noble engine migration

This commit is contained in:
2024-06-01 16:52:11 +03:00
parent ea0681b60d
commit 29a5ed2f62
140 changed files with 17016 additions and 1653 deletions

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local pd <const> = playdate
local gfx <const> = Graphics
BaseScene = {}
class("BaseScene").extends(NobleScene)
function BaseScene:init()
BaseScene.super.init(self)
pd.resetElapsedTime() -- Reset time so each scene starts at 0
self.optionsMenu = pd.getSystemMenu() -- Store this so we have access to it in all scenes
end
function BaseScene:update()
BaseScene.super.update(self)
Particles:update() -- Update our particle library
end
function BaseScene:exit()
BaseScene.super.exit(self)
self.optionsMenu:removeAllMenuItems() -- Remove all custom menu items and reset menu image
pd.setMenuImage(nil)
end
function BaseScene:drawBackground()
BaseScene.super.drawBackground(self)
if self.background ~= nil then -- Helper so you can set a scene's background to an image
self.background:draw(0, 0)
end
end

150
source/scenes/Game.lua Normal file
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Game = {}
class("Game").extends(BaseScene)
local scene = Game
local font = Graphics.font.new('assets/fonts/Mini Sans 2X')
local function screenShake(shakeTime, shakeMagnitude)
local shakeTimer = playdate.timer.new(shakeTime, shakeMagnitude, 0)
shakeTimer.updateCallback = function(timer)
local magnitude = math.floor(timer.value)
local shakeX = math.random(-magnitude, magnitude)
local shakeY = math.random(-magnitude, magnitude)
playdate.display.setOffset(shakeX, shakeY)
end
shakeTimer.timerEndedCallback = function()
playdate.display.setOffset(0, 0)
end
end
function scene:setValues()
scene.background = Graphics.image.new("assets/sprites/bg")
scene.telemLostSound = playdate.sound.fileplayer.new( "assets/audio/telemko" )
scene.telemLostSoundPlayed = false
scene.balebas = {}
scene.t = playdate.timer.new(10000)
scene.t.repeats = true
scene.fp = playdate.sound.fileplayer.new( "assets/audio/war" )
scene.fp:setVolume(0.7)
scene.hello = playdate.sound.fileplayer.new( "assets/audio/hello" )
end
function scene:init()
scene.super.init(self)
scene:setValues()
end
function scene:start()
scene.super.start(self)
self.optionsMenu:addMenuItem("Main Menu", function() Noble.transition(Menu) end)
Noble.showFPS = true
end
function scene:spawnBaleba()
local baleba = Baleba(math.random(410, 900), math.random(10, 210), scene.player, true)
baleba:add()
return baleba
end
function scene:enter()
scene.super.enter(self)
scene.player = Player(30, 30)
scene.player:add()
scene.ground = Ground(400, 225, scene.player)
scene.ground:add()
scene.t.timerEndedCallback = function()
if #scene.balebas >= 6 then
return
end
local k = #scene.balebas+1
scene.balebas[k] = scene:spawnBaleba()
end
for i=1, 3 do
scene.balebas[i] = scene:spawnBaleba()
end
local musicEnabled = Noble.Settings.get("music")
scene.hello:play(1)
if musicEnabled then
scene.fp:play(0)
end
end
function scene:update()
scene.super.update(self)
if scene.player == nil then
Noble.Text.draw("Telemetry Lost", 200, 110, Noble.Text.ALIGN_CENTER, false, font)
return
end
if scene.player.isDead() then
if not scene.telemLostSoundPlayed then
scene.telemLostSound:play(1)
scene.telemLostSoundPlayed = true
screenShake(500, 5)
end
scene:destroyPlayer()
local et = playdate.timer.new(2000)
et.timerEndedCallback = function()
Noble.transition(Menu)
end
return
end
local bat = scene.player.getBat()
bat = math.floor(bat/100)
Noble.Text.draw("Bat: " .. bat, 10, 215, Noble.Text.ALIGN_LEFT, false, font)
end
function scene:destroyPlayer()
if scene.player ~= nil then
scene.player:remove()
scene.player = nil
end
end
function scene:exit()
scene.super.exit(self)
scene:destroyPlayer()
scene.ground:remove()
scene.ground = nil
for i=1, #scene.balebas do
scene.balebas[i]:destroy()
scene.balebas[i] = nil
end
scene.telemLostSound:stop()
scene.telemLostSoundPlayed = false
scene.fp:stop()
scene.t:remove()
scene.t = nil
Noble.showFPS = false
end
function scene:finish()
scene.super.finish(self)
playdate.display.setScale(1)
end

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source/scenes/Menu.lua Normal file
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Menu = {}
class("Menu").extends(BaseScene)
local scene = Menu
function scene:setValues()
self.background = Graphics.image.new("assets/images/background2")
self.color1 = Graphics.kColorBlack
self.color2 = Graphics.kColorWhite
self.menu = nil
self.sequence = nil
self.menuX = 15
self.menuYFrom = -50
self.menuY = 15
self.menuYTo = 240
end
function scene:init()
scene.super.init(self)
local menuSelSound = playdate.sound.fileplayer.new("assets/audio/menu_select")
menuSelSound:setVolume(0.5)
self:setValues()
self.menu = Noble.Menu.new(false, Noble.Text.ALIGN_CENTER, false, self.color2, 4,6,0, Noble.Text.FONT_SMALL)
self:setupMenu(self.menu)
local crankTick = 0
self.inputHandler = {
upButtonDown = function()
self.menu:selectPrevious()
menuSelSound:play(1)
end,
downButtonDown = function()
self.menu:selectNext()
menuSelSound:play(1)
end,
cranked = function(change, acceleratedChange)
crankTick = crankTick + change
if (crankTick > 30) then
crankTick = 0
self.menu:selectNext()
menuSelSound:play(1)
elseif (crankTick < -30) then
crankTick = 0
self.menu:selectPrevious()
menuSelSound:play(1)
end
end,
AButtonDown = function()
self.menu:click()
end
}
end
function scene:enter()
scene.super.enter(self)
self.sequence = Sequence.new():from(self.menuYFrom):to(self.menuY, 1.5, Ease.outBounce):start()
end
function scene:start()
scene.super.start(self)
self.menu:activate()
end
function scene:drawBackground()
scene.super.drawBackground(self)
self.background:draw(0, 0)
end
local logo_image <const> = Graphics.image.new("assets/images/logo")
function scene:update()
scene.super.update(self)
Graphics.setColor(self.color1)
Graphics.setDitherPattern(0.2, Graphics.image.kDitherTypeScreen)
Graphics.fillRoundRect(200-38, 160-8, 75, 60, 15)
self.menu:draw(200, 160)
logo_image:draw(120, 55)
Graphics.setColor(Graphics.kColorBlack)
end
function scene:exit()
scene.super.exit(self)
self.sequence = Sequence.new():from(self.menuY):to(self.menuYTo, 0.5, Ease.inSine)
self.sequence:start();
end
function scene:setupMenu(__menu)
__menu:addItem("Start", function() Noble.transition(Game, nil, Noble.Transition.DipToWhite) end)
__menu:addItem("Tutorial", function() return end)
__menu:addItem("Credits", function() return end)
__menu:select("Start")
end