cleanup: QOL improvements — gitignore, Tags constants, remove debug artifacts
- Add .DS_Store, unused/, .vscode/settings.json to .gitignore - Add .editorconfig (tabs for Lua, LF, UTF-8) - Fix duplicate submodule entry in .gitmodules - Add Tags table (player, tank, ground, granade, ammoCrate) — replace magic numbers - Add SCREEN_W/SCREEN_H constants - Fix leaked global variable `c` in Game.lua - Remove Noble.showFPS = true from BomberScene - Remove debug print() calls from granade, enemy, BomberScene - Fix clean_build_dir glob bug in both build scripts - Make PLAYDATE_SDK_PATH configurable via env var
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@@ -142,7 +142,7 @@ function scene:update()
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Noble.GameData.set("money", Noble.GameData.get("money") + reward)
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message = "You did it! +$" .. reward
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end
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c = notify(message, function()
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local c = notify(message, function()
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Noble.transition(DroneCardSelector)
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c:remove()
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end)
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