cleanup: QOL improvements — gitignore, Tags constants, remove debug artifacts
- Add .DS_Store, unused/, .vscode/settings.json to .gitignore - Add .editorconfig (tabs for Lua, LF, UTF-8) - Fix duplicate submodule entry in .gitmodules - Add Tags table (player, tank, ground, granade, ammoCrate) — replace magic numbers - Add SCREEN_W/SCREEN_H constants - Fix leaked global variable `c` in Game.lua - Remove Noble.showFPS = true from BomberScene - Remove debug print() calls from granade, enemy, BomberScene - Fix clean_build_dir glob bug in both build scripts - Make PLAYDATE_SDK_PATH configurable via env var
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@@ -11,7 +11,7 @@ function AmmoCrate:init(x, y)
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self:setGroups(CollideGroups.props)
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self:setCollidesWithGroups({ CollideGroups.granade })
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self:setCollideRect(0, 0, self.crateSize, self.crateSize)
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self:setTag(155)
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self:setTag(Tags.ammoCrate)
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self.removed = false
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self.bonusGrenades = 3
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@@ -30,7 +30,7 @@ function AmmoCrate:update()
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local _, _, collisions, count = self:checkCollisions(self.x, self.y)
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if count > 0 then
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for i, collision in ipairs(collisions) do
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if collision.other:getTag() == 154 and collision.other.currentRadius <= 0.05 then
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if collision.other:getTag() == Tags.granade and collision.other.currentRadius <= 0.05 then
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self:pickup()
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return
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end
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