for i=1, 3 do
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scene.balebas[i] = scene:spawnBaleba()
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for i = 1, 3 do
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scene:spawnBaleba()
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end
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local musicEnabled = Noble.Settings.get("music")
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scene.hello:play(1)
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if musicEnabled then
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scene.fp:play(0)
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scene.helloAudio:play(1)
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if scene.musicEnabled then
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scene.levelAudio:play(0)
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end
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scene.tankTimer.timerEndedCallback = function()
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playdate.timer.performAfterDelay(1000, function()
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scene.tank = Tank(550, 190, scene.player, scene.ground)
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scene.tank:add()
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end
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scene:addSprite(scene.tank) -- Raw sprite
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end)
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end
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function scene:update()
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scene.super.update(self)
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scene.super.update(self)
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if scene.player == nil then
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Noble.Text.draw("Telemetry Lost", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
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return
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end
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if scene.player.isDead() and not scene.telemLostSoundPlayed then
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if scene.player.isDead() then
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if scene.resultShowed ~= true then
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Noble.Text.draw("Telemetry Lost", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
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end
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else
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Noble.Text.draw("Bat: " .. math.floor(scene.player.getBat() / 100), 10, 215, Noble.Text.ALIGN_LEFT, false, font)
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end
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if scene.player.isDead() and not scene.telemLostSoundPlayed then
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scene.telemLostSound:play(1)
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scene.telemLostSoundPlayed = true
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screenShake(500, 5)
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screenShake(1000, 5)
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playdate.timer.performAfterDelay(4000, function()
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scene.resultShowed = true
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c = notify("Nice", function()
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Noble.transition(Menu)
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c:remove()
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end)
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c:moveTo(200, 120)
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c:add()
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end)
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local et = playdate.timer.new(6000)
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et.timerEndedCallback = function()
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Noble.transition(Menu)
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end
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return
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end
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local bat = scene.player.getBat()
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bat = math.floor(bat/100)
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Noble.Text.draw("Bat: " .. bat, 10, 215, Noble.Text.ALIGN_LEFT, false, font)
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end
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function scene:destroyPlayer()
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if scene.player ~= nil then
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scene.player:remove()
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scene.player = nil
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end
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end
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function scene:exit()
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scene.super.exit(self)
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scene:destroyPlayer()
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scene.ground:remove()
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scene.ground = nil
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scene.tank:remove()
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scene.ground = nil
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for i=1, #scene.balebas do
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scene.balebas[i]:destroy()
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scene.balebas[i] = nil
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end
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scene.telemLostSound:stop()
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scene.telemLostSoundPlayed = false
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scene.levelAudio:stop()
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scene.balebaSpawner:remove()
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scene.fp:stop()
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scene.t:remove()
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scene.t = nil
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scene.tankTimer:remove()
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scene.tankTimer = nil
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Noble.showFPS = false
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Noble.showFPS = false
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end
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function scene:finish()
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scene.super.finish(self)
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playdate.display.setScale(1)
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end
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scene.super.finish(self)
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playdate.display.setScale(1)
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end
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