cleanup: QOL improvements — gitignore, Tags constants, remove debug artifacts

- Add .DS_Store, unused/, .vscode/settings.json to .gitignore
- Add .editorconfig (tabs for Lua, LF, UTF-8)
- Fix duplicate submodule entry in .gitmodules
- Add Tags table (player, tank, ground, granade, ammoCrate) — replace magic numbers
- Add SCREEN_W/SCREEN_H constants
- Fix leaked global variable `c` in Game.lua
- Remove Noble.showFPS = true from BomberScene
- Remove debug print() calls from granade, enemy, BomberScene
- Fix clean_build_dir glob bug in both build scripts
- Make PLAYDATE_SDK_PATH configurable via env var
This commit is contained in:
2026-02-24 12:48:00 +01:00
parent 8a039adc05
commit 348bd4fe64
17 changed files with 58 additions and 27 deletions

View File

@@ -1,6 +1,6 @@
#!/usr/bin/env bash
export PLAYDATE_SDK_PATH="/Users/oleksiiilienko/Developer/PlaydateSDK"
export PLAYDATE_SDK_PATH="${PLAYDATE_SDK_PATH:-/Users/oleksiiilienko/Developer/PlaydateSDK}"
# Check for color by variable and tput command
if [[ -z $NOCOLOR && -n $(command -v tput) ]]; then
@@ -103,7 +103,7 @@ function make_build_dir() {
function clean_build_dir() {
if [[ -d "${BUILD_DIR}" ]]; then
log "Cleaning build directory..."
rm -rfv "${BUILD_DIR}/*"
rm -rfv "${BUILD_DIR}"/*
chk_err
fi
}