noble engine migration
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109
source/scenes/Menu.lua
Normal file
109
source/scenes/Menu.lua
Normal file
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Menu = {}
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class("Menu").extends(BaseScene)
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local scene = Menu
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function scene:setValues()
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self.background = Graphics.image.new("assets/images/background2")
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self.color1 = Graphics.kColorBlack
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self.color2 = Graphics.kColorWhite
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self.menu = nil
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self.sequence = nil
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self.menuX = 15
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self.menuYFrom = -50
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self.menuY = 15
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self.menuYTo = 240
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end
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function scene:init()
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scene.super.init(self)
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local menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
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menuSelSound:setVolume(0.5)
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self:setValues()
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self.menu = Noble.Menu.new(false, Noble.Text.ALIGN_CENTER, false, self.color2, 4,6,0, Noble.Text.FONT_SMALL)
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self:setupMenu(self.menu)
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local crankTick = 0
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self.inputHandler = {
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upButtonDown = function()
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self.menu:selectPrevious()
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menuSelSound:play(1)
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end,
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downButtonDown = function()
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self.menu:selectNext()
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menuSelSound:play(1)
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end,
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cranked = function(change, acceleratedChange)
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crankTick = crankTick + change
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if (crankTick > 30) then
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crankTick = 0
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self.menu:selectNext()
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menuSelSound:play(1)
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elseif (crankTick < -30) then
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crankTick = 0
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self.menu:selectPrevious()
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menuSelSound:play(1)
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end
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end,
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AButtonDown = function()
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self.menu:click()
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end
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}
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end
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function scene:enter()
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scene.super.enter(self)
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self.sequence = Sequence.new():from(self.menuYFrom):to(self.menuY, 1.5, Ease.outBounce):start()
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end
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function scene:start()
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scene.super.start(self)
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self.menu:activate()
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end
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function scene:drawBackground()
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scene.super.drawBackground(self)
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self.background:draw(0, 0)
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end
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local logo_image <const> = Graphics.image.new("assets/images/logo")
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function scene:update()
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scene.super.update(self)
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Graphics.setColor(self.color1)
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Graphics.setDitherPattern(0.2, Graphics.image.kDitherTypeScreen)
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Graphics.fillRoundRect(200-38, 160-8, 75, 60, 15)
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self.menu:draw(200, 160)
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logo_image:draw(120, 55)
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Graphics.setColor(Graphics.kColorBlack)
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end
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function scene:exit()
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scene.super.exit(self)
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self.sequence = Sequence.new():from(self.menuY):to(self.menuYTo, 0.5, Ease.inSine)
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self.sequence:start();
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end
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function scene:setupMenu(__menu)
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__menu:addItem("Start", function() Noble.transition(Game, nil, Noble.Transition.DipToWhite) end)
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__menu:addItem("Tutorial", function() return end)
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__menu:addItem("Credits", function() return end)
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__menu:select("Start")
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end
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