cleanup: QOL improvements — gitignore, Tags constants, remove debug artifacts
- Add .DS_Store, unused/, .vscode/settings.json to .gitignore - Add .editorconfig (tabs for Lua, LF, UTF-8) - Fix duplicate submodule entry in .gitmodules - Add Tags table (player, tank, ground, granade, ammoCrate) — replace magic numbers - Add SCREEN_W/SCREEN_H constants - Fix leaked global variable `c` in Game.lua - Remove Noble.showFPS = true from BomberScene - Remove debug print() calls from granade, enemy, BomberScene - Fix clean_build_dir glob bug in both build scripts - Make PLAYDATE_SDK_PATH configurable via env var
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@@ -10,7 +10,7 @@ function Tank:init(x, y, ground)
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-- Collision properties
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self:setZIndex(ZIndex.enemy)
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self:setTag(2)
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self:setTag(Tags.tank)
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self:setCollideRect(4, 56, 147, 65)
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self:setGroups(CollideGroups.enemy)
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self:setCollidesWithGroups(
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