551 lines
22 KiB
HTML
551 lines
22 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>Noble Engine API reference</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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<link rel="icon" href="favicon.ico">
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</head>
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<body>
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<div id="container">
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<a href="../index.html"><div class="logo">
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<h1>Noble Engine</h1>
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</div></a>
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<div class="nav-module">
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<h2>Noble.GameData</h2>
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<ul>
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<h3>Functions</h3>
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<ul>
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<li><a href="#Noble.GameData.setup">.setup</a></li>
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<li><a href="#Noble.GameData.get">.get</a></li>
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<li><a href="#Noble.GameData.set">.set</a></li>
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<li><a href="#Noble.GameData.reset">.reset</a></li>
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<li><a href="#Noble.GameData.resetAll">.resetAll</a></li>
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<li><a href="#Noble.GameData.addSlot">.addSlot</a></li>
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<li><a href="#Noble.GameData.deleteSlot">.deleteSlot</a></li>
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<li><a href="#Noble.GameData.deleteAllSlots">.deleteAllSlots</a></li>
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<li><a href="#Noble.GameData.getTimestamp">.getTimestamp</a></li>
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<li><a href="#Noble.GameData.getNumberOfSlots">.getNumberOfSlots</a></li>
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<li><a href="#Noble.GameData.getCurrentSlot">.getCurrentSlot</a></li>
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<li><a href="#Noble.GameData.save">.save</a></li>
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<li><a href="#Noble.GameData.saveAll">.saveAll</a></li>
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</ul>
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</ul>
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</div>
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<div class="nav-modules">
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<div class="nav-kind">
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<h3>Modules</h3>
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<ul>
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<li><a href="../modules/Noble.html">Noble</a></li>
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<li><a href="../modules/Noble.Animation.html">Noble.Animation</a></li>
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<li><a href="../modules/Noble.Bonk.html">Noble.Bonk</a></li>
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<li><span class="selected">Noble.GameData</span></li>
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<li><a href="../modules/Noble.Input.html">Noble.Input</a></li>
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<li><a href="../modules/Noble.Menu.html">Noble.Menu</a></li>
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<li><a href="../modules/Noble.Settings.html">Noble.Settings</a></li>
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<li><a href="../modules/Noble.Text.html">Noble.Text</a></li>
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<li><a href="../modules/Noble.Transition.html">Noble.Transition</a></li>
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<li><a href="../modules/Ease.html">Ease</a></li>
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</ul>
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</div>
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<div class="nav-kind">
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<h3>Classes</h3>
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<ul>
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<li><a href="../classes/NobleScene.html">NobleScene</a></li>
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<li><a href="../classes/NobleSprite.html">NobleSprite</a></li>
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</ul>
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</div>
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<div class="nav-kind">
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<h3>Examples</h3>
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<ul>
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<li><a href="../examples/SceneTemplate.lua.html">SceneTemplate.lua</a></li>
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</ul>
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</div>
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</div>
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</div>
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<div id="content">
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<h1>Noble.GameData</h1>
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<p>Operations for game data / save slots.</p>
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<p>
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</p>
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<hr/>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<!-- -->
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<dl class="function">
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<dt>
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<a name = "Noble.GameData.setup"></a>
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<span class="item-name">Noble.GameData.setup(__keyValuePairs[, __numberOfSlots=1[, __saveToDisk=true[, __modifyExistingOnKeyChange=true]]])<span>
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</dt>
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<dd>
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Sets up the GameDatas (save slots) for your game, and/or loads any existing GameDatas from disk.
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You can only run this once, ideally in your main.lua before you load your first scene.
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<h3>Parameters</h3>
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<ul class="parameters">
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<li><span class="parameter">__keyValuePairs</span>
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<span class="types"><span class="type">table</span></span>
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<br/>
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All the data items for a saved game, and their default values, as key/value pairs. <strong>NOTE:</strong> Do not use "nil" as a value.
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</li>
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<li><span class="parameter">__numberOfSlots</span>
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<span class="types"><span class="type">integer</span></span>
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<span class="default">= <span class="value">1</span> (default)</span>
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<br/>
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If you want multiple save slots, enter an integer here. You can add additional slots later.
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</li>
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<li><span class="parameter">__saveToDisk</span>
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<span class="types"><span class="type">boolean</span></span>
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<span class="default">= <span class="value">true</span> (default)</span>
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<br/>
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Saves your default values immediately to disk.
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</li>
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<li><span class="parameter">__modifyExistingOnKeyChange</span>
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<span class="types"><span class="type">boolean</span></span>
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<span class="default">= <span class="value">true</span> (default)</span>
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<br/>
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Updates the existing gameData objects on disk if you make changes to your keys (not values) during development or when updating your game.
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</li>
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</ul>
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<h3>See</h3>
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<ul>
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<li><a href="../modules/Noble.GameData.html#Noble.GameData.addSlot">Noble.GameData.addSlot</a></li>
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<li><a href="../modules/Noble.GameData.html#Noble.GameData.deleteSlot">Noble.GameData.deleteSlot</a></li>
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</ul>
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<h3>Usage</h3>
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<pre class="example">Noble.GameData.<span class="function-name">setup</span>(
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{
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name = <span class="string">""</span>,
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checkpointReached = <span class="number">0</span>,
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score = <span class="number">0</span>
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},
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<span class="number">3</span>,
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<span class="keyword">true</span>,
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<span class="keyword">true</span>
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)
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Noble.GameData.<span class="function-name">set</span>(<span class="string">"name"</span>, <span class="string">"Game A"</span>, <span class="number">1</span>)
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Noble.GameData.<span class="function-name">set</span>(<span class="string">"name"</span>, <span class="string">"Game B"</span>, <span class="number">2</span>)
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Noble.GameData.<span class="function-name">set</span>(<span class="string">"name"</span>, <span class="string">"Game C"</span>, <span class="number">3</span>)</pre>
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</dd>
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<dt>
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<a name = "Noble.GameData.get"></a>
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<span class="item-name">Noble.GameData.get(__dataItemName[, __gameDataSlot])<span>
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</dt>
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<dd>
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Returns the value of the requested data item.
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<h3>Parameters</h3>
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<ul class="parameters">
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<li><span class="parameter">__dataItemName</span>
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<span class="types"><span class="type">string</span></span>
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<br/>
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The name of the data item.
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</li>
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<li><span class="parameter">__gameDataSlot</span>
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<span class="types"><span class="type">integer</span></span>
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<span class="optional">(optional)</span>
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<br/>
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If set, uses a specific GameData slot. If not, uses the most recently touched GameData slot.
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</li>
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</ul>
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<h3>Returns</h3>
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<ol>
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<span class="types"><span class="type">any</span></span>
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</ol>
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<h3>Usage</h3>
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<pre class="example">Noble.GameData.<span class="function-name">get</span>(<span class="string">"equippedItem"</span>)</pre>
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<pre class="example">Noble.GameData.<span class="function-name">get</span>(<span class="string">"equippedItem"</span>, <span class="number">2</span>)</pre>
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</dd>
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<dt>
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<a name = "Noble.GameData.set"></a>
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<span class="item-name">Noble.GameData.set(__dataItemName, __value[, __gameDataSlot[, __saveToDisk=true[, __updateTimestamp=true]]])<span>
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</dt>
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<dd>
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Set the value of a GameData item.
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<h3>Parameters</h3>
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<ul class="parameters">
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<li><span class="parameter">__dataItemName</span>
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<span class="types"><span class="type">string</span></span>
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<br/>
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The name of the data item.
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</li>
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<li><span class="parameter">__value</span>
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<span class="types"><span class="type">any</span></span>
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<br/>
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The data item's new value
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</li>
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<li><span class="parameter">__gameDataSlot</span>
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<span class="types"><span class="type">integer</span></span>
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<span class="optional">(optional)</span>
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<br/>
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If set, uses a specific GameData slot. If not, uses the most recently touched GameData slot.
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</li>
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<li><span class="parameter">__saveToDisk</span>
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<span class="types"><span class="type">boolean</span></span>
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<span class="default">= <span class="value">true</span> (default)</span>
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<br/>
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Saves to disk immediately. Set to false if you prefer to manually save (via a checkpoint or menu).
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</li>
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<li><span class="parameter">__updateTimestamp</span>
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<span class="types"><span class="type">boolean</span></span>
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<span class="default">= <span class="value">true</span> (default)</span>
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<br/>
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Sets the timestamp of this GameData to the current time. Leave false to retain existing timestamp.
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</li>
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</ul>
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<h3>See</h3>
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<ul>
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<a href="../modules/Noble.GameData.html#Noble.GameData.save">Noble.GameData.save</a>
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</ul>
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<h3>Usage</h3>
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<pre class="example">Noble.GameData.<span class="function-name">set</span>(<span class="string">"score"</span>, <span class="number">74205</span>)</pre>
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<pre class="example">Noble.GameData.<span class="function-name">set</span>(<span class="string">"score"</span>, Noble.GameData.<span class="function-name">get</span>(<span class="string">"score"</span>) + <span class="number">100</span>)</pre>
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</dd>
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<dt>
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<a name = "Noble.GameData.reset"></a>
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<span class="item-name">Noble.GameData.reset(__dataItemName[, __gameDataSlot[, __saveToDisk=true[, __updateTimestamp=true]]])<span>
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</dt>
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<dd>
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Reset a GameData item to its default value, defined in <a href="../modules/Noble.GameData.html#Noble.GameData.setup">setup</a>.
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<h3>Parameters</h3>
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<ul class="parameters">
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<li><span class="parameter">__dataItemName</span>
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<span class="types"><span class="type">string</span></span>
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<br/>
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The name of the data item.
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</li>
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<li><span class="parameter">__gameDataSlot</span>
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<span class="types"><span class="type">integer</span></span>
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<span class="optional">(optional)</span>
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<br/>
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If set, uses a specific GameData slot. If not, uses the most recently touched GameData slot.
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</li>
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<li><span class="parameter">__saveToDisk</span>
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<span class="types"><span class="type">boolean</span></span>
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<span class="default">= <span class="value">true</span> (default)</span>
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<br/>
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Saves to disk immediately. Set to false if you prefer to manually save (via a checkpoint or menu).
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</li>
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<li><span class="parameter">__updateTimestamp</span>
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<span class="types"><span class="type">boolean</span></span>
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<span class="default">= <span class="value">true</span> (default)</span>
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<br/>
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Resets the timestamp of this GameData to the current time. Leave false to retain existing timestamp.
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</li>
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</ul>
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<h3>See</h3>
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<ul>
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<a href="../modules/Noble.GameData.html#Noble.GameData.save">Noble.GameData.save</a>
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</ul>
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</dd>
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<dt>
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<a name = "Noble.GameData.resetAll"></a>
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<span class="item-name">Noble.GameData.resetAll([__gameDataSlot[, __saveToDisk=true[, __updateTimestamp=true]]])<span>
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</dt>
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<dd>
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Reset all values in a GameData slot to the default values, defined in <a href="../modules/Noble.GameData.html#Noble.GameData.setup">setup</a>.
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<h3>Parameters</h3>
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<ul class="parameters">
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<li><span class="parameter">__gameDataSlot</span>
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<span class="types"><span class="type">integer</span></span>
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<span class="optional">(optional)</span>
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<br/>
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If set, uses a specific GameData slot. If not, uses the most recently touched GameData slot.
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</li>
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<li><span class="parameter">__saveToDisk</span>
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<span class="types"><span class="type">boolean</span></span>
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<span class="default">= <span class="value">true</span> (default)</span>
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<br/>
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Saves to disk immediately. Set to false if you prefer to manually save (via a checkpoint or menu).
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</li>
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<li><span class="parameter">__updateTimestamp</span>
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<span class="types"><span class="type">boolean</span></span>
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<span class="default">= <span class="value">true</span> (default)</span>
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<br/>
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Resets the timestamp of this GameData to the current time. Leave false to retain existing timestamp.
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</li>
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</ul>
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<h3>See</h3>
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<ul>
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<a href="../modules/Noble.GameData.html#Noble.GameData.save">Noble.GameData.save</a>
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</ul>
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</dd>
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<dt>
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<a name = "Noble.GameData.addSlot"></a>
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<span class="item-name">Noble.GameData.addSlot([__numberToAdd=1[, __saveToDisk=true]])<span>
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</dt>
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<dd>
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Add a save slot to your game. This is useful for games which have arbitrary save slots, or encourage save scumming.
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<h3>Parameters</h3>
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<ul class="parameters">
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<li><span class="parameter">__numberToAdd</span>
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<span class="types"><span class="type">integer</span></span>
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<span class="default">= <span class="value">1</span> (default)</span>
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<br/>
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What it says on the tin.
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</li>
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<li><span class="parameter">__saveToDisk</span>
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<span class="types"><span class="type">boolean</span></span>
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<span class="default">= <span class="value">true</span> (default)</span>
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<br/>
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Saves to disk immediately. Set to false if you prefer to manually save (via a checkpoint or menu).
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</li>
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</ul>
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<h3>Usage</h3>
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<pre class="example">Noble.GameData.<span class="function-name">addSlot</span>()</pre>
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<pre class="example">Noble.GameData.<span class="function-name">addSlot</span>(<span class="number">10</span>)</pre>
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</dd>
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<dt>
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<a name = "Noble.GameData.deleteSlot"></a>
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<span class="item-name">Noble.GameData.deleteSlot(__gameDataSlot[, __collapseGameDatas=true])<span>
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</dt>
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<dd>
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Deletes a GameData from disk if its save slot is greater than the default number established in <a href="../modules/Noble.GameData.html#Noble.GameData.setup">setup</a>.
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Otherwise, resets all data items to default values using <a href="../modules/Noble.GameData.html#Noble.GameData.resetAll">resetAll</a>.</p>
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<p> Generally, you won't need this unless you've added save slots using <a href="../modules/Noble.GameData.html#Noble.GameData.addSlot">addSlot</a>. In other cases, use <a href="../modules/Noble.GameData.html#Noble.GameData.resetAll">resetAll</a>.
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<h3>Parameters</h3>
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<ul class="parameters">
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<li><span class="parameter">__gameDataSlot</span>
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<span class="types"><span class="type">integer</span></span>
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<br/>
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The slot holding the GameData to delete. Unlike other methods that take this argument, this is not optional.
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</li>
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<li><span class="parameter">__collapseGameDatas</span>
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|
<span class="types"><span class="type">boolean</span></span>
|
||
|
<span class="default">= <span class="value">true</span> (default)</span>
|
||
|
<br/>
|
||
|
Re-sorts the gameDatas table (and renames existing JSON files on disk) to fill the gap left by the deleted GameData.
|
||
|
</li>
|
||
|
</ul>
|
||
|
|
||
|
|
||
|
|
||
|
<h3>See</h3>
|
||
|
<ul>
|
||
|
<li><a href="../modules/Noble.GameData.html#Noble.GameData.deleteAllSlots">Noble.GameData.deleteAllSlots</a></li>
|
||
|
<li><a href="../modules/Noble.GameData.html#Noble.GameData.addSlot">Noble.GameData.addSlot</a></li>
|
||
|
<li><a href="../modules/Noble.GameData.html#Noble.GameData.resetAll">Noble.GameData.resetAll</a></li>
|
||
|
</ul>
|
||
|
|
||
|
<h3>Usage</h3>
|
||
|
<pre class="example">Noble.GameData.<span class="function-name">deleteSlot</span>(<span class="number">6</span>)</pre>
|
||
|
<pre class="example">Noble.GameData.<span class="function-name">deleteSlot</span>(<span class="number">15</span>, <span class="keyword">false</span>)</pre>
|
||
|
|
||
|
</dd>
|
||
|
<dt>
|
||
|
<a name = "Noble.GameData.deleteAllSlots"></a>
|
||
|
<span class="item-name">Noble.GameData.deleteAllSlots()<span>
|
||
|
</dt>
|
||
|
<dd>
|
||
|
Deletes all GameDatas from disk, except for the number specified in setup, which are reset to default values.
|
||
|
Use this to clear all data as if you were running setup again.
|
||
|
Generally, you don't need this unless you've added save slots using <a href="../modules/Noble.GameData.html#Noble.GameData.addSlot">addSlot</a>. In other cases, use <a href="../modules/Noble.GameData.html#Noble.GameData.resetAll">resetAll</a> on each slot.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h3>See</h3>
|
||
|
<ul>
|
||
|
<li><a href="../modules/Noble.GameData.html#Noble.GameData.deleteSlot">Noble.GameData.deleteSlot</a></li>
|
||
|
<li><a href="../modules/Noble.GameData.html#Noble.GameData.addSlot">Noble.GameData.addSlot</a></li>
|
||
|
</ul>
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
<dt>
|
||
|
<a name = "Noble.GameData.getTimestamp"></a>
|
||
|
<span class="item-name">Noble.GameData.getTimestamp(__gameDataSlot)<span>
|
||
|
</dt>
|
||
|
<dd>
|
||
|
Returns the timestamp of the requested GameData, as a tuple (local time, GMT time). The timestamp is updated
|
||
|
See Playdate SDK for details on how a time object is formatted. <strong>NOTE: Timestamps are stored internally in GMT.</strong>
|
||
|
|
||
|
<h3>Parameters</h3>
|
||
|
<ul class="parameters">
|
||
|
<li><span class="parameter">__gameDataSlot</span>
|
||
|
<span class="types"><span class="type">integer</span></span>
|
||
|
<br/>
|
||
|
The GameData slot to get the timestamp of. Unlike other methods that take this argument, this is not optional.
|
||
|
</li>
|
||
|
</ul>
|
||
|
|
||
|
<h3>Returns</h3>
|
||
|
<ol>
|
||
|
<li>
|
||
|
<span class="types"><span class="type">table</span></span>
|
||
|
Local time</li>
|
||
|
<li>
|
||
|
<span class="types"><span class="type">table</span></span>
|
||
|
GMT time</li>
|
||
|
</ol>
|
||
|
|
||
|
|
||
|
|
||
|
<h3>Usage</h3>
|
||
|
<pre class="example">Noble.GameData.<span class="function-name">getTimestamp</span>(<span class="number">1</span>)</pre>
|
||
|
|
||
|
</dd>
|
||
|
<dt>
|
||
|
<a name = "Noble.GameData.getNumberOfSlots"></a>
|
||
|
<span class="item-name">Noble.GameData.getNumberOfSlots()<span>
|
||
|
</dt>
|
||
|
<dd>
|
||
|
Returns the current number of GameData slots.
|
||
|
|
||
|
|
||
|
<h3>Returns</h3>
|
||
|
<ol>
|
||
|
|
||
|
<span class="types"><span class="type">int</span></span>
|
||
|
|
||
|
|
||
|
|
||
|
</ol>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
<dt>
|
||
|
<a name = "Noble.GameData.getCurrentSlot"></a>
|
||
|
<span class="item-name">Noble.GameData.getCurrentSlot()<span>
|
||
|
</dt>
|
||
|
<dd>
|
||
|
Returns the number of the current GameData slot.
|
||
|
|
||
|
|
||
|
<h3>Returns</h3>
|
||
|
<ol>
|
||
|
|
||
|
<span class="types"><span class="type">int</span></span>
|
||
|
|
||
|
|
||
|
|
||
|
</ol>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
<dt>
|
||
|
<a name = "Noble.GameData.save"></a>
|
||
|
<span class="item-name">Noble.GameData.save([__gameDataSlot])<span>
|
||
|
</dt>
|
||
|
<dd>
|
||
|
Saves a single GameData to disk. If you want to save all GameDatas, use <a href="../modules/Noble.GameData.html#Noble.GameData.saveAll">saveAll</a> instead.
|
||
|
|
||
|
<h3>Parameters</h3>
|
||
|
<ul class="parameters">
|
||
|
<li><span class="parameter">__gameDataSlot</span>
|
||
|
<span class="types"><span class="type">integer</span></span>
|
||
|
<span class="optional">(optional)</span>
|
||
|
<br/>
|
||
|
If set, uses a specific GameData slot. If not, uses the most recently touched GameData slot.
|
||
|
</li>
|
||
|
</ul>
|
||
|
|
||
|
|
||
|
|
||
|
<h3>See</h3>
|
||
|
<ul>
|
||
|
<a href="../modules/Noble.GameData.html#Noble.GameData.saveAll">Noble.GameData.saveAll</a>
|
||
|
</ul>
|
||
|
|
||
|
<h3>Usage</h3>
|
||
|
<pre class="example">Noble.GameData.<span class="function-name">save</span>()</pre>
|
||
|
<pre class="example">Noble.GameData.<span class="function-name">save</span>(<span class="number">3</span>)</pre>
|
||
|
|
||
|
</dd>
|
||
|
<dt>
|
||
|
<a name = "Noble.GameData.saveAll"></a>
|
||
|
<span class="item-name">Noble.GameData.saveAll()<span>
|
||
|
</dt>
|
||
|
<dd>
|
||
|
Save all GameDatas to disk. If you only have one, or want to save a specific one, use <a href="../modules/Noble.GameData.html#Noble.GameData.save">save</a> instead.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h3>See</h3>
|
||
|
<ul>
|
||
|
<a href="../modules/Noble.GameData.html#Noble.GameData.save">Noble.GameData.save</a>
|
||
|
</ul>
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
</div> <!-- id="content" -->
|
||
|
|
||
|
</div> <!-- id="main" -->
|
||
|
|
||
|
<div id="about">
|
||
|
<span><a href="https://github.com/NobleRobot/NobleEngine">Noble Engine</a> by Mark LaCroix, <a href="https://noblerobot.com">Noble Robot</a></span>
|
||
|
<span style="float:right;">
|
||
|
Documentation created using <a href="https://github.com/stevedonovan/LDoc">LDoc 1.5.0</a>.
|
||
|
</span>
|
||
|
</div> <!-- id="about" -->
|
||
|
|
||
|
</div> <!-- id="container" -->
|
||
|
|
||
|
</body>
|
||
|
</html>
|
||
|
|