new cool backgroud
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@@ -19,8 +19,8 @@ end
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function scene:drawBackground()
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local speed = 0.1
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if Ground.player ~= nil and Ground.player.isMovingRight() == true then
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speed = 0.2
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if scene.ground ~= nil then
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speed = scene.ground.moveSpeed * 0.4
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end
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if scene.distance > 0 then
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@@ -34,7 +34,7 @@ function scene:drawBackground()
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end
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function scene:setValues()
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self.bg = Graphics.image.new("assets/sprites/bgTest")
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self.bg = Graphics.image.new("assets/sprites/bg1")
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scene.bgX = 0
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scene.telemLostSound = playdate.sound.fileplayer.new("assets/audio/telemko")
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scene.telemLostSoundPlayed = false
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@@ -54,7 +54,7 @@ function scene:setValues()
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scene.tank = nil
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scene.distance = 900
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scene.distance = 200
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end
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function scene:init()
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@@ -115,11 +115,15 @@ function scene:update()
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end
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if scene.distance > 0 then
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scene.distance = scene.distance - 1
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scene.distance = scene.distance - scene.ground.moveSpeed
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end
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if scene.distance < 850 and scene.tank == nil then
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scene.tank = Tank(500, 190, scene.player, scene.ground)
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if scene.distance < 0 then -- SHIT
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scene.distance = 0
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end
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if scene.distance < 150 and scene.tank == nil then
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scene.tank = Tank(480, 190, scene.ground)
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scene:addSprite(scene.tank) -- Raw sprite
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end
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@@ -131,7 +135,7 @@ function scene:update()
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local t = scene.player.getBat() / 10000
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local lerpBat = playdate.math.lerp(12.0, 16.8, t)
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Noble.Text.draw(round(lerpBat) .. "v", 10, 210, Noble.Text.ALIGN_LEFT, false, font)
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Noble.Text.draw(scene.distance .. "m", 200, 40, Noble.Text.ALIGN_CENTER, false, font)
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Noble.Text.draw(math.round(scene.distance) .. "m", 200, 20, Noble.Text.ALIGN_CENTER, false, font)
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end
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if scene.player.isDead() and not scene.telemLostSoundPlayed then
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