cleanup: QOL improvements — gitignore, Tags constants, remove debug artifacts
- Add .DS_Store, unused/, .vscode/settings.json to .gitignore - Add .editorconfig (tabs for Lua, LF, UTF-8) - Fix duplicate submodule entry in .gitmodules - Add Tags table (player, tank, ground, granade, ammoCrate) — replace magic numbers - Add SCREEN_W/SCREEN_H constants - Fix leaked global variable `c` in Game.lua - Remove Noble.showFPS = true from BomberScene - Remove debug print() calls from granade, enemy, BomberScene - Fix clean_build_dir glob bug in both build scripts - Make PLAYDATE_SDK_PATH configurable via env var
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@@ -23,7 +23,7 @@ function Granade:init(x, y)
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self:setSize(size, size)
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self:moveTo(x, y)
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self:setZIndex(10)
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self:setTag(154)
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self:setTag(Tags.granade)
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self:setCenter(0.5, 0.5)
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self:setGroups(CollideGroups.granade)
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self:setCollidesWithGroups({
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@@ -31,8 +31,6 @@ function Granade:init(x, y)
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})
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self:setCollideRect(0, 0, self:getSize())
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print("Granade init")
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print(self.x, self.y)
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self:add(x, y)
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self:markDirty()
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end
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@@ -56,7 +54,6 @@ function Granade:update()
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self.currentRadius = self.currentRadius - self.shrinkRate
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if self.currentRadius <= 0 then
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print("Granade deactivated")
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self.isActive = false
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local particleB = ParticlePoly(self.x, self.y)
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particleB:setThickness(1)
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